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Apr 13, 2018 4:10 pm
Just a quick thread here that you can use to ask any questions about the world in general or chat about whatever you like.
Apr 13, 2018 4:11 pm
Teleportation circles:
They exist in every major city. They are not travelled by the poor. Only the very rich can afford to use them and they are not very large. Perhaps, ten people could teleport at the same time but no more than that. Also, opersting the teleportation circles is very expensive. Each trip costs 3,000 gold, so only those who have very pressing business use them. Everyone else prefers other forms of transportation. The teleportation symbols are set up in very secure areas and surrounded by the guards who check each and every passenger and the mages who operate them. One mage is needed to cast the spell at the point where you depart. No mage is needed at the arrival point.
They exist in every major city. They are not travelled by the poor. Only the very rich can afford to use them and they are not very large. Perhaps, ten people could teleport at the same time but no more than that. Also, opersting the teleportation circles is very expensive. Each trip costs 3,000 gold, so only those who have very pressing business use them. Everyone else prefers other forms of transportation. The teleportation symbols are set up in very secure areas and surrounded by the guards who check each and every passenger and the mages who operate them. One mage is needed to cast the spell at the point where you depart. No mage is needed at the arrival point.
Apr 13, 2018 4:34 pm
Thanks. This is good to know. It's hard to play a strategizing spy when you're guessing at the things she's supposed to know! :D
Apr 13, 2018 5:13 pm
So, with the helm of teleportation, I have three charges. I can use 1 charge to cast the Teleportation spell. It regains 1d3 charges at dawn.
So would there be a cost affiliated, since I'm not having a mage cast it. It's using the circle as a target only.
For reference:
Familiarity: "Permanent Circle" means a permanent teleportation circle whose sigil sequence you know. "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb.
"Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Viewed Once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False Description" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
So would there be a cost affiliated, since I'm not having a mage cast it. It's using the circle as a target only.
For reference:
Familiarity: "Permanent Circle" means a permanent teleportation circle whose sigil sequence you know. "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb.
"Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Viewed Once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False Description" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
Apr 13, 2018 7:06 pm
Please note that the plan Rolana is proposing assumes that the king will pay for the initial teleportation trip. It wouldn't make sense to expect operatives you're sending into danger to pay for their own trip. ;)
Apr 13, 2018 7:20 pm
I assumed the 3,000 gold was to pay for the services of the mage. But if we do it ourselves?
Apr 13, 2018 7:31 pm
That's a good point. If members of the party can do it, do we have to pay anyone?
Apr 13, 2018 9:44 pm
Just to put it out there, Pyrrha has "Transport via Plants" which has no material components. It would assume Pyrrha had been to Southwatch befire and touched a tree there, but I don't think it's a huge leap of logic to say that she has, given that she's a druid.
Quote:
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.Apr 14, 2018 12:39 am
@Arina Is teleportation in this world possible outside of teleportation circles? For instance, can we teleport to a place known well by members of the party, such as the store they are talking about, without using a circle?
Apr 14, 2018 1:36 am
@Moonbeam, by default the Teleportation spell works that way unless we're limiting it's scope. With 5e, teleportation carries a risk of failure if you teleport to anything other than a) a teleportation circle you know the arcane sigil pattern for or b) the location a piece of material from the space (like stealing a sheet from the king's bedchamber or a ledger book from the bank) that you took in the last 6 months.
If you were to, say, teleport to a location someone described to you or a place that you just know about, you could fail. If you fail, you show up a random number of miles away and potentially taking damage. The less you know about the place, the worse the potential outcome. Failure has grades, you could just appear in a similar area (like someone describes a throne room, instead of king a's throne room, you end up in king b's throne room) or like hundreds of miles away over the middle of the ocean.
If you were to, say, teleport to a location someone described to you or a place that you just know about, you could fail. If you fail, you show up a random number of miles away and potentially taking damage. The less you know about the place, the worse the potential outcome. Failure has grades, you could just appear in a similar area (like someone describes a throne room, instead of king a's throne room, you end up in king b's throne room) or like hundreds of miles away over the middle of the ocean.
Apr 14, 2018 1:41 am
@Dramasailor I see. Thanks for the explanation - teleportation has rarely been used in the campaigns I've played in.
Apr 14, 2018 2:58 am
Well @Araklusta, that depends. If we transport to a known sigil, there is zero chance for anything except arriving where you intended, it's the reason I asked about the circles to start. When the players teleport, they pick a target for the teleportation and their familiarity helps figure out if they succeed:
Familiarity Level:
"Permanent Circle" means a permanent Teleportation Circle whose sigil sequence you know.
"Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's Library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb.
"Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
"Seen Casually" is some place you have seen more than once but with which you aren't very familiar.
"Viewed Once" is a place you have seen once, possibly using magic.
"Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False Description" is a place that doesn't exist. Perhaps you tried to scry an enemy's Sanctum but instead viewed an Illusion, or you are attempting to teleport to a familiar location that no longer exists.
Once they cast, the DM rolls a 1d100 and depending on the familiarity, they see what the result is per this chart:
Teleportation Result Chart:
Permanent Circle: 1-100 = On Target
Associated Object: 1-100 = On Target
Very Familiar: 1-5 = Mishap, 6-13 = Similar Area, 14-24 = Off Target, 25-100 = On Target
Seen Casually: 1-33 = Mishap, 34-43 = Similar Area, 44-53= Off Target, 54-100 = On Target
Viewed Once: 1-43 = Mishap, 44-53= Similar Area, 54-73= Off Target, 74-100 = On Target
Description : 1-43 = Mishap, 44-53= Similar Area, 54-73= Off Target, 74-100 = On Target
False Description: 1-50 = Mishap, 51-100 = Similar Area
Teleportation Result Descriptions:
On Target: You and your group (or the target object) appear where you want to go.
Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap: The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Familiarity Level:
"Permanent Circle" means a permanent Teleportation Circle whose sigil sequence you know.
"Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's Library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb.
"Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
"Seen Casually" is some place you have seen more than once but with which you aren't very familiar.
"Viewed Once" is a place you have seen once, possibly using magic.
"Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False Description" is a place that doesn't exist. Perhaps you tried to scry an enemy's Sanctum but instead viewed an Illusion, or you are attempting to teleport to a familiar location that no longer exists.
Once they cast, the DM rolls a 1d100 and depending on the familiarity, they see what the result is per this chart:
Teleportation Result Chart:
Permanent Circle: 1-100 = On Target
Associated Object: 1-100 = On Target
Very Familiar: 1-5 = Mishap, 6-13 = Similar Area, 14-24 = Off Target, 25-100 = On Target
Seen Casually: 1-33 = Mishap, 34-43 = Similar Area, 44-53= Off Target, 54-100 = On Target
Viewed Once: 1-43 = Mishap, 44-53= Similar Area, 54-73= Off Target, 74-100 = On Target
Description : 1-43 = Mishap, 44-53= Similar Area, 54-73= Off Target, 74-100 = On Target
False Description: 1-50 = Mishap, 51-100 = Similar Area
Teleportation Result Descriptions:
On Target: You and your group (or the target object) appear where you want to go.
Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap: The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Apr 14, 2018 3:28 am
Right, but the Transport via Plants spell doesn't teleport at all. There's none of that risky business. You just use your movement to get there, through a tree.
Apr 14, 2018 7:38 pm
I mean, assuming the GM allows the use of the spell, then yeah...transport via plant is the best option. If this isn't an anti-magic field then we could move in guerrilla style.
Apr 14, 2018 7:40 pm
At this point in the game, I'm not sure it makes sense for our characters to continue trying to formulate a strategy until we have been given a more complete vision of the homebrew world. (This is not intended as a complaint, merely an observation.)
Right now, we are playing characters at Level 15 who are operating with a Level 1 knowledge of the city, kingdom (Dia Monde?), and overall universe in which they live. Since we have no source material to look at for flavor and mechanical information, we have to rely on getting this information some other way.
It would be great if we could have a map (crude is fine) and some sort of info-dump to refer to. Our characters have been arguing about strategy and tactics with almost nothing to back up our views. And that is leading naturally to characters - all of whom are, after all, very accomplished and powerful - demeaning one another's insights (all of which insights are pure flavor and no substance, at the moment). It's rather like playing one of those "escape the room" games while everyone is blindfolded.
Again, I'm not trying to foment unrest or complain about the game, and no disrespect to Arina is intended. I think the concept is very intriguing and I'm loving the RP the players are doing. I just feel we need a lot more source material if we're to play Level 15 badasses convincingly doing battle in a world they've spent their lives working in and protecting.
Right now, we are playing characters at Level 15 who are operating with a Level 1 knowledge of the city, kingdom (Dia Monde?), and overall universe in which they live. Since we have no source material to look at for flavor and mechanical information, we have to rely on getting this information some other way.
It would be great if we could have a map (crude is fine) and some sort of info-dump to refer to. Our characters have been arguing about strategy and tactics with almost nothing to back up our views. And that is leading naturally to characters - all of whom are, after all, very accomplished and powerful - demeaning one another's insights (all of which insights are pure flavor and no substance, at the moment). It's rather like playing one of those "escape the room" games while everyone is blindfolded.
Again, I'm not trying to foment unrest or complain about the game, and no disrespect to Arina is intended. I think the concept is very intriguing and I'm loving the RP the players are doing. I just feel we need a lot more source material if we're to play Level 15 badasses convincingly doing battle in a world they've spent their lives working in and protecting.
Apr 14, 2018 8:10 pm
I don't really feel the need for a map (though it wouldn't hurt), but Aetoris' last post to the king should yield some good hints as to how we should be approaching this.
Apr 14, 2018 8:11 pm
Yes, but we're all still just guessing until we have actual hard knowledge about this setting.
Apr 20, 2018 5:22 pm
So...do we roll initiative now or just act? My only plan is to stay a good distance above it and use Eldritch Blast to kill it. Open to other ideas though.
Apr 20, 2018 5:52 pm
Well if it's just confused and chased out of its home deep under the ground perhaps we could scare it back into the ground by making a fuckton of noise above it? Perhaps even shooting eldritch blasts and such at rocks Kuz throws high above the creature in the air, like clay pigeon shooting. Maybe give it a little kick under its butt to make it move?
Yes, I get it's not a completely innocent creature, there's blood on the ground. But I do think that seeing it calmly munching on an orchard like this Oma wouldn't feel comfortable just trying to kill it, and perhaps other will not like it either? When it's not above the ground it's not hurting anyone and if we can try to send it back without hurting it, why not? If it runs after the people on the ground I can always reverse gravity on the thing and we can kill it anyway...
Yes, I get it's not a completely innocent creature, there's blood on the ground. But I do think that seeing it calmly munching on an orchard like this Oma wouldn't feel comfortable just trying to kill it, and perhaps other will not like it either? When it's not above the ground it's not hurting anyone and if we can try to send it back without hurting it, why not? If it runs after the people on the ground I can always reverse gravity on the thing and we can kill it anyway...
Apr 21, 2018 12:09 am
Yeah...it is literally a shark that lives on land. It's hard to blame an animal for obeying its nature and instincts. The problem is we can't reason with it...how do we know it won't come back looking for more food.
Apr 23, 2018 12:52 pm
Arina says:
Enraged and bleeding from a dozen places the creature wildly lashes out at Kuz who nimbly steps between the Bulette's legs. The creature is looking very rough.Apr 23, 2018 1:27 pm
@Moonbeam: Sorry just a little clarification. What source material are you looking for?
Apr 23, 2018 1:28 pm
@Deadpool. You know what I completely forgot. There are a lot of things to check at the moment, unfortunately this one slipped through. Thanks for the catch. I'll try not to kill you with the damage ;)
I've edited the post to include damage.
I've edited the post to include damage.
Apr 23, 2018 1:38 pm
Also everyone. I like to play D&D as a collaborative game if you have something you'd like to add just go for it. I'll let you know if you're doing something too crazy.
E.g. If Rolana were to say that her spies in xxxxx empire have no idea what's happening, I would add xxxx to the world. Have at it everyone!
E.g. If Rolana were to say that her spies in xxxxx empire have no idea what's happening, I would add xxxx to the world. Have at it everyone!
