Character Creation Thread

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May 22, 2015 8:23 pm
Post your character ideas here. Feel free to form backstories with the other player characters as you see fit
May 23, 2015 12:26 am
Halál Beszélő reporting for duty.

A Doomed Nano who Consorts with the Dead, Hal is very fond of taking naps.
May 23, 2015 5:48 pm
I sumbitted character but i need to finish it . He is bit unfinished. I will finish him soon.


Tachik - Trickster-like Swift Jack who Crafts Illusions.
Last edited May 23, 2015 5:49 pm
May 24, 2015 2:44 pm
Taachi is young lawless man, who came to Feladon one year ago. Some people are sure that he was outlaw at place he came from.
His hands and legs are quick, and some people say that he is very smart and quick thief, who able to move out and escape before he being ever noticed. Noone was able to catch him, but the rumours are spreading and many, and many people were very wary and suspicious of him. Some say he is employing nano esoteries and illusions to aid his doings.
Anyways, he is very slippery and mischevious fellow. He have few friends in the city. This often smiling, optimistic, and self-assured guy have his means to make friends and establish his connections. Perhaps they are one of the reasons why he is running free and unharmed till now.
Last edited May 24, 2015 10:41 pm
May 24, 2015 7:16 pm
Heiro Tyrras is a tough glaive who masters weaponry.

Heiro has inborn traits he does not understand and does not know where they come from. His extraordinary endurance and toughness and martial prowess became apparent at a very young age, making him a star in his village growing up. He has had no formal training and doesn't seem to need any. Unfortunately, unusual abilities breed the usual whispers; though rumors about him were not as widespread as he believes, he decided to leave the village anyway to seek his fortune elsewhere with his trusty axe.

Heiro is a tall wiry man with tan-to-red skin with black hair and eyes. He is quiet and reserved and a little self-conscious, but generally sociable with those he is acquainted with. He does not like crowds or taverns and will avoid them if he can.
May 24, 2015 10:38 pm
We will start this on Tuesday with however many players we have and Ill adjust accordingly. if you have anyone that would like to play theyre more than welcome to join in.

Ill start rolling for cyphers and oddities tonight as well as finishing the index of information
May 25, 2015 2:02 am
Halál Beszélő Cyphers and oddity


Flow (Pill, Level 4)

Enables the user to move more rapidly
by harnessing momentum gained from
movement. Once per round, when the user
takes an action to move, she gains another
action that she must use at once. She can use
this action only to move. The effect wears off
after one hour.


Detonation/Filament (Ceramic Sphere, Level 1)

Bursts into a swirling mass of hundreds
of extremely thin metal filaments that slice
through flesh and objects in an immediate
radius, inflicting damage equal to the cypher
level. Further, the razor-sharp filaments
remain in the area, difficult to see but
dangerous. Anyone entering the area suffers
damage as if they were caught in the initial
explosion. The area of filaments collapses
after ten minutes

Tendril Gloves (Synth Gloves that glow, Level 3)

When the device is activated, the
wearer can produce a 10-foot (3 m) tendril
of solid light from each of his palms. These tendrils are prehensile and dexterous and as
strong as the wearer. They can manipulate
objects; wrap around, lift, and move objects;
or be used as medium weapons. The tendrils
remain for ten minutes.



Oddity: A piece of natural stone that, when you press your ear to it, makes noise that sounds like people screaming

Rolls

c1list - (1d20)

(6) = 6

c1roll - (1d100)

(65) = 65

c2list - (1d20)

(1) = 1

c2roll - (1d100)

(94) = 94

c3list - (1d20)

(19) = 19

c3roll - (1d100)

(61) = 61

o1list - (1d4)

(4) = 4

o1roll - (1d100)

(68) = 68

May 25, 2015 2:14 am
Taachi Rackloos Cyphers

Heat Sheath (Spray Canister, Level 4)

This spray can coat up to one melee
weapon per cypher level, but all of the canister’s contents must be sprayed at once.
Coated weapons inflict 1 additional point of
damage from the heat they now generate. The
coating wears off after 28 hours.

