Chapter 1 SNAFU - Situation Normal All Fragged Up

Dec 1, 2017 2:45 am
It is a cold, cold Seattle winter evening. The rain is coming down in a hard drizzle, melting the snow that fell earlier in the morning. Your crew is barreling down 120th Ave toward Redmond in a stolen GMC van. The van is being driven remotely by a rigger named Rig. Redmond means the barrens, and the barrens is where you can disappear.

In Greer's hands is a box. It is a sealed white plastic case. Recently pilfered from a Hacksbro (TM) armored truck. The snatch and grab went well enough. The driver of the Hacksbro armored truck is unconscious but will live and the goods are in your hands... for now. Because unfortunately another runner crew was casing the same truck. But they were 30 seconds slower than you.

You were the better team. You have the case. Of course, now you have three crazy ass slotters on your tale.

One is a huge bullheaded man with an smg.
https://i.imgur.com/ZRWLmJe.jpg

A creepy dude with a deck
https://i.imgur.com/ZbLp9AX.jpg

And this guy...
https://i.imgur.com/UM7zKFc.jpg

Off the top of your head you haven't heard of these guys/gal before but they look creepy as frak. They are currently riding three suzuki mirages. https://i.imgur.com/IxQusWv.jpg
And they are gaining fast.

But it don't end there. There is more bad news. You just got an incoming message on comms.
https://i.imgur.com/SCwpvhJ.gif
OOC:
Your mission

SNAFU - Situation Normal All Fragged Up

is to evade the runners and find a new safehouse. You need to keep the case safe until 8am tomorrow.


At 8am you are supposed to be meeting the Johnson at Roberto's, a snazzy brunch joint, in Bothel. You will be paid 3,000¥ each.

Your current location.
SNAFU location

Van and rigger. When Keleth gets his character up he can take over for Rig the rigger.

I am thinking speed up play a tiny bit. So if you wish to make a perception/matrix perception/astral perception or some other skill check. Declare what you want to do AND roll at the same time. If the conditions were incorrect (minuses for noise/weather/range/background count or whatever) then we can worry about it after the fact.
Dec 1, 2017 4:25 pm
Image of Greer
https://vignette2.wikia.nocookie.net/pediaofinterest/images/c/cf/4x10_JohnGreer.jpg/revision/latest?cb=20150220173057

Greer sighs as he bounces around in the van, clutching the case tightly.

"Damn. I thought this was just a simple smash and grab," he grumbles as he holds a small mirror up to the van's rear window to take a look. The reflection of the pursuers behind him waver as his hand shakes as the van swerves, and he observes the runners in detail.

[Perception Roll]

Having gotten a better look, Greer holds a hand to his temple as he mutters softly to himself while bouncing around in the van. Greer closes his eyes and collects his thoughts briefly - maybe he's met these runners before or heard rumors of them. That big bull guy definitely stands out.

[Knowledge: Rumors - Underground OR Knowledge: Organized Crime]
OOC:

OOC: I've got the same dice in both knowledges, so whichever knowledge fits better.

Also, what's the best way to roll SR dice?
Last edited December 1, 2017 4:26 pm

Rolls

Perception - (14d6)

(51216235644542) = 50

Knowledge Underground OR Organized Crime - (16d6)

(3444311512235231) = 44

Dec 1, 2017 7:09 pm
Wyvern's meat body rocks back and forth, held in place by her seatbelt, as she flies up to perch on top of the van in hotsim, peering back at the creeps on the motorcycles.

/scan for local icons
/programs running: baby monitor, exploit, shell
Last edited December 1, 2017 7:12 pm

Rolls

matrix percep. computer 6+intuition3-noise(1) [data 3] - (8d6)

(21515343) = 24

forgot hot sim +2 dice pool bonus - (2d6)

(52) = 7

Dec 3, 2017 12:48 am
Greer thinks and thinks. He remembers hearing of a rumor of The Bull. A rough and tumble type known for going into rages. In fact, The Bull was supposedly involved in last years Starbucks massacre. The Bull is deadly with his SMG as well as his hands.

Unfortunately these other two aren't known to Greer.

Wyvern's checking of the neon world of the matrix gets him spammed by a #DollarNLoanStore ad as they pass the physical store. A tornado of nuyen credits tries to sweep Wyvern into signing a loan with a clearly unethically high rate of 47 percent.

Easily cutting through the noise Wyvern sees that The Bull has his smartgun activated. He also has a cyber eye icon.

