The city is overcrowded, sure, but it's nowhere near the population this place was in the Golden Age. There's a few less mouths to feed, so there's some time to recover.
The first major boon we have are the farms. The farms take up a huge chunk of the city but not in the way you expect. Upper stories of skyscrapers with decent south facing balconies, or walls ripped clean out from them, are given over to vertical farms. They're kept alive using hydroponics or the little bits of fertile soil left from the Great Northern Park Dig two years back (ask Lattice about it sometime if you really want more info than you ever wanted to hear about digging up topsoil).
Recycling is the name of the game up here, and people have been lucky in the fact that some of the smarter folk up here when it all went wrong knew a little about sanitation and agriculture. Sewage pasteurisers boil everyone's detritus and turns it back into safe fertiliser, windmills sticking out of the side of buildings grind whatever grain is farmed into flour for bread, and some folk breed pigeons and rats for the few people powerful enough to demand real eggs and meat (most of us eat Tofu for protein). And yeah, there're mushroom farms and... whatever "fishing" brings up.
It's quite an achievement; and every warlord has a savvyhead "on retainer" (enslaved, or at least watched over constantly so that they can never leave) to fix anything that goes wrong with these vital systems.
That being said, with no raw materials or serious manufacturing, everything that gets broken needs replacing; either by sending one of the Scavs down to try and find something like it, or putting an order in from one of the traders and waiting a month; either way you'll be paying out the nose for it.
And so this is where the folk-hero scavs come in. Decked out in dark protective clothes over whatever sealed suit they can wrangle together, scavs drop down in pairs or small groups to street level, silently try to find some score based on old surviving maps, and winch it back up to the surface before it gets too dark or the things that can hear your heartbeat emerge and pull you kicking and screaming down to Maelstrom knows where.
With so many things likely to go wrong for them, scavs as a whole don't live very long, and Lattice is currently the only major outlier, beating the life expectancy of that career by six or seven years and counting. People getting close to a Scav are just setting themselves up for inevitable news of them being lost to a suit rupture, or being crushed by falling debris, or being claimed by whatever live down there in the mist.
Last edited August 5, 2017 9:09 pm