Greetings and Character Setups.

May 21, 2015 7:30 pm
Greetings! this is the thread for character setup.
Please read the campaign descritpion.

You can already proceed with character creation and we could roll numenera and setup connections here.
May 23, 2015 8:45 am
Hello, I'm excited about playing Numenera, and already have a character concept. In fact I developed it for another setting (a Strange game I didn't get to join), so it needs a bit of alteration to the Numenera setting, which I am still getting to know.

Skiller is a Clever Jack who Controls Beasts.

Here is the backstory as I have it as the moment - what do we need to change to make it make sense for the Octagon setting?

Skiller was a manual labourer (farm worker if such a thing exists), in good physical shape, but who lives through his wits, and understanding of people and animals. He was drafted into an army/warband, but made himself so useful to the officer/leader, looking after his animals, doing his cooking etc, that he was never in the thick of battle. Despite the defeat of this army/warband, Skiller escaped unharmed. He often uses his flex skill to entertain others, singing dirty soldier/warrior songs whilst dancing over a weapon.
May 23, 2015 9:07 am
Sounds good. Just make his story related to geographic place game starts at - or he could be runaway from distant Steadfast kindoms too. Anywasy , party was together already for some time, so they were able just to move to Yosh-Ul.

Please also fill all the character sheet with all skills and abilities and equipment.
May 23, 2015 2:53 pm
I haven't been able to work Skiller up as I want him for Numenera - he was great in The Strange but kind of flat in Numenera. So I'm going to start from the other end: from the setting, especially the part of it you offer, and work up a whole new character. I'll try to post my new character asap.
May 23, 2015 3:29 pm
harlandski says:
I haven't been able to work Skiller up as I want him for Numenera - he was great in The Strange but kind of flat in Numenera. So I'm going to start from the other end: from the setting, especially the part of it you offer, and work up a whole new character. I'll try to post my new character asap.
Sure, np
May 23, 2015 4:15 pm
I've temportrarly increased player qty to 4 to see if Gargoyle joins in. If not i will reduce it back to 3 players and we will start. Please make your chaacters and setup connections.
May 23, 2015 4:20 pm
Lucas Sloudscraper Cyphers and Oddities.
Using double rolls from Cypher and A&O books. (Roll of 50 and less means numenera picked from Core book)


Cypher 1
Nevermind
Level: 6
Internal: Ingestible liquid
Effect: The wearer’s mind can’t be telepathically
sensed or contacted for 28 hours. If the wearer
has telepathic abilities or psychic attacks, they’re
inaccessible. On the other hand, during this period
defense rolls against all kinds of psychic and
mental attacks are modified by two steps to the
wearer’s benefit.

Cypher 2
Reality Spike
Level: 5
Usable: Metallic spike
Effect: Once activated, the spike does not move—ever—even if activated in midair. A Might action will
dislodge the spike, but then it is ruined.


Oddity 1
Small rectangular device that makes a chirping sound at the same time each day

Rolls

Oddity 1 Roll 1 - (1d100)

(9) = 9

Cypher 1 Roll 1 - (1d100)

(82) = 82

Cypher 2 Roll 1 - (1d100)

(8) = 8

Oddity 1 Roll 2 Corebook - (1d100)

(74) = 74

Oddity 2 Roll 2 Corebook - (1d100)

(69) = 69

Nevermind's level - (1d6+2)

(4) + 2 = 6

Reality Spike's level - (1d6+4)

(1) + 4 = 5

May 23, 2015 4:24 pm
Just to ask what kind of characters everyone else is planning to play? I'm working up my new character now but want to avoid duplication.
May 23, 2015 4:30 pm
You can go with person you want to play and setup it first... other player's choice actualy does not matter because main reason to choose character is what you want him / her to be. This is specifically right in the setting of Octagon we are going to play.
May 23, 2015 4:46 pm
I'm not sure what I will be playing as yet. I'll have something set up this evening (EDT).
May 23, 2015 5:37 pm
So I've worked up Mandoric Amblahan, a Charming Nano who Controls Beasts - a merchant explorer from Lhauric. I've put my character sheet up, which is almost complete - I just need to spend my starting shins and make a final decision about esoteries.

