Setting Info

Jul 14, 2018 9:45 pm
Your entire lives occur on a small continent riding on the shell of a colossal turtle. While contact between turtles happens every now and then, such occurences are infrequent enough that each society must be self-reliant. The weather is temperate, with frequent rains, enough to make flowing rivers from the mountain ridge in the center of the shell. Seasons are often mild to the point of being ignored, and the calendar is lunar. Frequent and predictable earthquakes occur, it is theorized because of the walking of your turtle. Such earthquakes aren't enough to cause structural damage, but fragile objects are kept in secure locations, and buildings are rarely built above two floors.
[ +- ] Algeras, provencial town on the left
Jul 15, 2018 7:03 pm
What are the religion on this turtle? i know this is more for a quick build type thing but i know (by expereience) that you want a creation story, religion of sorts (what right/wrong good/not good), and what happens when people die.
Jul 15, 2018 9:37 pm
A quick sketch. Let me know how this sounds please!
[ +- ] Creation and Religion
Jul 15, 2018 11:37 pm
Interesting!
Jul 18, 2018 11:44 pm
[ +- ] Masote, central city, magnificent line station.
Tell me what you think, or if I've missed anything here! Edit: added governmental structure.
Jul 18, 2018 11:45 pm
[ +- ] Torrana on the left edge, historic city of trade and war
Jul 19, 2018 12:24 am
Filthy_Casual says:
[ +- ] Masote, central city, magnificent line station.
Tell me what you think, or if I've missed anything here!
I like it, its not a place my character wold be from. But note for yourself it looks like you have a law but make sure you have a loose govmnt structure just in that odd case something were to happen and the mayor or whoever wants to speak. Or if thr town is governed by the guards, just an idea for your bank.
You dont need the major details but an idea that could be built upon
Jul 19, 2018 12:40 am
Masote seems interesting. You spent a lot of effort explaining the lineways industry, rather than the city itself. This is appropriate if the city entirely exists to serve line travel. Is there anything else unique or important about the town, such as secondary industries besides shell mining?
Jul 19, 2018 12:58 am
I'd just like to add that you don't necessarily have to have a fully fleshed-out city on paper before you start. You can give your players a general idea and add or improvise details as we progress. It is still a good call to have a few notes about the city for your own reference, but the players don't need to know everything before play begins.

I think it's good that you identify what the city's purpose is and what drives a majority of the population. You've also established a baseline for how members of government or civic bodies would treat residents and visitors, which will lend ideas to not only how standard interactions would fare, but also give you room to slip in customization (eg, maybe there's a semi-corrupt guard or customs agent that will let certain weight limits slide).

And don't worry about contradictions, like if a judge rules one way when the law (written three RL months and seventy-five posts ago) states the opposite; these things happen in any city or gathering of people, and it's an opportunity to introduce the how and why it happened, and potentially jump start the roleplay in a brand new and exciting direction.
Jul 19, 2018 1:16 am
All good notes, thank you! I added a passage about the governmental structure. The lineways industry is the biggest part of the city, but other parts of the culture might be fleshed out when/if the party ends up there. I would think that the city built itself around the line industry, so in essence it does exist mostly for this purpose.
I'll add similar notes to our starting town, such as the government. I'll probably make that more detailed, since this is the immediate area the party is in.
Jul 19, 2018 1:23 am
Remember, PBP offers significant procrastination/improvisation opportunities to the efficient GM. You only need to know things that actually come up, and you can take hours to flesh out things when they do enter the game.
Last edited July 19, 2018 1:23 am
Jul 19, 2018 5:40 am
Well, I edited the first post about the starting town, Algeras. Fleshed it out like I did Masote. I'm trying to keep people and numbers pretty vague to be flexible. Didn't forget the government, and I tried to add more about the town's culture, though I'm not sure I've added enough.
I'm hoping that PbP dm'ing will help me get better at brainstorming and improvising when I have the time to do it, and I can take that back to the table. Also, I love it because I have enough downtime at work to check it all the time. :D
Jul 23, 2018 10:41 pm
Toranna has been added. Maybe I should try to clean up and get all the info together?
Jul 26, 2018 9:01 pm
If you're concerned about moving things along, you don't have to create all the towns right now. You have the flexibility to wait until the players decide where to go (either through careful prompting, or their own volition).

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