Character Creation

Aug 21, 2018 8:18 am
You will be making 3 characters.
Roll 3d6 for the stats Strength, Agility, Stamina, Personality, Intelligence, Luck

Determine Occupation roll 1d100
See this pdf

Determine race roll 1d10
Random Race Table
1 Gnome
2 Halfling
3 Goblin
4-7 Human
8 Lizardfolk
9 Dwarf
10 Elf


1d4 hit points, modified by Stamina

• 5d12 copper pieces

Base AC starts at 10 + or - your agility or armor. So it is more like D&D 5e than OD&D

There are 3 saving throws
Fort Save based on Stamina
Reflex Save based on Agility
Will Save based on Personality
Aug 21, 2018 2:02 pm
Rolls!
Last edited August 21, 2018 2:02 pm

Rolls

Char 1 rolls - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (625) = 13

3d6 : (146) = 11

3d6 : (141) = 6

3d6 : (144) = 9

3d6 : (433) = 10

3d6 : (455) = 14

Char 1 rolls continued - (1d100, 1d10, 1d4, 5d12)

1d100 : (10) = 10

1d10 : (5) = 5

1d4 : (3) = 3

5d12 : (11103126) = 42

Char 2 rolls - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (121) = 4

3d6 : (362) = 11

3d6 : (534) = 12

3d6 : (142) = 7

3d6 : (424) = 10

3d6 : (433) = 10

Char 2 rolls continued - (1d100, 1d10, 1d4, 5d12)

1d100 : (63) = 63

1d10 : (9) = 9

1d4 : (3) = 3

5d12 : (945312) = 33

Char 3 rolls - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (462) = 12

3d6 : (624) = 12

3d6 : (332) = 8

3d6 : (626) = 14

3d6 : (664) = 16

3d6 : (632) = 11

Char 3 rolls continued - (1d100, 1d10, 1d4, 5d12)

1d100 : (68) = 68

1d10 : (7) = 7

1d4 : (1) = 1

5d12 : (6411011) = 32

Aug 21, 2018 2:25 pm
Character 1
Race: Human

HP: 2
AC: 10
Fort: -1
Ref: +0
Will: +0

Str: 13 (+1)
Agi: 11 (+0)
Stam: 6 (-1)
Per: 9 (+0)
Int: 10 (+0)
Luck: 14 (+1)

Occupation: Caravan Guard
--- Trained: Short Sword
--- Item: Linen, 1 yard

Luck Score: Guardian angel (Savings throws to escape traps)

CP: 42

Character 2
Race: Dwarf

HP: 3
AC: 10
Fort: +0
Ref: +0
Will: +0

Str: 4 (-2)
Agi: 11 (+0)
Stam: 12 (+0)
Per: 7 (-1)
Int: 10 (+0)
Luck: 10 (+0)

Occupation: Vagrant
--- Trained: Club
--- Item: Begging bowl

Luck Score: Seventh Son (Spell checks)

CP: 33

Character 3
Race: Human

HP: 1
AC: 10
Fort: -1
Ref: +0
Will: +1

Str: 12 (+0)
Agi: 12 (+0)
Stam: 8 (-1)
Per: 14 (+1)
Int: 16 (+2, +1 Spell)
Luck: 11 (+0)

Occupation: Novice Priest
--- Trained: Club
--- Item: Holy Water, 1 vial

Luck Score: Pack hunter (Attack and damage rolls for 0-level trained weapon)

CP: 32
Last edited August 21, 2018 2:27 pm

Rolls

Luck Score char 1, 2, 3 - (1d30, 1d30, 1d30)

1d30 : (18) = 18

1d30 : (13) = 13

1d30 : (9) = 9

Aug 21, 2018 4:53 pm
Ahhh yes fresh meat for the grinder :)
Aug 21, 2018 5:06 pm
aaronschmidt says:
Ahhh yes fresh meat for the grinder :)
I've never been on the player side of the screen in DCC, so this is new to me and I'm excited!
Aug 21, 2018 6:10 pm
Here we go...

