Dec 3, 2017 1:35 pm
Character Name: Vasil Sirel
Character Concept: Journeyman military blacksmith, wounded and left for dead. Started a new life in a foreign land.
Stock: Man
Age: 35
Lifepaths: Village Born, Apprentice, Journeyman (Soldier), Master Craftsman (Village)
Artha
Fate: 3 Persona: 1 Deeds: 0
BITs:
Belief: Having failed in my attempts to contact the spirit world - rebuffed by Vlodny and Summer's Fourth Howl alike, I'll go back to what I'm good at: making something useful with my hands. I shall forge a mask. It will make my enemies tremble to behold.
Belief: I do not trust Wildfire. When it controls my body, it will sow destruction and pain. I must plan against its worst intentions.
Belief: If the people of Flodmynningstead fall under the Leshy's protection, they stand a better chance of survival. I will convince them to accept the Leshy's mark, even if I must take the mark upon my own skin.
Instinct: Never abandon a comrade.
Instinct: Watch and emulate Taft and Shadow as they interact with the land.
Instinct: Always mark Pyre's symbol upon my creations.
Instinct: Practice riding Shadow for some time every day.
Call-On Traits
Forthright Call-on for Ugly Truth
Perfectionist Call-On for preventing a fire from burning out of control.
Die Traits
Has seen the Wolf Makes learning to ride easier.
Elemental Channeler: Fire Gifted in Fire Channeling
Practical Hands Round up on opening a new craftsman type skill.
Lame The legacy of a Great Wolf ambush that nearly cost my life. Stride -1
Dedicated +1D when making something for someone else
Pact with Wildfire Flame Ki from Wildfire. In return it will possess me before the summer solstice.
Character Traits
Unforgiving Cultural
Welcoming Cultural
Makes Necessary Sacrifices
Emotive
Bold
Saddle-sore
Know Their Place Cultural
Spirit Marks:
Marked By Pyre Die Trait: Deep red burn in the shape of a trident on the back of my left hand, from wrist to knuckle. 2D Mark.
Marked By Wildfire Die Trait: A failed attempt to sacrifice a wolf to Pyre fed this spirit instead. Wildfire walks with me. 2D Mark.
False Marked By Leshy Die Trait: A brand in the shape of a tree in the centre of Vasil's chest. 2D Mark. Does not confer all advantages of a normal spirit mark.
Stats
Will: B6 -- D3/Cx || F10/P10/D1
Perception: B4 -- D2/Cx || F7/P7/Dx
Power: B5 -- D2/Cx || F2/Px/Dx
Forte: B4 -- D3/Cx || F2/P3/Dx
Agility: B4 -- Dx/Cx || Fx/Px/Dx
Speed: B4 -- D1/C0 || F2/P4/Dx
Attributes
Health: B5 -- R1/D0/Cx || Fx/P1/Dx
Steel: B8 -- R3/D3/C2 || F3/P2/Dx
Hesitation: 4
Circles: B3 -- R2/D1/Cx || Fx/P2/Dx
Resources: B2 -- R2/Dx/Cx || Fx/Px/Dx
Reflexes: B4
Mortal Wound: B10
PTGS
Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
Injury:
Light Wound: -1D - Burn on the back of hand, inflicted by Vlodny as a terrible teachable moment.
Scars: (Healed injuries)
Superficial burn on hand, from grabbing meat from the fire. (B3)
Struck by a stone, discolouration on back. (B3)
Reputations/Affiliations
Rep: 1D - An outsider to these lands. A hard worker, always fair, but never a pushover.
