Sep 2, 2015 5:31 pm
------------- For PCs -------------
Aspects
- High concept = personality trait + vocation
- Trouble
- Background
- Character link
- Organization link
Skills
Skill list: Armament, Armed combat, Unarmed combat
exponential pyramid (???), 25 points
Stunts & Refresh
6 beginning Refresh
FATE point limit - 12
Stress & Consequences
Physical - Physique / 2 (rounded up) + 2
Mental - Will / 2 (rounded up) + 2
Social - ??? / 2 (rounded up) + 2
Consequence slots - Mild (2), Moderate (4), Extreme (6)
All consequences can be invoked for free in every scene. Mild - once, Moderate - twice, Extreme - 3 times.
------------- For houses -------------
Aspects
House Ethos
One more
Another one
Skills
List: Status (Aegis, Favor), Influence (Popularity, Authority), Wealth (Holdings, Stockpiles), Security (Military, Intelligence)
skill cap +3, 7 points
Stunts
List: ???
Aspects
- High concept = personality trait + vocation
- Trouble
- Background
- Character link
- Organization link
Skills
Skill list: Armament, Armed combat, Unarmed combat
exponential pyramid (???), 25 points
Stunts & Refresh
6 beginning Refresh
FATE point limit - 12
Stress & Consequences
Physical - Physique / 2 (rounded up) + 2
Mental - Will / 2 (rounded up) + 2
Social - ??? / 2 (rounded up) + 2
Consequence slots - Mild (2), Moderate (4), Extreme (6)
All consequences can be invoked for free in every scene. Mild - once, Moderate - twice, Extreme - 3 times.
------------- For houses -------------
Aspects
House Ethos
One more
Another one
Skills
List: Status (Aegis, Favor), Influence (Popularity, Authority), Wealth (Holdings, Stockpiles), Security (Military, Intelligence)
skill cap +3, 7 points
Stunts
List: ???