Episode 1: A New Hutt

May 16, 2018 4:16 pm
OOC:
Welcome to Episode 1 / Chapter 1 - the introduction will be posted here when we start
May 21, 2018 8:14 pm
EPISODE 1: A NEW HUTT

Opening Crawl: http://brorlandi.github.io/StarWarsIntroCreator/#!/ALD1itIi3w8WAqOzAR66

The EMPIRE reigns in a period of devastating civil war.

The DEATH STAR has been destroyed by a small rebel fleet and the EMPIRE has responded by tightening their grip over the galaxy.

Many OUTLAWS on the EDGE OF THE EMPIRE see this as an opportunity to seek fame, fortune and buy their freedom.

One such group are summoned to the mansion of a Hutt Cartel crime lord named BARGOS to repay a debt of obligation. BARGOS intends to ask the OUTLAWS to perform one small favor for him....
May 21, 2018 8:15 pm
Dud Lento steps away from the Loronar E-9 Explorer-Class Scout Vessel which is sitting gracefully on the eastern side of the small open air docking platform that forms the bulk of Bargo’s private "spaceport" on Sriluur.

A handful of other ships are parked around, from a small transport shuttle to a few larger ships for hauling all kinds of illicit and non-illicit goods. You notice two humans and a Rodian walking off the lone transport shuttle and towards your direction. Aside from those people there is no one else but droids on the platform.

You recall the simple message you received from Bargos’ faithful protocol droid C3-P9, which said:

"Bargos The Hutt wishes to politely remind you of your obligations towards him and would very much like to talk to you about a trifling matter that could resolve your debts. If you could meet him at his mansion, he will be more than happy to brief you on your task in person."

After a few seconds Dud is approached by a worn out looking EV model supervisor droid.

https://i.imgur.com/EktvIh6.jpg

The droid speaks in a harsh voice "hello sir. Bargos The Hutt welcomes you to his private residence, please state the name and transponder code of your ship for our docking records before proceeding to any scheduled appointment."

The droid pauses, waiting for you to answer.
May 21, 2018 9:30 pm
"Well you're pretty to the point. Thank you for the warm and hospitable welcome " Dud replies with an alure of sarcasm that he hoped the droid wouldn't register.

"We've got to get you outfitted with a more jolly tone!"
"That ship there has gone by many names but to you and whoever else is asking, she's the Hood."

As a firm believer that 'time is credits', Dud states "Just tell me where I'm headed. The sooner I can talk with Bargos and get this crinking bounty taken care of the better!"
OOC:
Should I also be describing physical actions at this stage e.g. I/Dud approaches the party, etc.?
Pardon me if this is the wrong way to ask this!
Last edited May 21, 2018 9:49 pm
May 22, 2018 2:43 am
OOC:
That is totally fine to ask! Basically you can describe, add or decide to do whatever you like - this is collective story telling after all :)
The droid turns to the west and motions "please proceed to the mansion, you can't miss it, my master does not like to be kept waiting"

At that moment you notice the two humans and the Rodian are basically standing next to you. They almost definitely would have heard the name of the ship and the fact that you have a meeting with Bargos.
OOC:
Anyone can jump in from here
May 22, 2018 4:42 pm
"What a piece of junk!" the spindly Rodian said aloud. "How did you even fly that thing in? Actually, you know what? Maybe it's better I don't know."

Turning his attention to the past the EV droid and into the Hutt's mansion, Gwekk quickly straightened his jacket and dusted some dirt from his shoulders. Without a second thought, he marches straight inside, eager for his first real job with the mighty Bargos the Hutt.
OOC:
Real quick question on rolls, if we feel they are necessary, should we make them on our own? Or would you (Iam_PC) prefer to call for them?
May 22, 2018 5:45 pm
OOC:
I don't mind if you guys tell me when you want to make a skill check. Its better if I'm not always dictating to you what checks you need to make, I find that gives you more control over your story. Though in saying that, if you try to do something that I think needs a check I'll let you know.
The group takes off walking with Gwekk, talking together as you head toward Bargos's mansion. The planet Sriluur is like many Outer Rim worlds, harsh sunlight, dusty and full of coarse sand that gets everywhere. You can see ahead that Bargos lives in a modest mansion (modest for a Hutt) and you also noticed when you flew in that Bargos lives in the southern hemisphere of the planet near a large black transparisteel canyon that is far from any major settlements.

As you walk on towards the mansion you each see a couple of large male Gamorreans standing on the side of the street. The Gamorreans are standing there, attempting (and failing) to act casually. They keep a beady eye on your crew and on the mansion in the distance.


https://i.imgur.com/ydx6g5Q.png
OOC:
You guys can fill in any conversation between yourselves here and actions as you approach the mansion.

P.S. I'm experimenting with green GM text, let me know if you hate it or have a suggestion to change it.
May 22, 2018 8:34 pm
The harsh heat and light of the planet never failed to get to Erek and he wondered again how he had ended up in a place like this. Sweating uncomfortably, he followed Gwekk's lead before more usual and formal greetings could be given. Bargos the Hutt better be generous with refreshments.

As the group continued forward, he asked, "So, Dud, you mentioned a bounty? Bargos hasn't been very forthcoming with details to me. You have an idea on what we have to expect?"

He tried to keep his tone neutral with the question, but Erek felt anxious and entirely out of his element. Working for a hutt on a mystery mission was one thing, but he also didn't have any real experience outside of structured missions with full detail briefings. It was difficult to keep an optimistic attitude now that this moment had finally arrived.

The Garmorrean guards were a stark reminder of what kind of crowd the once Core World sheltered human had found himself mixed in with.
May 23, 2018 12:38 pm
Jack glanced briefly at the newcomers before quickly averting his eyes. Bounty hunters and military types made him nervous and after overhearing the word "Bounty" he was even more nervous as to why he had been called. This didn't sound like the usual summons to fix some random bit of tech that the stupid Hutt couldn't be bothered to get one of his underlings to read the instructions for, this had the air of something more serious.

Summing up a little courage he made eye contact with the others and nodded a greeting.

"I'm Jack!" he blurted out. Looking towards Dud he said, "I like your ship, a Loronar E-9 Explorer-Class, a great little scout ship."
May 23, 2018 2:17 pm
Realizing that he had been lost in his own thoughts, Dud snapped out of it and looked to address the group.

"Pardon me but THAT is The Hood and she’s the best piece of kit that Loronar ever produced... in my very biased opinion."

"I don’t know you three from Airen and judging that we’re visiting Bargos together I think it’s safe to say we might have plenty of time to get to know each other on Kessel."