Rolls

Char 1 Ability Scores - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (615) = 12

3d6 : (362) = 11

3d6 : (625) = 13

3d6 : (222) = 6

3d6 : (431) = 8

3d6 : (231) = 6

Char 1 Addt'l - (1d100, 1d10, 1d4, 5d12)

1d100 : (53) = 53

1d10 : (1) = 1

1d4 : (2) = 2

5d12 : (1210466) = 38

Char 2 Ability Scores - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (625) = 13

3d6 : (265) = 13

3d6 : (116) = 8

3d6 : (643) = 13

3d6 : (131) = 5

3d6 : (346) = 13

Char 2 Addt'l - (1d100, 1d10, 1d4, 5d12)

1d100 : (56) = 56

1d10 : (3) = 3

1d4 : (2) = 2

5d12 : (12127611) = 48

Char 3 Ability Scores - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (542) = 11

3d6 : (362) = 11

3d6 : (262) = 10

3d6 : (642) = 12

3d6 : (324) = 9

3d6 : (566) = 17

Char 3 Addt'l - (1d100, 1d10, 1d4, 5d12)

1d100 : (39) = 39

1d10 : (6) = 6

1d4 : (1) = 1

5d12 : (64164) = 21

Luck Scores (Char 1, 2, 3) - (1d30, 1d30, 1d30)

1d30 : (28) = 28

1d30 : (25) = 25

1d30 : (2) = 2

Aug 21, 2018 6:27 pm
Flaudette Sniresnap
Race: Gnome
https://static.wixstatic.com/media/a7d44e_fb8d9be6ed78474d9aa804cd63fd327e~mv2.png/v1/fill/w_434,h_704,al_c,lg_1/a7d44e_fb8d9be6ed78474d9aa804cd63fd327e~mv2.png

HP: 3
AC: 10
Fort: +1
Ref: 0
Will: -1

Strength: 12 (0)
Agility: 11 (0)
Stamina: 13 (+1)
Personality: 6 (-1)
Intelligence: 8 (-1)
Luck: 6 (-1)

Luck Score: Broken Star: Fumbles (Luck modifier is doubled for crits & fumbles)

Occupation: Guild Beggar
--Trained: Sling
--Item: Crutches
Copper Pieces: 38

Mr. Pretzel
Race: Goblin
https://cdnb.artstation.com/p/assets/images/images/002/442/985/large/veronika-kozlova-it.jpg?1461791555

HP: 2
AC: 11
Fort: -1
Ref: +1
Will: +1

Strength: 13 (+1)
Agility: 13 (+1)
Stamina: 8 (-1)
Personality: 13 (+1)
Intelligence: 5 (-2, can't read or write)
Luck: 13 (+1)

Luck Score: Bountiful Harvest: Hit Points

Occupation: Gypsy
--Trained: Sling
--Item: Hex Doll
Copper Pieces: 48

Lavender Goombs
Race: Human
https://i.pinimg.com/originals/0f/2f/ed/0f2fedf23a8d182a7bf2546525aa1108.jpg

HP: 1
AC: 10
Fort: 0
Ref: 0
Will: 0

Strength: 11 (0)
Agility: 11 (0)
Stamina: 10 (0)
Personality: 12 (0)
Intelligence: 9 (0)
Luck: 17 (+2)

Luck Score: The Bull: Melee Attack Rolls

Occupation: Street Gang Member
--Trained: Shiv
--Item: Tattoo Kit
Copper Pieces: 21
Last edited August 22, 2018 12:47 am
Aug 21, 2018 6:28 pm
My Gypsy Goblin can't read or write... They're already my favorite :)
Aug 21, 2018 7:41 pm
Rolls

Rolls

Character 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (434) = 11

3d6 : (222) = 6

3d6 : (253) = 10

3d6 : (264) = 12

3d6 : (132) = 6

3d6 : (165) = 12

Character 1 cont. - (1d100, 1d10, 1d4, 5d12)

1d100 : (48) = 48

1d10 : (6) = 6

1d4 : (3) = 3

5d12 : (12711126) = 48

Character 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (324) = 9

3d6 : (426) = 12

3d6 : (345) = 12

3d6 : (124) = 7

3d6 : (312) = 6

3d6 : (332) = 8

Character 2 cont. - (1d100, 1d10, 1d4, 5d12)

1d100 : (64) = 64

1d10 : (10) = 10

1d4 : (3) = 3

5d12 : (911975) = 41

Character 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (361) = 10

3d6 : (363) = 12

3d6 : (121) = 4

3d6 : (322) = 7

3d6 : (135) = 9

3d6 : (422) = 8

Character 3 cont. - (1d100, 1d10, 1d4, 5d12)

1d100 : (58) = 58

1d10 : (2) = 2

1d4 : (3) = 3

5d12 : (754510) = 31

Aug 21, 2018 8:04 pm
OOC:
welp! 18 rolls none higher then a 12 great start


Character 1 :: Stearvall
https://i.imgur.com/omxz4HO.jpg
Race: Human

HP: 3
AC: 10
Fort: +0
Ref: -1
Will: +0

Str: 11 (+0)
Agi: 6 (-1)
Stam: 10 (+0)
Per: 12 (+0)
Int: 6 (-1)
Luck: 12 (+0)

