Game thread

Aug 3, 2018 2:25 am
The journey of a thousand posts begins here...
Aug 13, 2018 2:10 am
The entrance to Ashen Ossuary is presents itself to you all as it would have on any other day. You all know the place, but at the request of Keleri Deverin, there is something amiss inside, and you've been asked to explore it.
Aug 13, 2018 2:06 pm
Struuk wrinkles his nose. Aye, I've smelt many a nasty thing in my days, but these sewers are downright awful. the ruddy dwarf says flicking drips of sweat from his brow as his grip tightened around the leather-wrapped handle of his crossbow.
Aug 13, 2018 3:52 pm
Zenol leans on his staff and picks some of the twigs out of his matted hair. "Could be worse Struuk, you could have had to walk behind a sweaty dwarf all day." the elf says with a smile, giving Struuk a wink.
Last edited August 13, 2018 3:52 pm
Aug 14, 2018 5:46 pm
The door to the ossuary remains slightly ajar as the party gathers before it. Nearby, the signs of urban life travel past along the the waters, mercifully unencumbered as they make the voyage away from civilization. Inside the ossuary, the smells and sounds are different. A drier air drifts out, as slight sounds of wetness can be heard. However, all is calm from where you currently stand.
OOC:
When we have at least three people ready to go I'll advance things.
Aug 15, 2018 9:39 am
Ven smiles at the exchange and glides forward into the dark, alert for danger.
Aug 15, 2018 10:23 am
As the group surveys the entrance to the ossuary Janhur spits on the ground and wonders if there will be enough light inside for him to see anything. With a drop or two of elven blood in his mongrel ancestry the sellsword can see in the gloom better than most, but he doubts it will be enough here. The half-elf thumbs one of his many earrings, while his other hand rests on the pommel of his sword. Shaped like a frog, the bronze pommel would have made the sword look comical if it wasn't so effective in the hands of its owner.

"Well, we doin' this or what?"

As Ven moves into the darkness Janhur swaggers forward just a few steps behind.
Aug 15, 2018 6:44 pm
OOC:
I really don't like maps in PbP, but if you want, I'll go ahead and set something up. Let me know what you'd prefer. Otherwise, I'm just going to jump right into it.
The damp sewer passages have led to a slimy cistern that
stinks of decay. On the northern edge of this circular chamber
lies a pile of burnt bones in front of a scorched tunnel.


You enter into a circular room that is about 30 feet North to South and 30 feet East to West.
OOC:
So, it looks like they've changed out the knowledge skills and replaced it with "Lore". This is where I'd let someone roll waht was previously Knowledge Local or History to glean some information about the place you entered.
Aug 16, 2018 1:45 am
OOC:
Not my strong suit but I'll try it!
Janhur runs a callused hand over his bald pate as he scans the circular room, trying to guess at its function. He studies the scorched pile of bones and peers down the tunnel.

Rolls

Lore - (1d20-1)

(17) - 1 = 16

Aug 16, 2018 2:13 pm
OOC:
This is just for flavor and to throw dice for various things.
" Several years ago a
fire broke out in the vault, burning much
of it to ash and inspiring its current name. "


There are puddles all about the floor, but no significant body of water. In the center of the room is what looks a drain. Everywhere you look is all manner of debris in various states of decay. Gnawed on bones, rusted armor, weapons scraps of rotting food, and so on. Directly opposite from you all is an open doorway.
Aug 16, 2018 3:42 pm
Janhur is no stranger to death and the decay and disease that follows in its wake. Crouching low, the sellsword squints at the tooth marks on the bones in an effort to identify the predator or scavenger. He dips a finger in one of the puddles and sniffs it.
Last edited August 16, 2018 7:44 pm
Aug 17, 2018 10:00 am
"I wouldn't drink that," Ven suggests with a smile.
Aug 18, 2018 5:18 pm
Struuk snorts. No, I wouldn't recommend drinking that at all. he says with a chuckle, doing his own assessment of the bones.
OOC:
Survival?