"For now, here’s the rundown:
- Name’s Dud.
- I’m a businessman and I deliver goods...... discretely.
- Some old friends want me dead but Bargos said he’d pay the bounty off and so here I am"

"Anything I ought to know about you lot before I give get thrown into an evarrian den together?"
May 23, 2018 2:57 pm
It was at this point, Gwekk realized the conversation ongoing behind him. Stopping a with a barely checked enthusiasm, young Gwekk blurted out a short stream of words, "Gwekk Simla, bounty hunter." He put his chest out a bit and beamed with pride, "Yep, I'm thinking Bargos over here has heard of my exploits at the bounty hunting school and figured he could use a gunslinger like me."
OOC:
I'm going to test out rolls real quick.
Gwekk unholsters his blaster. With a quick motion, begins to twirl it around like he's seen in those old holovid movies.

Rolls

Coordination: Gwekk's attempt to impress new allies

2 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Threat

May 23, 2018 3:47 pm
will.colona30 says:
OOC:
I'm going to test out rolls real quick.
OOC:
I'm going to use this!
Gwekk does a badass blaster twirl (which looks awesome), but unfortunately his slick movement catches the eye of those two lurking male Gamorreans standing on the side of the street. The movement seems to make them very nervous and one of them points at Gwekk and speaks in a squealing high tone to the other. As you pass them you notice they both have worn vibro-axes strapped to their belts.

You continue walking for another 30 seconds up to the gate of Bargos' mansion. Like most Hutts, Bargos is fond of the notoriously irritating TT-8L "Tattletale" Gatekeeper Droid. For a couple of minutes the bobbing eyestalk of the droid subjects you all to close inspection. Finally it utters a string of meaningless binary chatter before retreating and opening the gate.

As the gate of the mansion opens your group pauses and notice two more Gamorreans join up with the original two, making four in total.
May 23, 2018 4:27 pm
OOC:
I have a bad feeling about this!!
May 23, 2018 4:32 pm
LewisMarty says:
OOC:
I have a bad feeling about this!!
OOC:
Gwekk's going to take the optimistic route on this and figure that he's made a couple of new fans.
May 24, 2018 8:25 am
"I think you've made us some new friends," I say sarcastically and nod towards the Gamorreans.
May 25, 2018 10:18 am
You continue on into the mansion and find yourselves in an opulent lobby, decorated in luxurious silks and red velvet wall hangings. The floor is polished marble, though here and there you can see dirty trails left by a slithering Hutt, and the occasional puddle of Gamorrean drool. You imagine a 5-star Hutt hotel would have a very similar lobby and you half jokingly expect a droid to come searching for a bag to take up to a hotel suite.

The lobby is a large room (roughly 20 by 20 meters) with columns and sundry furniture, such as small tables and comfortable chairs, lining the edges. Hallways and double doors lead off from each side of the room and you can see one on the left leads to Bargos' office. The hallways and doors are all Hutt sized, meaning they are a comfortable four meters across.

Two large Gamorrean guards stand at the far end of the room. They are armed with cumbersome vibro-axes and glare menacingly at you with their red, beady eyes.

A side door opens and Bargos' majordomo, Genko, flutters into the room. He is a mean looking Toydarian with blue skin, thin arms and a pot belly. He wears a leather vest and is borne aloft by a pair of constantly flapping wings.

https://i.imgur.com/K0NnL02.png

'Ah, greetings. Bargos is expecting you, no? Please, follow me."

You know that Genko accompanies Bargos at all times. He has been a close counselor to Bargos for decades. After Bargos lost his left eye (and rumors say a portion of his brain) to the disruptor pistol of a would-be assassin, he started relying on the Toydarian to handle the day-to-day operations of his criminal organization. Genko is said to be a loyal follower, and as far as you know he makes every effort to protect Bargos and his interests.
May 25, 2018 6:52 pm
"Thank you for your welcome Genko." "I hope Bargos has not been waiting long"
I begin to follow the lead of Genko and do what I can to familiarize myself with the layout of the lobby* in an effort to get to know the home of our host.

*Would you like a roll here? Intention is to spot signs, refresher, etc. and ensure the lobby/corridors won't seem like a maze!

As we stroll....
OOC:
Assuming we're all following him yes?
.....I ask/state:
"Tell me, I can't help but think we have committed a faux pas of sorts. We've recieved some interesting glances from your staff"
Last edited May 25, 2018 6:54 pm
May 25, 2018 7:53 pm
Follows the other people.
May 25, 2018 11:48 pm
LewisMarty says:
"Thank you for your welcome Genko." "I hope Bargos has not been waiting long"
I begin to follow the lead of Genko and do what I can to familiarize myself with the layout of the lobby* in an effort to get to know the home of our host.

*Would you like a roll here? Intention is to spot signs, refresher, etc. and ensure the lobby/corridors won't seem like a maze!

As we stroll....
OOC:
Assuming we're all following him yes?
.....I ask/state:
"Tell me, I can't help but think we have committed a faux pas of sorts. We've recieved some interesting glances from your staff"
OOC:
Yeah definitely! If you want to roll a perception check on the lobby that would be awesome and you're welcome to tell me what happens for any advantages or triumphs you roll
May 26, 2018 12:20 am
OOC:
Here goes nothing! Hoping I'm using the website correctly. I've also assumed an average difficulty, right?

Rolls

Glancing around Bargos' lobby

2 Success, 1 Failure, 1 Threat

Total: 1 Success, 1 Threat

May 26, 2018 11:39 am
OOC:
Ah yes, sorry! You can assume its average (2) difficulty if I don't mention difficulty, but I normally will mention it. Also sorry for the block of exposition below, I know it can be boring when you're always "walking down corridors" and getting talked at, so I think its time to get you into the meat of the adventure already :)
Genko widens his eyes and gulps at your statement about the interesting looks you received outside before suppressing his face into a smile and responding: "Bargos has many loyal staff. Keep on his good side and you'll stay alive, no?" then he motions the group to follow him and flutters off without waiting for you, muttering to himself about "looking into it". He disappears into the next room, which you know is Bargos' office.

Before you enter Bargos' office Dud's keen eyes notice the 2 guards at the end of the room have Bargos' insignia on their metal shoulder plates. Whereas the ones outside did not have.

Once inside the room, the Hutt rises from his couch to greet you.

https://i.imgur.com/qcgnG2o.jpg

Bargos is a rather odd-looking Hutt; he is sickly looking (relatively speaking) and exceptionally slimy. His skin is pale in the front, patterned with splotches of dark green skin. You've heard that as a youth Bargos was nearly slain by an assassin armed with a disruptor pistol. As a result his left eye and much of the left side of his face have been badly maimed, twisted into a lumpy mass of scar tissue. Behind Bargos' couch stand two more Gamorreans and C3-P9, the droid that sent you the original message.