BlackStork, I'm guessing as GM you can see characters we have submitted? There are a couple of things at the bottom in Notes that I need your approval on.

Also I'm looking forward to my three cyphers and an oddity! :-) In my time zone (UTC +6) it's late evening, so I'm going to disappear for a while now...

Looking forward to the game!
May 23, 2015 6:24 pm
Nyom Járóka is an Intelligent Glaive who Masters Weaponry, in her case a high quality, dual bladed, synth-steel spear. Haven't done anything with back story or connections yet though.
May 23, 2015 6:36 pm
Jax Highborn is a Vengeful Glaive who metes out justice. He wields a hammer and shield. Backstory and connections still need to be hammered out
May 23, 2015 7:55 pm
Mandoric Setup.
Rolling using extension books by MCG
Making rolls now - i will put down results , give comments and put stuff in character sheets later. (posting from from phone now)



Cypher 1
Flame-Retardant Wall
Level: 1
Usable: Handheld device
Effect: Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6.1 m by 6.1 m) for one hour.
The plane conforms to the space available. Flames passing through the plane are extinguished.s.

Cypher 2
Visual Displacement Device
Level: 1
Usable: Handheld device
Effect: Projects holographic images of the wearer to confuse attackers. The images appear around the wearer.
This gives the wearer an asset to Speed defense actions for ten minutes.

Cypher 3
Vocal Changer
Level: 3
Internal: Pill
Effect: Changes the pitch, timbre, pronunciation, and
other audio characteristics of one creature to match
another, or as desired. The change lasts for 28 hours.



Oddity - Small mirror that shows someone other than you when you gaze into it

Rolls

oddity roll 1 - (1d100)

(50) = 50

cypher 1 r 1 - (1d100)

(7) = 7

cypher 2 r 1 - (1d100)

(35) = 35

cypher 3 r 1 - (1d100)

(98) = 98

o 1 r 2 - (1d100)

(51) = 51

c 1 r 2 - (1d100)

(27) = 27

c2 r2 - (1d100)

(9) = 9

C1 level - (1d6)

(1) = 1

C3 level - (1d6)

(3) = 3

C2 Reroll due Occultic - (1d100)

(96) = 96

C2 level - (1d6)

(1) = 1

May 23, 2015 8:03 pm
Jax Setup.
Rolling using extension books by MCG
Making rolls now - i will put down results , give comments and put stuff in character sheets later. (posting from from phone now)


Cypher 1
Mass Nodule
Level: 3
Usable: Crystal nodule affixed to an object or creature
Effect: If attached to an object or unresisting
creature, the nodule adheres for one hour. The
object or creature’s weight increases by a factor of
ten, rendering most creatures unable to move, and
most objects unmovable by creatures whose level (or
characters whose tier) are less than the cypher level.

Cypher 2
Nectar Dispenser
Level: 1
Usable: Small canister
Effect: This device produces a delicious, thick liquid
that provides nutrition and sustains up to three
people for one day (or one person for three days) if
there is a container to hold the nectar.



Oddity - Synth cup that turns any liquid placed within it purple (no other change is made, however)

Rolls

oddity roll 1 - (1d100)

(95) = 95

cypher 1 r 1 - (1d100)

(71) = 71

cypher 2 r 1 - (1d100)

(80) = 80

c 1 lvl - (1d6+1)

(2) + 1 = 3

c2 lvl - (1d6)

(1) = 1

May 23, 2015 8:05 pm
Nyom Setup.
Rolling using extension books by MCG
Making rolls now - i will put down results , give comments and put stuff in character sheets later. (posting from from phone now)


Cypher 1
Stim
Level: 3
Usable: Injector
Effect: Decreases the difficulty of the next action taken
by three steps.

