Creation and Rules
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Jul 14, 2018 11:48 pm
I'm going to build a forest gnome wizard; will use point buy because I tend to have terrible luck with rolling stats.
Jul 15, 2018 6:35 pm
how do you want the rolling? 3d6 4d6 drop lowest? 1-3 stat blocks? not to give to much grief. if its trouble i can use pointbuy/arrary
Jul 15, 2018 8:32 pm
4d6 dropping lowest if you prefer rolling. I think that's what's in the book, and I didn't pay enough attention in statistics to go correcting it. :p
Jul 15, 2018 11:33 pm
I'll roll 4d6 drop lowest
4d6 - ( 2, 3, 2 ) = 7
4d6 - ( 5, 1, 3 ) = 9
4d6 - ( 3, 4, 2 ) = 9
4d6 - ( 4, 2, 4 ) = 10
4d6 - ( 4, 4, 4 ) = 12
4d6 - ( 3, 3, 2 ) = 8
OHhh this is gonna be fun :)
4d6 - ( 2, 3, 2 ) = 7
4d6 - ( 5, 1, 3 ) = 9
4d6 - ( 3, 4, 2 ) = 9
4d6 - ( 4, 2, 4 ) = 10
4d6 - ( 4, 4, 4 ) = 12
4d6 - ( 3, 3, 2 ) = 8
OHhh this is gonna be fun :)
Last edited July 15, 2018 11:35 pm
Rolls
Staticus - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (1232) = 8
4d6 : (1513) = 10
4d6 : (3421) = 10
4d6 : (1424) = 11
4d6 : (4244) = 14
4d6 : (3321) = 9
test - (4d6)
(2322) = 9
Jul 16, 2018 12:07 am
I see two sets of rolls here... the first one looks fairly good. 12, 16, 15, 9, 8, 16 certainly leaves you good for most options. The second set... not so much...
Jul 16, 2018 1:44 pm
well the first is the 4d6 drop lowest
the second is just the actuall rolls that the system makes. i just edited that to show my wonderful stats!
the second is just the actuall rolls that the system makes. i just edited that to show my wonderful stats!
Jul 16, 2018 5:11 pm
ill live it makes for a more interesting character :) flaws are a wonderful thing :)
Jul 16, 2018 7:51 pm
Thanks for having me!
I'll do some rolling, 4d6 drop lowest.
Results! 16, 9, 13, 11, 13, 9
Filthy_Casual, are you okay with a Goblin character? Stats are available in Volo's Guide.
EDIT 2: Is content from Xanathar's Guide and Lost Notes permitted?
I'll do some rolling, 4d6 drop lowest.
Results! 16, 9, 13, 11, 13, 9
Filthy_Casual, are you okay with a Goblin character? Stats are available in Volo's Guide.
EDIT 2: Is content from Xanathar's Guide and Lost Notes permitted?
Last edited July 16, 2018 8:25 pm
Rolls
Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (6535) = 19
4d6 : (2324) = 11
4d6 : (5513) = 14
4d6 : (3531) = 12
4d6 : (1535) = 14
4d6 : (5131) = 10
Jul 16, 2018 8:41 pm
I love rolling stats, heh.
15,10,17,15,13,11 - nice, gives lots of flexibility in choices.
15,10,17,15,13,11 - nice, gives lots of flexibility in choices.
Last edited July 16, 2018 8:42 pm
Rolls
stat rolls - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5463) = 18
4d6 : (2352) = 12
4d6 : (6564) = 21
4d6 : (4615) = 16
4d6 : (5224) = 13
4d6 : (4161) = 12
Jul 16, 2018 8:44 pm
In the interests of equity, I propose trading one of my 15s to CaveJohnson for his 7.
Jul 16, 2018 8:46 pm
@Cancerman I hadn't considered goblin characters, but why not? Xanathar's is fine. This is the first I'm hearing of lost notes. I'm fine with that too. I'll have to pick up a copy soon.
