The best way for me to start this out then might be to answer some of the above questions:
-I own the Deluxe Explorer's Rules, and have read through it. (I built a character for a one-shot game you'd set up, but it didn't get off the ground because there was enough sustained interest.) I'm not totally new to the system, but I've never been able to give it a run before.
-My primary motivations for picking up Savage Worlds are: A). I don't have much experience with generic systems, but I've heard a lot of great things about Savage Worlds, and B). Savage Rifts. This is primary "setting book" (if you can call the Rifts re-skin that) I bought it, and want really to play it. I read through the Player's Handbook, and have an idea of what to expect, but since I don't know Savage Worlds very well, I need to learn my way around the rules.
-I'd like to know how combat works (especially important for Rifts considering the tiered damage system), but I'm also intrigued by non-combat aspects of Savage Worlds. For example, if I'm running a game and I want an NPC to lie to the players, how would that work? Or environmental hazards, such as traps, diseases, or difficult terrain?
This is the stuff that first comes to mind when considering the system.