The Shark guy is black. No icons.

The decker's motorcycle is running some wireless software that seems to help guide rhe bike. However he has his deck protecting The Bull and himself running a firewall that looks like a pixely bunch of creepy kids in halloween costumes holding bloody knives.

The Shark guy revs his engine and begins catching up with the van.
Dec 4, 2017 4:04 pm
OOC:
Besides dealing with the runners on your tail you all need to find a new safehouse.
Dec 5, 2017 10:27 am
Wyvern flies toward the decker, nimbly dodging the creeps with knives, and reaches out a claw to scratch her mark on the deck.

/mark icon
/query programs running
/query device rating
/query commode
/query last matrix action
Last edited December 5, 2017 10:30 am

Rolls

Hack on he Fly (hacking6+logic6-noise1) [sleaze5] - (11d6)

(55263614462) = 44

Dec 5, 2017 3:57 pm
Wyvern smashes past the little pixel creeps and claws into the persona of the decker. The decker seems to shimmer in place disrupting Wyvern's attempts to learn more. The slash on the decker remains. The decker's persona looks very similar to his real world meat body. The decker seems to be playing with his fingers and he is holding a butcher's cleaver. "When we get to your meat bod, I'm gonna make some sausage." He says to Wyvern. He then launches at Wyvern with his cleaver attempting to cut her up.

As the decker launches the attack his bike wavers a bit and begins to slow down.
OOC:
You have one mark on the decker. But the decker resisted the rest.

Wyvern resist 6 matrix damage from the data spike. Use your Intuition + Firewall

I think now we roll for initiative... to make it easy I will roll once for the NPCs.

NPCs are on 15.

Rolls

Hacker Intuition + Firewall

Data spike to Wyvern - (8d6)

NPC runner team - (1d6)

(5) = 5

Dec 6, 2017 4:12 pm
Merks eyes the situation carefully as he is rocked around the the back of the van, as he releases himself from the safety Belt, he opens the back door from within he looks up to Greer and asks: Fire or Lighting? and not waiting for the response he realizes that the lighting could overload the follower's vehicles and goes for it:

OOC: Casting ball lighting F=6
I'll make it stactic and try to time it so that i gets the 3 bikes or as many bikes as possible.


His right hand surges with electricity as a ball of lighting is formed and it expands towards the pursuers.
Last edited December 7, 2017 4:18 pm

Rolls

Ball Lighting Spellcasting - (12d6)

(361464243254) = 44

Drain - (5d6)

(11615) = 14

Dec 7, 2017 10:31 am
Wyvern twists around and readies herself for another run at the decker.

Rolls

hot-sim VR initiative data proc 3 + intuition 3 + 4d6 - (4d6+6)

(6663) + 6 = 27

resist data spike intuition 3 + firewall 5 - (8d6)

(54542464) = 34

bonus from shell program - (1d6)

(5) = 5

Dec 7, 2017 4:28 pm
The elf is rattled and shaken by the sudden change of pace. "A chase?! What now?" he mutter to himself. He shifts his wait around his romp, giving his legs some stretch and his ass some scratch. He pops his shoulder and neck, and readies himself for what is to come.

CRACK!!!

Nail ducks and covers in his seat as a stream of crackling energy seethes out of the van. He yanks his belt and hurts his sternum but he regains composure after a while. He barks into his commlink and gestures towards the graying man "Any idea who or what those are? Keep the box down. It might not be bulletproof."

He pulls out his pack and produces a hefty amount of rope. He starts making two lines with the front seats as anchors. He coils one of them to his left leg thrice before passing both along and exasperating "Howdy folks. Please keep your hands and arms inside the vehicle and remain laid low at all times. Hang on to your personal belongings, especially your hats and glasses, 'cause this here's the wildest ride in the wilderness!!!"

Rolls

Initiative (9 Reaction + 6 Intuition + 3d6) - (3d6)

(314) = 8

Dec 7, 2017 7:44 pm
Greer grumbles as he pulls out a pistol from deep in his jacket. He cocks the hammer back and shifts his body between the briefcase and the pursuers, readying himself for some action.

"Ok chummers. The bull is a mean one with anger issues, likes to light folks out with that SMG of his. We're doing this one loud--", Greernstarts to say, but ducks his head as Merk's ball of electricity cuts his sentence short.

