Game Thread: Graytooth

Nov 17, 2017 10:55 pm
From the cursed soil you arise, mist is strewn about you. You cannot remember; who you are, how did you fall, all this is lost to you. But in the distance there is a soft orange glow. Hope?

You approach the light, almost mindlessly driven to hold your hand over the coiled blade. The bonfire lights, for a fleeting moment warmth fills your cold heart, restoring your vigour and your strength. You feel rested, as though you had stayed for ten or so minuets in this moment, though it lasted only a moment. Filled with determination you look once more around you. You stand in a deep vale; filled with mist and graves. Across the clearing from you is a corpse its decayed hands clasp a dull green flask and a bright white stone untouched by age. You recognise these items, powerful items indeed...

The sides of the vale are steep but there is an old path winding through the mist..
Nov 18, 2017 4:33 pm
Graytooth readies his bow and cautiously moves towards the corpse.

Rolls

Stealth - (1d20+9)

(9) + 9 = 18

Perception - (1d20+5)

(1) + 5 = 6

Nov 19, 2017 11:03 pm
You see nothing awry in around the bonfire you and this corpse shares you move carefully to the corpse. It is srtionairy set in a position of utter defeat.
Nov 20, 2017 3:14 am
I kick the corpse to see if it moves, and if it don't then I cautiously reach for the stone.
Nov 20, 2017 3:28 am
The corpse remains exactly that and offers no resistance to you taking the white stone.
Nov 20, 2017 12:30 pm
I take the green flask as well and try to remember what these items were.
Nov 21, 2017 7:57 am
As you pick up the flask a bright yellow light fills it, it seems to react to the bonfire.

White Sign Soapstone. Allows you to draw a soul sign that transcends time itself. Allows you to be summoned from the location you create your soul sign.

Estus Flask. The Undead treasure these dull green flasks. Fill with Estus at bonfires, and drink to restore HP. The journey of an Undead has always traced the bonfires, and no journey of import has been made without an Estus Flask.
Nov 21, 2017 5:39 pm
Undead? Well now I remember I should have heard my mom when she said not to eat the yellow snow cone... Now All I gotta figure out Is why the hell am I UNdead, instead of plain dead... He thinks to himself lokking around for any structure or for anywhere to go, for that matter. The bright side is now I don't have to worry about paying my debts anymore...
Last edited November 21, 2017 5:40 pm
Nov 25, 2017 9:10 am
It seems there are but two paths to take, you can explore the deep mists of the vale or start along the path out of it. You can see shapes moving in the fog.
Nov 28, 2017 12:44 pm
Gray tries to identify the shapes in the shade and approhes them as stealthly as he can, shortbow ready. I must find some way to fix this condition.

Rolls

Perception - (1d20+5)

(11) + 5 = 16

Stealth - (1d20+9)

(9) + 9 = 18

Dec 3, 2017 12:22 pm
You move silently into the fog, the shapes become clear, mindless decrepit corpses that wander the graveyard. They are your future, undead who have lost all their purpose and gone hollow. You move about them freely as they seem not to notice you.
Dec 6, 2017 12:25 pm
Taking advantage of the cover given by the fog and of being unnoticed, Greytooth finds it mercigul to release the copses of their fate.

OOC:
Action: Shoot, Assassin ability, auto crit with CA,
Move: Hide, I believe Fog gives me CA to hide, if not ignore the second d20 roll

Rolls

Shot, w/CA, -5 for +10 dmg - (1d20+3, 1d20+3)

1d20+3 : (9) + 3 = 12

1d20+3 : (2) + 3 = 5

Damage - (2d8+13, 2d6)

2d8+13 : (37) + 13 = 23

2d6 : (46) = 10

Hide - (1d20+9, 1d20+9)

1d20+9 : (1) + 9 = 10

1d20+9 : (17) + 9 = 26

Initiative - (1d20+8)

(8) + 8 = 16

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