House Rules and Mechanics

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Sep 22, 2017 5:15 pm
As with all DMs, there are things I like about the core guidelines laid out by Wizards and things which I dislike about the core guidelines. This will serve as a summary thread for any of the house rules or non-RAW interpretations that we'll be using in the game. I'll lock the thread so this is just the repository of information. However, I'm open to discussing the things in the OOC thread, and you can always request implementation of house rules of some kind in the Information Request thread. As always, you can PM me or we can converse in your private thread as well.
Sep 22, 2017 5:17 pm
Combatants start with 10+CON mod Stamina points. If Stamina reaches zero combatant falls prone.
How to Win: If you Pin an opponent and they either choose to not escape or attempt to escape and fail, you win!

Actions:
Fancy Footwork - Grants advantage on your next check to AVOID being grappled
Wrestling Move - Melee Attack against AC. Choice of result (Knock opponent prone, 1d4 + STR Mod Stamina damage, or advantaged grapple attempt)
Body Shot - Melee Attack against AC. Deals 1+STR Mod Stamina damage
Recover - Usable when prone from hitting zero Stamina points. Make a CON save. DC is 10 for the first attempt. +2 for each subsequent attempt. On success, gain 2 Stamina points. On a failed attempt, you fall unconscious.
Escape a Grapple - Grappler makes an Athletics (STR) check. Grappled person opposes with Athletics (STR) or Acrobatics (DEX).
Escape a Pin - If you have Stamina points remaining, you can spend 1 Stamina to attempt to escape a pin. Make an Athletics (STR) or Acrobatics (DEX) check. DC is 8 + enemy Athletics (STR) bonus. On a success, you are unpinned, but still prone.
Take Down - Attempt to take a grappled opponent down to the mat. DC 10, unmodified D20 roll. On a success, opponent is grappled and prone. On a failure, opponent is grappled, but still standing.


Bonus Actions:
Grapple - attacker makes an Athletics (STR) check. defender opposes with Athletics (STR) or Acrobatics (DEX). A grappler can maintain the grapple as a free action on their turn.
Pin - attacker makes an Athletics (STR) check. DC is 8 + enemy CON mod + enemy (DEX mod or STR mod, whichever is higher). Enemy must be Prone.

Movement:
Can move up to your movement speed within the ring.
Standing up from Prone takes 1/2 your movement.
Crawling while Prone takes 2x movement (takes 10 feet to actually crawl 5)
Sep 22, 2017 5:19 pm
Any player can have up to 2 inspiration at one time. However, you can only use inspiration once per turn.
Oct 17, 2017 4:32 pm
For Bardic Inspiration, making it more widely applicable, I'm adding a potential use that you can EITHER add it to your D20 roll or you can choose to apply half the roll (rounding up) as a negative modifier to an enemy's d20 roll.

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