As you look to the right side of the room you are startled to see the figure of a female mandalorian bounty hunter in full battle armor sitting casually on a low bench. You know this bounty hunter from your previous dealings with Bargos as none other than Sha Skohl, also known as "The Red Fang" because of the distinctive red markings on her armor.

https://i.imgur.com/qaZBKaf.jpg

You know that Sha Skohl is Bargos’ main enforcer. As you look at her she turns her head to the side but with her helmet on you can’t really tell what she is thinking. From experience you know she’s not a person you want to mess with.

Bargos lifts both his arms in warm welcome and yells out a string of rumbling Huttese, which the protocol droid translates for those who don't speak the language.

"Ah, here at last! Let's cut to the chase." He chuckles, his voice so deep it vibrates in your bones. "I am now the owner of an oridium mine just Coreward of the glorious territories controlled by Nal Hutta. The previous owner tells me that it should provide a cut of 100,000 credits each year."

He smacks himself with a ham-like fist before indicating yourselves with an expansive gesture and continuing. "This should be good news for both me and my associates, no?"
May 27, 2018 4:42 am
OOC:
I'm sorry for the late reply everyone! It's been a much busier than normal week for me, both in my work and in my social life. I also wasn't subscribed to this thread, so I ended up spacing it.

I think we can say that my character ended up walking ahead of the group since he was in a hurry to escape the heat and then didn't bother with the small talk in front of the gatewatcher droid.
Erek's building tension dissipated upon hearing Bargos' news. This, so far at least, didn't sound like the illicit affair he was afraid to expect.

"Indeed, such good fortune is an opportunity for all of us to profit." Erek answered in a report-like manner. "A new acquisition such as that will require competent men to oversee the transition of ownership. Is this why we have been called?"

He turned to look over his companions again with the question, but instead his eye was caught by the intimidating Sha Skohl, The Red Fang. Erek, remembering his current setting, suddenly hoped he wasn't being too forward. Bargos was a dangerous businessman and debtor, and not a bureaucratic superior officer or bored family business partner.
May 27, 2018 7:30 am
I keep my eyes low and averted from Bargos and especially from The Red Fang. At the mention of a mine and of the credit figures, I involuntarily lift my eyes up with a look of excitement.

I know better than to speak when I don’t have anything to say and so continue to listen intently.
Last edited May 27, 2018 9:15 pm
May 27, 2018 1:47 pm
Nalfein says:
"Indeed, such good fortune is an opportunity for all of us to profit." Erek answered in a report-like manner. "A new acquisition such as that will require competent men to oversee the transition of ownership. Is this why we have been called?"
Bargos spits and huge wad of slime that narrowly misses Erek as he talks.

"Ha! Indeed human, we can discuss your cut of the profit later..." He smiles all salesman-like but its hard to take him seriously with so much slime running down his large chin, pooling around where he stands. C3-P9 leans in to wipe some of the slime but gives up after a few seconds.

"For now you are to travel to this mine and take a record of its operations. Nothing too detailed, but I want to know what assets it has, how many employees, and such. I want to know if the staff are properly equipped and doing their duty. Lastly, I want my first 100,000 credit cut collected. The mine should have the payment available. And don't you forget that you each owe me a significant debt. If you are not 'competent men' then this will be very, very bad for us both." He motions to Sha Skohl and she reaches beside her to tap her modified pulse rifle. Bargos then utters another, slightly more sinister chuckle. "So, when can you leave?"
May 27, 2018 9:04 pm
Erek does his best to suppress a cringe at the slimy missile and inwardly shudders at it even after Sha Skohl taps her pulse rifle. He then turns expectantly to Dud after Bargos' question.
May 28, 2018 3:02 am
Gwekk having been staring in awe at Sha Skohl during this conversation, suddenly snaps to attention. "Go to the mine, pick up the money, and come back. This will be easier than a blue milk run, Bargos. You've picked the right Rodian for the job. We'll be back before you even know we're gone."

Gwekk eagerly nudges Dud.
May 28, 2018 4:36 am
Ian_PC says:


Before you enter Bargos' office Dud's keen eyes notice the 2 guards at the end of the room have Bargos' insignia on their metal shoulder plates. Whereas the ones outside did not have.

Upon hearing of their task, Dud's initial reaction saw him fill with joy and relief. A spacer of his caliber ought to have no time serving as a glorified taxi driver for his new colleagues and it was at that point that he thought/muttered to himself "this is too good to be true".

Beginning to dig for additional insights whilst hoping to remain entirely polite Dud asked:

"Esteemed Bargos, is there anything else we ought to know before we set off? Shall I see The Hood prepared for an additional passenger?" Dud said nodding towards the Mandalorian.

He pressed his luck, knowing that it may not go too well....
"Such a profitable asset likely did not change hands willingly. The guards that did not wear your markings, do they report to the previous owner?
May 28, 2018 8:49 am
Bargos seems a little confused about your mention of the guards outside. He doesn't seem very worried though and breaks into a loud laugh, "the four of you," (pointing to each of you) "will be forming a new crew. Sha Skohl will not be joining you." He pauses "Unless you fail. Then yes... She will be joining you..." He said smiling and staring at each of you in turn. "I don't know much else about the mine. it was set up years ago by the Oridelve company, and it made its previous owner roughly 100,000 credits each year. The mine is located on a planet called Gavos. My droid will give you the coordinates." He motions to C3-P9. "Make sure you look after the staff at the mine. They are employees, not slaves and will work profitably if we take care of them." With that he motions for you to leave him.

At this moment Genko speaks up. "I'll note down the name of your new crew for our records. In the future we'll be dealing with you collectively. So don't forget your individual actions will represent the group for better or worse... What shall we call you, eh?" Genko looks at Jack Convoy (who is standing closest to him) and waits for an answer.
May 28, 2018 9:22 am
Jack visibily shrinks when referred to directly, he squirms under the gaze and stays silent for an uncomfortable few moments. He hates and blames Bargos for putting him in this situation, for making him beholden to him by destroying his business and then constantly threatening him and using him as he sees fit. Anger bubbles up to the surface and Jack looked up defiantly, completely changing his demeanour to the point where Red Fang reached down casually to place her hand on her holster. Jack said the name of his lost shop with clenched teeth.

"Electric Mayhem".

OOC. I hope I’m ok about the Red Fang bit, I only put it in for thematic effect.
May 28, 2018 12:04 pm
AndymcD says:
OOC. I hope I’m ok about the Red Fang bit, I only put it in for thematic effect.
OOC:
Love it! Any last reactions/comments/questions here?
May 28, 2018 2:37 pm
AndymcD says:
Jack said the name of his lost shop with clenched teeth.