Aff:
Skills
Blacksmith: B5 -- R3/D4/Cx || F1/P3/Dx
Mending: B4 -- R1/Dx/Cx || Fx/Px/Dx
Armourer: B2 -- R1/Dx/Cx || F1/Px/Dx
Weaponsmith: B2 -- R3/Dx/Cx || F1/Px/Dx
Carpentry: B2 -- R2/Dx/Cx || F1/Px/Dx
Haggling: B4 -- Rx/Dx/Cx || Fx/Px/Dx
Read: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Appraisal: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Craftsman-wise: B3 -- R0/Dx/Cx || Fx/Px/Dx
Materials-wise: B3 -- R0/D1/C0 || Fx/P1/Dx
Ridiculous Request-wise: B3 -- R0/Dx/C0 || F1/Px/Dx
Tools-wise: B2 -- Rx/Dx/C1 || Fx/Px/Dx
Artisan-wise: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Firetaming: B4* -- R2/D2/C1 || F5/P3/Dx
Oratory: B3 - R3/D1/Cx || F2/P2/Dx
Fire Artifice: B3* -- R1/Dx/Cx || Fx/Px/Dx
Persuasion: B3 -- R1/D1/C2 || F1/P2/Dx
Riding: B3 -- R2/Dx/C1 || F1/Px/Dx
Spear: B4 -- R0/D3/C0 || F2/P6/Dx - Merged into Spears Triumphant
Unarmed Fighting: B3 -- R0/D0/Cx || F1/P2/Dx - Merged into Spears Triumphant
Flame Ki: G2*-- Rx/Dx/Cx || Fx/Px/Dx - Becomes Flaming Hands
Martial Traditions:
Spears Triumphant: B4 -- R2/D3/C0 || F4/P9/D0
* Block
* Strike
* Great Strike
* Push
* Battle Training
* Long March
* Take Orders
Flaming Hands: G2* -- R1/D0/C0 || F0/P0/D0
* Prepare Flame
* Throw
* Avoid
* Mounted Archery Training (Wolf)
Skills Being Learned
Interrogation Aptitude: Will #Tests: 2/4
Ritual Aptitude: Will #Tests: 2/4
Ugly Truth Aptitude: Perception #Tests: 4/6
Bowyer Aptitude: Perception / Agility #Tests: 3/6
Firebuilding (Mundane) Aptitude: Perception #Tests: 2/6
Stealthy Aptitude: Speed #Tests: 3/6
Kallbacken-wise Aptitude: Perception #Tests: 2/6
Pack Etiquette Aptitude: Perception #Tests: 1/6
Intimidate Aptitude: Will #Tests: 1/4
Tracking Aptitude: Perception #Tests: 1/6
Hunting Aptitude: Perception / Agility #Tests: 1/6
Drinking Aptitude: Forte #Tests: 1/6
Falsehood Aptitude: Will #Tests: 1/4
Field Dressing Aptitude: Perception #Tests: 1/6
Inconspicuous Aptitude: Will #Tests: 1/4
Great Wolf Husbandry Aptitude: Will #Tests: 1/4
Sleight of Hand Aptitude: Agility #Tests: 1/6
Ditch Digging Aptitude: Power #Tests: 1/5
Masonry Aptitude: Agility #Tests: 1/6
Tactics Aptitude: Will #Tests: 1/4
Mounted Combat Training Aptitude: Will/Power #Tests: 3/5 - Now a technique inside of Flaming Hands
Oratory Aptitude: Will #Tests: 4/4 Opened at B3
Fire Artiface Aptitude: Will/Agi, Sorcerous #Tests: 4/4 Opened at B3
Firetaming Aptitude: Will #Tests: 4/4 Opened at B3.
Persuasion Aptitude: Will #Tests: 4/4 Opened at B3.
Riding Aptitude: Will #Tests: 4/4 Opened at B3.
Practice Log:
1 month of practice for Riding, Combat Riding Training.
+1 week Hunting, Fire Taming, Spear
+1 week Orienteering, Tracking
Relationships/Circles
Vidar Korisson Level: minor When we were ambushed by the Wolves, this coward turned tail, rather than help me. He left me for dead. Hateful Found at the Tower's roadbuilding camp as a whip-wielding taskmaster. Defeated in battle, interrogated, executed. Dead by my hand. This coward fell to spear and fang, while chasing an escaping worker, whip in hand.