Hover Disk (2 Ft. Metal Disk, Level 2)

The user can stand on the disk, and
for ten minutes it moves as she desires, up
to a long distance each round. In a combat
situation, she can take an action (other than
moving) and still move a long distance.
Because the disk is attuned to her thoughts,
falling off is possible only if she loses
consciousness or is struck by a tremendous
force (usually one that inflicts more than 8
points of damage in one blow).


Oddity: An unbreakable clear crystal sphere filled with green smoke

Rolls

c1list - (1d20)

(11) = 11

c1roll - (1d100)

(14) = 14

c2list - (1d20)

(10) = 10

c2roll - (1d100)

(22) = 22

odditylist - (1d4)

(2) = 2

oddity roll - (1d100)

(13) = 13

May 25, 2015 2:23 am
Heiro Tyrras Cyphers and Oddity


Lutin/Nanites (Wristband Projector, Level 3)

Bursts in a cloud of nanites within
short distance. The cloud lingers for 1d6
rounds unless conditions indicate otherwise.
Roll to determine the effect (d100)



Three-Part Alarm (Handheld Device, Level 5)

When activated, three sensor pieces
detach from the main device. Each piece can
be placed anywhere within a half mile (1 km)
of the main device. For 28 hours, if anything
larger than a small dog moves within an
immediate distance of one of the sensors, the
main device indicates this fact and tells the
user which sensor was activated.


Oddity: A small grey bottle with a screw-off lid that looks like a piece of rock

Rolls

c1list - (1d20)

(10) = 10

c1roll - (1d100)

(70) = 70

c2list - (1d20)

(19) = 19

c2roll - (1d100)

(64) = 64

odditylist - (1d4)

(3) = 3

oddityroll - (1d100)

(91) = 91

May 26, 2015 7:42 pm
Arret Darvios here, a Learned Nano Who Wields Power With Precision, a bookworm with a bit of a mischievous streak.
Last edited May 26, 2015 7:43 pm
May 27, 2015 2:46 am
Yasin Rezgaulf here. Im a Clever Jack who Throws with Deadly Accuracy. Yasin is quite the smooth talker having talked himself out of many situations where he shouldve ended up in trouble or worse. As a young boy Yasin took the liking of throwing baubles around as a kid. Yasin has a good heart but sometimes gets himself in situations he would be better off not being in in the first place
May 27, 2015 2:49 am
"Rolling Cypher rolls and then we will be set to go.
May 27, 2015 2:50 am
Arret Rolls


Knowledge Enhancement (Pill, Level 6)
For the next 28 hours, the character has training in repairing

Rejuvination Field (Might) (Handheld Device, Level 5)
This device projects a nimbus of energy
that fills the immediate area. All characters
within the area regain a number of points
equal to the cypher level in Might

Still Field (Belt, Level 3)
For 28 hours, the user does not register
on any device that senses or tracks movement
or uses sonar or similar means. A creature
that relies on sonar or similar methods of
sensing cannot perceive the user.



Oddity: Blanket that makes a pleasant, soft humming noise while covering a living creature

Rolls

c1list - (1d20)

(10) = 10

c1roll - (1d100)

(50) = 50

c2list - (1d20)

(15) = 15

c2roll - (1d100)

(75) = 75

cypher 3 list - (1d20)

(19) = 19

cypher 3 roll - (1d100)

(36) = 36

oddity list roll - (1d4)

(1) = 1

oddity roll - (1d100)

(63) = 63

May 27, 2015 2:53 am
Yasin Rolls


Ground Orb (Handheld Device, Level 3)
Unfolds into a clear, padded synth orb
about 8 feet (2 m) in diameter, with a large
door that swings open. Once inside, the user
can strap herself in and voice-program the
orb with a location. The orb will roll to said
Long-term movement,
page 100
location with the user inside, increasing travel
speed along a road to about 5 miles (8 km)
per hour and overland travel speed to about
4 miles (6 km) per hour during long-term
movement.
Unfolding the orb is an action. Getting
inside and programming it is also an action

Dry Water (Tiny Glass Marble, Level 3)
The device activates when exposed to
water. It instantly expands into water with a
volume of 1 gallon (4 L) per cypher level.