Jul 16, 2018 8:58 pm
I was thinking of playing a Goblin Barbarian, and Lost Notes has an interesting subclass, Sacred Kin. It basically lets the barbarian cast a couple of sorcerer spells, sort of like a melee version of the sorcerer's ancestral origin.
Jul 16, 2018 9:15 pm
Note: I'm sorry in advance for how amazing my character is going to be.
I plan to be a bard Cook. that said if i get a background that dont have "artisan's tools" could i exchange something for it?
I plan to be a bard Cook. that said if i get a background that dont have "artisan's tools" could i exchange something for it?
Jul 16, 2018 9:17 pm
qralloq, its fine I'm ok with my wonderful rolls, i was just givin cancerman shit for them rolls 21/19
Last edited July 16, 2018 9:22 pm
Jul 16, 2018 9:25 pm
So we have Marithyme potentially playing a gnome wizard, CancerMan playing a goblin barbarian, CaveJohnson a bard cook...
I think I'll go with a Halfling Cleric, keep the party short, heh.
I think I'll go with a Halfling Cleric, keep the party short, heh.
Jul 16, 2018 9:51 pm
Reading it and it's nuts. Lets a barbarian multiclass spellcaster and have wonderful AC. I might have to try it myself later.
Jul 16, 2018 11:23 pm
oh i might break the height scheme, unless i gots a good short race with baller cha.
Jul 16, 2018 11:40 pm
I've left it slightly vague with a leaning towards Roman gods. I suppose those will work, but if there's not one that fits your character concept, let me know and I'll brain one up.
Jul 16, 2018 11:42 pm
yup, sorry guys imma have to break the height rule and go half elf as best option to not die so fast :)
Jul 16, 2018 11:52 pm
Mercury, it is! (As an aside, I grabbed my TSR Dieties & Demigods book for AD&D (1980), looked up the Greek Pantheon, found Hermes, and then googled which Roman good best matched.)
Jul 16, 2018 11:52 pm
@CaveJohnson could you link me to the cook subclass? I'd like to look it over myself. If somehow, you don't end up with proficiency in your cooking utensils, I'd say that it's fair to say that the subclass itself should let you trade out a musical instrument for them.
Jul 16, 2018 11:56 pm
oh no there is no cook subclass, its just going to be what i'm doing 89% of the time 10% playing music and 1% fighting/running :)
ill be a bard of the collage of whispers, i wanna say thats out of XGTE also but i'm not 100% on that yet
Half-elf bard (whispers) cook extraordinaire!
ill be a bard of the collage of whispers, i wanna say thats out of XGTE also but i'm not 100% on that yet
Half-elf bard (whispers) cook extraordinaire!
Jul 17, 2018 12:06 am
I will say this, Filthy_Casual, that if you're feeling overwhelmed by the sheer amount of character options, you can always restrict your players from certain choices. This is especially true if you don't own the material or cannot access the content. Don't feel like you are required to accept anything and everything from players, even if they're using stuff that's officially published.
Jul 17, 2018 12:26 am
that is a good point CancerMan! Personally i advocate for physically having the book, but i've come across a wonderful website 5etools.com that has almost everything published and some UA things. If you want to take a gander at that have at it, its pretty overwhelming in its self
side note: Guild artisan has the tool prof. i was looking for so no custom thing today :)
side note: Guild artisan has the tool prof. i was looking for so no custom thing today :)
Jul 17, 2018 1:31 am
I'm of the mind that anything officially published should be okay, as long as it fits into the game world well. It's not really an issue once I've read it; I've got a pretty good memory for that stuff. That being said, there is a certain build I'll always veto involving a lot of dice throwing to avoid everything.
I have pdf's of most of the core books, and use those almost exclusively just because they're portable, but I also own physical copies as well. I'd feel bad otherwise. I'll be on the lookout for Lost Notes now, next time I get a chance to shop for it.