Apr 23, 2018 1:42 pm
Oh and one more thing. I thought the Transport Via Plants spell would be an excellent way to speed up your trip!
Apr 24, 2018 12:43 pm
@Arina, When we kill a creature, can you post us the stats here just for the fun of seeing what we were up against ? If nobody is against it of course.
Apr 24, 2018 1:00 pm
It was a home brewed creature. I have it on paper but I don't have an electronic copy. Let me see what I can do.
For now know that it was:
Giant Bulette
CR 15
AC 17 (natural)
286 hps
+11 con save
Tremorsense 60 ft.
Blind
Multiattack: on each of its turns the Bulette makes one bite and one tail attack.
Bite: +9, 3d8+9 piercing
Swallow: a creature hit by it's bite attack must make a DC 19 dex save or be swallowed whole. While swallowed the creature is considered restrained and takes 6d6 acid damage at the start of its turn.
Tail attack: +9, 3d8+9 bludgeoning damage
For now know that it was:
Giant Bulette
CR 15
AC 17 (natural)
286 hps
+11 con save
Tremorsense 60 ft.
Blind
Multiattack: on each of its turns the Bulette makes one bite and one tail attack.
Bite: +9, 3d8+9 piercing
Swallow: a creature hit by it's bite attack must make a DC 19 dex save or be swallowed whole. While swallowed the creature is considered restrained and takes 6d6 acid damage at the start of its turn.
Tail attack: +9, 3d8+9 bludgeoning damage
Apr 24, 2018 9:10 pm
@Arina, what I meant by source material was really just general knowledge of the setting. My sense was that I, as a player, don't really know anything about the game world beyond what you've told us in your posts, so playing my master spy is challenging because she should have knowledge that I don't. For example, she knows her way around the kingdom, but I really don't. And she should know if she has spies or contacts in Southwatch or Celeria.
If you're okay with me making some Rolana-specific command decisions about the world, there's no problem. Or I can pm you with proposals.
I appreciate your preference for collaboration!
If you're okay with me making some Rolana-specific command decisions about the world, there's no problem. Or I can pm you with proposals.
I appreciate your preference for collaboration!
Last edited April 24, 2018 9:11 pm
Apr 25, 2018 3:14 am
Absolutely. Go nuts. If you're ever in doubt then send me a PM otherwise just go for it. I can always edit your post later :)
Apr 27, 2018 3:19 pm
Would I know if with commune with nature I can find "dead magic zones" created by those crystal ? Maybe by looking where I can't see ?
Commune with Nature
Casting Time: 1 minute (11 as a ritual)
Range: Self
Components: V S
Duration: Instantaneous
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area - terrain and bodies of water; prevalent plants, minerals, animals, or peoples; powerful celestials, fey, fiends, elementals, or undead; influence from other planes of existence; buildings.
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
[ +- ] commune with nature
Commune with Nature
Casting Time: 1 minute (11 as a ritual)
Range: Self
Components: V S
Duration: Instantaneous
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area - terrain and bodies of water; prevalent plants, minerals, animals, or peoples; powerful celestials, fey, fiends, elementals, or undead; influence from other planes of existence; buildings.
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Apr 29, 2018 12:07 pm
I have some questions about the crystals. Perhaps you don't want to answer because we should just find out, but I'm a bit confused. This might be a very chaotic post, welcome to my head...
1. If we had been aiming our magic at the creature's head, or through the 6 feet (3 feet radius) orb around the crystal, would our magic not have hit it? Like Pyrrha's sunbeam aiming at its eyes? But it looked like it did have effect, was its head so big?
2. Clearly, since our magic hit the creature, it's not a "touch it and be safe from magic" thing. So wearing it on your head (fancy hat) won't save your feet from being hurt if you're taller than 3 feet. But this would also mean that if they put the stones on the ground to make a wall of anti magic anything "floating" more than 3 feet above the ground wouldn't be affected. So either this is not used as an anti magic shield, or all the magic search thingies used to check on the city sort of work by gliding over the ground (or less than 3 feet above it) to reach its destination?
Unless they build like a wall or net or dome or whatever with crystals 6 feet apart, which takes a lot of planning and building and is not easily done without anyone noticing and asking questions/warning someone outside the city.
I'm not trying to be mean or rude, I'm just trying to make everything make sense in my head! ^^I'm still a happy, very confused person;-)
Edit 1. Someone just suggested that perhaps a bigger crystal has a bigger radius... Which sounds totally plausible and takes a lot of my confusion away... It also explains why no warning messages were sent because once seeing the crystal people would already be in the anti magic zone so it wouldn't work...
1. If we had been aiming our magic at the creature's head, or through the 6 feet (3 feet radius) orb around the crystal, would our magic not have hit it? Like Pyrrha's sunbeam aiming at its eyes? But it looked like it did have effect, was its head so big?
2. Clearly, since our magic hit the creature, it's not a "touch it and be safe from magic" thing. So wearing it on your head (fancy hat) won't save your feet from being hurt if you're taller than 3 feet. But this would also mean that if they put the stones on the ground to make a wall of anti magic anything "floating" more than 3 feet above the ground wouldn't be affected. So either this is not used as an anti magic shield, or all the magic search thingies used to check on the city sort of work by gliding over the ground (or less than 3 feet above it) to reach its destination?
Unless they build like a wall or net or dome or whatever with crystals 6 feet apart, which takes a lot of planning and building and is not easily done without anyone noticing and asking questions/warning someone outside the city.
I'm not trying to be mean or rude, I'm just trying to make everything make sense in my head! ^^I'm still a happy, very confused person;-)
Edit 1. Someone just suggested that perhaps a bigger crystal has a bigger radius... Which sounds totally plausible and takes a lot of my confusion away... It also explains why no warning messages were sent because once seeing the crystal people would already be in the anti magic zone so it wouldn't work...
Last edited April 29, 2018 12:25 pm
Apr 29, 2018 12:33 pm
1. As for your first point, I figured that in the chaos of combat you probably wouldn't have been focussing too hard on seeing such a minor thing. To see the spell disappear as opposed to impact your would have had to have been very very close. Also, as Kuz was fighting the creature from below, he wouldn't have seen a thing.