Bram Jorstad Level: minor The village drunkard. Hates me for being an outsider, and who knows why else. Close-minded moron. Brother to Sulo the village militia captain, and Kata my friend. Hateful
Kata Jorstad Level: minor Sister to Bram and Sulo. We talk some times when work is slow. Conversation flows easy, we enjoy our time together. Sometimes I catch her staring with those beautiful brown eyes. Forbidden (due to Bram) Romantic?
Oyvind Valen Level: minor When I recovered from the attack, Øyvind took me in. Took me on as a worker in his shop. Truth be told, he was getting too old to swing the hammer. I think he's as glad for me, as I for him. A few years back, I gathered the coin I had, and bought his workshop and tools from him. He remains my closest friend in Kallbacken.
Great Wolf - Spring's First Fang Level: significant Sometimes in my darkest nights, still I dream of it. Its glowing amber eyes flaring as his teeth pierce my flesh. As long as it walks the land, I shall not know true peace. Hateful
Dead by my hand. Upon its defeat, I attempted to burn its body as a sacrifice to Pyre. Called upon Wildfire instead by accident, managed to quell that fire before it spread. Now I wear Wildfire's mark.
Summer's Fourth Howl:
Gear/Possessions/Property
Workshop: Smithy, and attached Small Cottage
Clothes
Sturdy Boots
Travelling Gear
Personal Effects
Branding Iron of Leshy
Built a workable forge and tools. The blacksmithing tools, and forge have been dedicated to Pyre, marked with its symbol.
Weapons/Armor
Gyðmorðingi: Superb Spear I4 M7 S10: Add 2 VA 2 WS 2 Length Longest Reforged anew. Can pierce the flesh of the spirit world. Flawed, any spirit who knows its name may avoid damage.
Vasil's Gambeson
Light Armour: Gambeson. 2D: Torso, 1D Elsewhere. Regular quality.
Character Concept: Journeyman military blacksmith, wounded and left for dead. Started a new life in a foreign land.
Stock: Man
Age: 35
Lifepaths: Village Born, Apprentice, Journeyman (Soldier), Master Craftsman (Village)
Artha
Fate: 3 Persona: 1 Deeds: 0
BITs:
Belief: Having failed in my attempts to contact the spirit world - rebuffed by Vlodny and Summer's Fourth Howl alike, I'll go back to what I'm good at: making something useful with my hands. I shall forge a mask. It will make my enemies tremble to behold.
Belief: I do not trust Wildfire. When it controls my body, it will sow destruction and pain. I must plan against its worst intentions.
Belief: If the people of Flodmynningstead fall under the Leshy's protection, they stand a better chance of survival. I will convince them to accept the Leshy's mark, even if I must take the mark upon my own skin.
Instinct: Never abandon a comrade.
Instinct: Watch and emulate Taft and Shadow as they interact with the land.
Instinct: Always mark Pyre's symbol upon my creations.
Instinct: Practice riding Shadow for some time every day.
Call-On Traits
Forthright Call-on for Ugly Truth
Perfectionist Call-On for preventing a fire from burning out of control.
Die Traits
Has seen the Wolf Makes learning to ride easier.
Elemental Channeler: Fire Gifted in Fire Channeling
Practical Hands Round up on opening a new craftsman type skill.
Lame The legacy of a Great Wolf ambush that nearly cost my life. Stride -1
Dedicated +1D when making something for someone else
Pact with Wildfire Flame Ki from Wildfire. In return it will possess me before the summer solstice.
Character Traits
Unforgiving Cultural
Welcoming Cultural
Makes Necessary Sacrifices
Emotive
Bold
Saddle-sore
Know Their Place Cultural
Spirit Marks:
Marked By Pyre Die Trait: Deep red burn in the shape of a trident on the back of my left hand, from wrist to knuckle. 2D Mark.
