The Incomprable Mr. Gen
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She looks over at C6 and asks, "You ready?" Ishala picks up her medpack and slings it over her shoulder. As they leave she smiles puckishly and asks, "What designation should I use for you? They know who I am, but no need for them to know your real name."
Moments later C6 and Ishala arrive and make their way through the same alleyway. When they turn the corner the Duros immediately recognizes C6 from their encounter after the incident in the town square.
"You have got to be kidding me!" he exclaims, shooting Kyle an exasperated look.
"Easy, Jem" Kyle says. "A friend of the doctor is a friend of ours, and we need all the friends we can get."
The Duros simply grunts in response while casting a death glare towards C6.
Kyle stands from his bench and approaches, "Good to see you again Doctor."
"I think we need to clear this up first, though. If your friend is the type to turn beings into the authorities, maybe this isn't such a good idea."
"Turning people over to the Imperials, Jem? Doesn't sound like you." Kyle asks.
"Imperials?" Jem responds. "I wouldn't even joke about that, although I may have implied that I would contact the FSF… But it was just a bluff!! Hell I just wanted my coat back, and to get the hell out of there. I didn't know the ol' vending machine over there was smuggling weapons in it."
Jem looks directly at Ishala. "Honest, if I knew the droid was just trying to make a getaway I wouldn't have even bothered him. Hell, if I knew he was in on the attack down there, I would have offered to buy him a drink… of oil... or whatever droids drink. Do droids drink?"
Kyle sighs at the exchange, obviously displeased at how the meeting has gone to this point. "Let's just all calm down for a moment. We're here because we share a common goal which will be easier to achieve if we work together."
"Doctor, how can we help?"
Rolls
Perception
4 Success
Total: 4 Success
Added Difficulty
3 Threat
Total: 3 Threat
You can hear the officers chatting out back as they take a quick look around.
"Must be hearing things."
"Probably just a Bolycat looking for food... wait a minute!"
The conversation goes quite, but you can hear the footsteps approaching the door.
"Up there!"
"Find some cover!"
"I'll call for backup"
Inside the building the others hear the blaster shots and the same conversation between the officers, but quickly realize you're not alone in the building. From the opposite side of the room you can hear something rolling towards your location.
Then she ducks behind whatever cover she can find and waves the others to do the same.
"Take you alive?" one of the officers yell out as the other starts to chatter into his comm.
"What the hell are you shooting at us for?"
Just let me know if that's too much of a stretch/I've got the wrong end of the stick.
Bast is easily able to put some distance between himself and the FSF officers behind Ruhak's. Walking through an alleyway a couple of buildings away a familiar voice queries, "Goons? Why would you want goons following ya, Boss?"
Slipping out from behind a small dumpster to greet you is a smiling Suwwava. "You always seem to be in some sort of trouble, Boss!"
Rolls
Deception check
5 Success, 1 Threat
Total: 5 Success, 1 Threat
She eagerly grabs the fifty credits and slips it into an inner pocket of her jacket. "Thanks, Boss!" she says before reaching behind her back and producing a small holdout blaster. "I'll go make some noise and draw them in the opposite direction. You'll know when the coast is clear."
With that she walks nonchalantly past Bast and towards Ruhak's. It isn't more than a few minutes before the sound of a blaster firing can be heard. It seems the young Twi'lek knows how to draw a crowd.
The Astromech doesn't move or respond for a moment, and other than an occasional blink of a few lights, one would think it had gone and deactivated itself. Finally its head starts to spin furiously and it spits out series of fast paced and aggravated sounding beeps.
Easing closer to the door the doctor clearly hears the name 'Suwwava' mentioned more than a few times as the sounds of running footsteps give the impression that some sort of chase is on. In little less than a minute an eerie silence falls over the entire scene, broken by the occasional sound of distant blaster fire.
"Let's try this again, shall we?" Kyle says. "What's the plan?"
From Bast's location he can clearly hear the laser blasts slowly fading off into the distance. It would appear that Suwwava has done as promised.
