The Inn - Post Characters Here

Jun 1, 2015 5:46 pm
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Jun 1, 2015 7:46 pm
Bartholemew the Bold - Bart *may* be acceptable :)

http://blackmarches.wdfiles.com/local--files/kilgan/Kilgan.jpg

Human, Fighter
Male
XP: 0
Racial Abilities

BOD: 8
STR: 4 (class bonus went here)
CON: 3
MOB: 7
AG: 3 (racial bonus went here)
DX: 0
MND: 5
IN: 0
AU: 0

HP=26/26
DEF= 12
INI= 10
MR=4.5
MAT= 17(Opp. Defence -4) (w/2H Sword)
RAT =7

Available Talent Points (TP): 0

Talents:
Close Combat (II) (+2 to Melee Strikes)*Human bonus
Endurance (I) (+3 Hp/rank)
Riding (I) (Cultural Talent)


GOLD:75 gp; 1.55 Guild tokens
Equipment:
Clothes
Steel
Flint & tinder
Waterskin
Healing herbs (2)
Blanket
Backpack
5 Torches
4 days Rations
1 dose Weapon Paste
Crowbar



Leather armour (AV1)
Sword, Short (WB1)
2H Sword (WB3, Initiative -2, Opp. Defence -4)
Leather Vambraces/Greaves (AV+1)


Culture: Freelander
Language: Freetoungue, Alphabet Gormanic

Bartholemew is a tall burly fighter, with a strong chin that looks like it has taken a few hits over the years. Quick to speak his mind, this has earned him no shortage of trouble growing up.

EDIT: Level 2: 2PP spent on 2HP; 1TP spent on Close Combat II
Last edited August 4, 2015 5:22 pm
Jun 8, 2015 1:47 pm
I've decided to bring back Esteber, hopefully, he won't die on the first adventure this time. :P

http://i842.photobucket.com/albums/zz350/darkmemories_DnD/human_rogue.jpg

Esteber Palmelia
Human (+1 to any Trait, +1 Talent Point) Fighter Level 3
XP: 311/600

BOD: 8
ST: 5
CO: 4

MOB: 8
AG: 0
DX: 1

MND: 4
IN: 0
AU: 2

HP: 22
DEF: 20 (21 against melee aware of and not from back)
INI: 9
MR: 4
MAT: 16 (OD-2)
RAT: 9

Close Combat I: +1 to melee attacks.
Dodge I: Once per day per fight can ignore one melee attack as free action. Useless against attackers 2+ size categories larger.
Lightning Reflexes I: +2 INI. 1/combat can draw/change/pick up weapon as free action.
Parry I: If has close combat weapon, +1 DEF from melee attacks aware of and not from the back.
Riding I [Culture bonus]: Can easily change speed and direction of mount by 1 category and can attack from horseback. +2 on jumps or changing direction or speed by more than 1 category. When mounted gain +1 attack against opponents on foot.

Good Broadsword (WB+2, OD-2)
Sling (WB+0)
Good Chainmail (AV+3, MR-0.5)
Good Leather Vambraces and Greaves (AV+2)
Good Metal Helmet (AV+2, INI-1)
Metal Shield (AV+1, MR-0.5)
6x Daily Rations (18 meals)
Simple Clothing
Steel, flint, and Tinder
Tent (2 persons)
Rope (10 meters)
Waterskin (5 liters)
4x Healing Herbs (Heals CTN10 HP, 11+ no effect)
8x Weapon Pastes (+1 WB for D20 melee attacks or on D20 missiles)
3x Bandages (+1 catching breath or natural healing)
2x Healing Potions (Heals D20 HP)
Battle Potion (+1 MAT and DEF for 1 fight)
Defense Potion (+2 DEF for D20 rounds)
Potion of Dwarven Sight (Grants Darkvision for D20 hours)
Blanket
Backpack
Soap
Perfume (50 applications, +1 Social interactions with those "interested")
Crowbar (WB +1)
Adventurer's Guild Bracelet.
9x Torches (burns 2h, WB+1)
109 GP, 5 SP

Languages: Freetongue/Gormanic alphabet, Elf.

Culture: Freelander.

Esteber is your typical swashbuckler: quick, flashy, witty, and an incorrigible flirt.