As a side note, it didn't have any eyes, so I had to reimagine Pyrrha's targeting a little :)
I suppose I could have given you a very difficult perception check. But then you would have known that you're looking for something, so I try and avoid that sort of thing.
However, if you feel that I have misrepresented your actions then please let me know. I can certainly ammend my play style going forwards.
2. To your knowledge, your observation is correct. Your spells certainly had a visible effect on the creature's body. Oma Salie herself would have seen the effects of her chaos magic. The anti-magic properties of the crystal did not extend the length of the creature's body.
Regarding whether the magic would prevent something like message or scrying, you simply do not have enough information yet to make that conclusion.
As a side note, it didn't have any eyes, so I had to reimagine Pyrrha's targeting a little :)
I suppose I could have given you a very difficult perception check. But then you would have known that you're looking for something, so I try and avoid that sort of thing.
However, if you feel that I have misrepresented your actions then please let me know. I can certainly ammend my play style going forwards.
2. To your knowledge, your observation is correct. Your spells certainly had a visible effect on the creature's body. Oma Salie herself would have seen the effects of her chaos magic. The anti-magic properties of the crystal did not extend the length of the creature's body.
Regarding whether the magic would prevent something like message or scrying, you simply do not have enough information yet to make that conclusion.
Apr 29, 2018 4:29 pm
:-)! Thank you for answering my questions! I think in my head a hit on the creature and the disappearance of the magic all together would've looked differently, but 3 feet isn't much when we're all far away. You're right. (I have to keep telling myself 3 ft ≠ 3 meter, sorry)
I don't feel you should change the combat handling, I'm just assuming that if super weird stuff happens to our magic that we would notice you'll tell us?
Again, wasn't trying to judge you or anything. My head just goes insane when I can't make sense of it all. Sorry if I have you the impression I think you're "doing things wrong"!
I don't feel you should change the combat handling, I'm just assuming that if super weird stuff happens to our magic that we would notice you'll tell us?
Again, wasn't trying to judge you or anything. My head just goes insane when I can't make sense of it all. Sorry if I have you the impression I think you're "doing things wrong"!
Apr 29, 2018 11:29 pm
I certainly would. I also have trouble with using stupid imperial measurements!
I have absolutely no problem with answering questions! I'd rather you asked than remain confused or dissatisfied!
I don't feel judged at all!
I have absolutely no problem with answering questions! I'd rather you asked than remain confused or dissatisfied!
I don't feel judged at all!
Apr 29, 2018 11:50 pm
Oh and if it helps at all, I also figured that the chance of you hitting a 3 feet square sphere was statistically negligible, so I made the call that it wouldn't have even effected your spells. The only time that I came close to rolling for was Pyrrha's daylight spell. I assure you, that had the anti-magic sphere effected your magic I would have, at the very least, given you a chance to notice!
May 1, 2018 11:23 am
Hey everyone, I've been thinking about the way I've been giving out information and handling ability checks. As you can tell, I've been sending you notes as you apply your checks but I'm considering changing to spoilers instead.
I am a little worried that the use of notes is slowing the game down for no real reason. As it seems that everyone is sharing their information with the group (which I strongly encourage) how would you feel if I just wrote spoilers instead? Spoilers are useful because if I didn't use them then there would be some pretty large walls of text that might clog up the thread a little, so I think that notes and spoilers work better.
Anyway, TLDR; How are we feeling about the pacing of the game? Little slow? Perfect? Would you rather I keep using notes rather than spoilers? Any thoughts or opinions would be greatly appreciated.
I am a little worried that the use of notes is slowing the game down for no real reason. As it seems that everyone is sharing their information with the group (which I strongly encourage) how would you feel if I just wrote spoilers instead? Spoilers are useful because if I didn't use them then there would be some pretty large walls of text that might clog up the thread a little, so I think that notes and spoilers work better.
Anyway, TLDR; How are we feeling about the pacing of the game? Little slow? Perfect? Would you rather I keep using notes rather than spoilers? Any thoughts or opinions would be greatly appreciated.
May 1, 2018 11:42 am
I'm a big fan of the spoiler system, especially for information. You can always put up spoilers for 15+, 20+, 25+ results of a check which can speed up info exchange.
Pacing is good so far from what I can see. Combat will settle out as people get more comfortable with their kit and the flow of big party combat. The one spot that may have some adjustment needed is if we end up fighting hordes of creatures where we could reasonably be killing things with just Kuz punching them. Mainly to keep us from all hitting a thing that has been dead 15 character actions ago. :)
Pacing is good so far from what I can see. Combat will settle out as people get more comfortable with their kit and the flow of big party combat. The one spot that may have some adjustment needed is if we end up fighting hordes of creatures where we could reasonably be killing things with just Kuz punching them. Mainly to keep us from all hitting a thing that has been dead 15 character actions ago. :)
May 1, 2018 11:58 am
Excellent points Drama, well made. Regarding the hordes I will always do my best to ensure that your chosen action is used in the most logical way depending on the circumstance, so if three of you all decided to fireball the incoming army, I'd make sure that you spread them out.
Also, you would see your fellow players actions as they post, so you'll have some idea of what they plan on doing even if you're not sure of the exact initiative order. But yes, I am anticipating some pretty chaotic fights. Hopefully, this thread will help to keep things tidy as you can post your questions or ammend your actions here if you feel like I've misrepresented what you want your character to do.
Also, you would see your fellow players actions as they post, so you'll have some idea of what they plan on doing even if you're not sure of the exact initiative order. But yes, I am anticipating some pretty chaotic fights. Hopefully, this thread will help to keep things tidy as you can post your questions or ammend your actions here if you feel like I've misrepresented what you want your character to do.
May 1, 2018 1:41 pm
I think using spoilers to convey information like results of checks and other things that everyone would hear if we were sitting around a table makes sense. It will keep us all in the loop and save players from having to decide or remember to share information.
The pace of the game seems pretty good to me so far.
The pace of the game seems pretty good to me so far.
May 1, 2018 3:02 pm
I'm definitely ok with spoilers instead of notes. I think the pace is good as it is, I can't say I've posted every day, but things have been very busy lately. Weekends are usually very busy, so I can't promise to always post then, even in combat times. I do think Oma could easily get distracted by a particularly good looking plant, even in combat times.