Rolls

Survival - (1d20+3)

(7) + 3 = 10

Aug 18, 2018 5:54 pm
"I've drunk way worse." Janhur chuckles as he sniffs the liquid on his fingers.
OOC:
Am I able to identify it? And have I learned anything from my investigation?
Aug 19, 2018 2:14 am
OOC:
This is a tricky one because they changed out the knowledge skills. If you were trying to perform some kind of on the spot pathology of the detritus, I'd say that might be Medicine. Survival tends to be related more to things like foraging and tracking. However, if you were trying to identify a creature, that would probably fall under Lore. I'll give a brief description of the stuff int e room and see if that helps, but if you want to roll, just let me know what you'd like to do and throw the dice.
The room is filled with bits of old cloth, carcasses of what look like dogs, rats, and a few other small animals, and a strange collection of metal junk that might not even really qualify as scrap.
OOC:
As an aside, are you moving around the room, or are you just looking through all this stuff as you enter the Ossuary?
Aug 23, 2018 2:25 am
OOC:
Ok, there hasn't been any movement here for a few days so I'm going to push this forward.
As the groups moves into the room, the they notice a quivering mound creeping towards them. It had enveloped something that, from where you stand looks relatively fresh.
OOC:
Roll for initiative
Aug 24, 2018 2:06 am
OOC:
So for 2e, initiative defaults to Perception, yes? Unless someone is doing something else specific?

Rolls

Initiative (Perception) - (1d20+4)

(9) + 4 = 13

Aug 24, 2018 3:34 am
OOC:
That's how I understand it as well. And as luck would have it, we have a tie. I assume that means the monster goes first since it says opponent, but its not clear. It just says "opponent". Technically, the PCs are opponents of the creature, and vice-a-versa. What do you all think? I'm reading this on p. 304 in the rulebook.

Rolls

Perception (to see when I go) - (1d20+1)

(12) + 1 = 13

Aug 24, 2018 12:39 pm
OOC:
I read it that monsters go before players, which i dislike but that's my reading. lol
Aug 25, 2018 12:51 am
OOC:
Ok, so, we'velost a couple players in the short term it seems. I'll just go ahead and start. Will pull punches if needed.
What can only be described a slithering blob slides towards the party, and congeals itself into a sort of appendage, attempting to strike...
OOC:
Its metagaming, but its a playtest, so, you're fighting a sewer ooze.

Rolls

Attack - (1d20+7)

(8) + 7 = 15

Damage, if applicable - (1d6+1)

(3) + 1 = 4

Additional damage, if needed - (1d4)

(1) = 1

Aug 25, 2018 10:59 am
...

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Aug 26, 2018 2:44 am
OOC:
Ha! Belay that attack! Ven goes first
Aug 26, 2018 12:15 pm
Ven pulls her rapier and darts forward, stabbing at the creature, then dances back.
[ +- ] Surprise attack
[ +- ] Sneak Attack
[ +- ] Round

Rolls

rapier attack vs. flat-footed (rogue feature) - (1d20+5)

(11) + 5 = 16

damage - (1d6+4)

(6) + 4 = 10

sneak attack damage - (1d6)

(4) = 4

Aug 26, 2018 12:15 pm
OOC:
Let me know if I got that right!
Aug 26, 2018 4:01 pm
.

Rolls

Initiative (PErception) - (1d20+4)

(11) + 4 = 15

Aug 27, 2018 2:08 am
OOC:
Janhur is next. Ven's attack appears to be correct, and wow is that powerful. A few initiative boosts as well and the rogue is pretty comfortably doing serious damage. Does anyone else see anything different? I compared it to the description of sneak attack from 1e, and it seems like the removed the requirement that the rogue has to catch someone off guard. I'm copying the text over for the sake of comparison.

"Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment."

Compared to the spoilers marithyme posted, that is quite a change.

Ooze is at 26/40 HP.
Aug 27, 2018 5:26 am
"There's something you don't see every day." Janhur growls as the thing oozes towards the group. Striding forward to put the creature between him and Ven, he strikes twice with his sword - a quick downward thrust followed an arcing slash.
[ +- ] Round 1 actions
[ +- ] Flanking - pg 313
OOC:
EDIT:

I TOTALLY misunderstood Furious Focus, thought it would make me immune to Multiple Attack Penalty! Nope, it only makes it so your MISSES don't count! LOL! Consequently, my second attack's +5 modifier should have been cancelled out by the -5 penalty. So 16 total.
[ +- ] Furious Focus
Last edited August 27, 2018 5:29 am

Rolls

Longsword thrust - (1d20+5, 1d8+4)

1d20+5 : (2) + 5 = 7

1d8+4 : (1) + 4 = 5

Longsword slash - (1d20+5, 1d8+4)

