May 23, 2015 10:03 am
I've an idea that might help improve the mechanic of "Inspiration" in DnD 5e. One problem in tabletop form, at least for me, is remembering to reward it. As an abstract thing, not a physical token, it's hard to remember. This can easily be remedied by giving a player a token or something to remember and turn in when they use it. Another problem that may just be my opinion is that Inspiration doesn't feel like too strong of a reward for doing something worthy of it. If a player actively does something inefficient or funny (in a non-hindrance kind of way) just to stay true to character, that deserves a good reward! Giving out one free advantage roll doesn't seem enough to me, who values roleplaying a lot more. This is the problem I am aiming to solve, using what I call the Inspiration deck.
The Inspiration deck is a simple deck of 52-54 cards. It is a simple deck of playing cards, the classic four suits with numbers and optional jokers. The idea is, if you are impressed with your player's actions, you can reward them with a draw of the deck. At the end of each session (or in the case of a PbP, episode or thread or what have you), the card is returned. If not used, it's lost.
So, here is the rough idea that I had in my mind.
THE INSPIRATION DECK
A draw of the deck highly improves a player's chances during an adventure!
To be rewarded only when superior storytelling or role-playing is prevalent.
Any card in the deck can be used to the following effect on ANY die:
Ace: Reroll and add advantage.
2-10: Gives a plus to roll equal to the respective number
Jack: Add an additional die to the roll, and roll with advantage.
Queen: Add two additional die to the roll, and roll with advantage.
King: Add three additional die to the roll, and roll with advantage.
Joker: Draw two more cards from the deck and give one to another player.
If at any time a player does not want the card, they can do one of two things:
1- Give another player their card. This encourages teamwork and good storytelling!
2- Shuffle the card back into the deck to gain one of four effects, depending on the suit:
SPADE - The player inflicts disadvantage on any one enemy roll or check.
CLUB - The player regains use of 1 ability, spell, or die they have expended.
HEART - The player spends up to 5 hit dice without expending the dice.
DIAMOND - The player obtains an a random magic item of rarity according to level.
What do you think? Is there anything you would modify, power up or power down?
The Inspiration deck is a simple deck of 52-54 cards. It is a simple deck of playing cards, the classic four suits with numbers and optional jokers. The idea is, if you are impressed with your player's actions, you can reward them with a draw of the deck. At the end of each session (or in the case of a PbP, episode or thread or what have you), the card is returned. If not used, it's lost.
So, here is the rough idea that I had in my mind.
THE INSPIRATION DECK
A draw of the deck highly improves a player's chances during an adventure!
To be rewarded only when superior storytelling or role-playing is prevalent.
Any card in the deck can be used to the following effect on ANY die:
Ace: Reroll and add advantage.
2-10: Gives a plus to roll equal to the respective number
Jack: Add an additional die to the roll, and roll with advantage.
Queen: Add two additional die to the roll, and roll with advantage.
King: Add three additional die to the roll, and roll with advantage.
Joker: Draw two more cards from the deck and give one to another player.
If at any time a player does not want the card, they can do one of two things:
1- Give another player their card. This encourages teamwork and good storytelling!
2- Shuffle the card back into the deck to gain one of four effects, depending on the suit:
SPADE - The player inflicts disadvantage on any one enemy roll or check.
CLUB - The player regains use of 1 ability, spell, or die they have expended.
HEART - The player spends up to 5 hit dice without expending the dice.
DIAMOND - The player obtains an a random magic item of rarity according to level.
What do you think? Is there anything you would modify, power up or power down?