But in general the flow feels good. I am excited to see how everything develops:-)!
But in general the flow feels good. I am excited to see how everything develops:-)!
May 1, 2018 3:06 pm
I am definitely fine with how this has all been progressing. Everything about the pacing has been parfect so far. Keep it up!
May 1, 2018 9:58 pm
Sorry I've been out a couple of days! My wife is like 8 days overdue for our baby, so it's been hard to focus on other things. But I'm all caught up now!
As for notes vs spoilers, I much prefer sharing info freely in the party, unless there is somebody who is absolutely against it. I'm also capable of roleplaying my character just according to the knowledge she has. Even if it's something that doesn't involve my character at all, I enjoy being involved in what's going on in the story. So I'm all for spoilers!
I feel a little silly that Tinwë's gone flying off, but she's got legitimate reasons to be curious about Ryestro. If he turns around to go back, so does she, but if not then she's sticking with him.
As for notes vs spoilers, I much prefer sharing info freely in the party, unless there is somebody who is absolutely against it. I'm also capable of roleplaying my character just according to the knowledge she has. Even if it's something that doesn't involve my character at all, I enjoy being involved in what's going on in the story. So I'm all for spoilers!
I feel a little silly that Tinwë's gone flying off, but she's got legitimate reasons to be curious about Ryestro. If he turns around to go back, so does she, but if not then she's sticking with him.
May 1, 2018 10:18 pm
I am in agreement on the question of spoilers to convey information. I trust everyone to keep IC and OOC separate. Even if Omlelop gives an order that might be...weird...
May 1, 2018 10:19 pm
Not much to add, I'm all in with the spoilers also.
Last edited May 1, 2018 10:20 pm
May 3, 2018 12:00 am
OOC:
@Moonbeam: Just moved your question to this thread to keep the main thread tidy.Quote:
I'm confused. Haven't we all shared the knowledge gained from the various checks?May 3, 2018 12:09 am
Arina says:
You take a moment and focus on the crystal. You feel the power contained within. As you concentrate you feel the slightest of slight touches as the crystal appears to be pulling your magic. As if it were draining it somehow. You also feel, in your mind's eye some sort of connection. You believe that, with enough time, you could attune to it. Finally,
OOC:
As you rolled a crit!May 3, 2018 12:20 am
I see. I was confused about the implication of lack of curiosity, I guess. It made me wonder if there was an assumption that the PCs weren't sharing what they'd intuited.
May 3, 2018 12:29 am
Nah, it was more that you were discussing a lead box and Oma wasn't willing to give up this chance to uncover more information^^
May 3, 2018 12:33 am
Ah, I see! I think people were worried about having their casting blocked during an attack. Of course, it's possible that anyone who attacks us will have some of these crystals with them for exactly that purpose, so neutering the one we have probably won't help.
Last edited May 3, 2018 12:34 am
May 3, 2018 1:18 am
Yeah... If a lot of the people attacking us have crystals like this we're fucked... Well Oma is useless then, that's for sure...
I have a question about the workings of the crystal! I'm silently crying a little about the fact Oma can't fly anymore, but how about teleportation and going through the plant portal thingy, would that still work? If Oma should find out for herself, I still kind of want to know so I can incorporate a possible failure immediately in my post so we can keep things going^^!
For now, goodnight, and I'll write the super excited and slightly sad Oma post tomorrow!
I have a question about the workings of the crystal! I'm silently crying a little about the fact Oma can't fly anymore, but how about teleportation and going through the plant portal thingy, would that still work? If Oma should find out for herself, I still kind of want to know so I can incorporate a possible failure immediately in my post so we can keep things going^^!
For now, goodnight, and I'll write the super excited and slightly sad Oma post tomorrow!
May 3, 2018 1:19 am
Well done, @ae_dd!
While attuned to the crystal you gain the following effects:
The anti-magic field now encompasses your body and extends one foot beyond in all directions. Your own magic is now attuned to the crystal and will work as normal. However, all other magic be it from friend, foe or magic item, ceases to function within the sphere. The only exception to this rule is your other attuned magic items. They function normally.
Arina says:
@Oma Salie: As you focus and meditate on the nature of the crystal you feel your magic begin to drain away, rather than fight it you allow the crystal to redirect the flows of your wild, unpredictable power. You watch as your magic flows deep into the crystal, right into its very heart. There you find the source. You focus on that source and feel a part of your consciousness slip into the crystal. You look out through the many facets and see the world through a completely different perspective. You can see the ambient magics and can control the magic around you. After a few moments, you focus and detach your mind from the heart of the crystal. Part of your focus remains inside. OOC:
You have successfully attuned to The Dark Crysal.[ +- ] The Dark Crystal
While attuned to the crystal you gain the following effects:
The anti-magic field now encompasses your body and extends one foot beyond in all directions. Your own magic is now attuned to the crystal and will work as normal. However, all other magic be it from friend, foe or magic item, ceases to function within the sphere. The only exception to this rule is your other attuned magic items. They function normally.
May 3, 2018 1:57 am
ae_dd says:
Yeah... If a lot of the people attacking us have crystals like this we're fucked... Well Oma is useless then, that's for sure...I have a question about the workings of the crystal! I'm silently crying a little about the fact Oma can't fly anymore, but how about teleportation and going through the plant portal thingy, would that still work? If Oma should find out for herself, I still kind of want to know so I can incorporate a possible failure immediately in my post so we can keep things going^^!
For now, goodnight, and I'll write the super excited and slightly sad Oma post tomorrow!
1. If Oma Salie is casting the spell then no problem. If someone else is casting the spell then it will fail the moment she comes within range.
2. Now that you have access to the crystal and you have some idea of how it works you think that you might be able to, with practice, penetrate a similar field with your offensive spells.
May 3, 2018 4:00 pm
Hey, let's make a timetable for the watches because I'm not sure we're all on the same page?
1. Anwin + Pyrrha (?)
2. Aetoris + Rolana
3. Oma + Kuz(?)
Kuz said he wants the middle watch, but Aetoris and Rolana sort of picked that one too and since he's already asleep I'm assuming he wants to join Oma for the last watch?