1d20+5 : (16) + 5 = 21

1d8+4 : (6) + 4 = 10

Aug 28, 2018 2:08 am
OOC:
Since the ooze has already gone, I believe it is Struuk's turn now. Also, Jabes, if you'd like to change your character, feel free.
THe first weapon swings past the creature as it quivers, well, because its ooze. The second weapon makes the blow count, and the ooze takes the hit, although it doesn't seem to acknowledge the damage.
OOC:
That's another -10 to the ooze. 16/40 left
Aug 28, 2018 3:29 am
Struuk grins and takes a half beat to study the ooze, trying to figure out the best way to hunt this creature before bringing his crossbow up to his shoulder, grinning and squeezing the trigger, sending the bolt hurtling towards the ooze. His fingers drop to his thigh without looking, sliding another bolt out to slip it into the groove atop the wooden frame.

Action 1: Hunt Target (Next attack triggers Crossbow Ace Feat)
Action 2: Attack Ooze (Triggering Crossbow Ace Feat)
Action 3: Interact to reload (Next attack triggers Crossbow Ace Feat
AC/TAC: 16/15 | HP: 23/23 | Hero Points: 1/1
DC: 15 | F: 5/R: 6/W: 4 |
[ +- ] Hunt Target
[ +- ] Crossbow Ace

Rolls

Crossbow Ace Crossbow Attack - (1d20+5, 1d10+1)

1d20+5 : (16) + 5 = 21

1d10+1 : (6) + 1 = 7

Aug 29, 2018 1:22 am
The bolt flies,and finds its mark, quivering for moment, along with the ooze.
OOC:
That's another-7 sothe ooze is at 9/40. Top ofthe order and Ven is up.
Aug 30, 2018 11:23 pm
Ven steps forward once more to strike at the creature with her rapier, then dances away.
OOC:
Step, Strike, Step

Rolls

rapier attack - (1d20+5)

(3) + 5 = 8

Aug 31, 2018 1:38 am
The attack is clumsy, but finds its mark. Still trembling in its attack,the ooze presses forward and lashes out at Ven. The slimy appendage appears almost out of nowhere, and bashes the ranger. A lingering burn lasts beyond the initial strike.
OOC:
The extra 1d4 is for acid damage.

Rolls

Attack - (1d20+7)

(10) + 7 = 17

Damage, if applicable - (1d6+1)

(3) + 1 = 4

Additional damage, if needed - (1d4)

(1) = 1

Aug 31, 2018 3:56 am
"Why, you sonuva...!"
OOC:
Eh. After posting that I realized it might not be my turn yet... Will add the 2 remaining strikes when it's my turn and if the ooze isn't dead yet.
Last edited August 31, 2018 3:59 am

Rolls

Longsword - (1d20+5, 1d8+4)

1d20+5 : (18) + 5 = 23

1d8+4 : (6) + 4 = 10

Aug 31, 2018 9:22 am
OOC:
Yup, that hits. I didn't roll damage because I thought there was no way that an 8 would hit AC! wow.

Rolls

rapier damage - (1d6+4)

(1) + 4 = 5

Aug 31, 2018 9:53 am
OOC:
Either it has really low AC or the fact that Janhur & Ven have it flanked is a factor, or both.
Sep 1, 2018 4:06 am
OOC:
AC is 5.
The ooze quivers a moment, almost if it were suddenly cold and shuddering then releases itself into the floor and becomes a sticky puddle. You can see now that the spot it left behind looks like a somewhat fresher corpse of some kind. The ooze must have been metabolizing whatever was left on it.
OOC:
As an aside, we'll have company this weekend. My posting may be spotty.
Sep 4, 2018 5:17 pm
The sound of huffing and wheezing can be heard from the entrance. An overweight man wearing simple cleric's robes enters tha chamber. Pasty and red-faced, he motions at you all as he leans over on his knees breatheing rather heavily. "Sorry...(huff puff)...I was the only...(huff puff)...available messenger," he stummers. He eyes you all with a confused look as you stand around what appears to be a puddle on the floor. "I have a message for you all, and an offer of assistance if you're interested."
Sep 4, 2018 5:21 pm
"Catch your breath, man. Here, have some water. What'sthis message?"
Sep 5, 2018 3:19 am
..
OOC:
SOrry, I thought I'd have moretime to post this afternoon than I did.
https://imgur.com/a/Zi91GhR

A pasty faced cleric of note...