I have pdf's of most of the core books, and use those almost exclusively just because they're portable, but I also own physical copies as well. I'd feel bad otherwise. I'll be on the lookout for Lost Notes now, next time I get a chance to shop for it.
Jul 17, 2018 1:40 am
4d6!
17, 11, 13, 12, 11, 10
Any Warlocks yet?
17, 11, 13, 12, 11, 10
Any Warlocks yet?
Last edited July 17, 2018 1:41 am
Rolls
4d6
(5626) = 19
4d6
(1425) = 12
4d6
(3246) = 15
4d6
(1525) = 13
4d6
(4215) = 12
4d6
(1361) = 11
Jul 17, 2018 2:12 am
Qralloq says:
So we have Marithyme potentially playing a gnome wizard, CancerMan playing a goblin barbarian, CaveJohnson a bard cook...I think I'll go with a Halfling Cleric, keep the party short, heh.
Jul 17, 2018 3:38 am
I submitted my half-pint cleric of Mercury (Trickery), although I still need to choose spells. I'll probably just take Cure Wounds and Healing Word.
Jul 17, 2018 4:19 am
@Qralloq Looks good to me, though we're starting at level 3. Mostly because level 1 characters are stale, at 3 everyone gets their subclass, and level 3 characters are harder to accidentally kill. I hope.
Jul 17, 2018 5:53 pm
I'll have to say no to UA stuff, unfortunately. Sorry, I'm just not comfotable running that stuff yet...
Jul 17, 2018 8:43 pm
You know, I suddenly wonder if Xanathar's Lost Notes is official. I think I might have been fooled by the copyright info that I initially glossed over, but on careful inspection it seems like it's more of a homebrew collection.
In the interest of keeping things legal, I'm going to change my concept of a goblin barbarian into something else.
In the interest of keeping things legal, I'm going to change my concept of a goblin barbarian into something else.
Last edited July 17, 2018 8:45 pm
Jul 17, 2018 9:24 pm
I've been doing some reading on it, and it looks like its a very convincing homebrew, until you start reading into it and mechanics seem weird. Shame, the Runeguard fighter looked pretty cool too...
Jul 17, 2018 11:26 pm
I will keep with the martial theme and create a dragonborn fighter or paladin. Someone to thwart any charge against the spellcasters, at least.
Jul 18, 2018 6:24 pm
Yeah, average hp works. Ive got to start working on an intro that makes sense. We know that Deturai (CaveJohnson) runs a travelling food truck. What about the rest of you? The town we're starting in is primarily agricultural, but still has its shops, inns, tenples, etc.
Jul 18, 2018 6:44 pm
I've submitted a dragonborn fighter and took the City Watch background from SCAG. My rough idea is that he is a former member of the guard from another town that is looking for more adventure than the cobblestones of the city.
The reason for leaving his job is part of his flaw; he made a terrible mistake that cost the lives of the innocent. Specifics haven't been hammered out, but it's an opening for why he'd be in the vicinity of the intro and justifies his desire to do something to keep himself busy.
The reason for leaving his job is part of his flaw; he made a terrible mistake that cost the lives of the innocent. Specifics haven't been hammered out, but it's an opening for why he'd be in the vicinity of the intro and justifies his desire to do something to keep himself busy.
Jul 18, 2018 9:06 pm
Isuna is a trickster, a con artist. She is in town under an assumed identity (as a pious and naive young woman) as she lays down the background and works up to executing her next con. She LOVES food and drink, and may be a regular at the food cart.
Jul 18, 2018 9:09 pm
@Cancerman I'll take a look at it. Do you think he would have lived in a mountain city in the central ridge that deals with transport, or an edge city on the left cliffs that deals with trade or war during contact, and science and experimentation otherwise?
@Cavejohnson Same question to you. Where would your character be from?
@Qralloq what about your background? Edit: I was slow, I see it now.
I'm building up towns based on where each character comes from. Like making their races more common there and such.
@Cavejohnson Same question to you. Where would your character be from?
@Qralloq what about your background? Edit: I was slow, I see it now.
