Dec 13, 2017 6:47 pm
Constablebrew says:
Em, you have to think more openly about it - naturally every idea you poopooed on were bad ideas, but they aren't actual attempts at producing a mechanic that incorporates OOC player recruitment into the IC game play. I suppose that it's partially my fault for posting in a hurry on mobile and not following through with at least one suggestion to clarify the concept.A possible mechanic:
For any PbP RPG, in addition to the normal requirements to gain a level, PCs must also have sufficient Influence Points (IP). IP is gained by posting on public forums to recruit new players (1 IP per week) and by bringing in new players (5 IP). IP may be given to other players. The required IP to advance a level is governed by the following table:
Number of Active Players | Required IP
2 - 3 | 5 IP
4 | 1 IP
5+ | 0 IP
Note that the Influence Points mechanic does not dictate how new players are introduced IC.
Your possible mechanic I find to be a very interesting idea for tying IRL activity to in-game activity. But ultimately I don't think it wouldn't work for me because (and I think ppl would need to consider);
1. It's hard enough to get players to keep up with doing things IC. To put an IRL burden on them and I think it would discourage participation, especially if it was a block for advancement. If it was somehow a carrot instead of a whip, might be better.
2. I want to recruit/choose the people who are gonna game with me.
Ultimately, recruitment in a PBP game is a gm responsibility, IMO.