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How did you modify Corruption? It was already pretty caster-adverse.
Yes, but in a very strange way for my tastes:
1. You gain a permanent corruption just for knowing each spell - unless it belongs to your tradition, then none. So what? You don't learn spells outside of your tradition.
2. You gain a permanent corruption whenever your total exceeds half your Resolute - essentially limiting you to a few spells per action scene, unless in dire emergency. The idea is not against my likes, but too flat and boring.
3. All temporary corruption goes away at the end of each scene, no lingering effect or long-term self-control necessary. Too easy for my tastes.
My version:
1. No corruption for knowing powers or rituals. - knowledge itself does not corrupt, the act of disrupting nature does
2. Within your tradition, 1 permanent corruption for using a power, none for conducting a ritual.
3. Outside of your tradition, 2 permanent corruption for using a power, 1 for conducting a ritual. - yes, this is basically as easily avoidable as earlier, but you
can learn any power or ritual, and they'll be tempting you to use them
4. No extra permanent when exceeding Corruption Threshold, 1. and 2. are strict enough.
5. I raised Corruption Threshold and Abomination Threshold considerably, but lowered the dissipation speed of temporary corruption considerably, too - you can take more, but then you'd better refrain yourself from accumulating more for a while.
6. Temporary corruption is based on the level of the power or ritual you used. - the more you disrupt nature, the more corruption it uses to retaliate