He smiles and says, "Lady Deverin suggested you might need my services in the pit you're entering. I'm glad I caught you before I had to wade in there myself. She had forgotten to mention that they'd caught a prisoner whomight have some valuable information for you. In case you were unaware, goblins are rumored to be behind some of the recentproblems. HOwever, it appears, and you can takethis how you want, but it appears that the goblins are being run by a hobgoblin. There could be odd thingsgoing on in there. Not sure what to expect." After a brief pause to take a couple of deep breaths he says. "Sorry, my name is Eul."
OOC:
I was trying something new with the pic and using IMGUR. why didn't that work? ANy suggestions?
Sep 5, 2018 4:24 pm
Janhur claps the man on the back. "Yet more'n welcome t' join our merryband, Eul! Ye look like a man who enjoys a good, strong drink. Let's get these goblins sorted out quick an' I'll buy ye a drink!"
Sep 5, 2018 11:43 pm
Ven asks, "What kind of services?"
Sep 6, 2018 1:28 am
He coughs a bit at the assumed inuendo, and says, "only the most virtuous, I assure you." He smooths his clothes and straightens himself out asmuch as his girth will allow and says, "I'm most skilled as a healer. Clearly, I'm not much of an adventurer, but as long as we don't have to outrun anything particularly he fast," he says crossing his fingers, "I should be ok."
OOC:
This character doesn't exist in the playtest. The reason I'm doing this is twofold, because of how the campaign is organized. None of you read it, but it assumes you have vital information. You alljust start at the entrance "knowing stuff". HOwever, after reading the quest material, the cut-off for what the players are and aren't supposed to know isn't clear. At least to me. I can be a bit slow. The other reason is to see how clerics work. Ioften end being the party cleric so I thought it would be wise to have one.
Sep 6, 2018 3:26 pm
It's OK friend, I'm not fast either. Just keep me far enough ahead that I can shoot things followin' us, and we'll be good to go.
Sep 6, 2018 8:08 pm
He chuckles and biws. ,'' after you my friends."

There is an open path exactly opposite the entrance. From where you stand it's lit but poorly.
Sep 6, 2018 11:35 pm
Ven smiles with amusement. "That's actually what I was hoping for," she remarks, indicating the acid burn on her leg. "The other kind I can get for free."
Sep 6, 2018 11:37 pm
Janhur peers down the path, shield forward, but waits for Ven to scout ahead and sweep for traps.
Last edited September 6, 2018 11:37 pm
Sep 7, 2018 2:46 am
The corridor continues East 10 feet, where makes a 90 degree turn due south. It jogs back and forth a little West to East, but stays south for about 10 feet. At the turn you can see the that corridor is only 5 feet wide. It then opens up into a large chamber. From where you stand you can't see how bit actually is fro East to West, but you can estimate the opposite wall as being about 20 feet from the opening Ven is occupying.
Sep 7, 2018 1:36 pm
Struuk moves behind the others, keeping his crossbow at the ready, lest they be attacked again.
Sep 8, 2018 1:41 am
OOC:
Was Ven gong further, or stopping there?
Sep 8, 2018 11:49 pm
OOC:
Hoping for healing first?
Sep 9, 2018 4:23 am
OOC:
I'll assume then that you came back, reported what you saw, and asked for healing before scouting further.
"Sorry," Eul says with a slightly embarrassed expression on his face. "Hold still a minute." He reaches out to lay a hand on Ven's shoulder, and concentrates.

Rolls

Heal - (1d8+5)