She turns to the group and declares, "Let's do this." She crouches down and draws in the dirt of the alley, "Here's the building. There are guards here, and here, and cameras here. We found two deadzones here, and here. If we can knock out the cameras somehow from the deadzones, we should be able to sneak in. Ideally, we'd knock out both the guards and the cameras at the same time."
Jem simply nods and smiles in response.
"Thought as much" Kyle chuckles.
Each camera appears to be mounted on the rooftop and no visible control or power lines can be seen. The main entrance to the building is around the corner to the right, while shipping and receiving docks are to the left and behind the building. The building itself is about 20' in height and the wall that you're against has no windows or doors, but does contain a utilities meter just outside the dead zone of the front camera.
Bast is just a few blocks away and doesn't have eyes on the situation as of right now.
"Ok, it was around the corner, just past the bushes there, right?" he starts to point off to his right, pauses, and instead points off to the left.
"Right?" he asks, obviously unsure of where the other dead zone is located.
Just as he starts to move, Jem steps back to join the rest of you, and grabs Kyle by the shoulder.
"It's this way, genius!" he says pointing to the right. "But the camera there has it covered. We'll have to take the scenic route."
Jem leads the group back past Ruhak's and takes several alleyways and side streets before he signals everyone to crouch down. Standing behind a line of well maintained bushes, you find yourselves on the opposite side of GHG Industries.
"Cameras there and there" he says pointing to either corner of the building. Something else catches his eye and he slowly draws his blaster "and a guard"
It is quite possible that both Xin and Bast were picked up by the group along the way - if that works for ya.
He holds the weapon in his hand and offers it to Ishala. "Downside is you have to get in close, really close, or it will just shock him a bit. Touch it to him when you fire and he won't wake up until the sun rises."
She turns to C6, "Do your stuff. Try to get him to turn his back to us, and I'll come up and put him to sleep."
Rolls
Deception check
4 Success, 2 Advantage, 1 Threat
Total: 4 Success, 1 Advantage
"Easy there, buddy" he says, holding both of his hands up, palms open, in front of him.
"If you're worried about the blaster fire that was just going on, you'll have to talk to the FSF. I'm just working security for Mr. Gen, not a lot I can do about terrorists."
Rolls
Stealth
3 Success, 5 Advantage, 1 Failure, 3 Threat
Total: 2 Success, 2 Advantage
"Few hours and he'll be up and about like nothing happened" Jem mentions to Ishala, holding out his hand, awaiting the return of his pistol.
From your current position you can see the cameras posted on the corners of this side of the building. While the front camera doesn't appear to have any type of power of control wires running to it, the one on the back corner certainly does. You visually trace the path the wires take from the camera and find that they lead to a control box on the wall, about eight feet above the ground.
With the help of her companions, they move the guard into a dark shadow of one of the nearby buildings. They return to the dead zone of the cameras and she pulls out a grappling hook and synthrope (
Rolls
Ranged (light) (pleasd adjust difficulty as needed)
2 Success, 1 Advantage, 3 Threat
Total: 2 Success, 2 Threat
Jem - 1G2Y
Kyle - 2G2Y
She takes a deep breath and grabs the rope, trying to remember the right technique from basic training.
Rolls
Athletics
4 Success, 3 Failure, 3 Threat
Total: 1 Success, 3 Threat
On the ground, Jem and Kyle nearly jump when the stunned man's comm-device squeals to life. "Missed your check in, Welck. Everything alright over there."
From Bast's and Xin's position they can just make out a guard to the side of GHG building talking into a comm.
[GM EDIT - Adding difficulty]
Rolls
mechanics
2 Success
Total: 2 Success
Added Difficulty
2 Failure
Total: 2 Failure
Rolls
computers
2 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 1 Threat
"Damn it, Welck" the voice once again appears over the guard's comm-link. "Where the hell are you? Just had the cameras glitch again and need you to check them out."
Rolls
Deception
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Difficulty
6 Failure
Total: 6 Failure
Bast and Xin now see the guard on the opposite side of the building from the others start to dart around the back of the building.
Rolls
Stealth
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Brawl (if requested)
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
With both guards taken care of, and the cameras offline, the six of you are free to make your entrance into the building.
