Game Thread: Horatio

May 22, 2017 7:05 am
From the cursed soil you arise, mist is strewn about you. You cannot remember; who you are, how did you fall, all this is lost to you. But in the distance there is a soft orange glow. Hope?

You approach the light, almost mindlessly driven to hold your hand over the coiled blade. The bonfire lights, for a fleeting moment warmth fills your cold heart, restoring your vigour and your strength. You feel rested, as though you had stayed for ten or so minuets in this moment, though it lasted only a moment. Filled with determination you look once more around you. You stand in a deep vale; filled with mist and graves. Across the clearing from you is a corpse its decayed hands clasp a dull great flask a bright white stone untouched by age. You recognise these items, powerful items indeed...

The sides of the vale are steep but there is an old path winding through the mist..
May 22, 2017 8:29 pm
I remove the flask and the soapstone from the decayed hands of the corpse, and stow them in my pack. I hunker down and follow the path slowly, trying to avoid any unwanted attention.

Rolls

Stealth - (1d20+6)

(10) + 6 = 16

May 31, 2017 1:09 am
OOC:
Just so you know, you can examine any item by rolling an arcana religion or history check. While at a bonfire you pass the checks automatically.
You slink along following the path using the mist as cover. Within the mists there are several lumbering shapes of hollows mindlessly trudging around the graves. At the end of the grave the valley pitches upward, the path becomes stairs as you leave the graveyard and the mists. Clouds part and for a brief moment the sun shines upon you. At the entrance to the valley is a stone circle. Some of the stones still stand but most have been slowed to fall. There is a knight sitting on one of these toppled stones he notices your arrival but quickly returns his attention to a small black object in his hands.

From here you can see much of the surrounding country side. a huge stone fortress dominates the otherwise barren landscape. The stone circle lies at the intercept of four paths, the one you have come up, ahead a path that leads to the great fortress and two other paths that lead left and right but hook sharply up and down respectively leaving your sight.
May 31, 2017 1:21 am
I walk cautiously toward the knight. "You're not a hollow, are you? What have you got there?"
May 31, 2017 1:27 am
Oh, I had almost hoped you had been hollowed hehe, guess I live a few more moments. This, well it's my last few scraps of humanity hehehe. He stares at it for a moment and then hold it out to you, Take it, I have no further use for it. I am Galek of Thander, and I'm pretty much ready to join those poor souls below.
May 31, 2017 4:56 pm
I take a couple of steps toward Galek, gazing into the darkness longingly. "I am Horatio. You would part with your humanity so easily? Don't be foolish. I might have a use for you myself. Surely you know more about this area than I."
Jun 1, 2017 4:58 am
Gallek shakes his head, It is foolish to hold on to it, we will all hollow in the end, I'm just sick of fighting it. Take it for to me it's just a delay from the inevitability I'm embracing. As for what is around... He indicates to a path that heads down a slop, hooking around and out of sight. That path leads to the coast, there's a small village there, well there was one, he indicates to a steep path that heads up the mound. Theres a burial mound up there somewhere, though I've never seen it, he indicates to a fourth path And that path leads to the Firekeep.
Jun 1, 2017 10:52 pm
"Well then, consider me a fool." I grab the black sprite from his hand and stow it in my pack. "Thanks for your help. I hope the next time we meet isn't on the field of battle." I bow to Galek and take off on the path to Firekeep.
OOC:
Hopefully I exhausted his dialogue haha
Jun 11, 2017 7:05 am
OOC:
Unlike the games dialogue is vertically endless... But you covered all the dialogue required for his questline ;)
You start down the path to Firekeep. A short walk before you there is signs of a battlefield. The path becomes nonexistent in the fields of crumbled walls, scattered paths and broken engines of war. You can see many hollows, all dressed in decayed and battered uniforms. Notable among them is the three which hold their post on a broken section of wall, they will likely harry you as you approach.
Jun 11, 2017 5:03 pm
I hold an arm over my head, blocking the light, trying to get a good view of the battlefield. Gods, what happened here?

I draw my bow, take aim at one of the hollow sentries, and let an arrow fly in his direction.
Last edited June 11, 2017 9:37 pm

Rolls

Bow - (1d20+5)

(11) + 5 = 16

Damage - (1d8+3)

(4) + 3 = 7

Jun 12, 2017 12:24 pm
Your arrow sinks into one of the sentries though they are not taken out. All three spot your position and attempt to return fire, greatly hampered by the fact you out range their shortbows. Despite that one of the arrows sink into your left leg.

Rolls

Shoot off (every second is the disadvantage dice) - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (4) + 4 = 8

1d20+4 : (7) + 4 = 11

1d20+4 : (16) + 4 = 20

1d20+4 : (13) + 4 = 17

1d20+4 : (12) + 4 = 16

Piercing damage - (1d6+2)

(4) + 2 = 6

Jun 12, 2017 6:59 pm
I stifle a pained cry and continue to fire at the sentry I targeted before.

Rolls

Bow - (1d20+5)

(13) + 5 = 18

Damage - (1d8+3)

(3) + 3 = 6

Jul 3, 2017 3:50 am
Landing another shot but failing to fell an advisory the sentries return fire upon you. Another lucky arrow catches your flesh.

Rolls

Sorting (every second is disadvantage) - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

1d20+4 : (2) + 4 = 6

1d20+4 : (20) + 4 = 24

1d20+4 : (15) + 4 = 19

Piercing damage - (1d6+2)

(6) + 2 = 8

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