Eight-inch (20 cm) length of synth cord that is invisible

Rolls

c1list - (1d20)

(5) = 5

c1roll - (1d100)

(94) = 94

c2list - (1d20)

(6) = 6

c2roll - (1d100)

(29) = 29

odditylist - (1d4)

(2) = 2

oddityroll - (1d100)

(78) = 78

May 28, 2015 12:59 am
Dominador Rolls

Ghostly Veil (material in a tube, Level 2)
When applied to armor or a weapon,
the metamaterial refracts light around the
object, rending it nearly invisible for one hour.
For anyone wearing veiled armor or using
a veiled weapon, the difficulty of all tasks
involving sneaking, being stealthy, and hiding
is decreased by one step. good for one Application only.


Kinetic Rod (Metallic Rod, Level 1)
The user strikes the device against
a solid surface, and the device absorbs the
kinetic energy from the impact. The next time
the user hits a target with an attack using the
rod, the device releases the kinetic energy
and inflicts 2 additional points of damage.
Thereafter, this device functions as an ordinary
club.


Oddity - Metallic jar that
maintains the
temperature of liquid
inside indefinitely

Rolls

c1list - (1d20)

(19) = 19

c1roll - (1d100)

(84) = 84

c2list - (1d20)

(11) = 11

c2roll - (1d100)

(49) = 49

odditylist - (1d4)

(1) = 1

oddityroll - (1d100)

(30) = 30

May 28, 2015 1:37 am
Dominador Adversalo is a Perceptive Glaive who has Needs No Weapon.

Dominador has been a bouncer in Faladon at one of the local bars. He always wears a horned mask to keep his identity secret. Everyone around town knows him by sight of course because of the mask but no one is foolish enough to try to take it off of him. Beneath the mask, his eyes peer, ever darting. He sees down to the soul, people have been known to say. Maybe not the soul but he always seems to crush would be criminals at the bar before others ever realize a weapon has been drawn. With his keen eyes and his intimidating physique, he helps his friends in any ways he can.

Glad to be jumpnig in. Need to establish a connection to the party or two. I think the first option for a connection (1. Pick one other PC. He seems to believe that the only true weapons are those that you can hold in your hand, and he might look at you with disdain.) might work great with Heiro, though there is a less adversarial connection that could work too.
May 28, 2015 1:44 am
that sort of adversarial conflict works with some adjustment. Perhaps you seek to prove that a weapon in hand isnt necessry in combat and they might try to prove the same thing. You two may respectfully disagree with one another and use the conflict as a motivator to improve yourselves. Sortve like using competition to better oneself
May 28, 2015 1:59 am
Sure. Also, is it possible that I bounce at the Dragon's Breath? The bouncer gig was randomly rolled on the glaive table but since a big bar exists, one where a lucha such as myself would surely fit in, it makes sense. One of the smaller pubs works too if not the DB.
May 28, 2015 2:32 am
yeah thats fine. Youll be a newer bouncer there so dont expect to be too in the know over there but your social interaction impairment is ignored for positive interactions within the bar
Jun 4, 2015 7:07 am
Belated hello to everyone! Glad I could join before you all leave town.

Thom Black is a Mystical Glaive who Explores Dark Places. His whole life he struggled to live in the sunlit world, and had recurring dreams of dark caverns, lit only by softly-glowing gems. When he heard of Faladon he knew it was his destiny, and his doom.
Jun 4, 2015 7:27 am
@hierophant - Can we say our characters (both introverted) fell in together on our journey to Faladon? I helped you navigate the caves, and now we have a bond in combat (+1, from my Explores Dark Places focus)

@Schauer - can I take city guard as my background? After I arrived I offered to join the Faladon city guard to ensure I could settle in Faladon, but I long to enter the dark caverns, and make no secret of this, so my superiors have sent me on this mission?

