New Blood!

Jun 11, 2015 1:54 am
I'm familiar with FaD and don't have access to EotE book. So, I'll need some help chugging through this. My plan is to pick a specialization, species and lay down some story and theme then let the community/GM build the crunch to go with it. Sound good?

So, my first question, what do we have so far? I don't want to step on anyone's toes and so I don't want to pick a specialization that's already covered. If I read the request correctly, your missing a Pilot (so Smuggler was it?). I'm also partway inclined towards Force Sensitive Exile, if only because the FaD game I was involved in seems to have lost its GM before it really got started and I was all primed for some Force action.

I'm open to comments thoughts and suggestions! Really I'm just keen to actually try out this cool looking system!
Jun 11, 2015 5:58 pm
Hey Candi! Have a look through the other character threads for builds built so far. My dude, Wuc'vulog, is a Twi'lek doctor.
Jun 11, 2015 6:26 pm
Togruta Force-using thief here!

And welcome!
Last edited June 11, 2015 6:27 pm
Jun 11, 2015 10:19 pm
For skills the biggest holes I know of is Piloting (Space), Computers, and maybe Leadership. I think Thrakazog was intending to play a Gank Slicer (which is cool), but we'll see soon enough.

At this point, the crew is a ragtag bunch and just about any character you make they'll probably fit in.
Jun 11, 2015 10:42 pm
One thing to keep in mind is that this isn't D&D: there is no "needed" class/race/etc. We don't need a pilot spec to have a decent piloting skill—we just won't have all the fancy talents.

Also, I have faith in our GM that Rust won't throw stuff at us we have no way of handling.
Jun 11, 2015 10:53 pm
I more concerned about competing with anoth character over specialization (and so taking away something that makes a character special) than I am about covering bases ;)

Since I don't have the book, the force exile doesn't seem to be a carrer. So I take it that it is an "multi class" option you spec into with xp?
Jun 11, 2015 11:14 pm
Candi says:
Since I don't have the book, the force exile doesn't seem to be a carrer. So I take it that it is an "multi class" option you spec into with xp?
Correct, it is a "Universal Specialization" that you can buy. It's pretty handy for making a character who just has that edge no one can explain, especially with a few of the talents that let you add boosts or remove setbacks.
EldritchFire says:
Also, I have faith in our GM that Rust won't throw stuff at us we have no way of handling.
Yeah, I hate that. There's always a way out in anything I throw at you guys. So yeah, pick the career and specialization you think is a good fit for the character you want to play. Even if you start with the same specialization or career, as your characters gain XP you'll branch into distinct secondary specializations for certain.

Now that I think about it, we have no bounty hunters or explorers in our party (or a technician yet, for that matter).
Jun 11, 2015 11:27 pm
I think that document you shared is missing the Bounty Hunter carreer information (it starts at the Assassin Specialization).
Jun 11, 2015 11:49 pm
That's because the Bounty Hunter hasn't had an extra book for things like extra specializations, and special talent trees.

Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance
Jun 12, 2015 12:23 am
Poor Bounty Hunter!

Reading through Explorer, Archeologist, Driver and Scout all caught my eye. I'm not sure how multi-speccing works at the end of the day, but I think an Archeologist core with a plan to dabble in a bit of Driver (and Force Exile to get a good bit of uncanny luck) might develop into a nice, down-on-her-luck Indiana Jones-inspired fortune seeker :)
Last edited June 12, 2015 12:23 am
Jun 12, 2015 12:52 am
Buying a spec "in career" is 10xp * the number of specs you'll have. Therefore, buying Driver is 20xp (10xp * 2). There's a 10xp surcharge on out-of-career specs, except universal specs like Force Exile. So buying something like Scoundrel would be 10xp + 10xp x 2. (Or 10xp * 3)
Jun 12, 2015 1:01 am
Ok so to eventually get Driver and Force Exile it would be 50 XP. Cool. I get it :)

Oh, Piloting (Space) is an Explorer career skill. So that can cover that. I'll then specialize as an Archeologist with plans to spec into Force Exile first (aiming to get a bit of mechanics to support an "uncanny lucky" image; maybe even get Sense as well) and eventually Driver or Scout depending on how the game has progressed and the character developed.

