It takes a lot of time and effort to start a new world, and a lot more to design a new game (and I've tried lots of methods to minimize that, from designing as you need to, all the way to sharing the responsibility with players in a variety of ways). In the end, I start RPGs because of game systems I find that I like or want to try out, and in those cases I always take premade worlds to go with them because, again, its time intense to make anything myself. Of course, when the game starts the world becomes mutable - the way I run premade worlds is so that, once the first dice is cast the game world's history and future and shape becomes our own (we use premade settings as springboards).
I've designed my own system once (you can find the current rule book on these forums). I started from Wushu, a simple system I like, and added some more 'gamey' aspects to it (because I wanted a story telling oriented system that had some embedded strategy). I mostly stopped working on it because the two games I was running stopped happening and because, again, it's time intensive to design a game system!