@Schauer. If my type and my focus offer me the same skill, can I choose to be specialized in that skill or do I have to choose two different skills at trained (compare Glaive and Explores Dark Places)
Jun 4, 2015 12:40 pm
Specialized works for me
Jun 4, 2015 1:47 pm
Cool thanks! I think Thom's ready. Just need two cyphers and two oddities and I'm good to go.
Jun 4, 2015 5:34 pm
Thom Rolls

Access Glasses (Goggles , Level 5)
The user can see through up to half an
inch of solid material and can pass his hands
and anything his hands are holding through
that solid matter. Once the area to be looked
and passed through is chosen—about 18
inches by 18 inches (46 cm by 46 cm)—a new
area cannot be chosen. However, the effect
lasts for an hour.


Shadow Net (Wristband Projector , Level 4)
Causes the area within short range to
become darkness for one hour. The darkness
negates any light that is brought into the area
or that would otherwise shine into the area.



Oddity: An orange contact lens that occasionally lets you see a person’s spoken words float above his head in written form

Rolls

c1list - (1d20)

(1) = 1

c1roll - (1d100)

(1) = 1

c2list - (1d20)

(18) = 18

c2roll - (1d100)

(3) = 3

odditylist - (1d4)

(3) = 3

oddityroll - (1d100)

(69) = 69

Jun 4, 2015 10:20 pm
Hey, wellcome!
Btw anyone up for connection setup? My illusions wont work for someone, any takers? :P
Jun 5, 2015 12:34 am
@BlackStork that would make sense for Thom: His mystical nature and his focus on what is in the shadows means he either sees through or just plain doesn't notice your hocus pocus!
Jun 5, 2015 1:06 am
Good, so then it is, no focus pocus for Thom :)
Jun 5, 2015 3:40 pm
@Schauer Thanks for the cyphers! I know it is only color, but I get one more oddity for being "Mystic" :-)
Jun 6, 2015 4:22 pm
A solid blue cube that when held starts to freeze and some vapor escapes from it but feels warm to the holder
Jun 7, 2015 2:19 pm
Oh right, I need someone to connect with, who wants to be immune to my esoteries if they so choose?
Jun 7, 2015 3:06 pm
Pls could you add your characters to library.
Pls go to character management and add your Faladon character to library by clicking library sign. It should be red.
Then we will be able to see others cc including descritpions.
Jun 8, 2015 4:39 am
heirophant says:
Oops no I remember seeing it and even remember acknowledging it and thinking that was a great idea, but my brain decided not to share this with you for some reason.

Sounds good, I like it! :)
So it is agreed - Heiro and Thom get a cooperation bonus going back to when Thom helped Heiro through the caves to Faladon in the first place. I'm thinking Heiro might also play the "Oh, don't mind him, he's OK" role with regards to Thom's strangeness (which mechanicaly comes from his Mystical descriptor).

@Johnmann - I don't want to be greedy, as I already have two connections, but in a narrative sense it would make sense for Thom to be immune to your esoteries. He's already immune to Taachi's illusions, due to the fact that Thom is naturally mystical but not a nano, and that he is most often just really concentrated on exploring dark places and not so much on what else is going on around him. But if someone else wants it, that's cool too.

Having said that, I am slightly concerned that in an effort to pick a descriptor, class and focus which don't obviously fit together, and with the way I've set my connections up, I have 'invented' an old school D&D dwarf! :-D
Last edited June 8, 2015 4:41 am
Jun 8, 2015 6:28 am
harlandski says:
heirophant says:
Oops no I remember seeing it and even remember acknowledging it and thinking that was a great idea, but my brain decided not to share this with you for some reason.

Sounds good, I like it! :)
So it is agreed - Heiro and Thom get a cooperation bonus going back to when Thom helped Heiro through the caves to Faladon in the first place. I'm thinking Heiro might also play the "Oh, don't mind him, he's OK" role with regards to Thom's strangeness (which mechanicaly comes from his Mystical descriptor).