She zips back down the rope and jogs over to the two waiting men. With a grin she asks, "Ready to see what this greasy huttspawn has been hiding?"
Across the floor, on the opposite side of the building, are two floors of offices. Grewhit's isn't hard to pick out, as it's the largest and has a large window which overlooks the manufacturer floor from its second floor location.
Nudging Ishala with his elbow, Kyle motions toward the end of the manufacturing floor. "Cameras!" he whispers, "I think someone really likes to keep an eye on his workers."
Rolls
Mechanics
2 Success, 2 Advantage, 3 Failure, 2 Threat
Total: 1 Failure
Rolls
computers
3 Advantage, 1 Failure, 3 Threat
Total: 1 Failure
The dice have NOT been kind.
Rolls
computers (I know what I'm upgrading next)
1 Success, 4 Advantage, 1 Failure, 2 Threat
Total: 2 Advantage
You can hear a loud clank from within the wall.
"Locked tight now" Kyle says with a heavy sigh.
Meanwhile you see Jem draw a large combat knife, which he flips in his palm to reverse the grip. He tips his head to one side, towards the large window of Grewhit's office. "Window?"
"Have that door open in a second" he smiles, and carefully pushes the blinds to side, climbing into the room. You can hear his footsteps crunching over broken glass before the unmistakable sound of a laser blast erupts from inside of the room. The Duros screams out in pain and you can hear his body hit the floor.
"Halt, Intruder!" the mechanized voice of a droid calls out.
"Identify yourself, Intruder!" the droid commands.
"Vader" Jem's strained voice replies. "Darth Vader!"
She turns and fires at the droid.
Rolls
Ranged (light) base damage 5
1 Success, 1 Advantage, 1 Triumph, 1 Failure, 1 Threat
Total: 1 Triumph
Rolls
Ranged (Light)
2 Success, 1 Triumph
Total: 2 Success, 1 Triumph
Crit - (1d100)
(47) = 47
Rolls
Melee
5 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 3 Success
Now on his side, he lets out a long, loud groan. "Trying to finish me off?" he asks, looking up at Bast while flashing a bloodied smile.
"You'll live… probably" Kyle interjects as he hops through the busted window. "You've taken more damage playing with those kids of yours" he adds, before starting to work on opening the door from inside the office.
From Kyle's tone, you can tell that he is indeed worried about his friend, but trying to downplay his injuries. When the door opens, he whispers to Ishala. "Looks pretty bad, Doc. Can you have a quick look at him?"
Gen's office, while decently furnished, isn't overly lavish. There's a large wooden desk on the far side of the office, which the nameplate confirms belongs to Gen. A holo-terminal, a few comm devices, and a datapad are all neatly arranged on its surface.
Hung on the wall opposite the window, are twenty or so photos of Gen with various business and political leaders from Falu, and a few more with what appear to be Imperial Officers. One of the larger photos has been knocked askew by Ishala's wayward blaster shot, revealing a hidden safe.
Rolls
Mechanics
2 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 1 Success, 1 Threat
Rolls
medicine (on top of stimpack)
2 Success, 2 Advantage, 2 Failure, 2 Threat
It takes quite a bit of exertion, but C6 is able to get the wall safe open. Inside he finds a data-chip, an Imperial credit stick, and a dagger unlike anything he's seen before.
The dagger is a Kyuzo 'aKraB Clip-point Vibro-dagger. [Melee, +1 Dam, 2 Crit, Engaged, 1 Encum, 1 HP, Pierce 3, Vicious 1]
(Page 48 of Forged in Battle).
The credit stick contains 1000 credits (the same amount that appeared next to Gen's name in the list you found on the datapad from the original ambush).
There is still a datapad and holo-terminal on Gen's desk that have not been investigated.
She moves to the holo-terminal and tries to activate it.
Rolls
Computers
1 Success
Total: 1 Success
Difficulty
2 Failure, 1 Threat
Total: 2 Failure, 1 Threat
"We need to leave" he says, the panic in his voice obvious.