How much XP for creation? And, what species options would be good for this career? (remembering that the rough-and-ready inspiration here is a downtrodden-Indiana-Jones)
Last edited June 12, 2015 1:02 am
Jun 12, 2015 1:14 am
XP depends upon the species you pick, but it's typically 90 - 110xp. You can buy up to 10xp more by taking extra obligation.

Knowledge skills are all based on Intellect, but the only species I know of with 3 starting intellect (if that's what you want) is in FaD (Cerean?) but doesn't have the greatest race bonus. I'm really not sure what the best race for her would be, especially since I don't have any supplements to state what races like Duros, Chiss, etc, get (they're in the explorer book I think).

What do you guys think?
Jun 12, 2015 1:18 am
Piloting (Space), Cool, Perception, Knowledge (Outer Rim), Knowledge (Lore), Athletics and Discipline are skills from the Career skills list that I am considering (and I'll definitely take Well Rounded to make 2 skills of my choice Career skills -- at least one of which will probably be a combat skill... probably a melee one too looking at the Specialization tree). So what's that aiming towards, Intellect / Agility (if there is an Agility based melee skill?)?
Jun 12, 2015 1:39 am
Melee is strictly strength based, only the FaD classes add talents that enable other characteristics to be used in melee (and then only with 'sabers). So probably Strength if you want melee, or Agility if you want blasters.
Jun 12, 2015 2:05 am
Definitely melee given the career tree
Jun 12, 2015 2:44 am
Wookie, Trandoshan, or Nautolan start w/3 Brawn. And I think the first 2 are better suited to an Archaeologist. Wookies do get a rage "trait" from their species so when they're hurt they deal more damage via melee/brawl. But Wookies start with 1 rank in brawl, and Trandoshans have claws that deal extra brawl damage.
Jun 12, 2015 3:13 am
I'm thinking the brawl angle will be secondary. What species are there in eote? (Last time i choose by looks and lore)
Jun 12, 2015 12:11 pm
Humans (same as FaD)
Twi'lek (again, same)

Bothan

BRA 1
AGI 2
INT 2
CUN 3
WIL 2
PRE 2

WT: 10 + BRA
ST: 11 + WIL
XP: 100

Starts with 1 rank in Streetwise, and a free rank in the Convincing Demeanor talent.

Gand

BRA 2
AGI 2
INT 2
CUN 2
WIL 3
PRE 1

WT: 10 + BRA
ST: 10 + WIL
XP: 100

Starts with 1 rank in Discipline.

Choice of ammonia breathers w/lungs which gives a starting respirator, or a non-breather w/o lungs. Picking ammonia breather grants that ordinary atmosphere is toxic to the Gand, hence the respirator, while granting +10xp.

Rodian

BRA 2
AGI 3
INT 2
CUN 2
WIL 1
PRE 2

WT: 10 + BRA
ST: 10 + WIL
XP: 100

Begin play with 1 free rank of Survival and 1 free rank of the Expert Tracker talent.

Trandoshan

BRA 3
AGI 1
INT 2
CUN 2
WIL 2
PRE 2

WT: 12 + BRA
ST: 9 + WIL
XP: 90

Begin play with 1 free rank in Perception. Regeneration ability enables rest to heal more wound points, can also regrow lost limbs. Has claws that deal +1 damage and have a crit rating of 3 when brawling.

