In the time since you have set out you have penetrated deep into the fields of shadowed earth. Once the primary crop belt for Tirisfel it is now a desolate waste, fields followed and desolate of almost all life. Several vales are found in the fields, but these have long coelesced with shadowy energy, and nit is well known amongst the town folk to avoid entering these shodowd dips. Your travels have been quiet but not devoid of interest...
Zone One: Fields of Shadowed Earth
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In the time since you have set out you have penetrated deep into the fields of shadowed earth. Once the primary crop belt for Tirisfel it is now a desolate waste, fields followed and desolate of almost all life. Several vales are found in the fields, but these have long coelesced with shadowy energy, and nit is well known amongst the town folk to avoid entering these shodowd dips. Your travels have been quiet but not devoid of interest...
"I think we need to look for shelter, we have been traveling long and I doubt we will find a friendly inn nearby. This farmland is long barren, but has some strange signs of life that I do not recognize. I do not think it is a corrupted form of what once was harvested here, but crude life from elsewhere." Riach lets some of the soil slip thought his fingers and blow in the unnatural winds.
"We should take care with our rations, and eat what I can provide as much as possible. We may not find anything edible....ever. "
Rolls
Nature - sniffing dirt - (1d20+4)
Survival - searching for a place to rest - (1d20+5)
(4) + 5 = 9
Rolls
Survival - (1d20+5)
(2) + 5 = 7
The fields are virually featureless, save the dips in which an unnatural fog clings, which Evangeline has warned you against entering. In the distance you can see the faint outline of trees clinging to low hills, but it will take about six hours to reach them.
As you walk in the distance a cry breaks the clawing silence, a shrill bloodcurdling scream. Another is then heard further in the distance.
Rolls
Perception
Rolls
Monster initiative - (1d20+3)
(6) + 3 = 9
Rolls
Initiative - (1d20+2)
(10) + 2 = 12
Rolls
Initiative - (1d20+3)
(9) + 3 = 12
Rolls
Initiative - (1d20+2)
(9) + 2 = 11
Nature - (1d20+4)
Rolls
Longbow attack, damage - (1d20+8, 1d8+5)
1d20+8 : (3) + 8 = 11
1d8+5 : (6) + 5 = 11
Bursting Arrow - (2d6)
(12) = 3
Rolls
Attack - (1d20+5)
(8) + 5 = 13
Damage - (1d8+3)
(8) + 3 = 11
Rolls
Riach Attack - (1d20+6)
(15) + 6 = 21
Riach Damage - (1d8+2)
(2) + 2 = 4
Attacks on Angel - (1d20+3, 1d20+3)
1d20+3 : (2) + 3 = 5
1d20+3 : (17) + 3 = 20
Damage on Angel - (1d6+3)
(5) + 3 = 8
Rolls
Longbow attack, damage - (1d20+8, 1d8+5)
1d20+8 : (16) + 8 = 24
1d8+5 : (1) + 5 = 6
IF hit: Bursting Arrow - (2d6)
(54) = 9
Rolls
Crossbow attack, damage - (1d20+6, 1d8+2)
1d20+6 : (5) + 6 = 11
1d8+2 : (5) + 2 = 7
Second attack (if permitted), damage - (1d20+6, 1d8+2)
1d20+6 : (11) + 6 = 17
1d8+2 : (3) + 2 = 5
Rolls
Attack - (1d20+5)
(16) + 5 = 21
Damage - (1d8+3)
(4) + 3 = 7
Rolls
Attack on Lilith - (1d20+5)
(15) + 5 = 20
Attack on Evangeline - (1d20+5)
(15) + 5 = 20
Necrotic Damage on Lilith - (1d6+3)
(1) + 3 = 4
Piercing Damage on Evangeline - (1d6+3)
(5) + 3 = 8
Rolls
Cure Wounds - (1d8+3)
(1) + 3 = 4
Rolls
Attack - (1d20+5)
(2) + 5 = 7
Damage - (1d8+3)
(2) + 3 = 5