Feb 22, 2018 2:41 pm
Departure from Waterdeep
Of course your journey eventually took you to Waterdeep. It is the largest city on the Sword Coast and despite it's nickname Crown of the North, it is the southernmost city of the Sword Coast. The people here are always busy, making it a city that never sleeps.
But your journey is not over, yet. You want to see more of the North, so you decide to leave behind the sea of stone-built houses, the many temples of countless dieties, and the deep harbor basin that gave the city its name.
Every day people are coming and leaving at the city gate. The Long Road leads northwards and eventually ends in a city called Mirabar, that is said to be inhabited by humans and dwarfs together. You do not know if your travels will lead you there, but the thought of adventure and a fresh sea breeze tingle at the tip of your nose. So you decide to join one of the caravans that are heading to the north. A few other travellers do the same thing, and before midday, your small group is ready to go.
Shortly after your departure from Waterdeep, the weather begins to change. On this previously clear day, now thick gray clouds darken the sky. In the early evening hours, a fine rain begins to pour down on you and your fellow travalers. Your damp clothes make you feel cold, and every mile feels like ten. By nightfall you reach a small settlement consisting of six small farmhouses, where you can rest for the night. Sadly, on the next morning the weather does not look any better, but you and your companions decide to continue the journey. One of the traveling merchants explaines to you, that a small town lies a day's journey to the north, and you should check out the local shops there.
The next day on the road is a torture. The cold sinks through your wet clothes and makes you freeze. You are really exausted, but finally you and your fellowship arrives in a small town called Amphail. This settlement is bigger than the one you rested before, and it even has a town square with a black stone statue of a stallion in the center. Right next to the statue is a cozy looking tavern called The Stag-Horned Flagon. You all decide to go for a meal there and see if you can find a room for the night. Some of the merchants traveling with you will stay a few days in the town, so you have plenty of time to explore the village.
After the heart-warming meal inside of the tavern, you head for the local inn called The Stone Stallion, that was recommended to you earlier by the owner of the tavern.
The rooms in the inn at the edge of the town are small, but the beds are soft and in the main hall burns a warming fire in the fireplace. As soon as you hop into the bed, you cannot keep your eyes open and you fall asleep.
The Next Morning
Early in the morning you are woken by noise and voices on the street. It seems that a heavily wounded elven boy arrived in the town. In front of the inn's entrance, a cluster of people has gathered around the boy. Some sound concerend about the boy's health, some sound somewhat angry.
Some distance away, a well dressed man in his fourties marches straight to the crowd. You hear some of the townsfolk call him Mylord.
The nice lady that led you to your room last night is there, too. She stands in the doorway of the inn and tries to calm some of the people down, but she is not very successful with that.
Your characters are still inside the inn, and barely awake. Please describe briefly why your character is on a journey to the Sword Coast first, then describe your actions in the current situation.
Of course your journey eventually took you to Waterdeep. It is the largest city on the Sword Coast and despite it's nickname Crown of the North, it is the southernmost city of the Sword Coast. The people here are always busy, making it a city that never sleeps.
But your journey is not over, yet. You want to see more of the North, so you decide to leave behind the sea of stone-built houses, the many temples of countless dieties, and the deep harbor basin that gave the city its name.
Every day people are coming and leaving at the city gate. The Long Road leads northwards and eventually ends in a city called Mirabar, that is said to be inhabited by humans and dwarfs together. You do not know if your travels will lead you there, but the thought of adventure and a fresh sea breeze tingle at the tip of your nose. So you decide to join one of the caravans that are heading to the north. A few other travellers do the same thing, and before midday, your small group is ready to go.
Shortly after your departure from Waterdeep, the weather begins to change. On this previously clear day, now thick gray clouds darken the sky. In the early evening hours, a fine rain begins to pour down on you and your fellow travalers. Your damp clothes make you feel cold, and every mile feels like ten. By nightfall you reach a small settlement consisting of six small farmhouses, where you can rest for the night. Sadly, on the next morning the weather does not look any better, but you and your companions decide to continue the journey. One of the traveling merchants explaines to you, that a small town lies a day's journey to the north, and you should check out the local shops there.
The next day on the road is a torture. The cold sinks through your wet clothes and makes you freeze. You are really exausted, but finally you and your fellowship arrives in a small town called Amphail. This settlement is bigger than the one you rested before, and it even has a town square with a black stone statue of a stallion in the center. Right next to the statue is a cozy looking tavern called The Stag-Horned Flagon. You all decide to go for a meal there and see if you can find a room for the night. Some of the merchants traveling with you will stay a few days in the town, so you have plenty of time to explore the village.
After the heart-warming meal inside of the tavern, you head for the local inn called The Stone Stallion, that was recommended to you earlier by the owner of the tavern.
The rooms in the inn at the edge of the town are small, but the beds are soft and in the main hall burns a warming fire in the fireplace. As soon as you hop into the bed, you cannot keep your eyes open and you fall asleep.
The Next Morning
Early in the morning you are woken by noise and voices on the street. It seems that a heavily wounded elven boy arrived in the town. In front of the inn's entrance, a cluster of people has gathered around the boy. Some sound concerend about the boy's health, some sound somewhat angry.
Some distance away, a well dressed man in his fourties marches straight to the crowd. You hear some of the townsfolk call him Mylord.
The nice lady that led you to your room last night is there, too. She stands in the doorway of the inn and tries to calm some of the people down, but she is not very successful with that.
Your characters are still inside the inn, and barely awake. Please describe briefly why your character is on a journey to the Sword Coast first, then describe your actions in the current situation.