(8) + 5 = 13

Sep 10, 2018 2:42 pm
OOC:
I hadn't actually gone anywhere yet...sorry for the confusion!
Ven sighs with relief and thanks the rotund healer. She then quietly heads to the next room and peers inside.
Sep 11, 2018 2:04 am
OOC:
No worres. Description stands. What's the plan?
Sep 11, 2018 5:35 am
OOC:
Onward, friends!
Sep 12, 2018 2:07 am
As described, the room is quite large. Encircling the room are a series of small alcoves that Ven can make out, but can't tell if they are feature of the entire room, or just where she is.
Sep 12, 2018 9:45 am
"Find anything interesting?" Janhur whispers eagerly. He's practically breathing down Ven's neck.
Sep 13, 2018 8:26 am
Ven shakes her head with a finger to her lips and sneaks into the room along the wall.
Sep 14, 2018 3:02 am
OOC:
Some flavor text for you...
The walls of this long chamber are scorched dark, and the
thick layers of soot crusting to the ceiling above attest to
the tremendous fire that must have raged through this
room in the past. Burial niches in the walls and the row of
central pillars contain only fragments of burnt wood and
charred bone.
Sep 14, 2018 12:20 pm
Ven continues into the room, looking for traps or suspicious puddles of goo.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Sep 15, 2018 4:44 am
OOC:
Does Ven go left, right, or straight upon entering the room?
Sep 15, 2018 9:48 am
OOC:
Left, along the wall.
Sep 16, 2018 3:33 am
After about 10 feet the wall starts to curve south.
OOC:
I'm assuming your following the wall for your max movement.
The room is about 20 feet wide north to south and you can't tell the distance yet for East to West. There also appears to be a crevice bgenough to enter almost directly opposite you. Opposite the direction you headed you hear a high pitched,yet guttural sound. Almost as if a child were speaking, but far coarser.
Sep 16, 2018 4:36 pm
Janhur stops in his tracks and hefts his weapon and shield as he cocks hi ear towards the voice.
Sep 16, 2018 11:33 pm
Ven heads back the way she came, pausing at the opening to update her companions before proceeding down the other wall toward the sound.
Sep 17, 2018 3:32 am
The sound grows volume, and as you near it, you hear multiple pitches, and what sounds like it could almost be a conversation. That is, at least until you hear very loud "shushing" and quiet, but high-pitched mumbling. A brief, but fierce outburst is heard, then nothing.
Sep 17, 2018 11:31 pm
OOC:
Can I get a read on approximate distance? Is there room to sneak up closer?
Sep 18, 2018 2:43 am
marithyme says:
OOC:
Can I get a read on approximate distance? Is there room to sneak up closer?
OOC:
That might be a little more specific than I can give you. Granted, you can try and roll Perception to pinpoint the sound, or gauge the distance. If I'm misunderstanding the request let me know.
Sep 18, 2018 8:36 am
Ven sneaks closer to the sounds, trying to figure out if they are in the room or down another passage.

Rolls

Stealth - (1d20+5)

(14) + 5 = 19

Perception - (1d20+3)

(9) + 3 = 12

Sep 20, 2018 2:54 am
You side-step into the shadows, and hope that you really are as well as you think you are. As for the sounds, you guess that they are basically straight ahead of you, but you can't pinpoint exactly how far.

The sounds you heard have ceased for the time being.
Sep 20, 2018 11:37 pm
Ven heads back to the group and quietly relays what she has learned. She ends by saying, "I think they may be expecting us, so perhaps we should all go in at this point?"
Sep 23, 2018 7:24 am
"Expecting us, eh? Well what're we waitin' for? Let's go!" Janhur advances down the hallway, sword and shield ready.
Sep 24, 2018 1:47 am
A quick high pitched sound is heard again, almost as if out of breath elderly people were angrily whispering, and the sound is immediately shuffling on the stone floor mixed with metal-on-metal.
OOC:
Roll for initiative
Sep 24, 2018 6:35 am
"What the hell?"

Rolls

Inititative (Perception) - (1d20+4)

(14) + 4 = 18

Sep 24, 2018 11:18 pm
OOC:
What's the lighting situation here?

Rolls

Initiative (perception) - (1d20+3)

(2) + 3 = 5

Sep 25, 2018 2:14 am
OOC:
Its not bright light, but you have relatively "OK" visibility. Was there something you wanted to do?
Sep 26, 2018 9:17 am
OOC:
I'm just not understanding why we're hearing and not seeing things...are they in the room with us, or in an adjoining room or passage?
Sep 27, 2018 2:24 am
marithyme says:
OOC:
I'm just not understanding why we're hearing and not seeing things...are they in the room with us, or in an adjoining room or passage?
You know I can't tell you that. Its too easy to just have me tell you outright where a potential threat might be. If I just tell you they're in the room with you, then you know exactly where they are, and plotting an attack is simple. If I tell you they're in an adjoining passage, then you know that you might be able to ambush them because they won't see you approaching. Its entirely reasonable to think that your opponents may try and hide from you as well.

