May 3, 2018 1:30 am
Hello, fellow gamers! At the moment, I'm a bit busy with other campaigns to be starting a new one here, but I have been coming up with some ideas for a D&D world on the side and I was considering using it for an adventure here eventually. I'd like to see of anyone would be interested in playing it someday.
One relevant aspect of the world is that humans are very rare (0.1% of the sentient population) and found pretty much only on an isolated island. Because of this, humans, half-orcs, half-elves and tieflings are unavailable (but there are a few elf-dwarves for fans of hybrids).
Instead there are three dominant species: the elves, the dwarves, and the orcs. Orcs in my world are not all savages, many are civilized and they even have an empire.
So the main playable races are elf (including Drow), dwarf, orc, Halfling, gnome, and dragonborn. Merfolk, catfolk, and the aforementioned dwarf-elf hybrids are playable too, but official rules for them are harder to find. Goblins and kobolds are also a possibility but they tend to be nastier. And other races are not out of the question so long as they aren't directly human derived.
The world has 3 continents, one primarily inhabited by each of the most powerful races: the largest is the Elflands to the west, with the Orclands to the north and the Dwarflands to the south.
There are also subraces a bit more specific to the setting (for example, hill and mountain dwarves become northern and southern dwarves, respectively) but I digress.
A long chain of archipelagos and scattered islands known as the Isles exist between the continents. The Drow, high elves&northern dwarves, wood elves, and southern dwarves each have their own nations. There's also that Orcish empire, and a more lawful-neutral orc nation called the Alliance of 20. Lastly there's another nation in the Elflands, this one much more mixed-species, and a monster-infested wasteland in the central Orclands as well.
Does this sound interesting to any of you? Do you think it sounds like a fun world to play in?
One relevant aspect of the world is that humans are very rare (0.1% of the sentient population) and found pretty much only on an isolated island. Because of this, humans, half-orcs, half-elves and tieflings are unavailable (but there are a few elf-dwarves for fans of hybrids).
Instead there are three dominant species: the elves, the dwarves, and the orcs. Orcs in my world are not all savages, many are civilized and they even have an empire.
So the main playable races are elf (including Drow), dwarf, orc, Halfling, gnome, and dragonborn. Merfolk, catfolk, and the aforementioned dwarf-elf hybrids are playable too, but official rules for them are harder to find. Goblins and kobolds are also a possibility but they tend to be nastier. And other races are not out of the question so long as they aren't directly human derived.
The world has 3 continents, one primarily inhabited by each of the most powerful races: the largest is the Elflands to the west, with the Orclands to the north and the Dwarflands to the south.
There are also subraces a bit more specific to the setting (for example, hill and mountain dwarves become northern and southern dwarves, respectively) but I digress.
A long chain of archipelagos and scattered islands known as the Isles exist between the continents. The Drow, high elves&northern dwarves, wood elves, and southern dwarves each have their own nations. There's also that Orcish empire, and a more lawful-neutral orc nation called the Alliance of 20. Lastly there's another nation in the Elflands, this one much more mixed-species, and a monster-infested wasteland in the central Orclands as well.
Does this sound interesting to any of you? Do you think it sounds like a fun world to play in?