Aug 8, 2017 11:02 am
Latest UA article: Three-Pillar Experience
"Three pillars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the combat pillar often supports most of the game’s weight."
"With all three pillars in mind, Mike Mearls presents an alternative system for awarding experience points, offering a streamlined XP process based in equal part on defeating monsters, exploring dangerous sites to claim the magic and wealth found there, and interacting with NPCs to shape the flow of the campaign."
Discuss.
"Three pillars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the combat pillar often supports most of the game’s weight."
"With all three pillars in mind, Mike Mearls presents an alternative system for awarding experience points, offering a streamlined XP process based in equal part on defeating monsters, exploring dangerous sites to claim the magic and wealth found there, and interacting with NPCs to shape the flow of the campaign."
Discuss.