"Electric Mayhem".
At the mention of Electric Mayhem, Gwekk pauses his badgering of Dud and wonders to himself, "wait, was that the store Bargos asked me to vandalize that one time a while back?" He shakes his head and pushes the thought out of his mind. "Complete coincidence."
OOC:
I figured I'd attach AndymcD's plot point about one of the other characters being responsible for the destruction of Jack Convoy's junk/parts shop somewhere in the story thus far. I'm not big on having my PCs antagonize other PCs, but decided to at least leave the avenue open if that's what we wanted to do.
Last edited May 28, 2018 2:37 pm
May 29, 2018 12:15 am
will.colona30 says:
[quote="AndymcD"]
OOC:
I figured I'd attach AndymcD's plot point about one of the other characters being responsible for the destruction of Jack Convoy's junk/parts shop somewhere in the story thus far. I'm not big on having my PCs antagonize other PCs, but decided to at least leave the avenue open if that's what we wanted to do.
OOC:
You guys are a very polite group of people :)
As you finish speaking to Bargos you hear a low rumble from outside the office. As you look at Bargos he motions for Genko to go check it out.

Genko flutters over and opens the door. You can see from a distance that there is a group of Gamorreans fighting each other in the lobby. Next thing you know Bargos waves his hand for you to leave and appears suddenly uninterested in your presence.
May 29, 2018 2:53 am
"Well then, I had better introduce the three of you to The Hood."
I begin to make my way towards our hanger/landing bay assuming the rest of the crew will follow.
"We'll plot a route for Gavos and get out of here before we become members of that brawl!"


"Any of you flown before? As much as I love to fly, it might be a long way to Gavos and my pretty blue face needs beauty sleep as much as the next guy!"
Last edited May 30, 2018 3:11 pm
May 30, 2018 3:16 pm
OOC:
Awesome! Assuming you want to skip the brawl, does anyone want to roll a perception check on the brawl anyway just to see what's happening?
May 30, 2018 4:38 pm
LewisMarty says:
"Well then, I had better introduce the three of you to The Hood."
I begin to make my way towards our hanger/landing bay assuming the rest of the crew will follow.
"We'll plot a route for Gavos and get out of here before we become members of that brawl!"


"Any of you flown before? As much as I love to fly, it might be a long way to Gavos and my pretty blue face needs beauty sleep as much as the next guy!"
Gwekk nods, "Lead the way. I've flown a few single being fighters before. How hard could an old freighter be". As Gwekk turns around he notices the Gamorrean brawl in the hallway leading back towards the Hood, "Maybe not that way though."

His hand moves closer to his blaster pistol and it's then the Gwekk wished he had a heavier weapon on hand.

Rolls

Perception: Look to see what's happening

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

May 30, 2018 5:45 pm
OOC:
I am afraid of no man-pig! If it's going down, Dud'll get involved
May 30, 2018 6:17 pm
OOC:
I wouldn't mind getting some combat in here. Gotta learn how the dice flow on this site. Erek would probably want to help restore order anyways.
May 30, 2018 6:45 pm
Nalfein says:
OOC:
I wouldn't mind getting some combat in here. Gotta learn how the dice flow on this site. Erek would probably want to help restore order anyways.
OOC:
Go ahead and fire of a blaster shot! I'll let you go first and totally have your back lol......
May 31, 2018 1:57 am
OOC:
I'll wait for that perception check... and then maybe wait some more!
May 31, 2018 1:56 pm
OOC:
Nice! 3 success!
Gwekk reviews the brawl going on and can see pretty clearly that the Gamorreans are primarily interested in fighting eachother. Also interesting to note is that none of them have drawn their vibro-axes, they are primarily using fists and the fighting appears non-lethal.

https://i.imgur.com/AHBFDw5.png

It appears that the Gamorreans with insignia on their armor (which you know as Bargos' guards) are fighting the Gamorreans without any insignia on their armor.

You also notice the Gamorreans without insignia are the same ones you saw outside and there are definitely WAY more of them than the ones loyal to Bargos, you can count at least 7 of them and it dawns on Gwekk that his badass blaster twirl probably spooked them while they were skulking outside so they called for some backup.

Gwekk looks around and can see The Red Fang sitting motionless near Bargos. You imagine (if you could see her face) that she'd have an almost bored look as if this petty conflict is beneath someone of her skills.

Gwekk continues to look around and catches Genko's eye. He looks fairly shocked but says, "ah Gamorrean mating season is glorious, no?" Because of your keen eyes you notice Genko's face muscles are twitching a little strangely and so you can tell right away that he's not being entirely honest with you here.
OOC:
The choice is yours if you want to fight these "mating" Gamorreans you can roll initiative using your vigilance skill (0 difficulty), or you can speak to Genko, leave the mansion and go to the ship to start your mission or anything else you want.

Side note: I just added a new post to the general thread about posting, hope it helps!
May 31, 2018 3:31 pm
Ian_PC says:


The choice is yours if you want to fight these "mating" Gamorreans you can roll initiative using your vigilance skill (0 difficulty), or you can speak to Genko, leave the mansion and go to the ship to start your mission or anything else you want.

OOC:
Posted in the wrong thread. I'm rolling to see if Gwekk would know the difference.

Rolls

Does Gwekk know about mating rituals of the Gamorrean people?

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

May 31, 2018 3:37 pm
OOC:
Awww yes! Gwekk is super knowledgeable apparently in Gamorrean mating rituals.
Gwekk eyeballs the situation for a little while longer before saying: "Look Genko. I know a thing or two about how Gamorreans do their mating rituals. And this looks far too friendly as far as Gamorrean mating rituals go. What's really going on here?"
Last edited May 31, 2018 3:39 pm
May 31, 2018 9:22 pm
Why don’t we avoid unnecessary combat, especially if things are going on we don’t understand. If you have some steam to vent let’s go someplace quiet, set our weapons to stun and let rip.

OOC We could have a mock fight against each other to test dice rather than antagonise amarous Gamorreans :-)
Jun 1, 2018 1:09 am
Genko sighs, "alright alright. We're having some "troubles" paying some of the guard's salaries... It costs A LOT of money to run Bargos' local operation, you know?"

At this stage most of the Gamorreans that are loyal to Bargos have been knocked out cold. Some of the non-loyal guards push past you and approach Bargos, complaining in loud squeals about their problems and Bargos then doing his best to ignore them and send them away. Some of the other non-loyal Gamorreans are just walking around looking happy with themselves, flexing their muscles in a show of strength.

Genko steps in closer and says quietly "you better make sure you deliver on these 100,000 credits, eh? Best be going now."
Jun 1, 2018 7:35 pm
Not one to stick around and out-stay his welcome, Dud gestures for the rest of the group to follow him back towards The Hood.

On the route back to the landing pad it's evident that the Gamorean ‘mating’ scuffle took place throughout the palatial atrium. The fine furniture which littered the room oh so intentionally is now strewn across the floor.