I'm building up towns based on where each character comes from. Like making their races more common there and such.
Jul 18, 2018 9:12 pm
@eldritchblast90 that should be fine. I don't plan on having many aasimar though, so play to that in your background if you could.
Jul 18, 2018 10:06 pm
@Cancerman Did you pick out a subclass? I couldn't find it on the sheet, but otherwise looks good.
@eldritchblast90 Approved. Mask of many faces is one of my favorite invocations!
@eldritchblast90 Approved. Mask of many faces is one of my favorite invocations!
Jul 18, 2018 10:17 pm
Filthy_Casual says:
@Cancerman I'll take a look at it. Do you think he would have lived in a mountain city in the central ridge that deals with transport, or an edge city on the left cliffs that deals with trade or war during contact, and science and experimentation otherwise? As for subclass, I chose Champion to make a raw fighter, just didn't note that in the Class field. The only other indication is the Improved Critical feature.
Jul 18, 2018 10:50 pm
Okay, champion it is! And yeah, sorry about the lack of info on the city. I'll try to get down a basic sketch of it during my lunch here.
Jul 19, 2018 12:17 am
I would go with being from a major type city, lots of trade many foods many farms
Jul 19, 2018 12:26 am
There should be one tail-ward, and another few head-ward. I'll write one as well as the edge city soon.
I added info for the central mountain city as well, please critique if you can spare the time!
I added info for the central mountain city as well, please critique if you can spare the time!
Jul 20, 2018 4:21 am
That seems reasonable... how should what they are, and how many be determined though? Roll on appropriate tables? Like twice on magic item table A and once on B? Should they be chosen by players, two consumables and one permanent?
Jul 20, 2018 5:49 am
It depends on how much presence you want magic items to have in your world. Maybe magic items are so rare, a +1 sword is the stuff of legend. D&D 5e is flexible enough that you could have literally no magic items save for healing potions (which you could handwave as just alchemical concoctions), and characters can still go from 1 to 20 in a campaign.
Jul 20, 2018 2:22 pm
Hmm, I dont think they'd be especially rare... a standard distribution makes sense. Im more worried about getting enough out without making characters too strong... do I have a lot to worry about, or no?
Jul 20, 2018 2:46 pm
Every player is different in how they use what they have. so truthfully its up to you, you could give us magic items that arnt +1's or you could drop all +1's and adjust the encounters accordingly.
for me personally i'd rather not take a +1 item and opt for more fun magic items if thats a thing. but potions are always welcome :)
for me personally i'd rather not take a +1 item and opt for more fun magic items if thats a thing. but potions are always welcome :)
Jul 20, 2018 2:59 pm
So it would be fine if I said that everyone should take a consummable common, and a common and uncommon item?
Jul 20, 2018 4:01 pm
It is a legitimate worry, making characters too powerful. To mitigate that, you can slowly introduce very low-level magic items one at a time, and see how the story goes. We're also very new characters and while we may have ideas of how they will be, we don't really know until we get into roleplay. Personally as a DM, I don't give out magic items at the start, and only introduce one or two items (in a party of four) in maybe the first dungeon or crypt they go through.
As for customized magic items, especially if they grant abilities beyond normal character skill, you always have the option to scale back the item. It just requires some communication and cooperation with the player that has the item. Don't feel that you're locked into something once you realize that it's too powerful or open to abuse.
As for customized magic items, especially if they grant abilities beyond normal character skill, you always have the option to scale back the item. It just requires some communication and cooperation with the player that has the item. Don't feel that you're locked into something once you realize that it's too powerful or open to abuse.
Jul 20, 2018 4:24 pm
That makes sense. Maybe at level 3 we should just hold off until characters come out in rp, and perhaps just have the items out at a faster rate for a little while.