Assuming your starting from the door you came out of, how much closer are you moving towards the sounds?
Sep 27, 2018 11:31 pm
OOC:
Sorry, you're right...not the right way to ask what I was not understanding. Anyway! Let's just carry on.
Ven follow closely behind Janhur, keeping an eye out for traps on the floor.
Sep 28, 2018 2:02 pm
Janhur glances behind him and nods to Ven. Where the others have disappeared to, one can only guess. Chickened out, maybe. Whatever. He squares his shoulders and keeps moving.
Oct 1, 2018 4:15 pm
As Ven moves forward, she sees an odd mix of detritus in small cubbies that are set into each of the walls. Various tattered rags, straw, and bits of trash are mixed into bits of bone and piles of what appear to be dust. Further along, to the next passage, and where she thinks she heard the sound, she sees a small gnarled foot protruding from the entrance.
Oct 1, 2018 5:37 pm
Struuk creeps along, keeping eyes peeled for a threat he can shoot.

Rolls

Perceptinitiative - (1d20+4)

(15) + 4 = 19

Oct 1, 2018 11:26 pm
Ven stops Janhur with a gentle touch on his shoulder. Once she has his attention, she silently points out the foot to him and Struuk.
Oct 2, 2018 1:10 am
Janhur acknowledges with a nod, then prods the foot with his boot.
Oct 3, 2018 2:31 am
OOC:
Roll for initiative
A smallish humanoid shouts in equal parts rage and fear, then leaps out from behind the corner, brandishinng a poor quality, but threatening looking blade.

It tries to look tough, and barks something at a cluster of similar humanoids. They assemble themselves in a group, and leer at you while waving blades in your direction.
OOC:
Shall we assume you know they're goblins?
OOC:
Also, I think even without the modifier I forgot to add the goblins will be going last.

Rolls

Initiative - (1d20)

(3) = 3

Oct 3, 2018 7:49 am
OOC:
Er...didn't we roll initiative already?

Struuk: 19
Janhur: 18
Ven: 5
Oct 5, 2018 3:49 am
Jabes.plays.RPG says:
OOC:
Er...didn't we roll initiative already?

Struuk: 19
Janhur: 18
Ven: 5
OOC:
You're right, we did. My bad.I was away for a few days and was mixed up. Struuk is up first.
Oct 5, 2018 3:24 pm
Struuk spits and lines up a shot on the ringleader.

Action 1: Hunt Target (Next attack triggers Crossbow Ace Feat)
Action 2: Attack Gobbo (Triggering Crossbow Ace Feat)
Action 3: Interact to reload (Next attack triggers Crossbow Ace Feat)
AC/TAC: 16/15 | HP: 23/23 | Hero Points: 1/1
DC: 15 | F: 5/R: 6/W: 4 |
[ +- ] Hunt Target
[ +- ] Crossbow Ace

Rolls

Crossbow Shot - (1d20+5, 1d10+1)

1d20+5 : (3) + 5 = 8

1d10+1 : (1) + 1 = 2

Oct 5, 2018 3:37 pm
OOC:
I'm assuming I need to Stride to engage.
Janhur wades recklessly into the cluster of goblins, his sword thrusting and slashing.

Rolls

Longsword thrust - (1d20+5, 1d8+4)

1d20+5 : (20) + 5 = 25

1d8+4 : (5) + 4 = 9

Longsword slash - (1d20, 1d8+4)

1d20 : (6) = 6

1d8+4 : (4) + 4 = 8

Crit damage? - (1d8)

(1) = 1

Oct 6, 2018 3:19 am
OOC:
Yes, you'd need to get closer,but the thrusting swordstrike hits,anddrops a gobin.
Struuk's bolt flies wide of the goblins, but Janhur charges into the midst of them, and swings his blades. His first thrusting strike impales one of the small humanoids, and it falls tothe ground as he swings his other sword at another foe.
OOC:
Ven is up.
Oct 7, 2018 11:25 pm
Ven runs to the side to get an unobstructed angle on one of the goblins, then pulls back on her bowstring, releasing an arrow towards her hapless foe.
OOC:
Action 1: Stride
Action 2: Strike
Action 3: Strike again?