Occupation: Fortune-teller
--- Trained: Dagger
--- Item: Tarot deck
--- Luck Score: Bountiful harvest: Hit points (applies at each level)

Character 2 :: Siva
Race: Elf
https://pre00.deviantart.net/d43d/th/pre/f/2015/136/3/6/medieval_concept___a_vagrant_by_katorius-d8tk33n.png

HP: 3
AC: 10
Fort: +0
Ref: +0
Will: -1

Str: 9 (+0)
Agi: 12 (+0)
Stam: 12 (+0)
Per: 7 (-1)
Int: 6 (-1)
Luck: 8 (-1)

Occupation: Vagrant
--- Trained: Club
--- Item: Begging bowl
--- Luck Score: Harsh winter: All attack rolls

Character 3 :: Narder Folcey
Race: Halfling Human
https://pre00.deviantart.net/8558/th/pre/i/2011/337/9/a/sokol_the_gypsy_by_belvane-d4i2ak8.jpg
HP: 1
AC: 10
Fort: -2
Ref: +0
Will: -1

Str: 10 (+0)
Agi: 12 (+0)
Stam: 4 (-2)
Per: 7 (-1)
Int: 6 (-1)
Luck: 8 (-1)

Occupation: Gypsy
--- Trained: Sling
--- Item: Hex doll
--- Luck Score: Harsh winter: All attack rolls
Last edited August 22, 2018 3:19 pm
Aug 21, 2018 8:30 pm
Ouch! Well that will make it that much sweeter when one survives to level 1. Or when they all die horribly :)
Aug 21, 2018 8:50 pm
Luck

Rolls

Luck Score - (1d30, 1d30-1, 1d30-1)

1d30 : (25) = 25

1d30-1 : (1) - 1 = 0

1d30-1 : (2) - 1 = 1

Aug 21, 2018 9:01 pm
WIP

Character 1
Strength 11, Agility 11, Stamina 12, Personality 12, Intelligence 8, Luck 11
Occupation - Samdu Herder
Trained Weapon - Staff
Trade Good - Samdu
Race - Halfling
HP 4 + Stamina
Copper Pieces - 24
AC 10+agility or armor
Fort = Stamina
Reflex = Agility
Will = Personality

Character 2
Strength 5, Agility 8, Stamina 9, Personality 12, Intelligence 16, Luck 10
Occupation - Guild Beggar
Trained Weapon - Sling
Trade Good - Crutches
Race - Halfling
HP 2 + Stamina
Copper Pieces - 23
AC 10+agility or armor
Fort = Stamina
Reflex = Agility
Will = Personality

Character 3
Strength 10, Agility 15, Stamina 9, Personality 9, Intelligence 10, Luck 11
Occupation - Outlaw
Trained Weapon - Short Sword
Trade Good - Leather Armor
Race - Dwarf
HP 3 + Stamina
Copper Pieces - 39
AC 10+agility or armor
Fort = Stamina
Reflex = Agility
Will = Personality
Last edited August 21, 2018 9:15 pm

Rolls

3d6 Strength - (3d6)

(344) = 11

3d6 Agility - (3d6)

(245) = 11

3d6 Stamina - (3d6)

(336) = 12

3d6 Personality - (3d6)

(624) = 12

3d6 Intelligence - (3d6)

(413) = 8

3d6 Luck - (3d6)

(434) = 11

Aug 21, 2018 9:03 pm
Occupations for all three

Rolls

Occupation 1 - (1d100)

(25) = 25

Occupation 2 - (1d100)

(53) = 53

Occupation 3 - (1d100)

(83) = 83

Aug 21, 2018 9:04 pm
Races for all three

Rolls

Race 1 - (1d10)

(2) = 2

Race 2 - (1d10)

(2) = 2

Race 3 - (1d10)

(9) = 9

Aug 21, 2018 9:04 pm
HP for all 3

Rolls

HP 1 - (1d4)

(4) = 4

HP 2 - (1d4)

(2) = 2

HP 3 - (1d4)

(3) = 3

Aug 21, 2018 9:05 pm
Copper for all three

Rolls

Copper 1 - (5d12)

(711141) = 24

Copper 2 - (5d12)

(131135) = 23

Copper 3 - (5d12)

(1111485) = 39

Aug 21, 2018 9:06 pm
Stats for character 2

Rolls

Strength 2 - (3d6)

(221) = 5

Agility 2 - (3d6)

(125) = 8

Stamina 2 - (3d6)

(324) = 9

Personality 2 - (3d6)

(543) = 12

Intelligence 2 - (3d6)

(664) = 16

Luck 2 - (3d6)

(424) = 10

Aug 21, 2018 9:07 pm
Stats for character 3

Rolls

Strength 3 - (3d6)

(532) = 10

Agility 3 - (3d6)

(663) = 15

Stamina 3 - (3d6)

(351) = 9

Personality 3 - (3d6)

(513) = 9

Intelligence 3 - (3d6)

(622) = 10

Luck 3 - (3d6)

(461) = 11

Aug 21, 2018 9:20 pm
How am I doing so far?
Aug 21, 2018 10:25 pm
Here come my rolls for character creation!