[INITIATIVE ROLL HERE]
Last edited December 7, 2017 7:45 pm

Rolls

Initiative - (2d6)

(56) = 11

INITIATIVE (10 + 2d6) - (2d6)

(33) = 6

Dec 8, 2017 12:20 am
The decker slams on the breaks, smoke burning from the rubber wheels. The decker jumps off the bike and sits on the ground. Merkx' ball of lightning aims to get The Bull, The Shark and the decker all in the same hit. But The Shark was much slower than The Bull so the lightning ball hits The Bull and his bike. Both crackle with damage waivering temporarily.

The Bull shakes his head and revs his engines. He raises his arm and sprays the van with SMG lead. Merkx, standing at the open door, takes 3 hits from the fire (-2 to dodge for burst fire. 3 net hits. If Merkx doesn't dodge he has to resist 8+3 Physical damage minus the dodge successes).

The Shark then pushes forward on his bike. He pulls up along side the van and looks into the window. He holds a heavy pistol up to the window adjacent to Greer and smashes the glass. "Give us the package!" He yells in a wind muffled voice.
OOC:

Initiative order
Wyvern 27
Nail 23
Greer 16
NPC runner team 15
Merkx 11

I think initiative is going to be a challenge in PbP. My opinion is to let Wyvern, Nail and Greer have a one more go whenever you are convenient (i.e. not necessarily in order). Then the NPCs, then Merkx. And back up again.

If you all have a better idea on how to run initiative in PbP put it forward. Shadowrun PbP is new to me.

Wyvern takes 1 box of matrix damage.

I rolled Merkx' edge to see how many motorcycles he could get in the blast. 1 success so he can get 1 motorcycle.

Merkx lightning gets 3 hits so a damage value of 6+3=9 AP -6 and he takes 3 drain, correct? the rules for electic attacks for vehicles is as follows:
page 171 core book "Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles
can be targeted by a Called Shots (p. 195)."

The bike takes 5 boxes of damage.
Bull takes 6 boxes of damage.

VEHICLE DAMAGE
Whenever a vehicle is hit by an attack, it resists damage
as normal, rolling Body + Armor. If the attack’s modified
DV is less than the vehicle’s modified Armor, no
damage is applied. Note that since many vehicles have
large Body dice pools, gamemasters are encouraged to
use the trade-in-dice-for-hits rule (4 dice equals 1 hit)
to simplify tests. Your average tank, for example, will
automatically get 4 hits on a Body Test through that
trade in, so there is no point in rolling unless the tank
needs more than 4 hits.

Rolls

Merkx Edge Roll - (2d6)

(62) = 8

Merkx initiative - (1d6)

(6) = 6

Merkx initiative - (1d6)

(6) = 6

Bike armor resist damage vs 9 DV AP-9 - (11d6)

(14152465235) = 38

Bull resist electric damage. AP -6 - (13d6)

(2426515241414) = 41

The Bull SMG - (8d6)

(62265334) = 31

Dec 9, 2017 11:03 am
Wyvern banks around the van as a small trickle of blood seeps out of the left nostril of her meat body. She heads to the hyper-masculine icon of the Bull and flicks her tail at his SMG as she passes.

/send command
/eject clip

Rolls

simple action: elec war4+int3-noise1+hotsim2 [sleaze 5] vs. int+firewall - (8d6)

(55461455) = 35

Dec 9, 2017 1:03 pm
After releasing the electricity merx attempts to take cover behing the other door of the van

OOC:,
The drain roll was wrong I thought the drain had to have the damage rolled and the drain is set at 5 (f-1) so I must resist it with Will+Cha Or logic since he is not a shaman nor an hemetic yet I`ve changed the character so both stats are at 3 (I my defense I had stated that I would decrease the character`s charisma to reflect his story as well) and I am rerolling, also
Also rolling ranged defense and damage soak, I am assuming no ap on the bulets.
Sorry new to the system.

also I didn't understand why I had to roll edge to hit multiple targets since ball lightning's radius is 6 meters and the average street is 12 meters wide, hence a 6m radius ball covering the whole street.

