Characters

May 29, 2015 10:50 am
A repository for our characters so that other players can check em out
May 29, 2015 10:50 am
Veldebrand
Human Sorcerer Level 2

BOD: 8 ST:0 CO:4
MOB: 4 AG:0 DX:4
MND: 8 IN: 2+1=3, AU:1+1=2

HP: 22, DEF: 12, IN: 4, MR: 3, MAT: 8, RAT: 8, SPC: 11, TSC: 12+1

Talents: Dodge I*, Fire magic II,

Spell: Firebeam CTN:15 (TSC 12+1+2(firemagic)+1(spell SM)=16)

Equipment: Owl Brooch (IN+1), Ring of Chain Lightning, 2 potions of cooldown, Quarterstaff (WB+1, TSC+1), Runic Robes (+1 AU), Rucksack, Bedroll, Waterskin, Flint & Steel, 2 healing herbs, Pipe, Smoke Herb (5).torches (5), rope, rations (4 days)

Spellbook: Detect Magic, Firebeam, Identify Magic, Levitation and Shadow Arrow
XP: 105
Coin: 45gp, 6 sp

LEVELING NOTES
Level Two Upgrades: +1 IN, Firemagic +1 Rank, New Spells: Detect Magic, Identify Magic (purchased).
Last edited May 29, 2015 10:54 am
May 29, 2015 2:32 pm
Barekeln Stoneforge

Dwarf (ST or CO+1, Darkvision, Longevity, Tough [DEF+1]) Healer Level 2
XP: 105/300

BOD: 6
ST: 1
CO: 2

MOB: 6
AG: 0
DX: 2

MND: 8
IN: 2
AU: 3+1

HP: 18
DEF: 12
INI: 5/6
MR: 4
MAT: 11
RAT: 9
SPC: 12
TSC: 10

Armored Mage I: ignores up to 2 points of AV penalty on spellcasting checks.
Caregiver I: +1 to healing and protective spells.

Enchant Weapon (SPC: 12, Dur: IN minutes, Dist: Touch, CP: 1 round, Effect: Target weapon's WB increased by 1 and considered magic and harm incorporeal beings)
Healing Touch (SPC:14, Dur: Instant, Dist: Touch, CP: 0 rounds, Effect: Target healed by check result)
Rout Undead (SPC: 12 -(BOD+AU)/2 of each target, Dur: Check result/2 minutes, Dist: Radius INx2 meters, CP: 100 rounds, Effect: Drives away undead equal to level/2, moving away from caster as quickly as possible to distance of up to check result x5 meters. undead may not attack anyone in area of effect, but spell ends sooner if undead receive damage. If multiple undead, determine randomly or select specific undead. On a Coup affected undead receive defendable damage equal to Coup value)

Leather Armor (AV+1)
Leather Vambrace and Greaves (AV+1)
Ring of Protection +1 (AV+1, does not interfere with spellcasting)
Dwarven Axe (2h, WB+3, INI-1, OD-2)
2x Spear (WB+1, can be thrown -1/2m, breaks on RAT fumble) [will be used for RAT]
Pendant with Holy Symbol
Ring of Spellchange (Has Spellchanger +V, granting +10 on spellchangin checks)
2 x Holy Water (D20 undefendable damage against undead or demons, can be applied to melee or missile weapon as an action and if attack is successful undead or demon suffer additional undefendable attack using up holy water, can be used to create protective line or circles which repels undeads or demons creating 1 meter line per unit)
2x Bandages (+1 on catching breath or natural healing)
Simple Clothing
Steel, flint, and Tinder
Waterskin
2x Healing Herbs (Heals CTN10 HP, 11+ no effect).
Backpack
3x Daily Rations (9 meals)
2x Cooldown Potions (halves cooldown period of all spells for a fight)
Spell scroll of Paralyze (Healer 2)
Spell scroll of Defensive Shield (Healer 4)
24 GP, 6 SP

Languages: Dwarven language/alphabet, Freelander.

LEVELING NOTES
• Level 2: +1 AU, Caregiver I, New spells: Enchant Weapon, Rout Undead (purchased).
Last edited May 29, 2015 2:35 pm

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