Cypher 2
Magnetic Ink
Level: 2
Usable: Small container of ink
Effect: When used to tattoo flesh, this ink embeds
powerful magnets in the tattooed subject’s flesh. The
magnet is powerful enough to hold up to 5 pounds
(2.3 kg) of metal. The ink can only be applied once,
and there’s only enough for a tattoo about 3 inches
(7.5 cm) across, but once applied it is permanent.


Pants that fit perfectly and never seem to get dirty but are always chilly

Nyom noticed that Zinobia wears similar pants.

Rolls

oddity roll 1 - (1d100)

(30) = 30

cypher 1 r 1 - (1d100)

(1) = 1

cypher 2 r 1 - (1d100)

(69) = 69

o 1 r 2 - (1d100)

(9) = 9

c 1 r 2 - (1d100)

(84) = 84

c2 level - (1d6)

(2) = 2

c1 level - (1d6)

(3) = 3

May 23, 2015 8:10 pm
I will post consolidated results for numunera bit later. Please setup connections.

@Mandoric - its cool but your party will be traversing wild areas at start. So merchant connections may be not always applicable. But we will find the way to replace seskii.. Leave it to me :). Also np about your connection.

@All would be nice if you post here in-character post with backstory of your character plus connections you setup to other party members.
May 23, 2015 8:49 pm
Ronna Setup.
Rolling using extension books by MCG
Making rolls now - i will put down results , give comments and put stuff in character sheets later. (posting from from phone now)


Cypher 1
Eagleseye
Level: 2
Internal: Pill, ingestible liquid
Usable: Injector
Effect: Grants the ability to see ten times as far as normal for one hour.

Cypher 2 OCCULTIC Counts as 2
Vocal Translator
Level: 5
Wearable: Headband
Effect: Translates everything said by the user into a language that anyone can understand for 28 hours.


Oddity - Candle that never runs down

Rolls

oddity roll 1 - (1d100)

(28) = 28

cypher 1 r 1 - (1d100)

(1) = 1

cypher 2 r 1 - (1d100)

(31) = 31

cypher 3 r 1 - (1d100)

(7) = 7

o 1 r 2 - (1d100)

(27) = 27

c 1 r 2 - (1d100)

(25) = 25

c2 r2 - (1d100)

(97) = 97

cypher 3 r 2 - (1d100)

(49) = 49

C1 level - (1d6)

(2) = 2

c2 lvl - (1d6)

(5) = 5

May 23, 2015 8:51 pm
If there ever was a person born in a wrong place, Ronna Arrea must be one. She grew up in Ingwald, possibly the worst den of thieves and cut-throats in the Ninth world. Blessed with a healing touch, open and sunny disposition, and a habit of seeing something good and positive in everyone, she stood out like the proverbial sore thumb. This taught her to be very quiet and very subtle when healing or helping those in need, gave her a quick tongue to talk herself out of trouble, and pushed her towards tricks and illusions to cover her tracks.

Eventually Ingwald became too much for even Ronna. One quiet summer night, she packed her things and slipped out of the city. She would make an excellent thief, but it's simply not in her nature. Now she is wandering the world, trying to help the weak and the wounded wherever possible, and maybe find a place where is appreciated, instead of being laughed at.
May 23, 2015 9:01 pm
Ronna is a Stealthy Nano who Works Miracles. She specialises in subterfuge, lies, tricks and illusions.

At least initially she is next to useless in battle (she has a dart thrower, but that's it). However, with her ability to make others more difficult to hit and heal their wounds, she should be able to keep others going longer than they'd otherwise be able to.

There are two obvious ways to connect with Ronna. She could either be a natural support partner for any combat-oriented character or, thanks to her healing touch ability, be a target of admiration and even worship (implicitly or explicitly), should anyone be thusly inclined.
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