Raccoon Fight!

Sep 15, 2018 10:49 pm
OOC:
Figured with a split party, running the fight, even if it's a short one, is a good formatting choice. Is this a good idea?
Sep 15, 2018 10:52 pm
Initiative Order:
Albino Group
Carlin
Large Group
Gangly Group
Chuton

The albino raccoon leaps first, leading his family of mottled fur to swarm over Chuton. They take to biting his ankles and clawing his arms with reckless abandon.

Rolls

Initiative 1 - (1d20)

(12) = 12

Initiative 2 - (1d20)

(7) = 7

Initiative 3 - (1d20)

(17) = 17

Attack - (1d20+2)

(4) + 2 = 6

Damage - (2d6)

(13) = 4

Sep 15, 2018 11:18 pm
OOC:
I'm okay with splitting it.
Sep 15, 2018 11:27 pm
OOC:
Yup, makes it cleaner and easier to follow.
Sep 19, 2018 9:32 am
OOC:
Oops...sorry I spaced on my turn!
Carlin leaps onto her broom and casts a swirling spiral of blue energy about herself. A dim blue shimmering encases her form.
OOC:
Casting mage armor. Not sure how much movement it would take to get on the broom, but will use any left to go up.
Sep 19, 2018 10:12 pm
OOC:
Simply mounting a broom doesn't have any kind of action associated with it, so I'll count it as a "interact with object" kind of free action. Using state-of-the-art simulations indicate that the action in question should take no more than one second, given an easily-accessible broom.
As Carlin rises into the air, one of the groups breaks off to climb up a tree and have a better shot at her, chattering away.
The third group, led by a rotund raccoon, does its best to help the first against the big man with the sword, but likewise find no purchase in his hide for their teeth.
All are chattering. It sounds like there's a rhythm to the noise.
OOC:
Chuton is up.

Rolls

Attack - (1d20+2)

(5) + 2 = 7

Damage - (2d6)

(61) = 7

Sep 19, 2018 10:53 pm
"Cease and desist!" Chuton roars, sweeping his greatsword across to try and cleave through the small creatures. The dragonborn attempts to target the group with the albino raccoon as he assumes it to be the pack leader.
OOC:
19 total slashing damage
[ +- ] [url=https://gamersplane.com/characters/dnd5/8214/
Last edited September 19, 2018 10:56 pm

Rolls

Greatsword, Slashing Damage - (1d20+7, 2d6+5)

1d20+7 : (20) + 7 = 27

2d6+5 : (42) + 5 = 11

Great Weapon Fighting reroll for [2] - (1d6)

(5) = 5

Critical Hit damage - (2d6)

(24) = 6

Great Weapon Fighting reroll for [2] - (1d6)

(1) = 1

Sep 19, 2018 11:31 pm
Chuton's strike seems set to cleave through the albino raccoon, when the others in the group swirl around him like a furry cloak. Still, Chuton manages to down a large portion of them. As his sword passes, the albino leaps out from the group alone. Missing, the rest of its group congeal back around it.
OOC:
Am I always going to roll this low?

Rolls

Attack - (1d20+2)

(5) + 2 = 7

Damage - (1d6)

(4) = 4

Sep 20, 2018 11:36 pm
OOC:
I sure hope so! Is Carlin in melee range with either of the groups? I.e., will she provoke AoO if she moves?
Sep 21, 2018 12:24 am
OOC:
Currently, she is not, having flown up to a comfortable height. One group is climbing trees to get a shot at her soon, but if she goes too high, the treetops would probably obscure her aim.
Sep 22, 2018 5:43 pm
Carlin narrows her eyes in concentration and sends four motes of magic swirling toward the albino raccoon.
Last edited September 22, 2018 5:43 pm

Rolls

magic missile, 2nd level - (1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (4) + 1 = 5

1d4+1 : (2) + 1 = 3

1d4+1 : (2) + 1 = 3

Sep 22, 2018 8:30 pm
As Carlin's missiles hit one after the other, the raccoon starts to scream. By the time all four have found their marks, the entirety of his family is down on the ground.