Wookie

BRA 3
AGI 2
INT 2
CUN 2
WIL 1
PRE 2

WT: 14 + BRA
ST: 8 + WIL
XP: 90

Begin play with 1 rank in Brawl. Can go into rage when it has taken any wounds, deal +1 damage with Brawl and Melee attacks; when critically injured this increases to +2 damage.
Jun 12, 2015 12:40 pm
Totally Rodian because I found this

http://img2.wikia.nocookie.net/__cb20130820195709/starwars/images/0/04/Rodian_Fringer_Explorer.jpg
Jun 12, 2015 12:42 pm
Hi People! Glad to be here. I'm running a monthly in-person EoTE game so I'm happy to be able to try my hand at running a PC.
And yes, ever since I picked up Lords of Nal hutta, I've had this idea for a Gank that wasn't all "shooty-shooty-stabby-stabby" all the time. So I figured using the cybernetics options would make for a pretty awesome Slicer.
Do any of you use OggDude's character generator? It is awesome and saves me so much time.
Candi, since you don't have the books, it could help you make a legit character that fits in the rules in under 15 minutes. Of course, it might take longer once you get to tweaking things...my point is that its super super easy.
OggDude's Character Generator
If you guys aren't familiar with it, I'm happy to help out.

Rusted, I should have my PC posted later today for you to weigh in on.
Jun 12, 2015 1:02 pm
Unfortunately all of the machines i have access to are Macs :s
Jun 12, 2015 1:15 pm
Candi says:
Unfortunately all of the machines i have access to are Macs :s
Oh...uh...nevermind :/

Rolls

Computers Roll to add Windows to Mac

4 Success, 3 Advantage, 3 Threat

Total: 4 Success

Jun 12, 2015 1:59 pm
Candi says:
Unfortunately all of the machines i have access to are Macs :s
Ditto. As I work for Apple, my entire house is Apple-Powered! lol
Jun 12, 2015 2:31 pm
So back to plan B, community effort ;)

So, I've got Rodian explorer spec. Archaeologist. In force and destiny you got to pick a subset of your career skills to receive a free rank in, is that the same here and if so how many? Also, of the skills I listed on the previous page can some one let me know what attribute they are each tied to? I'm also accepting suggestions for what second skill to make a career skill with my 5xp talent (skill one is brawl).
Jun 12, 2015 3:54 pm
You get free ranks in 4 different career skills, and free ranks in 2 different specialization skills. You can reference the Skills chapter in FaD to see a table of Skill/Characteristic relationships, the only difference I know of is the addition of the Lightsaber skill (which is purposefully omitted from EotE).
Jun 12, 2015 3:56 pm
Career skills for Explorer are: Astrogation, Cool, Lore, Outer Rim, Perception, Piloting-Space, Survival and Xenology
Specialization skills for Archaeologist are: Athletics, Discipline, Education and Lore
Jun 12, 2015 4:04 pm
You get one free rank in four of your career skills, and one free rank in two of your specialization skills.

As for what skill is linked to which characteristic (not attribute), check out the character sheet. It's only missing the Lightsaber (Br) combat skill.
Jun 12, 2015 4:07 pm
You're all awesome :)

Sounds like everything else works just like FaD (and that as far as spending XP goes, having access to the talent trees is all I really need from the book - and I've got those from the reference Rust shared already).
Jun 13, 2015 3:57 pm
Yup, but we also need to choose an obligation for your character. The value starts at 5, but you can increase it to gain either more credits or XP. I'll have to work on typing up a list of obligations, unless you want me to roll one and see what you get.
Jun 13, 2015 6:40 pm
Roll one, see what I get!
Jun 13, 2015 8:17 pm
Just playing around, here's an option (assuming I calculated everything right that is):

Skills Rank 1: Athletics, Cool, Perception, Piloting (Space), Survival, Lore, Outer Rim

100 XP -
Intellect +1 to 3 (30XP)
Presence +1 to 3 (30XP) (could also be Cunning, or neither)

Talent - Grit (5XP)
Talent - Researcher (5XP)

Specialization: Force Exile (20 XP)
Talent - Intense Focus (10XP)

Immediate Future Plans -- use 5 XP to grab Well Rounded Talent (add 2 career skills). If I took Presence add Charm and Leadership as Career skills and grab ranks, if I took Cunning add Skullduggery and Streetwise and grab ranks
Last edited June 13, 2015 8:19 pm
Jun 13, 2015 9:29 pm
I believe that Well Rounded doesn't grant 2 ranks, but marks those skills career. At that cost, you could buy the talent and a rank in one of the two skills you mentioned.