Rolls

Character 1 (Stats, Occupation, Race, Copper) - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 1d100, 1d10, 5d12)

3d6 : (411) = 6

3d6 : (351) = 9

3d6 : (531) = 9

3d6 : (212) = 5

3d6 : (512) = 8

3d6 : (424) = 10

1d100 : (57) = 57

1d10 : (1) = 1

5d12 : (74863) = 28

Character 2 (Stats, Occupation, Race, Copper) - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 1d100, 1d10, 5d12)

3d6 : (423) = 9

3d6 : (534) = 12

3d6 : (252) = 9

3d6 : (314) = 8

3d6 : (423) = 9

3d6 : (316) = 10

1d100 : (52) = 52

1d10 : (8) = 8

5d12 : (11101072) = 40

Character 3 (Stats, Occupation, Race, Copper) - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 1d100, 1d10, 5d12)

3d6 : (311) = 5

3d6 : (564) = 15

3d6 : (211) = 4

3d6 : (262) = 10

3d6 : (614) = 11

3d6 : (153) = 9

1d100 : (33) = 33

1d10 : (4) = 4

5d12 : (1051031) = 29

Aug 21, 2018 10:46 pm
https://78.media.tumblr.com/3b56fa78983bde7fb33b5237551130e0/tumblr_pduajbL6wp1u2ida7o1_540.png
CHARACTER 1 - Lilian Rosepepper (male)
Race: Gnome
Profession: Gypsy
STR: 5 (-2)
AGI: 8 (-1)
STA: 6 (-1)
PER: 9 (+0)
INT: 9 (+0)
LUC: 10 (+0)

HP: 1
AC: 9

Luck Score: Survived the plague (magical healing)
Trained Weapon: Sling

Copper: 28
Inventory: Hexdoll
CHARACTER 2 - Fingers (???)
Race: Lizardfolk
Profession: Gravedigger
STR: 12 (+0)
AGI: 9 (+0)
STA: 10 (+0)
PER: 8 (-1)
INT: 9 (+0)
LUC: 9 (+0)

HP: 4
AC: 10

Luck Score: Charmed House (armor class)
Trained Weapon: Shovel (as staff)

Copper: 40
Inventory: Trowel
CHARACTER 3 - Murt (Female)
Race: Human
Profession: Thug
STR: 15 (+1)
AGI: 10 (+0)
STA: 11 (+0)
PER: 5 (-2)
INT: 4 (-2)
LUC: 9 (+0)

HP: 3
AC: 10

Luck Score: Struck by lightning (reflex saving throws)
Trained Weapon: Brass Knuckles (as club)

Copper: 29
Inventory: Collection of a dozen teeth
Last edited August 22, 2018 1:52 am

Rolls

Character 1 (HP, Luck Score) - (1d4-1, 1d30)

1d4-1 : (1) - 1 = 0

1d30 : (16) = 16

Character 2 (HP, Luck Score) - (1d4+0, 1d30)

1d4+0 : (4) = 4

1d30 : (23) = 23

Character 3 (HP, Luck Score) - (1d4+0, 1d30)

1d4+0 : (3) = 3

1d30 : (20) = 20

Aug 22, 2018 12:13 am
Holy cow, did we just get the entirety of character creation done in one day? That's gotta be a record!
Aug 22, 2018 12:44 am
MoldyNolds says:
Holy cow, did we just get the entirety of character creation done in one day? That's gotta be a record!
This system is pretty much totally randomized, so it's really quite easy :)
Aug 22, 2018 2:14 am
Are we going to do inventory rolls too?
Aug 22, 2018 2:10 pm
Looks like things are coming along Walker of Sorrow! Actually for everyone. I do suggest coming up with names for each character.

