Your attack happens simultaneously, and seemingly from all sides. First the fuel canister goes off, knocking the two closest guards to the ground. You hear a thick crack from both of them as they fall (
1 damage each), and smoke begins to fill the room. The furthest from the fires takes a shot directly to the chest, throwing him against the wall. He slowly slumps to the floor unmoving. The last guard barely dodges the last shot, dropping his blaster off the catwalk in the process. Black curses as he sees three still moving guards and realizing his mechanic friend is exposed. He thinks fast and sees an exposed electrical panel in the AT-ST. He fires a lower powered shot hoping for a miracle, only to see the hatch at the top pop open in a shower of sparks.
The two guards on the ground are stunned, but quickly remember their training and roll onto their stomachs to return fire. The first guard tags
Zal in the thigh (
8 damage minus soak), and the second manages to slice into
Imen's upper arm (
6 damage minus soak). The last guard seeing his friend die and losing his weapon makes a beeline for the door they just came through. The catwalk throws off his balance though, and he stumbles as he enters the adjacent hallway, pausing for a moment to regain his balance (now +1 range band from last location, but still visible and clear shot).
OOC:
Prone guards (1 & 2) are still at same range.
Running guard (3) is at Medium range for Zal and Imen and Long range for Black and Tendaar.
Sorry for poor mapping of the running guard. I got lazy. :)
Guard 1 - 3 soak - 4/5 health - Prone
Guard 2 - 3 soak - 4/5 health - Prone
Guard 3 - 3 soak - 5/5 health
Guard 4 - 3 soak - 0/5 health - deceased