Marked By Wildfire Die Trait: A failed attempt to sacrifice a wolf to Pyre fed this spirit instead. Wildfire walks with me. 2D Mark.
False Marked By Leshy Die Trait: A brand in the shape of a tree in the centre of Vasil's chest. 2D Mark. Does not confer all advantages of a normal spirit mark.
Stats
Will: B6 -- D3/Cx || F10/P10/D1
Perception: B4 -- D2/Cx || F7/P7/Dx
Power: B5 -- D2/Cx || F2/Px/Dx
Forte: B4 -- D3/Cx || F2/P3/Dx
Agility: B4 -- Dx/Cx || Fx/Px/Dx
Speed: B4 -- D1/C0 || F2/P4/Dx
Attributes
Health: B5 -- R1/D0/Cx || Fx/P1/Dx
Steel: B8 -- R3/D3/C2 || F3/P2/Dx
Hesitation: 4
Circles: B3 -- R2/D1/Cx || Fx/P2/Dx
Resources: B2 -- R2/Dx/Cx || Fx/Px/Dx
Reflexes: B4
Mortal Wound: B10
PTGS
Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
Injury:
Light Wound: -1D - Burn on the back of hand, inflicted by Vlodny as a terrible teachable moment.
Scars: (Healed injuries)
Superficial burn on hand, from grabbing meat from the fire. (B3)
Struck by a stone, discolouration on back. (B3)
Reputations/Affiliations
Rep: 1D - An outsider to these lands. A hard worker, always fair, but never a pushover.
Aff:
Skills
Blacksmith: B5 -- R3/D4/Cx || F1/P3/Dx
Mending: B4 -- R1/Dx/Cx || Fx/Px/Dx
Armourer: B2 -- R1/Dx/Cx || F1/Px/Dx
Weaponsmith: B2 -- R3/Dx/Cx || F1/Px/Dx
Carpentry: B2 -- R2/Dx/Cx || F1/Px/Dx
Haggling: B4 -- Rx/Dx/Cx || Fx/Px/Dx
Read: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Appraisal: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Craftsman-wise: B3 -- R0/Dx/Cx || Fx/Px/Dx
Materials-wise: B3 -- R0/D1/C0 || Fx/P1/Dx
Ridiculous Request-wise: B3 -- R0/Dx/C0 || F1/Px/Dx
Tools-wise: B2 -- Rx/Dx/C1 || Fx/Px/Dx
Artisan-wise: B2 -- Rx/Dx/Cx || Fx/Px/Dx
Firetaming: B4* -- R2/D2/C1 || F5/P3/Dx
Oratory: B3 - R3/D1/Cx || F2/P2/Dx
Fire Artifice: B3* -- R1/Dx/Cx || Fx/Px/Dx
Persuasion: B3 -- R1/D1/C2 || F1/P2/Dx
Riding: B3 -- R2/Dx/C1 || F1/Px/Dx
Spear: B4 -- R0/D3/C0 || F2/P6/Dx - Merged into Spears Triumphant
Unarmed Fighting: B3 -- R0/D0/Cx || F1/P2/Dx - Merged into Spears Triumphant
Flame Ki: G2*-- Rx/Dx/Cx || Fx/Px/Dx - Becomes Flaming Hands
Martial Traditions:
Spears Triumphant: B4 -- R2/D3/C0 || F4/P9/D0
* Block
* Strike
* Great Strike
* Push
* Battle Training
* Long March
* Take Orders
Flaming Hands: G2* -- R1/D0/C0 || F0/P0/D0
* Prepare Flame
* Throw
* Avoid
* Mounted Archery Training (Wolf)
Skills Being Learned
Interrogation Aptitude: Will #Tests: 2/4
Ritual Aptitude: Will #Tests: 2/4
Ugly Truth Aptitude: Perception #Tests: 4/6
Bowyer Aptitude: Perception / Agility #Tests: 3/6
Firebuilding (Mundane) Aptitude: Perception #Tests: 2/6
Stealthy Aptitude: Speed #Tests: 3/6
Kallbacken-wise Aptitude: Perception #Tests: 2/6
Pack Etiquette Aptitude: Perception #Tests: 1/6
Intimidate Aptitude: Will #Tests: 1/4
Tracking Aptitude: Perception #Tests: 1/6
Hunting Aptitude: Perception / Agility #Tests: 1/6
Drinking Aptitude: Forte #Tests: 1/6
Falsehood Aptitude: Will #Tests: 1/4
Field Dressing Aptitude: Perception #Tests: 1/6