Careful not to trip and embarrass himself, Dud rambles on about the qualities of his ship before asking his new companions to absolutely "claim a quarters and make themselves at home! While you do that, I'll head to the bridge and plot our course. Let’s get this show on the road!"
OOC:
Thought I'd give you the chance to maybe describe your quarters or parts of the ship interor but if that's only going to hold up the story, nevermind :).

Additionally, If I should have used a tougher-than-average difficulty on the Astrogation check, just let me know and I'll redo it. Excited to leave Bargos behind and get up to no good!
Edits: Change Post As &, Typos
Last edited June 1, 2018 7:39 pm

Rolls

Astrogation roll

3 Success, 3 Threat

Total: 3 Success, 3 Threat

Jun 3, 2018 2:02 pm


You take off toward Gavos but during the flight you hit a few problems. Firstly Dud knows that the Empire is patrolling some of the space in the general area between Bargos' palace and Gavos, you manage to make the journey without major troubles with the Empire by taking a longer route than normal, though during the extended journey you experience some very weird power fluctuations and discover a lone Mynock has made its way into the ship and is feasting on power from some critical systems. You manage to "fix" this little problem and enjoy some Mynock Cloud City at the same time.
OOC:
I'm not sure what kind of a pilot you are and what the crew thinks of their quarters - love to know how Erek, Gwekk, Jack and Dud feel now they are finally off on the mission.
Jun 3, 2018 5:43 pm
Ian_PC says:
[color="green"]
OOC:
I'm not sure what kind of a pilot you are and what the crew thinks of their quarters - love to know how Erek, Gwekk, Jack and Dud feel now they are finally off on the mission.
I don't think Gwekk has strong thoughts on the quality of the ship's quarters. He's more focused on the mission and is rather excited to finally be underway. During the flight, he'll likely take up co-piloting tasks (I think that was a slot?) and reading up the latest issue of Bounty Hunter's Life magazine. Oh and he might spend some time practicing that gun spinning trick. Spinning is a good trick here, right?
Jun 4, 2018 2:10 pm
Jack wonders around the spaceship barely paying attention to the people on board, it's been years since he's been on board one after spending a few happy months working his way around the outer rime on a freighter. He takes the bunk nearest the engines, the low and incessant hum of the engines is soothing to Jack. He casually inspects the vessel nodding appreciatively at the more obvious modifications in the design. Finally, he makes his way to the cockpit and nodding a greeting to Dudd and Gwekk asks Dud to tell him a little bit about the ship.

OOC- Jack appears quite distant and aloof in most instances like social interaction makes him feel awkward, but his eyes light up with a genuine passion when talking about machinery or ships.
Jun 4, 2018 5:19 pm
"It's a nice ship," Erek says politely as he examines the interior. "More cozy than I expected."

He takes a seat in the sitting area and seems satisfied by their level of comfort. "How long have you had this ship?"

Continuing to sift around the ship, he eventually claimed the room by the Jacuzzi. The bed was firm, which was something that Erek preferred. The desk was a nice touch, providing a space to study in quiet.

Erek declines any of the Mynock Cloud City dish. "I don't think it would agree with me very much. Are catches like that a frequent find?"
Jun 4, 2018 11:36 pm
Nalfein says:
Erek declines any of the Mynock Cloud City dish.
OOC:
What kind of food would Erek typically love to eat?
As you approach the planet of Gavos you immediately get a sense of how small and inhospitable this planet is. Even from your approaching distance you see no oceans or green and the planet appears to be covered in thick swirling storms

https://i.imgur.com/FmvD9hC.png
OOC:
If you want to you can scan the planet before landing? (with a 1 difficulty computers check) Or just proceed to land?
Jun 5, 2018 3:21 am
Ian_PC says:
OOC:
If you want to you can scan the planet before landing? (with a 1 difficulty computers check) Or just proceed to land?
Swiveling around in his chair to get a better look, Gwekk "Yeesh. Gavos look as friendly as those Gamorrean "girls" back at Bargos's. Hey Dud, take the Hood a bit closer, I think I can work the ship's sensors while you land this thing" Turning back to the rough looking console, Gwekk plays around with the ship sensors to scan the planet surface for anything of note.

As he attempts to tune the ship sensors, he asks aloud, "Shouldn't someone on the mining facility contact us? Seems odd that we just arrived and no one down there has said a peep about us showing up."
Last edited June 5, 2018 3:22 am

Rolls

Beep beep boop. Gwekk scans for anything unusual on Gavos

1 Success, 1 Threat

Total: 1 Success, 1 Threat

Jun 5, 2018 4:14 am
OOC:
Sorry for being AWOL for a moment there.
Coming around from a brief daydream, Dud acknowledges Gwekk's request and proceeds towards the surface of Gavos.
Remembering Erek's question from a moment ago, "The Hood and I have been together since Pellezara Station. So eight-ish standard years now."
Jun 5, 2018 3:33 pm
Ian_PC says:
OOC:
What kind of food would Erek typically love to eat?
OOC:
It was more a moment where Erek isn't used to seeing food processed in front of him. It made him slightly squeamish. I wouldn't say he's really a picky eater.
"That is unusual. Have the sensors picked up anyone to hail? Now that I think about it, did we get any credentials to prove our affiliation with Bargos?"

The Imperial Navy required codes for everything to prove authenticity. Now that he was operating in the outer rim with a small group, Erek wondered if it was a silly question to ask.

Rolls

Knowledge Outer Rim - See what Erek knows about Gavos.

2 Success, 3 Advantage, 3 Threat

Total: 2 Success

Jun 5, 2018 6:37 pm
Let me have a go with the sensors, they can miss things sometimes.

Rolls

Rechecks with the sensors.

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

Jun 5, 2018 6:40 pm
Jack stares at the sensor screen looking for built-up areas or landing beacons with ID's to match the Mining facility.
Jun 6, 2018 7:30 am
Erek has heard of the planet Gavos before and knows it as a toxic and lifeless planet. The really weird thing about Gavos is how little you know beyond this information, and you start to realise that normally if a mine is productive and well run its also fairly well known, so you start to wonder how or why Gavos slipped under the radar and what this means for your mission.

After a few tries with the scanner between Gwekk and Jack you start receiving data back. Firstly, it appears that the mining facility is the only artificial structure on the whole planet, which makes sense given what Erek knows and since the readouts confirm the entire planet is covered in toxic air and strong winds that are so strong they would throw most starships around like a Hutt throws a Klatooine Paddy Frog. The atmosphere is so strong and toxic it may even be interfering with the mining facility communications systems.

You also discover that the mining facility is surrounded by something that protects it from the storms though your scans don't really tell you what it is exactly.