Jul 20, 2018 4:26 pm
CancerMan says:
It is a legitimate worry, making characters too powerful. To mitigate that, you can slowly introduce very low-level magic items one at a time, and see how the story goes. We're also very new characters and while we may have ideas of how they will be, we don't really know until we get into roleplay. Personally as a DM, I don't give out magic items at the start, and only introduce one or two items (in a party of four) in maybe the first dungeon or crypt they go through.As for customized magic items, especially if they grant abilities beyond normal character skill, you always have the option to scale back the item. It just requires some communication and cooperation with the player that has the item. Don't feel that you're locked into something once you realize that it's too powerful or open to abuse.
Jul 20, 2018 4:37 pm
Mind you, this is just how I do it. Common and Uncommon items rarely tend to be game-breaking, but I just feel like they still need to be earned.
Jul 20, 2018 4:45 pm
Oh! I just had the thought that you could ask that each character writes up a little background for how the magical item(s) came to be in their possession. You determine whether or not the story justifies the item.
This has bonus benefit in that it could give some insight to a character's backstory or their personality, which will also help the player with RP.
It wouldn't have to be a novel or 300-word essay. For example, if I wanted Mithral Armor (uncommon), I might write a little thing about how Chuton the dragonborn fighter was awarded the armor for exemplary service to the city after individually holding the line against marauding bandits, until the people could be transported to safety.
This has bonus benefit in that it could give some insight to a character's backstory or their personality, which will also help the player with RP.
It wouldn't have to be a novel or 300-word essay. For example, if I wanted Mithral Armor (uncommon), I might write a little thing about how Chuton the dragonborn fighter was awarded the armor for exemplary service to the city after individually holding the line against marauding bandits, until the people could be transported to safety.
Jul 20, 2018 7:04 pm
I really like both those answers... I'd be happy if each character picked up their own uncommon item through backstory, and I'll be mindful to get out some commons and consumables quickly. Is this agreeable to everyone?
Jul 20, 2018 8:15 pm
OOC:
I kept the story a little generic so that there's room to fit into any location that might suffice.Things changed and his life took on a new direction after a fateful night while on patrol. Chuton and his partner encountered a woman in the process of battering down the front door to a home, armed with a sword and screaming in rage. The dragonborn decided to intervene and used his strength to restrain the warrior with a chokehold, while his partner confiscated the blade. Chuton secured her so that she could not fight back, ignoring her cries to be released and deaf to the claims that she was not the enemy; he reasoned that he was no judge of character and those with greater authority could decide whether or not her claims were true.
That was when the assassin, barricaded within the woman's own home, opened the door and sent a fatal crossbow bolt into her heart. The surprise was enough to allow the assailant to flee, leaving behind the woman's slain family and both guardsmen flat-footed and shocked.
An investigation cleared Chuton and his partner of significant wrong-doing, but their negligence still cost them employment. Chuton was discharged from service and while not prosecuted for the deaths of innocent lives, was exiled from his hometown.
Chuton carried the guilt of that night since, and the experience left a dark pit in his heart. He discovered that he couldn't even find rest without the need to keep his greatsword at his side at all times, as though he needed to be ready to prepare for an attack and leap to someone's defense. He was vaguely aware than whenever he was in a fight, the sight of his own blood would sometimes propel him into a furious rage against the one who drew it, such that he would lose all tactical sense while he focused on the target of his ire.
[ +- ] Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Jul 20, 2018 9:00 pm
Sounds good to me. Are there in temples that my Aasimar could have grown up in? My basic background is an Aasimar who was found as a baby raised in a temple and one day discovered the book holding the soul of the Fiend and that is how he got his powers.
Once I have this info, I can definitely write up a background for an uncommon item.
Once I have this info, I can definitely write up a background for an uncommon item.
Last edited July 20, 2018 9:00 pm
Jul 20, 2018 9:13 pm
@eldritchblast90 you could name a Roman diety, or a group of them. What about a temple dedicated to then, that is also charged with the safekeeping of the artifacts of the small cults that have popped up over history? They destroy the ones they can, and lock up the others as best they can. Otherwise they perform services related to their diety and try to keep the artifacts a secret. Does this sound appropriate?