@Johnmann - I don't want to be greedy, as I already have two connections, but in a narrative sense it would make sense for Thom to be immune to your esoteries. He's already immune to Taachi's illusions, due to the fact that Thom is naturally mystical but not a nano, and that he is most often just really concentrated on exploring dark places and not so much on what else is going on around him. But if someone else wants it, that's cool too.

Having said that, I am slightly concerned that in an effort to pick a descriptor, class and focus which don't obviously fit together, and with the way I've set my connections up, I have 'invented' an old school D&D dwarf! :-D
Yeah, but the thing is, the immunity (the player can choose to be immune on a case by case basis, good if I want to blow your head off with a onslaught, but I wouldn't recommend using it for the regeneration esotery) is something my character would "gift" to another player as opposed to the other character having a natural immunity
Jun 8, 2015 6:34 am
@Johnmann, In that case then doesn't make sense for Thom, more for someone your character has some sort of friendship with. Thom is not the easiest person to befriend, as I suppose is clear from the game thread already!
Jun 9, 2015 5:15 am
Hey mates, i wanted to tell that i checked up first in order to make the full game with team play start faster (and thought that it would be very constructive thing to do) and not because i am not interested to play it actively. The solo game when you see others doings and navigate through them in the thread breaks immersion abit, and it: should be done in separate acess limited threads or with using notes, or just be united and played like classic party game sooner. Having solo few hour mini adventures before the mission day could take some good weeks of real time, but then we are losing the point of playing party-oriented game. I want to play this game but waking up and doing solo thing seems like bad choice to do for me now, because it will return us to more separated game. I just hope this wont long for more few weeks, because it could be so, and thats why i am posting this post.
Last edited June 9, 2015 5:20 am
Jun 9, 2015 6:45 am
Firstly I want to say what a great job @Schauer's been doing managing the town of Faladon. The fact that everyone is going off on their own errands makes total sense, and has opened up a lot of flavour and story before we begin.

I admit it is a bit difficult to follow - especially for me catching up with the game having joined late. In the end I went and read each person's journey separately to make any sense of what was happening, and you're probably right that in technical terms a thread per person would make most sense for downtime type activities.

As for getting together as a party - I'm happy for the Hall trip to be Thom's last thing before getting together and going away. I suppose it's important for everyone to feel they've done all they can to prepare though, as I take it the mission is not going to be easy.

I know I sort of messed things up by waking up and going off to the Hall, but having read everyone else's activities and the Faladon notes it occurred to me that that was a way Thom could actually help, and I also wanted to enjoy some of the cool material @Schauer prepared.
Jun 9, 2015 7:36 am
Of course, the game our GM prepared is exciting, and thats why i committed first my ready check, because i though it will fasten things abit in order to reach the game. I do not want to force someone to forfeit some vital parts of their preparations, i just mention that playing together is exciting thing, and that if players will do un-necessary things they will force other players to wait for weeks. I had such experiences in past, and such state could span for long weeks ... and yes, i am excited to play this setting. Or, if people plan to do solo things for long time - pls tell me then i will wake Taachi up and will go nuts with one-day adventures. In such case it could be more immersive to use note system.
Last edited June 9, 2015 7:37 am
Jun 9, 2015 11:42 am
The problem with separate threads for each person is that it dissuaded travelling together in town if that's what you please. Perhaps a better alternative is to say you have enough time to visit 2 places etc
Jun 9, 2015 1:25 pm
Yes, there should be some slight limitation, like it was in Octagon game. Perhaps at least some limit if the person passes through it it will be tired at the morning :) Simply 6 p game when each one do his own action is too difficult to follow and immerse. With own motives, and can read some other things other people do, which could be something opposite to your character agenda, etc.

Ps btw there is note system (red page button above text window, which allow to post things that are visible only to certain user)

Cheers, Thanks for so interesting and detialed setting, i de really enjoy the plot and anxious to see the main module, perhaps i should wake up with Taachi :P
Last edited June 9, 2015 1:25 pm

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