Lastly, you get some very faint readings of life and operational electronic systems within the mining facility. Based on your scans you work out that you should have no trouble landing, despite the lack of response on the comms.
Jun 6, 2018 8:17 pm
"How rude!? Somebody is home but there's no answer at the front door!" Dud joked assuming that the planetary atmosphere was inhibiting communications "I guess we'll just surprise them"

Taking The Hood in toward the facility the brought the ship into the winds but after a moment to compensate for the gales, the problem was marginal.

"All jokes aside, I don't love arriving to any party unannounced. Be ready for anything people - Things could get hairy!"
OOC:
Mr Ian, need any sort of planetary piloting checks? Just let me know if you do mate. Otherwise, I guess we proceed on to land. Any crew actions?
Jun 7, 2018 5:50 am
LewisMarty says:
OOC:
Mr Ian, need any sort of planetary piloting checks? Just let me know if you do mate. Otherwise, I guess we proceed on to land. Any crew actions?
OOC:
If it's necessary/wanted, Gwekk can do a co-pilot thing? I forget off the top of my head how that one works, but I'll look it up if you need the Piloting skill check.
Jun 7, 2018 6:51 am
OOC:
Its not too dangerous inside the facility protective zone so you guys should be fine to drop down into Landing Pad A at the facility without checks. I'd love to know what you see there as you land. Here is a basic map of Landing Pad A:
https://i.imgur.com/IMjFIMK.png
Jun 7, 2018 1:17 pm
Ian_PC says:
OOC:
I'd love to know what you see there as you land. Here is a basic map of Landing Pad A:
https://i.imgur.com/IMjFIMK.png
After landing, quickly presses his face against the nearest viewport. From his vantage point he could see the red dust swirl against whatever shielding protected the mining facility. He was slightly relieved he didn't have to go wandering into the storm itself, though staring at the wind crash against the shielding slightly unnerved him.
OOC:
1 threat from the Perception roll = 1 strain?


Turning his attention to the mining facility itself, it seemed a rather nondescript standard facility. It loomed in the whatever light from Gavos's sun that managed to shine through the thick red cloud cover. Conspicuously, Gwekk noticed that no one was on the pad to greet them. "Maybe we should get out and knock." he murmured to himself.
OOC:
Since Ian noted that we landed on Landing Pad A. Are there other landing pads? And can Gwekk's triumph be to notice what's on them if anything?
Last edited June 7, 2018 2:06 pm

Rolls

Gwekk looks out the window

3 Success, 1 Triumph, 2 Failure, 1 Threat

Total: 1 Success, 1 Threat, 1 Triumph

Jun 7, 2018 8:35 pm
will.colona30 says:
OOC:
Since Ian noted that we landed on Landing Pad A. Are there other landing pads? And can Gwekk's triumph be to notice what's on them if anything?
OOC:
I will add Dud's post shortly but for now: First triumph rolled! Nicely done
Jun 8, 2018 1:29 am
No voice hails you as you make your approach, just an automated signal that indicates the mine is closed to visitors. As you set The Hood down on Landing Pad A, Gwekk, with ultra keen eyes, notices a second smaller landing pad (Landing Pad B) with a small freighter parked on it. The freighter sits with no visible sign of a crew. Aside from that there are no other landing pads you can see and, importantly, Landing Pad B is on the other side of the complex from where you are about to land.

Landing Pad A (where you are now) is a tight grey circle of duracrete lined with blinking red lights and marked by faded and cracked yellow paint. As you set down you spot an old Treadwell Repair Droid rusting in one corner; its upraised and lifeless limbs resemble those of a dead and desiccated spider. A sparking pressure curtain flickers over the top of the pad, keeping out Gavos' hostile atmosphere. A covered walkway leads off the pad and up to the entrance of the mining facility.
Jun 9, 2018 8:40 pm
I walk over towards the droid and inspect it. I attempt to reboot the droids memory core and vocaliser unit in the hope of finding out what is going on.
OOC:
How many difficulty/setback dice? I'm assuming because it is rusting it might not be only 2.
Jun 10, 2018 2:41 pm
AndymcD says:
I walk over towards the droid and inspect it. I attempt to reboot the droids memory core and vocaliser unit in the hope of finding out what is going on.
OOC:
How many difficulty/setback dice? I'm assuming because it is rusting it might not be only 2.
OOC:
Yeah perfect! That's a 3 difficulty if you want to perform a mechanics check to see if you can get anything out of the rusty droid
Jun 11, 2018 1:16 pm
Jack winces as he looks at the droid, he hates to see things go to rust. He pulls out his diagnostic tools and curses for a few minutes trying to break the rust around the heads of the screws. Finally, he opens the access panel and finds an interface to run the diagnostic.

Rolls

Attempts to reactivate the droid.

2 Success, 2 Advantage, 1 Triumph, 2 Threat

Total: 2 Success, 1 Triumph

Jun 19, 2018 4:36 am
OOC:
Awesome roll Jack!
Jack's diagnostic says that the droid is missing a few key parts and the memory core is mostly corrupted instead of containing meaningful data. Due to his experience with machines Jack notices that the damage to the droid's circuitry is not from "old age" but instead there appears to be blaster damage and blunt force trauma not typical of old age.

Many of these memory fragments show standard repair droid activity, however of note is a small clip showing the final moments of the Treadwell repair droid's life.

The playback shows a Sullustan running in front of the droid, time stamped roughly an hour before your arrival. Immediately thereafter there is the flash of blaster fire, one shot hits the Sullustan and a second later the droid's memory goes dead. Unfortunately, due to the camera's angle (the Sullustan running in front and away from the droid), you cannot see who shot the Sullustan. It is also interesting to note that the Sullustan is not wearing any clothes that would identify them as a miner or employee of the mine.
Jun 19, 2018 1:18 pm
"Looks like some people have been fighting recently, people shooting each other is rarely good for business in the short term." I look around and point towards the entrance. "Unless anyone has any other ideas lets see if we can get in."
Jun 19, 2018 2:15 pm
OOC:
I'll be the first to say it:…
"I have a bad feeling about this"

Dud pulls his carbine up into a more ready stance. Clearly beginning to feel on edge he gestures toward the door to the mine with his blaster barrel.

"On the bright side, maybe we can rule out any sort of angry wildlife? I would imagine the creatures of this world aren’t wielding blasters".
"I can take point. Let’s see who’s home"
Jun 20, 2018 4:48 am
"With any luck, that was just the mining facility's security proving its worth. The sullustan could still be active though and if so, he probably wasn't alone." Erek pulls out his blaster pistol following Dud. "I'm with you."

Moving up to the entrance, Erek checks if he can open it and motions for everyone to get ready.
Jun 20, 2018 8:02 am
Drops in behind the others and waits for Erek to see if he can open the door.
Jun 20, 2018 10:35 pm
Gwekk looked around and found a small crate a short distance away from the entrance to hide behind. Poking his head out cautiously from his hiding spot, he pulled out his blaster pistol.

