The Tavern Brawl
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OY! FAT LOUT! WHAT YA MEAN TROWIN YER MEAT AT ME HEAD!? He screams out as he turns to face you. His friends nod in agreement, cracking their knuckles. One of them picks up a mug and turns to a nearby gnome that's trying to enjoy his drink at the next table over and cracks him over the head. The noise and press of bodies begins to get agitated!
The lackeys explode from the table, launching themselves at patrons all over the bar. You can see the flash of steel and their hands swinging wildly.
You're up!
Rolls
Leader Init - (1d20+3)
(2) + 3 = 5
Lackeys Init - (3d20, 3d20, 3d20)
3d20 : (386) = 17
3d20 : (131513) = 41
3d20 : (131410) = 37
Your Init - (1d20+4)
(2) + 4 = 6
Suddenly the table disappeared as a body crashed into it, sending both the unconscious man and the drinks spilling across the tavern floor. Norseg blinked, staring at the empty space and wondering if he was magically teleported elsewhere. "Jus' like zat time at za whatchacallit," he slurred to the bodies. "Zat bar up in (hic)... up in Duskmantle. Duskmeadow. Dawnmeadow?"
STR 14; DEX 20; CON 18; INT 9; WIS 18; CHA 10
Feat: Squat Nimbleness
Rolls
Initiative - (1d20+5)
(16) + 5 = 21
EDIT:
Rolls
Initiative - (1d20+5)
(1) + 5 = 6
Secret Roll
Rolls
Initiative - (1d20+4)
(14) + 4 = 18
* Attack Action
STR 20, DEX 18, CON 18, INT 12, WIS 16, CHA 14
Status effects: Tipsy
Guile points: 20/20
Luck points: 3/3
Rolls
Tankard attack 1, damage - (1d20+9, 1d6+9)
1d20+9 : (13) + 9 = 22
1d6+9 : (3) + 9 = 12
Tankard attack 2, damage - (1d20+9, 1d6+9)
1d20+9 : (15) + 9 = 24
1d6+9 : (3) + 9 = 12
Rolls
Initiative - (1d20)
(5) = 5
Get that....that....whatever the Hells that is! they cry, leaping at RyRy with heavy clubs now in their hands.
Meanwhile, the leader looks at Crush and snarls, swinging twice with his own fists!
As all of this goes on, the door to the tavern slams open and another passel of bodies push in, similarly dressed to your current hooligans, but wearing a differently colored sash about their arms. They look to each other and grin, as if picking targets.
Current Combat Order (bold may act now):
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Leohand 5
Rolls
Attacks on RyRy - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)
1d20+3 : (6) + 3 = 9
1d6+1 : (4) + 1 = 5
1d20+3 : (6) + 3 = 9
1d6+1 : (6) + 1 = 7
1d20+3 : (7) + 3 = 10
1d6+1 : (2) + 1 = 3
Attacks on Crush (3 damage for each hit) - (1d20+4, 1d20+4)
1d20+4 : (19) + 4 = 23
1d20+4 : (14) + 4 = 18
Casting True Strike
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Rolls
True Strike - If needed - (1d20+8)
(8) + 8 = 16
Rolls
Initiative - (1d20+3)
(4) + 3 = 7
Rolling for Abyssal Arcana Spells - (3d6)
(252) = 9
His contemplation is interrupted by a press of bodies that mosh their way into his space. Focusing on the ale within his mug, he twists and leans with the flow of the crowd with an effort to keep the liquid from spilling.
If the Stomach TV is considered a spell, they make the save with disadvantage from Window of Opportunity.
1st Punch: 25 to hit (27 if advantage); 10 bludgeoning (16 if paralyzed)
2nd Punch: 27 to hit; 5 bludgeoning (7 if paralyzed)
Rolls
Attack/Damage (2) - (1d20+8, 1d6+4)
1d20+8 : (19) + 8 = 27
1d6+4 : (1) + 4 = 5
If any fail their save (Advantage, Autocrit)(1) - (1d20+8, 1d6)
1d20+8 : (10) + 8 = 18
1d6 : (6) = 6
If any fail their save (Advantage, Autocrit)(2) - (1d20+8, 1d6)
1d20+8 : (18) + 8 = 26
1d6 : (2) = 2
Didn't roll (1) attack for some reason. - (1d20+8, 1d6+4)
1d20+8 : (17) + 8 = 25
1d6+4 : (6) + 4 = 10
Adding half my Prof to the roll for Jack of All Trades
Rolls
Dex check - (1d20+6)
(15) + 6 = 21
Initiative - (1d20+6)
(18) + 6 = 24
When Brynn suddenly disappears from sight, I shrug and continuing watching the show.