Not clear on if you can strike twice in a round, and if there is a penalty for the second one? Rolling it just in case it is allowed.
Last edited October 9, 2018 10:39 am

Rolls

bow attack, damage - (1d20+5, 1d6)

1d20+5 : (7) + 5 = 12

1d6 : (5) = 5

second bow attack?, damage - (1d20+5, 1d6)

1d20+5 : (19) + 5 = 24

1d6 : (5) = 5

sneak attack damage - (1d6)

(2) = 2

Oct 8, 2018 1:15 am
OOC:
I'll have to consult the rules. I'm seeing a move, 3 attacks (2 with a bow), and sneak attack damage. I'll need to look into how Sneak Attacks work in active melee.
Oct 9, 2018 2:23 am
OOC:
I went back and looked at the rules, and here's what I see: Sneak attack only really matters if the opponent hasn't acted yet. Whether they see you or not doesn't appear to matter. So, in this case, the damage would be appicable, but the impression I have is that Sneak Attack is now tied as much to initiative as it is to Stealth. Maybe someone else has an opinion on this? As for the actions, according the Basic Actions, two bow attacks + a move seems to be ok, but I'd just need to know if Ven is taking a full move, or just a 5 foot step. To answer your question, it does appear that striking multiple times in a round is permissible, even if it is a ranged weapon. Does anyone have any other input on this?
Oct 9, 2018 5:20 am
OOC:
I think they can strike multiple times, but maybe Multiple Attack Penalty applies?
Oct 9, 2018 10:41 am
OOC:
Sorry, that should have said "stride" not "strike", changed above. I intended her to move as far to the side as she can, to get a better angle on the goblins.
Oct 10, 2018 3:18 am
Jabes.plays.RPG says:
OOC:
I think they can strike multiple times, but maybe Multiple Attack Penalty applies?
OOC:
Yes! Thank you for the reminder, but since it's not stated, I'm thinking the -5 for the Multiple Attack Penalty is to hit. -5 damage seems not fair. The results from Ven's turn are the same. By taking the wide turn around the goblins there should be less risk of placing herself at danger.
The goblins stand a bit befuddled for a minute, then lash out at the nearest target.
OOC:
I'm guessing this could be Struuk or Janhur. I'm going to say Struuk just because he threw the first punch, but it looks like the goblins missed, so top of the order.

Rolls

Goblin 1 - (1d20+6)

(6) + 6 = 12

Goblin 2 - (1d20+6)

(4) + 6 = 10

Goblin 3 - (1d20+6)

(1) + 6 = 7

Damage G1, if applicable - (1d6)

(6) = 6

Damage G2, if applicable - (1d6)

(2) = 2

Damage G3, if applicable - (1d6)

(2) = 2

Oct 10, 2018 3:02 pm
OOC:
Struuk was shooting people, not sure if the goblins were right up on us or not. I"m fine with him running up on me and swinging. :)
Oct 10, 2018 3:38 pm
"Eat it, you little shits!"
[ +- ] {A} Furious Focus (Attack, Fighter, Press)

Rolls

Longsword slash - (1d20+5, 1d8+4)

1d20+5 : (1) + 5 = 6

1d8+4 : (1) + 4 = 5

Longsword thrust - (1d20, 1d8+4)

1d20 : (2) = 2

1d8+4 : (5) + 4 = 9

Longsword chop - (1d20-5, 1d8+4)

1d20-5 : (14) - 5 = 9

1d8+4 : (7) + 4 = 11

Oct 11, 2018 1:49 am
OOC:
Consider them to be running up and swinging.
In a blaze of ferocious permative prowess, Janhur swings both swords threateningly. The goblins look well impressed after they realize they haven't been hit. They smile cruelly, and clutch at their ugly little swords.
Oct 11, 2018 4:26 pm
OOC:
I'm only wielding the one sword. Shield in the other hand. :-)

If I am understanding this correctly: Thanks to Furious Focus, the first two swings (obvious misses) don't count towards Multiple Attack Penalty. Therefore the third attack would have a +5 modifier. I'm thinking that just might hit?

Edit: Was discussing this with Naatkinson on Discord, and it turns out I was in fact slight misunderstanding the feat in that it only starts working from your second attack for the round. So then: my second attack missed and so thanks to the feat, my third attack would have been at -5 penalty rather than at -10, so a total of 9. Yeah okay I'm guessing that does miss.