For obligation I rolled Bounty. So with +10 obligation for +10xp, that nets you 15 obligation for Bounty. That's a pretty hefty bounty, probably Han-grade.

Rolls

Obligation - (1d100)

(25) = 25

Jun 13, 2015 9:37 pm
Well Rounded doesn't grant ranks, you are right. That was a statement of "next time I get XP, this is where I spend it!" Unless you were saying the XP from my newly rolled Obligation will be enough to grab Well Rounded and 1 Rank in one of the two skills I pick.

That said, given that I have 10 more starting XP, I'm inclined to take Sense, actually (which is part of the reason I wanted Force Exile. I'm going to eventually grab the "luck" talents, but I wanted access to Sense).

I love the obligation! That I have such a bounty will be a good reason to join up with the first ship that the crew will let me fly it. Gotta keep them hunters on their toes. EDIT: It also tells me I want to go the Streetwise route and ride on the 'black' side of the grey line of the law.

Also, every time I've sat down to make a character in this system, I can't help but get the feeling that it takes effort to make a terrible character. That's definitely a strength of the system I think.
Last edited June 13, 2015 9:38 pm
Jun 13, 2015 10:09 pm
Correct, you can opt as follows:

+5 — 1,000 Credits
+10 — 2,500 Credits

+5, +10 — for XP at 1:1

So yes, if you want 110xp to start you just start with 5 (base) + 10 (bonus) obligation. Truth be told, everyone's nearing the end of this session and the beginning of the next. So it won't be long before I grant everyone some XP.
Jun 13, 2015 10:26 pm
That is a sweet looking Rodian!
Jun 13, 2015 10:50 pm
Oh yeah, spending money on stuff. How many starting credits do we get?
Jun 13, 2015 10:57 pm
Your budget is 500 credits. Most of the gear from FaD applies too, except the lightsabers.
Jun 15, 2015 1:48 pm
I need some advice now -- I just don't know what to do with my Obligation bonus! Here are my thoughts (note that I'm only using FaD Equipment because that's the only book I have):

Options:
+10 XP
Take the Sense Force Power

+5 XP and + 1000 Credits
Take Well Rounded
+ Padded Armor (500 Credits)
+ Light Blaster Pistol (300 Credits)
+ Misc Tools (remaining credits)

+2500 credits
+ Armored Clothing (1000 credits)
++ Mod that provides protection against stamina drain (500 credits)
+ Light Blaster Pistol (300 Credits)
+ More Tools than I can dream of ever needing
Jun 15, 2015 2:58 pm
It's a tough choice. I would either go for the 10 XP or the 5 XP and a 1000CR. For 500CR you can get Excavator's Precision Toolkit for 500. It's essentially a large case with all the tools an Archaeologist would need. It's pretty heavy at 5 Enc, so its probably not something you'd want to leave on a ship instead of lug around.

With that being said, maybe you don't have your own tools and you are looking to take any kind of work so you can save up some creds to buy your own tools and fund your own expedition? With the base 500CR you could still the light blaster pistol and some Heavy Clothing.
Jun 15, 2015 4:45 pm
I wanted to run with the idea that he's down on his luck, so 10 Xp and sense works well with that. He's got little more than a blaster and the clothing on his back, there's a heft bounty on his head and he's looking to get out of dodge.

I should have the sheet made up tonig or tomorrow morning.
Jun 15, 2015 7:01 pm
I posted an outline of the sheet on the forums. If it looks good, I'll make the character in the GP system and fill in the all the abilities details and such for easy referencing :)

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