Aug 31, 2017 12:12 am
Storms are rarely good for business: Not only do they keep customers away and test your emergency preparations, but they keep the folks already there from having anywhere else to flee. Tensions rise, tempers flare, and every so often, someone does something they regret. Dealing with that, of course, is your specialty... time to prove your mettle.
Roll Hot: On a 10+ pick 1. On a 7-9 pick 2. On a miss, all 3.
*Lamprey and Lits are starting to get chummy with one another. Normally they fight like skyats and windogs, but something has brought them together recently, and neither of them are sayin' shit about it... Problematic, because the last thing you need is Lamprey's habits rubbing off on good ol' Lits.
*Ba, who's had a bit too much coffee, starts eyeballing Toyota. Camo knows that they've got beef, and Toyota owes the bouncer money; looks like you might have to settle this one solo...
*Gams just so happens to be stuck outside during the storm, and is presently pounding at the door you just finished shoring up against the storm, shouting about your debt. Do you let Gams in and risk the storm coming along for the ride, or leave them to their fate?
Roll Hot: On a 10+ pick 1. On a 7-9 pick 2. On a miss, all 3.
*Lamprey and Lits are starting to get chummy with one another. Normally they fight like skyats and windogs, but something has brought them together recently, and neither of them are sayin' shit about it... Problematic, because the last thing you need is Lamprey's habits rubbing off on good ol' Lits.
*Ba, who's had a bit too much coffee, starts eyeballing Toyota. Camo knows that they've got beef, and Toyota owes the bouncer money; looks like you might have to settle this one solo...
*Gams just so happens to be stuck outside during the storm, and is presently pounding at the door you just finished shoring up against the storm, shouting about your debt. Do you let Gams in and risk the storm coming along for the ride, or leave them to their fate?
Last edited August 31, 2017 12:14 am
Rolls
Love letter - (2d6+2)
(22) + 2 = 6