So given the results I take 2 stun damage from the drain (since my spellcasting had less sucesses than the spell force) and 4 damage from the bullets?
Last edited December 9, 2017 1:29 pm

Rolls

Drain Resist - (9d6)

(124316266) = 31

Ranged defese (no dodge -2 for spray) - (7d6)

(1411532) = 17

soak - (19d6)

(4136652523231361142) = 60

Dec 9, 2017 4:27 pm
The SMG ejects the clip in both the matrix and the real world.
OOC:

Sorry Carlos I didn't realize the ball lightning had 6 meter radius. Shark man will resist the electric damage also. Shark takes 5 boxes of damage. Yes merkx will take "2 stun damage from the drain (since my spellcasting had less sucesses than the spell force) and 4 damage from the bullets"

Rolls

SMG covered by decker's firewall. - (8d6)

(34235553) = 30

Shark resist damage from lightning ball. - (6d6)

(513656) = 26

Dec 9, 2017 5:03 pm
As the shards of glass rushes past "The only package you'll get is the one we'll drive through your tiger eyes!" Nail kneels on the car floor and pulls out his munitions.

Simple - Ready/Draw
Simple - Nock Arrow
Dec 11, 2017 2:19 am
The Bull sees the clip fall to the street. He roars with anger. He lets go of the handle bars and grabs another clip and slams it into the SMG, the bike begins to swerve a bit but he gets it under control.

The Shark takes aim at Nail. "Tiger?! What the frag man. I AM A SHARK!" He then takes takes a second shot at Greer.

The creepy decker flies through the matrix holding his butcher knives. He pulls up next to Wyvern. "I've been following you since you first started the snatch and grab. You are faster than me." He begins slashing at Wyvern with his knives. "But I'm meaner and nastier."

OOC:

Nail dodge 2 hits single shot so no penalties. Resist 9 damage AP -2
Greer dodge 4 hits single shot so no penalties. Resist 11 damage AP -2
Wyvern resist 3 hits.

NPC runner team is done. I skipped Greer so he gets a double action now. Merkx is up. After Merkx goes that will be the end of the first pass.

Initiative:
Merkx
back to the top, post in any order:
Greer 2 actions
Nail
Wyvern
NPC Runner team
Merkx

Anybody want to give this runner team a nickname?

Rolls

Bull Driving - (4d6)

(4656) = 21

The Shark Heavy Pistol against Nail - (6d6)

(415425) = 21

The Shark Heavy Pistol against Greer - (6d6)

(551664) = 27

Data Spike against Wyvern - (8d6)

(21566131) = 25

Dec 11, 2017 10:25 am
The decker's knives slash against Wyvern's scales, but skitter across without doing any damage. She laughs at his frustration as she turns for her next attack.
Last edited December 11, 2017 10:26 am

Rolls

resist data spike intuition 3 + firewall 5 + shell 1 + hotstim 2 - (11d6)

(62161422533) = 35

Dec 11, 2017 12:44 pm
Greer glares at at the Shark after bullets spray the back of the van, bullets miraculously missing the old man completely.
OOC:

Going to Post-Edge that dodge roll, bringing it to net 5 successes.
2/3 Edge


"Fine. Playtime's over," snarls Greer as he pulls up his pistol and brings the Shark into his sight. The Beretta barks twice in long succession, letting rip a stream of bullets towards the Shark.
OOC:

I'm using my two turns here to make two attacks against the Shark. Two Long Burst (Complex action) shots against him. If he dies after the first burst, then I'll switch over to the Bull with the second shot.

1st Long Burst vs. Shark. 5 Hits. -5 Def because of Long Burst. 11P
2nd Long Burst vs. Shark. 1 Hit. -5 Def because of Long Burst. 7P

Weapon: Beretta 201T
Recoil Comp: 6
Ammo Counter: 20/32
Greer then pulls back and ducks deeper into the depths of the van. He then flips open the communication channel and barks to the group, "We need to find a safe spot after we mop up this Freak Show. Someone start looking yet?"
Last edited December 11, 2017 12:56 pm

Rolls

Dodge Roll vs. Shark Pistol - (10d6)

(2154152462) = 32

Soak Roll, with -2AP taken into account - (21d6)

(323163152623114163121) = 57

Long Burst w/Beretta - (12d6)

(116652135116) = 38

Long Burst w/Beretta, Second - (12d6)

(321464221312) = 31

Dodge Roll, Edge - (7d6)

(3531116) = 20

Dec 11, 2017 2:54 pm
Greer's bullet slams into The Shark's face ripping his mask as it simultaneously blows out his brains. The motorcycle The Shark was driving buckles and flips into the air landing on top of a classic Eurocar Westwing parked in front of a club.

Greer's second burst grazes off The Bull's tough hide.

Rolls

Shark Dodge - (4d6)

(3431) = 11

Shark Soak - (12d6)

(532623552645) = 48

Bull Dodge - (4d6)

(1436) = 14

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