Levelling up Info
• Level 2: +1 ST, Lightning Reflexes I
• Level 3: +1 ST, Parry I
Last edited March 2, 2016 5:45 am
Jun 9, 2015 8:12 pm
https://40.media.tumblr.com/395d75d6c23de1ea1826faf7aa307fb8/tumblr_nn467tXzng1qcjglso1_500.jpg
Herja, Barbarian Healer
Level 3
XP 423

Body (BOD): 8
Strength (STR): 3 (racial bonus went here)
Constitution (CO): 2
Mobility (MOB): 4
Agility (AG): 0
Dexterity (DX): 0
Mind (MND): 8
Intellect (IN): 2
Aura (AU): 3 (class bonus went here)

HP=21/21
Defense (DEF)=11/12
Initiative (INI)=4
Movement Rate (MR)=3
Melee Attack (MAT)=11+WB
Ranged Attack (RAT)=4+WB
Spellcasting (SPC)=11+SM
Targeted Spellcasting (TSC)=8+SM


Available Progress Points (PP): 0
Available Talent Points (TP): 0

Talents:
Caregiver (Rank 3)
Armored Mage (Human Bonus; Rank 1)
Brutal Blow (Culture Bonus; Rank 1)
Dodge (Rank 1)

Gear:
clothes
steel, flint & tinder
waterskin
healing herbs (2) (heals CTN10 HP, 11+ no effect).
blanket
backpack
rations (5 days)
torches (3) (burns 2h, WB+1)
rope (10m)
hatchet: WB+1
broadsword: WB+1, OD-2
wooden shield: AV+1
leather armor: AV+1
long bow: 2h, WB+2, INI+1
weapon paste (2) (Adds 1 to WB; lasts D20 melee attacks)
Cathla flute
Guild tokens worth 7cp
185gp 44sp


Spells:

Healing Touch
Price: 10GP
SM: +1
Duration: Instant
Distance: Touch
Cooldown Period: 0 rounds Effect: The willing target is instantly healed for as many hit points as the check result.

Enchant Weapon
Price: 10GP
SM: +0
Duration: IN minutes
Distance: Touch 1
Cooldown Period: 1 round Effect: This spell gives a weapon magical powers. Its WB increases by one for the duration of the spell. The damage dealt with the enchanted weapon is considered magical and will even harm incorporeal beings such as ghosts.
Last edited February 18, 2016 12:43 pm
Jun 20, 2015 2:31 pm
https://s-media-cache-ak0.pinimg.com/736x/9c/c4/bc/9cc4bc4e6e11d77374e1c85ae77fa3f8.jpg

Human, Scout (+1 DX or AG)
Male
XP: 398
Racial Abilities
+1 any trait
+1 talent

BOD: 4
ST: 0
CO: 0

MOB: 8
AG: 3
DX: 7

MND: 8
IN: 2
AU: 0

HP= 14
DEF= 4+4=8
INI= 12
MR= 5
MAT= 4
RAT = 20

Available Talent Points (TP): 0

Talents:
Thievery II: +4 to detect and disarm traps, pickpocketing, lockpicking and gambling.
Hunter I: +2 to tracking, hunting or finding his way. Gets one meal for day without effort.
Marksman II: +2 RAT and TSC


GOLD:93 GP 29 CP 10 SP
Equipment:
Good Quality Long Bow +3 WB +1 INI 10 Tokens
Dagger: WB 0 Init +1
Good Quality Leather Armor and Vambraces +4 Def
Good Quality LockPicks 1GP (+1)
2 Torches 2 CP
Rope 10m: 1 GP
Shoulder Bag: 5SP
Lizard heads
2xMasks
Goldmember
Culture: Wynlander
Language: Freetongue

As a kid, Alden was smaller and weaker than the rest of the boys so he had to find another way to survive. Soon he learned that with a steady hand and a cunning plan there'll be nothing to stop him.

Level 2: +1 DX, Marksman I
Level 3: +1 DX Marksman II
Last edited March 7, 2016 11:06 am
Feb 9, 2016 12:54 pm
Placing this in its own thread for easier access. Also, I had Alden's total wrong (corrected now).