Not for the first time did he question the wisdom in returning to the world he once knew. His old associates had no way of knowing him. Or at least should have had no way of knowing him. Somehow, though, his old partner Jackson knew. Jackson always seemed to know. Always had some way of recognizing him, no matter how he was disguised.
With a sigh that belies his true mood, Brynn says, Excuse me. Twirling his twin tonfa, he wades into the fray, glad for the invisibility that shields him. More for the malicious grin it hides than for the protection it affords.
Noserg wavers and staggers through the fray, carefully not spilling a drop of the amber happiness in his cup.
RyRy, the weird pink creature itself, stands up and a harsh shimmer waggles out from the strange rectangle on its chest. The obvious leader's eyes cross briefly before sliding back to position even as the man himself stops moving, frozen in place. Of the six hooligans in range, three of them also freeze, but the other three shake their heads, shuffling off the feeling. Even as the wavering magic floods the people, the pink monstrosity swings twice, knocking one of the men straight to the ground, eyes closed for good. The second blow catches a man in the gut, doubling him over with a cry.
Seeing the fray, the newly arrived fighters jump into it, swinging at anyone they come across. Another two fighters go down, eyes glassy. Two of the original lackeys step up to the newly arrived fighters and go after the leaders with naked steel in their hands!
Current Combat Order (bold may act now):
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Leohand 5
EDIT:
Rolls
Quarterstaff attack with advantage - (1d20+9, 1d20+9, 1d8+5)
1d20+9 : (7) + 9 = 16
1d20+9 : (2) + 9 = 11
1d8+5 : (2) + 5 = 7
STR 20, DEX 18, CON 18, INT 12, WIS 16, CHA 14
Status effects: Tipsy
Guile points: 12/20
Luck points: 3/3
Rolls
Body As A Weapon #1 - (1d20+9, 1d6+9)
1d20+9 : (14) + 9 = 23
1d6+9 : (5) + 9 = 14
Body As A Weapon #2 - (1d20+9, 1d6+9)
1d20+9 : (18) + 9 = 27
1d6+9 : (1) + 9 = 10
Rolls
Saving throw if no or he succeeds - (1d20+4)
(18) + 4 = 22
Rolls
Save vs the TV (DC 16) - (1d20+8)
(8) + 8 = 16
Luck reroll - (1d20+3)
(11) + 3 = 14
Since this happened prior of your current turn, you can use your action to try and save.
Rolls
WIS save vs Paralysis - (1d20+3)
(14) + 3 = 17
The leader tries to break free of his paralysis, but fails miserably.
At the same time, the two new head honcho looking types have drawn their blades and charged into the fray, one attacking RyRy, the other attacking Crush.
Current Combat Order (bold may act now):
Miyamoto 24
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Xiranya 7
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Leohand 5
Rolls
Leader - (1d20+2)
(4) + 2 = 6
Leader 2 (Attacking RyRy) - (1d20+5, 1d6+3, 1d20+5, 1d6+3, 1d20+5, 1d4+3)
1d20+5 : (18) + 5 = 23
1d6+3 : (6) + 3 = 9
1d20+5 : (1) + 5 = 6
1d6+3 : (1) + 3 = 4
1d20+5 : (13) + 5 = 18
1d4+3 : (3) + 3 = 6
Leader 3 (Attacking Crush) - (1d20+5, 1d6+3, 1d20+5, 1d6+3, 1d20+5, 1d4+3)
1d20+5 : (20) + 5 = 25
1d6+3 : (6) + 3 = 9
1d20+5 : (3) + 5 = 8
1d6+3 : (2) + 3 = 5
1d20+5 : (20) + 5 = 25
1d4+3 : (4) + 3 = 7
Leader 3 Crits - (1d6, 1d4)
1d6 : (1) = 1
1d4 : (3) = 3
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Rolls
Main Damage - (3d8)
(517) = 13
Paralyzed Crit - (3d8)
(467) = 17
Current Combat Order (bold may act now):
Miyamoto 24
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Xiranya 7
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Leohand 5
My bonus action I'll give Inspiration to Gibbs which is now a d10.
I have Combat Inspiration - Bardic Inspiration can now add to damage rolls and AC as a reaction.