The portly raccoons carry on the screaming at Carlin, before as a mass trying to hold Chuton down. Less coordinated than their fallen partners, the rear ones jump first, and trip up all of them.
The skinnier group reaches the upper branches of the tree they were climbing, and prepare to jump at the witch.
OOC:
Opposed grapple check for Chuton, then his turn.
Edit: Nevermind then...

Rolls

Grapple - (1d20-1)

(2) - 1 = 1

Sep 22, 2018 8:47 pm
Chuton attempts to avoid the takedown, using his greatsword to swipe away the raccoons and give himself some room. "This is a violation of local laws!" he roars. "I have no choice but to apply appropriate force."

Rolls

Athletics to resist Grapple - (1d20+6)

(16) + 6 = 22

Greatsword, Slashing Damage - (1d20+7, 2d6+5)

1d20+7 : (18) + 7 = 25

2d6+5 : (46) + 5 = 15

Sep 22, 2018 8:56 pm
Their huddled state makes it incredibly easy to pick them off with a well-placed swing. The only thing that stops Chuton from killing them all is the mass of bodies already being carried on his sword.
OOC:
Carlin's turn, but both Chuton and Carlin should make perception checks.
Sep 23, 2018 4:08 am
Chuton says, "Based on their behavior, I am beginning to suspect these creatures may be responsible for the slain villagers!"

Rolls

Perception - (1d20+3)

(16) + 3 = 19

Sep 24, 2018 12:00 am
Carlin replies dryly, "You don't say." She fires four more darts toward the albino raccoon before swinging her broom to the far end of the clearing from the group threatening her.

Rolls

magic missile, 2nd level - (1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (4) + 1 = 5

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

Perception - (1d20)

(13) = 13

Sep 24, 2018 12:12 am
OOC:
Albino raccoon is down, however (you can target it or change if you want)
Both of you notice a stream of black liquid escaping the bodies of the albino raccoon and his family...
Sep 24, 2018 9:54 am
OOC:
If Carlin saw the black liquid before her action, then she would have held her action and just watched. If not, then she would have targeted the raccoons near Chuton.
Sep 24, 2018 4:32 pm
Chuton dutifully makes his report. "Evidence! Their black blood supports your observation that these are not normal raccoons."
OOC:
Is the liquid running along the ground, or through the air?
Sep 26, 2018 9:01 pm
As you watch, the black bile pouring from the bodies leaves them entirely, becoming a semi-solid wriggling mass. It seems to support itself on thin limbs of the same material about three feet off the ground, constantly shifting and dripping all over the ground under it. It slowly moves toward Chuton, though it's black mass seems to lack eyes, or features of any kind.
Sep 26, 2018 9:03 pm
The portly raccoons try their grappling tactic again, seemingly not disturbed in the least by the new arrival.

Rolls

Grapple - (1d20-1)

(11) - 1 = 10

Sep 26, 2018 9:56 pm
Chuton attempts to wrest free from attempts of restraint.

Rolls

Opposed Athletics - (1d20+6)

(6) + 6 = 12

Sep 27, 2018 1:18 am
The third group leaps from the trees at the witch on her broom, hoping to bring her down to the ground. Not all of them grab her, to them, trying to pull down the broom must seem like a good idea.

Rolls

Grapple - (1d20-1)

(20) - 1 = 19

Sep 28, 2018 11:23 pm
Carlin swings wildly on her broom, trying to avoid the throng of furry projectiles.

Rolls

Acrobatics - (1d20+3)

(17) + 3 = 20

Sep 29, 2018 7:11 pm
A quick twirl on her broom, and Carlin evades all of the raccoons, who seem surprised to be falling towards the earth. They land with a satisfying thud. Chuton manages to break free of the ones trying to hold him down. Good thing too, since the black thing is coming to him...
OOC:
Chuton is up.