I will post some best practices and posting guidelines tomorrow.
Aug 22, 2018 2:20 pm
I was thinking for inventory you have just what is in the occupation. So one "weapon" and one Good.
Aug 22, 2018 2:24 pm
I hope you all are OK with so many non-human characters. If you want to trade a character's race for human I am OK with that. I chose the race roll based on the population makeup of Anthat, the mega metropolis you will begin at.
Aug 22, 2018 2:25 pm
The world is going to be pretty gonzo. The good thing is that you all will have a chance to do (almost) whatever you want!
Aug 22, 2018 2:27 pm
@Naatkinson I am glad you will get to play as a player. I also have never played, only judged!
Aug 22, 2018 3:25 pm
Thanks for the invite, I am going to take you up on the offer to swap out Human for halfling for one Character, This is my first time playing DCC.
Aug 22, 2018 3:52 pm
Sounds awesome! I made up a "character sheet" and submitted it with all three level 0 PC's on it.

I'm ready to jump in to the craziness!
Aug 22, 2018 7:01 pm
Yeah I just pasted my post into a custom character sheet, and submitted!
Aug 22, 2018 9:51 pm
Does being Human make any difference?
Aug 22, 2018 10:00 pm
Race=class in DCC
Aug 22, 2018 10:31 pm
Well in DCC I know there are classes for Dwarf, Elf, & Halfling. However, there are no classes for Goblin, Lizardfolk, or Gnome. Unless there is a supplement rulebook I'm not aware of?
Aug 22, 2018 11:11 pm
I will post homebrew rules for the gnome, lizardman and goblin today.

@WalkerOfSorrow yes as mestrange said race = class in DCC. It is a bit limiting that is why I am allowing you to trade into a human. Human classes are wizard, fighter, cleric and thief.

Of course the whole point of the 0 level funnel is to have at least 1 character survive. That means a few characters will die for sure (if I do my job right) So no gaurantee it will be the human.
Aug 22, 2018 11:11 pm
Well, if race is class, I think I'll change one of my characters, since I rolled one dwarf and two halflings. lmao
Aug 22, 2018 11:14 pm
We might be able to post in the game session tomorrow if everyone is ready. Fastest PbP startup ever.
Aug 22, 2018 11:22 pm
Agobard Diggle (Halfling Samdu Herder)
STR 11, AGI 11, STA 12, PER 12, INT 8, LUK 11
Items: Staff weapon and Samdu (goods); Copper Pieces - 24
HP 5; AC 10; Fort = +1; Reflex = +0; Will = +1

Elias Elderberry (Human Guild Beggar)
STR 5, AGI 8, STA 9, PER 12, INT 16, LUK 10
Items: Sling weapon and Crutches (goods); Copper Pieces - 23
HP 1; AC 9; Fort = -1; Reflex = -1; Will = +1

Thagr Arnsbeodi (Dwarf Outlaw)
STR 10, AGI 15, STA 9, PER 9, INT 10, LUK 11
Items: Short Sword weapon and Leather Armor (goods); Copper Pieces - 39
HP 2; AC 12; Fort = -1; Reflex = +2; Will = -1
Last edited August 23, 2018 2:12 am
Aug 23, 2018 12:37 am
WalkerOfSorrow, you should make your PC with 16 INT the human, that way if they survive they can be a Wizard! Just my opinion anyway :)
Aug 23, 2018 2:11 am
That is a fair point. I have made the necessary adjustments. What is a Samdu, by the way?
Last edited August 23, 2018 2:13 am
Aug 23, 2018 2:29 am
Samdus are the beast of burden of choice of the Anthats. They have very long front legs and much shorter back legs making them easy to get onto. They have two large on their face and a large trunk full of small but sharp teeth.

Everyone loves the Samdus. Every month are the Samdu races where the wealthy and the poor almost rub shoulders. Almost.

Samdus can pull heavy carts thrice their weight. But they can also run fast when needed.

They have a move of 50.
Aug 23, 2018 2:32 am
Also a comment on Alignment.
DCC has 3 alignments. Chaos, Neutral and Lawful. Chaos is not evil and Lawful is not good. If you want you can leave the alignment open until you level up to 1. That way you are free to keep your character open to do what you want and see what alignment emerges from his/her actions.
Aug 23, 2018 3:22 am
I love it all so far. How many Samdus is my trade good? I'm assuming 1, maybe with a small herd back home.

The alignment system is very neat and streamlined. I look forward to seeing it in use.
Aug 23, 2018 3:32 am
Also, the alignments have a MASSIVE effect on who a cleric is allowed to heal
Aug 23, 2018 4:24 am
Just the 1 Samdu.
Aug 24, 2018 7:28 pm
This is just a test post to see how my little character portrait is looking.
Also I made my character sheet viewable for you all.
Aug 24, 2018 9:22 pm
Portrait looks good to me. Also how do you make your character sheet public?

You do not have permission to post in this thread.