Pyrrha didn't say which one she wants but the only spot left is on the first watch.
If Kuz wants the last watch I'll leave the perception roll up to him since he has +6 and I have +1... Let me know if I'm wrong in the timetable/if I need to roll perception myself^^
1. Anwin + Pyrrha (?)
2. Aetoris + Rolana
3. Oma + Kuz(?)
Kuz said he wants the middle watch, but Aetoris and Rolana sort of picked that one too and since he's already asleep I'm assuming he wants to join Oma for the last watch?
Pyrrha didn't say which one she wants but the only spot left is on the first watch.
If Kuz wants the last watch I'll leave the perception roll up to him since he has +6 and I have +1... Let me know if I'm wrong in the timetable/if I need to roll perception myself^^
May 3, 2018 10:55 pm
I put Pyrrha on the last watch because it made the most sense. She has no darkvision.
Also, are we going to roleplay out each watch? Personally, I think we should - I think we could squeeze some really good roleplaying and dialogue out of it. Or do you guys just want to move on with the story at large? Either way, I'm game.
Also, are we going to roleplay out each watch? Personally, I think we should - I think we could squeeze some really good roleplaying and dialogue out of it. Or do you guys just want to move on with the story at large? Either way, I'm game.
May 3, 2018 11:08 pm
I think you're right, Remus. Roleplaying the watches would give us a chance for some good PC interaction.
May 4, 2018 3:52 pm
My only general concern with roleplaying the watches at large for every night we're travelling will make those nights where nothing happens take forever. For example, we spent two days on 2 rounds of combat. With the potential posting schedule, full RP of a watch where nothing occurs other than talking could add 3-4 days of real world time on its own.
I'm all for having good meaningful PC interaction, but it would be nice to keep the story advancing at a reasonable pace as well. Beyond that, having two awake people RPing back and forth in a game where we have 8 players means while they are interacting and the others are asleep/meditating/whatever, you have 75% of your group without any real ability to interact with the game once the actual watch periods start.
I'm all for having good meaningful PC interaction, but it would be nice to keep the story advancing at a reasonable pace as well. Beyond that, having two awake people RPing back and forth in a game where we have 8 players means while they are interacting and the others are asleep/meditating/whatever, you have 75% of your group without any real ability to interact with the game once the actual watch periods start.
May 4, 2018 3:57 pm
I, personally, wasn't suggesting that we roleplay every watch for every night. And if doing so for this one night is going to slow the story too much, I'm fine with not doing it. But some of our characters seem to have more backstory connection to each other than the rest of them, and I thought it might be useful in terms of bonding to have some out of combat conversation.
May 4, 2018 6:22 pm
I think anything our characters do in the game should lead to interaction and bonding. Watch is one example, but because of the restrictions it's probably not the ideal situation.
May 4, 2018 10:58 pm
I think we'll skip over most of them. I think everyone just wants a little more roleplay opportunities. I have an idea. Next time, I'll throw open a few threads, so you can all roleplay at the same time. That should stop slowing us down too much.
May 4, 2018 11:00 pm
How about a travelling thread? You can roleplay as much as you like in that thread and I'll keep the main story going in the main thread?
May 4, 2018 11:02 pm
Sort of like the party banter in all the Bioware games and others? That could be fun!
May 7, 2018 2:11 pm
Wasn't Kuz's war cry only to be triggered if the creatures made an aggressive move toward the party? Or perhaps I read that post wrong?
May 7, 2018 3:59 pm
That was the intent, but I don't mind. Things like that are bound to happen from time to time...
May 7, 2018 8:14 pm
Ok, so, sorry for missing the past few days (painting a quasar even kept me from eating and drinking, to make sure I didn't stop sleeping as well I kept my reading and writing posts to a minimum and didn't catch this until now)... I'm realising that it was probably also Oma having the first shift? Because Kuz was asleep, Anwin already had first shift and Pyrrha put herself on last shift as well. And while Oma might have been busy the first few hours of the watch(?) she didn't go to sleep if anyone (like Anwin, being on watch) told her it was her turn... But since nothing major happened Oma probably was too distracted by everything she found out about the crystal, her mind working full speed thinking about everything and nothing at the same time, to be having some nice conversations (in the special thread) or anywhere else. So it's not that big a deal I think? (Also, about 100 more dots/stars to put in and it's finished... So I'm basically back to normal:') )
May 8, 2018 3:23 am
Arina says:
My apologies Deadpool. I slightly misread your post.May 8, 2018 11:23 am
deadpool_qc says:
Arina says:
My apologies Deadpool. I slightly misread your post.May 8, 2018 12:00 pm
@ae_dd: Don't worry about it. We have a big group full of great role players. The story is progressing well, so don't worry if you miss the occassional day. It only really counts when you're in combat. Otherwise just do your best to post every day but don't sweat it if you miss the odd one. I'm not going to kick anyone! This is for fun. It's not a job lol. That goes for everyone else too! :)
May 9, 2018 7:09 pm
Arina says:
How do you intend to travel south? Horse, fly or transport via plants?Arina says:
Furthermore, you have heard that lead has some anti-magic properties. But it acts more in a shielding sense, lead doesn't actually cancel out magical effects.I'm definitely open for the conversation about what to do here, I honestly don't know what Oma will choose yet, so bring me your arguments;-)! Faster travel is definitely a good thing, but having at least one of those crystals on our side could also be a very good thing.
May 9, 2018 10:46 pm
You know that YOUR magic continues to function while YOU wear the crystal. If YOU approach a spell while wearing the crystal, whether it's beneficial or harmful, the spell will cease to function.
The crystal is an attuneable magical item. It doesn't have to stay attuned to the same person.
The crystal is an attuneable magical item. It doesn't have to stay attuned to the same person.
May 11, 2018 6:14 am
Okay, do I have this right? If Oma remains attuned to the crystal, she can't travel by flight or plants? So that seems to suggest that if we keep the crystal, we have to travel by flight (for those who can) and horseback for the rest, unless we want to split the party a second time.
How does letting Pyrrha borrow the crystal affect the travel dilemma?