Jul 24, 2018 6:46 pm
Carlin kissed her mother goodbye and hefted her pack. Turning to go, she was interrupted by a clearing throat. She looked back over her shoulder to see her grandmother giving her a disapproving look. Glancing down at herself, she could see nothing wrong, so she shot a puzzled gaze at the old lady.
"Ye've forgotten yer broom," the old lady intoned with exasperation.
Carlin sighed and tried one last time to reason with her, "Gran, don't you think it's a bit on the nose? For a witch to carry a broom? It's like waving a sign over my head saying 'look, I'm a witch! Lynch me!"
The matriarch crossed her arms and replied only with a steely-eyed gaze.
"Fine, fine. I'm taking it. Come, Esme," Carlin called, and a thick wooden broom with stiff bristles flew out from behind the hut and to her hand.
Her grandmother nodded her approval then turned away. That wasn't a tear in her eye, seeing off her only granddaughter. Must be dust. She hadn't cried in decades.
Giving one last wave and a sardonic smile, Carlin turned and headed for the city. Come what may, she was going to get to the bottom of the mystery...for the coven, and perhaps, for the worldturtle itself.
"Ye've forgotten yer broom," the old lady intoned with exasperation.
Carlin sighed and tried one last time to reason with her, "Gran, don't you think it's a bit on the nose? For a witch to carry a broom? It's like waving a sign over my head saying 'look, I'm a witch! Lynch me!"
The matriarch crossed her arms and replied only with a steely-eyed gaze.
"Fine, fine. I'm taking it. Come, Esme," Carlin called, and a thick wooden broom with stiff bristles flew out from behind the hut and to her hand.
Her grandmother nodded her approval then turned away. That wasn't a tear in her eye, seeing off her only granddaughter. Must be dust. She hadn't cried in decades.
Giving one last wave and a sardonic smile, Carlin turned and headed for the city. Come what may, she was going to get to the bottom of the mystery...for the coven, and perhaps, for the worldturtle itself.
Jul 24, 2018 10:24 pm
Not familiar...
Google calls up something unlikely to be a children's movie. :)
Google calls up something unlikely to be a children's movie. :)
Jul 24, 2018 10:52 pm
Kiki's Delivery Service, or 魔女の宅急便 (Majo no Takkyuubin).
Jul 26, 2018 2:06 am
@ Cancerman what kind of town/city were you looking for for your character?
@ eldritchblast90 did you decide on diety?
Is there anyone I'm forgetting? And is there anything I need to do now before we start?
@ eldritchblast90 did you decide on diety?
Is there anyone I'm forgetting? And is there anything I need to do now before we start?
Jul 26, 2018 3:07 am
You should decide if the party knows each other, or if you're going to shoehorn us together through some DM fiat. Either is fine, just set the expectation.
Jul 26, 2018 4:01 am
Well, I plan on having us start just before harvest. As far as introductions go, a passable fiat would be to force the party to spend the night together in a large inn room, if that works for everyone?
Jul 26, 2018 6:05 am
Filthy_Casual says:
@ Cancerman what kind of town/city were you looking for for your character?I am thinking that his town of origin would be a black mark in his past, something that while not secretive of his negligence, he's rather ashamed about. Could be that the town will always remember him for that mistake... or maybe people have forgotten. Maybe someone from his hometown is looking for revenge. Maybe no one knows who he is, or cares.
I've purposefully left these things unanswered so that you (the DM) can decide whether or not to include later in the game. If it never comes into play, so be it.
Jul 26, 2018 6:51 am
Okay then! If it does come up, I'll let you know when Chuton realizes he's getting close to his hometown!
Jul 26, 2018 11:04 pm
Everyone picks out an uncommon magic item and works it into their background. And im going to try to be giving out commons a bit faster.
Jul 26, 2018 11:22 pm
How's this?
Isuna Duskgaze, the halfling devote of Mercury, was on the run. It totally wasn't her fault, but angry mothers rarely saw things with clear eyes.