Thanks!
Last edited October 11, 2018 6:11 pm
Oct 16, 2018 3:10 am
OOC:
I'm back. Ven is up.
Oct 16, 2018 11:08 pm
Ven fires another volley of arrows at the goblins.
OOC:
Remembered the multiple attack penalty this time!

Rolls

attack 1 - (1d20+5, 1d6)

1d20+5 : (20) + 5 = 25

1d6 : (5) = 5

attack 2 - (1d20, 1d6)

1d20 : (20) = 20

1d6 : (5) = 5

attack 3 - (1d20-5, 1d6)

1d20-5 : (7) - 5 = 2

1d6 : (5) = 5

Oct 16, 2018 11:14 pm
OOC:
Holy moley, 2 crits! Those are x2 damage each. Unsure if "flat footed" applies...I don't think she's in flanking position, but let me know if I should roll sneak attack.
Oct 17, 2018 2:46 am
OOC:
First, that is some mighty impressive rolling. Second, the goblins wouldn't really be flat-footed anymore. What I will ask is that you give a description your attack. Make it bad ass. These rolls deserve it!
Oct 18, 2018 1:29 am
Ven draws her bowstring to her ear and releases three arrows in quick succession. The first stirs Janhur's beard as it slides past, into the eye of his opponent. The second sinks to its feathers in the armpit of another, piercing his back in a spray of blood. The third, about to target a goblin with greasy hair and eyes that point in random directions, is deflected inadvertently as Janhur changes position and skips harmlessly off the edge of his gauntlet. Ven curses at the ill luck, but reaches back to her quiver to continue the onslaught.
Oct 18, 2018 3:50 am
OOC:
Well done! I'm going to assume the arrows are being aimed at singualr targets untilthey're dead.
A goblin falls to the floor in the wake of Ven's barrage, and the remaining ones seem hostile, but less motivated for the fight.

Rolls

Attack - (1d20)

(5) = 5

Oct 18, 2018 9:27 am
OOC:
You bet.
Oct 19, 2018 2:23 am
A second goblin swings, as soon as the first one misses,but neither seems particulary keen on continung the fight. They throw each other a couple of quick,scared glances and mutter something between themselves.
OOC:
Top of of the order.

Rolls

Attack - (1d20+6)

(7) + 6 = 13

Oct 19, 2018 3:04 am
"Had enough?" Janhur taunts, "Yield. Your blood's not worth dirtying my blade!"

Rolls

Demoralize/Intimidate? - (1d20)

(3) = 3

Oct 20, 2018 1:56 am
They snicker at the obvious attempt to scare them, and brace themselves for the assault.
Oct 20, 2018 2:36 am
OOC:
Does the pathetic intimidation attempt take up my turn, or do I still get to strike?
Oct 21, 2018 3:14 am
OOC:
I believe you still get to strike, unless I'm mistaken.
Oct 21, 2018 4:02 pm
"Think that's funny, huh? Try laughing at this!"
OOC:
Now THAT'S funny!
Last edited October 21, 2018 4:03 pm

Rolls

Longsword Strike - (1d20+5, 1d8+4)

1d20+5 : (3) + 5 = 8

1d8+4 : (5) + 4 = 9

Longsword Strike 2 - (1d20, 1d8+4)

1d20 : (7) = 7

1d8+4 : (8) + 4 = 12

Oct 21, 2018 10:49 pm
Ven chuckles under her breath at her friend's expense as she sends three more arrows winging toward the goblins.

Rolls

attack 1 - (1d20+5, 1d6)

1d20+5 : (10) + 5 = 15

1d6 : (1) = 1

attack 2 - (1d20, 1d6)

1d20 : (10) = 10

1d6 : (3) = 3

attack 3 - (1d20-5, 1d6)

1d20-5 : (19) - 5 = 14

1d6 : (6) = 6

Oct 26, 2018 2:11 am
OOC:
I've been a bit distracted with real-life stuff.
The goblins openy laugh at Janhur's attack until the volley of arrows pets them , and they drop. Both of them hit the ground at the same time, perhaps too arrogant in that moment to even realize what hit them.
OOC:
I think it would be worth going over the rules for XP. It looks like this is one of the biggest changes in the new edition. Now if I understand correctly, acquiring XP is based on overcoming challenges which are DC based, i.e. combat. In the Playtest Bestiary, it looks like there's a note that the Gobiln Warrior is in the Bestiary, which I assume to mean the original 1st edition Bestiary. Thoughts?

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