Inconspicuous Aptitude: Will #Tests: 1/4
Great Wolf Husbandry Aptitude: Will #Tests: 1/4
Sleight of Hand Aptitude: Agility #Tests: 1/6
Ditch Digging Aptitude: Power #Tests: 1/5
Masonry Aptitude: Agility #Tests: 1/6
Tactics Aptitude: Will #Tests: 1/4
Mounted Combat Training Aptitude: Will/Power #Tests: 3/5 - Now a technique inside of Flaming Hands
Oratory Aptitude: Will #Tests: 4/4 Opened at B3
Fire Artiface Aptitude: Will/Agi, Sorcerous #Tests: 4/4 Opened at B3
Firetaming Aptitude: Will #Tests: 4/4 Opened at B3.
Persuasion Aptitude: Will #Tests: 4/4 Opened at B3.
Riding Aptitude: Will #Tests: 4/4 Opened at B3.
Practice Log:
1 month of practice for Riding, Combat Riding Training.
+1 week Hunting, Fire Taming, Spear
+1 week Orienteering, Tracking
Relationships/Circles
Vidar Korisson Level: minor When we were ambushed by the Wolves, this coward turned tail, rather than help me. He left me for dead. Hateful Found at the Tower's roadbuilding camp as a whip-wielding taskmaster. Defeated in battle, interrogated, executed. Dead by my hand. This coward fell to spear and fang, while chasing an escaping worker, whip in hand.
Bram Jorstad Level: minor The village drunkard. Hates me for being an outsider, and who knows why else. Close-minded moron. Brother to Sulo the village militia captain, and Kata my friend. Hateful
Kata Jorstad Level: minor Sister to Bram and Sulo. We talk some times when work is slow. Conversation flows easy, we enjoy our time together. Sometimes I catch her staring with those beautiful brown eyes. Forbidden (due to Bram) Romantic?
Oyvind Valen Level: minor When I recovered from the attack, Øyvind took me in. Took me on as a worker in his shop. Truth be told, he was getting too old to swing the hammer. I think he's as glad for me, as I for him. A few years back, I gathered the coin I had, and bought his workshop and tools from him. He remains my closest friend in Kallbacken.
Great Wolf - Spring's First Fang Level: significant Sometimes in my darkest nights, still I dream of it. Its glowing amber eyes flaring as his teeth pierce my flesh. As long as it walks the land, I shall not know true peace. Hateful
Dead by my hand. Upon its defeat, I attempted to burn its body as a sacrifice to Pyre. Called upon Wildfire instead by accident, managed to quell that fire before it spread. Now I wear Wildfire's mark.
Summer's Fourth Howl:
Gear/Possessions/Property
Workshop: Smithy, and attached Small Cottage
Clothes
Sturdy Boots
Travelling Gear
Personal Effects
Branding Iron of Leshy
Built a workable forge and tools. The blacksmithing tools, and forge have been dedicated to Pyre, marked with its symbol.
Weapons/Armor
Gyðmorðingi: Superb Spear I4 M7 S10: Add 2 VA 2 WS 2 Length Longest Reforged anew. Can pierce the flesh of the spirit world. Flawed, any spirit who knows its name may avoid damage.
Vasil's Gambeson
Light Armour: Gambeson. 2D: Torso, 1D Elsewhere. Regular quality.
Last edited February 5, 2024 1:44 pm