Rolls

Fall Damage - (3d6)

(634) = 13

Sep 29, 2018 10:10 pm
"The tide has turned," Chuton says aloud to Carlin. "Let us fall back towards the village. I shall cover our withdrawal!" With that, the dragonborn puffs out his chest and sucks in a breath before letting it out in a roaring gout of flame.

Without looking to see if the non-raccoons or black liquid are affected, Chuton disengages from the battle and begins to head towards town.
OOC:
Action Surge. First action to use breath weapon. Anyone in a 15-foot cone from Chuton takes 2d6 fire damage, or make a Dexterity save DC 11 for half damage.

Second action, Disengage, and full movement to leave.
[ +- ] [url=https://gamersplane.com/characters/dnd5/8214/

Rolls

Breath Weapon Fire Damage (Dex Save DC 11 for half) - (2d6)

(52) = 7

Oct 2, 2018 11:26 pm
OOC:
Oh my gosh, my bad, it was blob's turn... Well now is Carlin!
The black globe apparently doesn't want Chuton getting away and attempt to chase, but is much too slow to keep up with him. With Carlin flying above, there's not much it can do, but give chase.
The only ones that manage to escape the fiery blast are, surprisingly, the large raccoons. jumping higher than should be feasible, some of them manage to grab low hanging branches to escape. The others fall back into the flames, quickly burning.
The lanky raccoons, having not recovered from their fall, are not so lucky, and end up a quivering, burning mess on the ground.
The black ball of liquid falls to the ground, having made no obvious attempt to dodge, and showing no signs of discouragement.

More black liquid from the dead raccoons, still pooling on the ground near them.

Rolls

Dex Save Globe - (1d20-1)

(11) - 1 = 10

Dex Save Fatcoons - (1d20)

(17) = 17

Dex save Fallcoons - (1d20)

(9) = 9

Oct 3, 2018 11:31 pm
No longer in danger from flying raccoons, Carlin sends a trio of magical darts toward the black blob.

Rolls

magic missile, 1st level - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

Oct 4, 2018 12:16 am
The blob gets knocked back a tiny bit on its "legs" as each bolt sinks into it, then detonates in a small flash inside of it. The black blob falls to the ground after, then sprouts a new tendril for each downed raccoon, reaching out for it. The large raccoons lose their grips on the branches and fall down into the expanded field of goop. On all fours, they start retching, as if to puke.
OOC:
So Chuton is leaving and Carlin is staying to fight?
Chuton's turn though.
Oct 4, 2018 12:29 am
Chuton continues on his way back to the village. He spares a glance at Carlin to assess her intention and whether she will need assistance.
OOC:
Full movement back to the fields. If Carlin is not moving, Chuton will take the Dodge action. If she is moving, he will Dash.
Oct 4, 2018 1:07 am
The blob connects with the burnt raccoons, and draws more of itself from them. Mini globules of liquid travel through the tendrils, and on reaching the center, three shoot upwards at Carlin, with a thin web between them. On contact the ooze burns, sizzling slightly, as it sucks away at Carlin's energy.
OOC:
Carlin: Dex save 13 for half damage. Damage is necrotic.

Rolls

Black Net - (3d6)

(624) = 12

Oct 4, 2018 11:35 pm
Carlin again attempts to swerve on her broom, highly unnerved by the reaching tendrils. Managing to avoid some of them, she turns toward town and follows her companion.
Last edited October 4, 2018 11:36 pm

Rolls

dex save - (1d20+3)

(15) + 3 = 18

Oct 5, 2018 3:46 am
Carlin can easily catch up to Chuton on her broom, and the black goop seems not to be interested in following.
OOC:
I count 8 rounds, so not a significant amount of time. Also you both moved mostly directly from splitting with Isuna to this, so... I think we'll rejoin the party. Does this sound good?
Oct 5, 2018 5:48 am
OOC:
Fine by me!

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