How does letting Pyrrha borrow the crystal affect the travel dilemma?
May 11, 2018 6:38 am
Oma Salie knows that if she attunes to the crystal then her magic works normally. Therefore, if Pyrrha attunes to the crystal then her magic should also work normally.
Then, if she were to cast transport via plants, it should work normally.
Then, if she were to cast transport via plants, it should work normally.
May 11, 2018 6:55 am
Also, if someone has a way of contacting Tinwe or Ryestro that would also be pretty handy. They need to rejoin the party.
May 11, 2018 11:21 am
@Moonbeam: Oh and don't ever worry about asking for clarifications! I love clarification questions!
Sometimes what seems clear to me doesn't exactly come across in my writing so if anything seems confusing please ask away!
Sometimes what seems clear to me doesn't exactly come across in my writing so if anything seems confusing please ask away!
May 11, 2018 11:02 pm
Right, joining back up would be good. But why didn't we just travel by plants in the first place?
May 11, 2018 11:18 pm
I had suggested it, but it seemed less popular than teleportation at the time.
May 12, 2018 12:33 am
I think the argument was along the lines of 'If we just appear in the city, we might be jumping into the fire and skipping the frying pan all together.'
But I say jump.
But I say jump.
May 12, 2018 12:46 am
I thought we were going to the fort first? It sounded like there was something going on there that would shed some light on the situation.
May 13, 2018 10:06 pm
My exams start tomorrow morning and will be continuing on for the next month. I won't be able to post tonight, and my posting might become a bit more broken up over all. I'll still be here though, and I'll still get posts in as regularly as I can.
May 13, 2018 10:31 pm
No problem. Pyrrha is quite important at the moment, so I may need to auto-pilot her. I hope that's ok with you?
May 14, 2018 11:13 am
I'll be able to make a post tonight. First exam is over and it was pretty easy.
May 14, 2018 2:21 pm
Just letting you all know that I'm really enjoying this. I'll let you roleplay it out for another 24 hours or so. Then I'll need a destination for the travel via plants assuming that's what you want to do of course.
May 14, 2018 4:09 pm
Just by curiosity, is there somebody in the team that speaks orkish beside me ?
May 14, 2018 6:17 pm
I sort of assumed the king's mages made contact earlier and Tinwë was able to make her way back already. If that's not right I can change my last post, I was just getting tired of sitting around.
May 14, 2018 6:58 pm
My first post about being contacted by the mage assumed that Tinwe and Ryestro hadn't been contacted, because the king's people didn't yet realize the party had separated.
I agree that things have slowed to a crawl. I suspect some players are just extra busy in real life, and we're all trying to let everyone weigh in as we make the decision of where to go next and what mode of travel to use.
I agree that things have slowed to a crawl. I suspect some players are just extra busy in real life, and we're all trying to let everyone weigh in as we make the decision of where to go next and what mode of travel to use.
May 15, 2018 1:27 am
Moonbeam says:
@deadpool_qc: I just remembered to check Rolana's languages! She speaks Orc!May 15, 2018 1:35 am
I guess I just figured that we traveled for five hours, then stopped and took a long rest. The king'a mages are supposed to contact us like every 6 hours, right? Or not? I don't remember. But if so, they would have known for a while that we had split up, and then contacted us.
May 15, 2018 1:41 am
I don't remember a contact schedule being established. But I'm pretty sure that if we have heard from the mages since we left, it was before the party split up.
May 15, 2018 2:04 am
They contact Rolana every 6 hours. They don't contact you all individually. That would be a major waste of resources.
May 15, 2018 2:11 am
Yeah, I mean that sometime soon after we split they would have contacted Rolana, and she would have reported the split. Then they would have reached out to Tinwë or Ryestro, and we march on back. Or we could just stay in the middle of nowhere.
May 15, 2018 2:23 am
Okay, I definitely missed the 6-hour schedule thing! However, I was going by Arina's mention of us needing a way to contact Tinwe and Ryestro. My takeaway from that was that the mages didn't yet know that we had split.
At any rate, we do need to get moving. What do we do when we need to reach a decision and some players simply haven't weighed in?
At any rate, we do need to get moving. What do we do when we need to reach a decision and some players simply haven't weighed in?
May 15, 2018 2:32 am
I'll skip my long rest if I have to, I just want to be back with the main group.
May 15, 2018 2:34 am
Okay, if the main group chooses to travel by plants, we could be at Fort Naleth more or less instantly, I think. @Arina, how far are Tinwe and Ryestro from Fort Naleth?
May 15, 2018 2:37 am
I'm going to call for a vote tonight. Then I'll move the game along according to the majority.
May 15, 2018 9:50 pm
I'm really sorry for holding you guys up, I'm absolutely tuckered out after physics exam today. I'll definitely get a long post up tomorrow though; I have no exams then. It'll be going up in the morning (my time, GMT that is) rather than the evening, as I'll be out at a concert all night with a friend.
Jun 5, 2018 11:23 pm
Arina says:
@Ryestro: After giving your position to the mage, you wait for a few moments and a man wearing leathers and weilding a large knotted staff approaches you and opens a portal to Fort Naleth. You are free to enter the portal and ride to the fort if you choose to do so.HypCo says:
OOC:
...I'll give him near exact; about 30-50 feet away then hide amongst the trees. Portent: 19+1= 20 stealth check.Jun 5, 2018 11:29 pm
Feel free to describe the interaction with the magic user yourself. I'm more just trying to provide you with the means of getting back to the fort. I'll let you decide who spots whom first. You can describe the interaction in your post :)
If Ryestro stays hidden from the magic user then he won't make it back to the fort. That is up to you :)
If Ryestro stays hidden from the magic user then he won't make it back to the fort. That is up to you :)
Jun 28, 2018 4:03 pm
Arina, is there something you are waiting on from Tinwe and Kuz? I think when they walked into the anti-magic zone to look for the bugs, they expected to be given something to react to, but if you need them to post what they're up to, it might be a good idea to give them a heads-up.
Last edited June 28, 2018 5:48 pm
Aug 31, 2018 7:31 am
Okay, I gather this game has been abandoned? Or is it common for play by post games to stop for a month without warning? This is my first time, so I don't know how normal this is.