"I'll be right behind all of you. Juuuuuuuust a safer bit behind all of you."
Jun 21, 2018 9:24 am
The group approaches the main station door. Everything is extremely still, all you can hear is the dull sound of strong winds from outside the protective zone around the station. The air is dry and thin, almost desert-like.

The main station door is a large durasteel emergency airlock which hisses open at Erek's command revealing a brightly lit reception room. There is a small window in the wall to the left of the door, though it is too dark to make out whatever might lie behind it. Scorch marks and charring mar the glass at chest height.

Dud, can you describe the brightly lit reception room in more detail?

How will you all proceed?

Here is a layout of the room:


https://i.imgur.com/bXguMae.png
Jun 21, 2018 2:16 pm
Ian_PC says:

Dud, can you describe the brightly lit reception room in more detail?
OOC:
Looking at the image and the scale of the furniture, I made an assumption that the room isn't too huge - hope this will suffice:
The reception room is fairly modest both in design and size. Concerning furnishings, whilst the room is outfitted to be technically-welcoming, in Dud’s eyes it lacks charm and authenticity; almost seeming like it were cut from a department store’s holo-logue.
As expected for a room with this purpose, seating is available for those awaiting an audience with the mine’s staff.

Looking away from the room itself, two doors greet the party, the first leading directly away from them whilst the second is positioned to their nine o'clock.


"Again, nobody's home. I'm no CorSec investigator but maybe we ought to fan out and look for more clues as to what happened here?"
"Orrrr, I'm excited to see what my new friends can do in a scrap! If you want to throw caution to the wind and see what we can find in this place, just pick a door and I'll follow"
Jun 21, 2018 7:33 pm
Emerging from his hiding spot, Gwekk breathed a sigh of relief. "Did anyone else think that something straight out of one of those horror holovids was going to come out and eat Dud?" He slid his blaster pistol back into the holster and wandered into the mining facility.

He noted the stereotypical reception room set up, "It doesn't look like there was a struggle. No blaster burns on the walls, or bodies on the floor." Gwekk said to himself aloud. "This place is giving me the creeps. It's something straight out of that holovid movie... "Revenge of the Were-Twi'leks Part 2!"

Turning back towards the landing bay, Gwekk noticed what appeared to be a small closet in the reception room towards the landing pad. "Wonder what's in here..." and instinctively opened the plain unmarked door.
Jun 21, 2018 7:55 pm
"I'm afraid fighting isn't one of my strong points, i'm more of a screw, screw than pew, pew type of man if you know what I mean". The puzzled looks on the others faces suggested they didn't. "You know, screwdrivers and stuff, that's more like me."

Seeing Gwekk walk towards the plain door I follow him.
Jun 21, 2018 9:01 pm
Erek quickly moved over to the table in the room, turning it on its side for cover and glancing at the doors as he moved.

In a tense voice Erek criticized, "We need to act more seriously in a situation like this. We don't have half the intelligence we should for the job and there could be threats at any of the doors."

Settling into position with his blaster at ready, but clearly not at ease, he motioned for them to open the door.

"I hope you're ready with those screwdrivers, Jack."
OOC:
Don't take this as me offering criticism. Erek's just a bit high-strung.
Jun 22, 2018 8:40 am
"Some of us handle stressful situations in different ways Erek. Just make sure you don't start murdering the first person you see, this isn't a game, it's real life."
OOC:
Totally understand where Erek is coming from, but Jack isn't military trained and so won't prepare for situations like he is
Jun 22, 2018 9:06 am
Gwekk opens the door to the reception office. This small office room contains a desk and a sturdy metal chair. The room is dingy, illuminated by a dim and flickering blue desk lamp. The other lights in the room are smashed, and tiny bits of glass crunch underfoot. A smear of dark blood stains the carpet and all across several of the walls. Its clear that someone was bleeding a lot in this room but they are not here now.

The rest of The Hood's crew stand outside in the reception room, two doors stand in front of you, one is ahead and one is to the left. Both are locked. You can open either of them by picking the locks with an average (2) skulduggery or smashing your way in with a hard (3) athletics check.

What do you do? And how in blue blazers are you all feeling so far?

Note - here is the updated map:

https://i.imgur.com/cht0rMd.png
OOC:
P.S. is everyone cool with using maps like this? Does it help?
Jun 22, 2018 9:14 am
will.colona30 says:
"This place is giving me the creeps. It's something straight out of that holovid movie... "Revenge of the Were-Twi'leks Part 2!"
OOC:
And this was followed up by another horror movie called "Revenge of the Sith Part 3!" Hehe just kidding - I actually like the prequels!
Jun 22, 2018 2:03 pm
OOC:
The Maps are great :-)


"Shall we split into two teams are would you like to stay together?" I ask the others.
Jun 22, 2018 3:32 pm
OOC:
I'm enjoying it! I agree with Andy, the maps are great. I didn't expect anything like them for a post by post.
"Something has clearly gone wrong here and I don't think we should split apart with our already small numbers."
OOC:
If everyone agrees, Erek would then suggest the door on the right, or the Eastern door assuming the top of the image is North.
"Can anyone get that door open?"
Jun 22, 2018 3:59 pm
OOC:

- Love the maps
- Thoroughly enjoying the adventure
- Would prefer to stay together as I think it'll see us all posting towards the same tasks/actions, and thus keep the adventure progressing. Might make for an easier job for our GM also.
Nalfein says:
"Can anyone get that door open?"
"How hard can it be? Let me see what I can do"

Dud strides toward the door eager to impress his new colleagues and...

Rolls

(Hopefully) unlocking/opening the eastern door

1 Success, 2 Advantage, 3 Threat

Total: 1 Success, 1 Threat

Jun 23, 2018 4:04 am
Dud gets to work on the eastern door, which is locked with a basic computerised door locking mechanism. Dud can see this has been locked from the other side of the door. Though its also possible that the mechanism is faulty (or sabotaged) somehow on the other end because the door is jammed and glitching like crazy. After a few minutes Dud finally bypasses the locking system but the mechanism gives him one almighty big shock as a goodbye / parting gift :)
OOC:
Dud takes 1 strain from being shocked. I have marked this on your character sheet
The door opens to a long corridor that ends in darkness. Along the corridor to the left you can see 3 rooms that indicate 3 refreshers (bathrooms) most likely used by the miners, 2 of the refreshers are open but the middle one is closed. On the opposite side along the right of the corridor you see a single door that is closed but not locked. The air in this corridor is damp and smells like old sweat mixed with something you can't quite place. The only sound you hear is a constant drip, drip, drip, dripping from one of the refreshers.

What do you do?

