May 30, 2015 3:54 pm
After a few days of shopping you get back together and plan to hit the road again. This is when you all remember Grapthor's little problem and decide to visit the temple together.
To your surprise there seems to be a great lack of healing spells as other adveturing groups have just been through. So the prices went up considerably and now reside well beyond your budget.
But the head priest there is willing to help "pro bono" if you are willing to do some good for a smaller temple a few days down the road. There have been reports of hightened goblin activity there. Sereval merchant caravans and also the village storages have been plundered. Merchants have begun to avoid the area around spider mountain and the food supply is beginning to run low.
In exchange for your holy oath to investigate and if humanly possible solve the problem there you will recieve the healing right now.
You are informed that this oath is magical and if broken will have dire consequences. On the other hand you are allowed to keep all loot you find other than the stolen goods. You agree and your oaths are taken on the statue of the god behind the main altar. You recieve a short notice to the cleric.
Grapthor is lead into a side room and after half an hour of chanting and rituals he feels a bit brighter again.
And so you pack your stuff on you new mule cart and packsaddle and hit the road towards said village down the road.
Some days later you arrive in a poor looking village with a small wooden temple. A skinny young acolyte is the only cleric there. He waves your welcome.
What do you do?
To your surprise there seems to be a great lack of healing spells as other adveturing groups have just been through. So the prices went up considerably and now reside well beyond your budget.
But the head priest there is willing to help "pro bono" if you are willing to do some good for a smaller temple a few days down the road. There have been reports of hightened goblin activity there. Sereval merchant caravans and also the village storages have been plundered. Merchants have begun to avoid the area around spider mountain and the food supply is beginning to run low.
In exchange for your holy oath to investigate and if humanly possible solve the problem there you will recieve the healing right now.
You are informed that this oath is magical and if broken will have dire consequences. On the other hand you are allowed to keep all loot you find other than the stolen goods. You agree and your oaths are taken on the statue of the god behind the main altar. You recieve a short notice to the cleric.
Grapthor is lead into a side room and after half an hour of chanting and rituals he feels a bit brighter again.
And so you pack your stuff on you new mule cart and packsaddle and hit the road towards said village down the road.
Some days later you arrive in a poor looking village with a small wooden temple. A skinny young acolyte is the only cleric there. He waves your welcome.
What do you do?