Dungeon World - Where it all begins.

Mar 14, 2018 5:37 pm
What doesn't the book tell you? Well for one you have to make up your own world which is a lot of work. Or is it? You need a starting location someplace the party has been and the journey that got you to where you are. As the GM in my last game the meta delivery system was just in time content for me. I came up with the location the adventure would start and the name of the ship they traveled there on. PCs made their bonds and let me know things that happened along the way. This was part of their party backstory. As people stuck to a main story or went off to do their own thing it was a lot of yes + and content. The purpose of this thread for the most part is to talk about building content as needed. Key works Broad strokes no end solution in mind since they PCs may never get there who knows they might want to just stay at the beach and open up a crab racing gambling house.
Mar 14, 2018 8:35 pm
Interesting. When the few games I've the pleasure of playing in. Another PC and I made ourselves a heist/Oceans ## crew. It was a two man crew. The GM had a map and was like, "Ok, here's the place, where is 'x' and 'x' and why?" It was just something I wasn't used to but we went along with it.

World building shouldn't be "super" hard its just like in every other system except you can be as vague as you want. I think the only thing he had planned was "here is the map, and you guys are going to do this?"
Mar 14, 2018 8:54 pm
The idea for the heist might have been rolled into the plot or something to after the 'front'. I would say DW is more player driven versus the GM telling you this is what you can do and what you can't.

Well world building is very vague and with blanks so you can fill in what's needed when you need it. Also less prepwork.

As a GM you're doing one of these four things during the session.
• Describing the situation
• Following the rules
• Making moves
• Exploiting your prep
Mar 14, 2018 9:07 pm
I kind of figured the player driven aspect. He was a theif i was a bard. We came up with the most stupidest stuff. But it got paused. is there even a GM book for this system? I've seen the classes but is there any guidelines for the GM. some of the rolls "4-7" works but bad stuff. I kindof understand that it's situational but is there like "classic examples" of what could happen in a given situation.
Mar 14, 2018 9:25 pm
There is an actual DW book and it goes over the meat and potatoes of the four I mentioned. I do think it's kind of odd to mention describing the situation but that is kind of give and take, you can pick up what they notice off what you describe and what they ignore.

That said I guess I should add in about Agenda (this is the thread of the over arcing plot you're trying to get across)

The book is out on DiveThruRPG if you use the link below.

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