Map for reference:
https://i.imgur.com/Twkv2ld.png
Jun 23, 2018 4:05 am
OOC:
Side note: Dud, you pulled that off like a pro (mostly)! Compared to a stereotypical smuggler (who shoots locks, asks questions later). How did Dud learn to do this?
Jun 25, 2018 6:20 pm
Ian_PC says:
OOC:
Side note: Dud, you pulled that off like a pro (mostly)! Compared to a stereotypical smuggler (who shoots locks, asks questions later). How did Dud learn to do this?
OOC:
Honestly, I forgot that this is Star Wars and lock/control panel shooting is always an option!

Concerning Dud's lockpicking ability - He found that it would be useful to get to know basic lockpicking skills as he was occaisonally detained by those opposing his business practices. From there, turning that to knowledge to a computerized lock and succeeding was a lot of luck (although he'd not want his knew friends to know!)
Jun 27, 2018 5:33 am
I nod to the others and move to the side of the door on the middle refresher. With the others in place to provide cover, I reach around and push firmly on the refresher door to open it.
Jun 27, 2018 3:20 pm
Ian_PC says:
Dud gets to work on the eastern door, which is locked with a basic computerised door locking mechanism. Dud can see this has been locked from the other side of the door. Though its also possible that the mechanism is faulty (or sabotaged) somehow on the other end because the door is jammed and glitching like crazy. After a few minutes Dud finally bypasses the locking system but the mechanism gives him one almighty big shock as a goodbye / parting gift :)
OOC:
Dud takes 1 strain from being shocked. I have marked this on your character sheet
The door opens to a long corridor that ends in darkness. Along the corridor to the left you can see 3 rooms that indicate 3 refreshers (bathrooms) most likely used by the miners, 2 of the refreshers are open but the middle one is closed. On the opposite side along the right of the corridor you see a single door that is closed but not locked. The air in this corridor is damp and smells like old sweat mixed with something you can't quite place. The only sound you hear is a constant drip, drip, drip, dripping from one of the refreshers.

What do you do?

Map for reference:
https://i.imgur.com/Twkv2ld.png
Gwekk slightly pales at the sight of a long dark hallway ending in darkness. He stops himself from blurting out another movie name and decides to look for some sort of light switch or glow rod.
OOC:
Nalfein: No worries about Erek being terse with Gwekk. It's exactly how I'd expect him to act.
Fortunately for Gwekk, near the bulkhead separating the reception area from the rest of the facility, he finds a light switch controlling the lighting system in the hallway. Flipping it, Gwekk frowns as the hallway light do not turn on after repeatedly trying to activate the hallway lights. He sighs about to give up and wander into the darkness with his new friends when he notices a small emergency supply station. Inside he finds an emergency glow rod in working condition.
OOC:
Ian_PC: If it's alright with you, I think this an appropriate use of threat and allows you to keep the rooms a mystery.
Last edited June 27, 2018 5:55 pm

Rolls

Looking for a light source

5 Success, 2 Threat

Total: 5 Success, 2 Threat

Jun 28, 2018 2:24 am
will.colona30 says:
he notices a small emergency supply station. Inside he finds an emergency glow rod in working condition.
OOC:
Ian_PC: If it's alright with you, I think this an appropriate use of threat and allows you to keep the rooms a mystery.
OOC:
Love it! And please add the glow rod to your inventory.
Gwekk lights up the hallway in a pale sickly yellow glow, the light isn't very strong but its strong enough to know that the corridor you're on ends just up ahead and then snakes off in a right turn.
Jun 28, 2018 2:36 am
Jack reaches around and pushes firmly on the refresher door to open it.

As he does that a body of a Trandoshan male falls out of the room, he lands face first onto the ground beside Jack, limp and stone. cold. dead.

What do you do now?

Jun 28, 2018 7:31 am
Jack recoils back in shock as Trandosian falls at my feet and backs away involuntarily. He composes himself, remembering the company he is keeping and nervously prods at the Trandosian before turning him over and looking for any form of id or clear reasons for the cause of death.
OOC:
Would you like a roll for this or is it something obvious like a large blaster burn?
Jun 28, 2018 7:36 pm
OOC:
I knew I should have selected the crime scene investigator class!! Would have come in handy right about now
Jun 29, 2018 3:56 pm
LewisMarty says:
OOC:
I knew I should have selected the crime scene investigator class!! Would have come in handy right about now
OOC:
Hehe
You can see without much effort that this is one of the miners, by the fact they they are wearing a dull and dirty mining uniform. If you roll the body over you can also see they've been taken out by a blaster, a clear shot in the chest.

As you each stand there contemplating what to do next you hear a booming automated voice over the mine's PA system:

"WARNING! WARNING! Storm Barrier Generator Four compromised. Functioning units compensating effectively. Send maintenance as soon as possible. Warning! Warning!"
Jun 29, 2018 8:48 pm
"We better find that generator or this is going to be a remarkably bad day for all of us. Let's go see if we can find some sort of a map or schematic to this place, there must be a functioning terminal around here somewhere." I indicate down the passageway we haven't been down. but don't move to lead.
Last edited June 29, 2018 8:49 pm
Jul 3, 2018 1:32 pm
Gwekk is briefly unnerved at the alarm announcement. "I can't die on my first mission! That's bad for business!"

The moment of panic dissipates and Gwekk quiclky runs through his options. He fidgets with the glow rod, eventually turning it on. Gwekk sighs with some relief. Looking down the darkened hallway Jack indicated, "Let's find you a terminal to fix all of this! You know, before the whole dying thing."

Gwekk stares uneasily down the darkened hallway, takes a large breathe, and begins slowly moving deeper into the mining facility.
Last edited July 3, 2018 1:34 pm
Jul 6, 2018 12:29 pm
Gwekk leads the Hood's crew down the hallway illuminating the space with his glow rod. Turning the corner you come across the miner's quarters with rows of small rooms each with two bunks inside. The air is quiet again. As you pass some rooms you see things scattered around as if the people left their rooms in a rather large hurry.

There is a door about halfway down the new hallway and at the end of the hallway and of course you can go back the way you came.

What do you do!?

The map:

https://i.imgur.com/J8uoxF6.png
Jul 10, 2018 8:29 am
Jack nods towards the door halfway down the new hallway.
Jul 10, 2018 3:36 pm
OOC:
Sorry lads. I was at the Lake of the Ozarks celebrating American Treason Day (I'm British lol!)
"Looks like people didn't pack before they left. Think they were running away from something or to something? Either way, let's keep our wits about us."

Noticing Jack's nod and responding with a similar non-audible head gesture, "Let's see what we can find behind door number 1".

Dud makes his way down the hallway, attempting to stay alert, before opening the 'halfway door'. (provided it's unlocked!)

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