It was harmless really. She was performing a love con, just for fun. You have to try all of the classics. This plot was to get a young magistrate's son to fall for her, and then use that to leverage stealing the magistrate's signet. Classic right?
Where things went edgewise was that poor schlepp actually feel hard, and turned out to be a wee bit more kidnappy than she liked in a guy. The blood from his broken nose was tracked back to her hideout. She barely had enough time to get a rubbing for her forgery before she was on the run.
Good thing they all thought that her name was Candace Rubblebottom and not her true identity! But at least she had a passable forged signet ring of the magistrate Duke Trentop. And that necklace she grabbed from the Duchess's nightstand. It sure was shiny. Now, what to do for her next trick...?
Isuna Duskgaze, the halfling devote of Mercury, was on the run. It totally wasn't her fault, but angry mothers rarely saw things with clear eyes.
It was harmless really. She was performing a love con, just for fun. You have to try all of the classics. This plot was to get a young magistrate's son to fall for her, and then use that to leverage stealing the magistrate's signet. Classic right?
Where things went edgewise was that poor schlepp actually feel hard, and turned out to be a wee bit more kidnappy than she liked in a guy. The blood from his broken nose was tracked back to her hideout. She barely had enough time to get a rubbing for her forgery before she was on the run.
Good thing they all thought that her name was Candace Rubblebottom and not her true identity! But at least she had a passable forged signet ring of the magistrate Duke Trentop. And that necklace she grabbed from the Duchess's nightstand. It sure was shiny. Now, what to do for her next trick...?
[ +- ] Medallion of Thoughts
Requires Attunement
The medallion has 3 Charges. While wearing it, you can use an action and expend 1 charge to cast the Detect Thoughts spell (save DC 13) from it. The medallion regains 1d3 expended Charges daily at dawn.
adventuring gear (wondrous item, neck)
Category: Items
Item Rarity: Uncommon
Weight: 1
The medallion has 3 Charges. While wearing it, you can use an action and expend 1 charge to cast the Detect Thoughts spell (save DC 13) from it. The medallion regains 1d3 expended Charges daily at dawn.
adventuring gear (wondrous item, neck)
Category: Items
Item Rarity: Uncommon
Weight: 1
Jul 27, 2018 1:36 am
say what could i do to talk you into 2 common items? currently looking at Heward's Handy Spice Pouch (XgtE 137) and the Shield of Expression(XgtE 139)
I mean the talking doll is cool too.
I mean the talking doll is cool too.
Jul 27, 2018 6:25 am
I'd consider it, but I'd want to see which 2 you'd want. I don't think those two would be a problem... but are you sure you don't want something that could potentially help you in combat?
Jul 29, 2018 6:16 pm
hummm what about broom of flying? ?
[ +- ] broom of flying
DMG
Wondrous Item, Major, Uncommon
3 lbs.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Source: DMG, page 156
Wondrous Item, Major, Uncommon
3 lbs.
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Source: DMG, page 156
Jul 29, 2018 6:28 pm
I think marithyme (Carlin) took one as hers. Im not sure if picking the same stuff would be considered stepping on toes, but I personally don't have a problem with it.
Jul 29, 2018 6:53 pm
oh haha jk then i didnt pay attention to that. i'm just trying to pick up things that dont break the game but adds flavor ya know
Jul 29, 2018 7:09 pm
Eh I didnt really see an uncommon item that would break anything too badly. For someone that plays less than good pc's, I've found creative use for an immovable rod and a decanter of endless water...
Jul 29, 2018 7:30 pm
yea i didnt wanna immovable rod, but the decanter was an idea lol. so was the alchemy jug but its only 1 item each day. that wouldnt go swell with my cooking lol.
Jul 30, 2018 1:23 am
yea i just seent that, i was looking for a thing of Dex amazing, theres the gauntlet of ogre str. headband of int, i was hopoing there was athing of dex but it may not just be in the common/uncommon range