Aug 31, 2018 10:50 am
Arina was going on a huge vacation and had posted in the Absences thread and somewhere else. I thought they'd be back a week or two ago, but I don't remember when the vacation was finished. :)
Aug 31, 2018 11:11 am
Arina says:
Hello everyone. First off, sorry for the sporadic posting over the past week or so. I'm currently preparing for a pretty long trip. My family and I are travelling for about 5 weeks from next Friday. I'll post as much as I can but expect delayed posts for the next month or so.Aug 31, 2018 1:23 pm
I am actually back. Just getting re-settled. Will hopefully have the game up and running soon. I am really glad that you are still interested in playing!
Aug 31, 2018 1:44 pm
I was unaware of any Absences thread. This level 15 game is the only one on the site that I'm involved in, so I didn't see any posts about the vacation, other than one off-handed mention of it in the game thread. All this time, I honestly figured that we were pretty much done!
Welcome back, Arina! Hope your trip was wonderful.
Welcome back, Arina! Hope your trip was wonderful.
Aug 31, 2018 1:53 pm
Moonbeam says:
I was unaware of any Absences thread. This level 15 game is the only one on the site that I'm involved in, so I didn't see any posts about the vacation, other than one off-handed mention of it in the game thread. All this time, I honestly figured that we were pretty much done!Aug 31, 2018 5:46 pm
No rush. Now that I know we're going to continue, I'm content to wait until you're fully ready to resume. :)
Sep 11, 2018 2:04 am
Ok. I'm almost ready to start things up again. For now, I just want to take a quick roll call to see who is still interested in playing. Please post here or in the main gane thread if you are interested in continuing. I'll post this message in the game thread too. You don't need to respond to both :)
Sep 11, 2018 7:37 am
I'm in, but I don't know how regular my posting will be given that I'm back at school now and I'm in a few other games.
Sep 11, 2018 11:27 am
Hey Arina, I don't know if you are aware of what happened but long story shart: my brain exploded; figuratively of course, I am healthy as far as I know.
Anyways, I'm in a lot better of a place than I was before I fell off; however, as part if my reintroduction I've been taking things slow so that it doesn't happen again (at least that's the plan). I "restarted" from scratch and started a new game that I can focus solely on as I readjust back into GP at a pace I'm comfortable with.
It is my plan to jump back into all of my old games (granted my character is still alive and the DM gives me the ok). With that said, I never lost interest in playing any of my games, just life overwhelmed me. I'm still interested in jumping back in but can't in fear of jumping in too deep and disappearing again. If you wish to do a game cleansing, I wont fault you if I make the cut; I enjoyed the little bits of the game I did get to experience.
Anyways, I'm in a lot better of a place than I was before I fell off; however, as part if my reintroduction I've been taking things slow so that it doesn't happen again (at least that's the plan). I "restarted" from scratch and started a new game that I can focus solely on as I readjust back into GP at a pace I'm comfortable with.
It is my plan to jump back into all of my old games (granted my character is still alive and the DM gives me the ok). With that said, I never lost interest in playing any of my games, just life overwhelmed me. I'm still interested in jumping back in but can't in fear of jumping in too deep and disappearing again. If you wish to do a game cleansing, I wont fault you if I make the cut; I enjoyed the little bits of the game I did get to experience.
Sep 11, 2018 11:57 am
Thanks for letting my know Hypco! I hope that everything is going well or at least better than before! Don't worry about a thing. You are welcome to play in any of my games anytime you like. Although, I'm going to enjoy not having Ryestro throwing every possible spanner into the works of the plots I'm trying to create lol.
Sep 14, 2018 1:08 am
I have made my first post and we are back underway. Please let me know if I have left anything out but I think I got all of your actions in.
Oct 8, 2018 7:08 pm
Hey! I want to apologise for disappearing after saying I was still interested in this game. I was, truly, and then life turned into a bitch and a half and I struggled to keep up with games I was completely up to date with and couldn't find the time or energy to re-familiarise myself with this game and Oma's character and mannerisms. I still don't think I can find the time and energy to do that now, or soon. So this is me bowing out.
Oct 23, 2018 6:49 am
Alright everyone. I am going to officially end this game as of today. Thank you all for playing. I really enjoyed your participation.
Oct 23, 2018 1:32 pm
...sad...
Would have liked to see what was in the pyramid. Can I have a few spoilers ?
Would have liked to see what was in the pyramid. Can I have a few spoilers ?
Oct 23, 2018 1:41 pm
That's too bad. I really enjoyed the game. It's difficult, I think, for any game to survive a long hiatus, as other interests and obligations will often fill the void in the meantime.
Another issue is the apparent instability of this site. I haven't been getting notifications reliably, and sometimes got notifications only to find no new posts.
I'll miss playing Rolana. I was really hoping that this game would survive.
Another issue is the apparent instability of this site. I haven't been getting notifications reliably, and sometimes got notifications only to find no new posts.
I'll miss playing Rolana. I was really hoping that this game would survive.
Oct 23, 2018 11:25 pm
@Rolana: I agree to both of your points.
This entire story was built around my villains which were an ancient form of evil eladrin from the Shadowfell. They came to the material plane to collect magic using slaves to power their machines. One of their technologies allowed them to implant a crystal inside a creature's head and control it. They did this to a huge lizard bug (think 'alien') queen. They used the dark crystal atop the pyramid to control it.
The reason your fort was not attacked was twofold. 1) the Eladrin were busy sifting through the population of Southwatch for magic users and connecting them to the pyramid and 2) the eladrin and indeed all of the creaturez from the Shdowfell hate the light.
[ +- ] Plot
This entire story was built around my villains which were an ancient form of evil eladrin from the Shadowfell. They came to the material plane to collect magic using slaves to power their machines. One of their technologies allowed them to implant a crystal inside a creature's head and control it. They did this to a huge lizard bug (think 'alien') queen. They used the dark crystal atop the pyramid to control it.
The reason your fort was not attacked was twofold. 1) the Eladrin were busy sifting through the population of Southwatch for magic users and connecting them to the pyramid and 2) the eladrin and indeed all of the creaturez from the Shdowfell hate the light.