Rolls
Shatter damage - (6d8)
(361276) = 25
As the explosion happens, Noserg continues his weaving and RyRy throws his saber. It cleaves through the paralyzed leader, leaving him cut in two in a puddle on the floor. The leader that attempted to hit him is also seared with the magical energy. In the hubbub and confusion, Leohand sneaks out of the tavern and vanishes into the night.
The two batches of lackeys that were there are now dead, so the rest of you are up!
Current Combat Order (bold may act now):
Miyamoto 24
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Xiranya 7
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Rolls
Body As A Weapon #1 - (1d20+9, 1d6+9)
1d20+9 : (8) + 9 = 17
1d6+9 : (5) + 9 = 14
Body As A Weapon #2 - (1d20+9, 1d6+9)
1d20+9 : (8) + 9 = 17
1d6+9 : (4) + 9 = 13
CON save vs. Shatter - (1d20+8)
(10) + 8 = 18
Rolls
Tonfa attack - (1d20+9, 1d20+9, 1d4+5)
1d20+9 : (19) + 9 = 28
1d20+9 : (13) + 9 = 22
1d4+5 : (1) + 5 = 6
Unarmed attack - (1d20+9, 1d20+9, 1d4+5)
1d20+9 : (20) + 9 = 29
1d20+9 : (12) + 9 = 21
1d4+5 : (3) + 5 = 8
Sneak attack - (2d6)
(56) = 11
Crit - (1d4)
(2) = 2
@Jabes, Do I get any sort of save for the body slam thing?
Rolls
CON save vs. Shatter - (1d20+4)
(14) + 4 = 18
CON save vs. Belch - (1d20+4)
(18) + 4 = 22
Rolls
Con save - (1d20+3)
(2) + 3 = 5
Rolls
Stealth casting! - (1d20+3)
(13) + 3 = 16
@Jabes, Do I get any sort of save for the body slam thing?
If Crush isn't targeting Jackson, then Brynn isn't targeting Crush.
Example
Back to the top of the order for sake of ease and revitalization. You have three standing lackeys, 2 standing leaders, and you lot. The lackeys and leaders spent a round staring at things in stunned silence for a moment, totally shaken by the events at hand.
Current Combat Order (bold may act now):
Miyamoto 24
Noserg 21
RyRy 18
Lackeys (1) 14
Lackeys (2) 12
Xiranya 7
Brynn 6
Crush 6
Lackeys (3) 6
Leader 5
Rolls
Unarmed Strike vs Crush, Bludgeoning Damage - (1d20+9, 1d6+5)
1d20+9 : (17) + 9 = 26
1d6+5 : (5) + 5 = 10
Bonus Action Flurry of Blows twice, Bludgeoning Damage twice - (1d20+9, 1d6+5, 1d20+9, 1d6+5)
1d20+9 : (18) + 9 = 27
1d6+5 : (3) + 5 = 8
1d20+9 : (9) + 9 = 18
1d6+5 : (4) + 5 = 9
Rolls
Shater damage - (5d8)
(13655) = 20
Rolls
CON save vs. Shatter (DC 16) - (1d20+8)
(8) + 8 = 16
Saber Throw against Crush and Leader 3 (Dex Save DC 14 or half; I believe Crush makes his at disadvantage because he missed his last attack against me).
Then using the rest of my movement.
Rolls
Saber Throw (Radiant) - (3d8)
(383) = 14
Rolls
Dex Save vs DC 14 - (1d20+8)
(18) + 8 = 26
Just then, a flickering blade of light spins through the air from the pink monstrosity, slicing into the other leader, searing a line across his chest, yet still he stands.
Current Combat Order (bold may act now):
Miyamoto 24
Noserg 21
RyRy 18
Xiranya 7
Brynn 6
Crush 6
Leader 5
After attacking, Brynn rushes out of range, seeking cover (square 3S).
1 / 2 - Ki Points
Rolls
Tonfa Attack - (1d20+9, 1d20+9, 1d4+5)
1d20+9 : (19) + 9 = 28
1d20+9 : (9) + 9 = 18
1d4+5 : (1) + 5 = 6
Sneak Attack - (2d6)
(43) = 7
Flurry of Blows 1 - (1d20+9, 1d20+9, 1d4+5)
1d20+9 : (11) + 9 = 20
1d20+9 : (3) + 9 = 12
1d4+5 : (2) + 5 = 7
Flurry of Blows 2 - (1d20+9, 1d20+9, 1d4+5)
1d20+9 : (1) + 9 = 10
1d20+9 : (8) + 9 = 17
1d4+5 : (1) + 5 = 6