XP TRACKING

25 XP for the centipedes (Alden wasn't with the party then)
25 XP for the lizards
76 XP for the first encounter with cathlas (when we found the Lords)
20 XP for the bug swarm
25 XP for the water ghoul
80 XP for the second encounter with the cathlas (when we left with Atarin)
60 XP for various adventuring awards
25 XP for Nightmare Oven
22 XP for Nightmare Butcher
40 XP Wax Nightmare
25 XP for rescuing Galenar without harming him
---------------------------------
423 XP total (except Alden who's at 373)
Last edited February 21, 2016 5:01 pm
Feb 9, 2016 4:24 pm
Jabes.plays.RPG says:
XP TRACKING

25 XP for the centipedes (Alden wasn't with the party then)
25 XP for the lizards
76 XP for the first encounter with cathlas (when we found the Lords)
20 XP for the bug swarm
25 XP for the water ghoul
80 XP for the second encounter with the cathlas (when we left with Atarin)
60 XP for various adventuring awards
25 XP for Nightmare Oven
22 XP for Nightmare Butcher
---------------------------------
358 XP total (except Alden who's at 308)
Yep. I did not note that 22 XP for the butcher here, but it's noted on my character sheet.
Feb 9, 2016 4:28 pm
I'm actually just adding to what you started. :-)
Feb 11, 2016 9:14 pm
http://i.imgur.com/5mDmi12.jpg


Name: Roeban the Stillborn
Race: Human (+1 any one trait, 1 free talent)
Gender: M
Class: Mage Sorcerer (+1 IN or AU)
Culture: Zasarian
Level: 3 Experience: 300
BOD: 6 MOB: 7 MND: 7
ST: 0 AG: 2 IN: 2
CO: 3 DX: 2 AU: 3
HP: 22 DEF: 9 INI: 9 MR: 4.5 MAT: 6 RAT: 9 SPC: 10 TSC: 9 (12🔥)

Talents:
Endurance (I) - The character can take a serious beating. He gets +3 HP for each rank of this talent.
Fire Magic (III) - The mage is skilled in the application of fire magic. He will get a bonus of +1 per talent rank to all spells that have a fire effect.
Rascal (I) - The character receives a bonus of +3 per talent rank on all checks of social interaction involving bluffing, haggling or negotiating.

Spells:
Enchant Weapon - SM: +0, Duration: IN minutes, Distance: Touch, Cooldown Period: 1 round; This spell gives a weapon magical powers. Its WB increases by one for the duration of the spell. The damage dealt with the enchanted weapon is considered magical and will even harm incorporeal beings such as ghosts.
Fire Beam - SM: +1, Duration: Instant, Distance: IN x 5 meters, Cooldown Period: 0 rounds; The mage shoots a jet of fire at an enemy, the check result is the damage to the target (12 TSC)

Equipment:
Simple Clothing
Steel
Flint and Tinder
Water Skin (5 liters)
2 x Healing Herbs (heals CTN 10 HP, no effect if 11+)
Blanket
Backpack
Rope
2) Daily Rations (6 meals)

Weapons:
Throwing Knife (Distance -1 per 2m, can be used in melee)
Quarterstaff (WB +1, TSC +1)

Armor:
Robe

4gp 5sp 0cp

Roeban is an angry 17-year-old kid. According to the orphanage he was raised in, his mother, a prostitute, conceived him while working in a brothel and eventually went into labor prematurely. When she finally birthed him, Roeban had no pulse, wasn't breathing, and was cold. Despite the midwife's best efforts they were unable to resuscitate the baby, and wrapped it in a cheap shroud for burial. That evening as everyone slept, according to rumor, the shroud that wrapped the baby burst into flames as soon as the moonlight hit it at midnight, and burned away leaving a naked baby squalling and hungry. Believed to be a bad omen, and unable to raise the child anyway, Roeban's mother left the baby on the steps of an orphanage, and that was the last they ever saw of each other.
Because of Roeban's circumstances, he never really fit in with other children his age. He was small and underfed-looking growing up, and was subject to constant bullying from the other kids and even from many adults. While he never learned how to fight properly, he learned how to take a beating and suffers a crooked nose for it. All of this left him with a sour disposition that made him a less than likely candidate for adoption, and finally around age 12 he left on his own where he did odd jobs for anyone hiring a kid old enough to put to work and young enough to take advantage of. In addition to the broken nose, the entire lower half of Roeban's face is born with what the other orphans contemptuously called a "deathmark", which permanently left his face the deathly pale color of when he was stillborn.

Roeban has a fierce temper, and a sullen demeanor otherwise. He has had control of a fire beam since he was a young child, despite no formal training in magic or otherwise. Now that he is on his own, with no formal education or skills, he sees adventuring as his only chance to become something more than career a floor sweeper with a parlor trick.
Last edited February 12, 2016 6:57 pm

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