Sep 15, 2015 6:15 am
This is an overview of the steps to follow for character generation. Take a look and come up with some ideas for your character; I will create a separate thread for each player to use for their character generation, as there are a lot of choices to make and I will be following up with those who do not have a copy of the Skyrealms of Jorune 3rd edition rule book to assist you.
OVERVIEW
1) Generate characteristics - there are 12 characteristics in Jorune: 3 groups of four. You can roll dice to generate them randomly, or divvy up 50 points for each group of 3. Detailed instructions
2) Choose a race - human, boccord, muadra, crugar, woffen, or bronth. detailed instructions
3) Choose an occupation - beaster (animal wrangler), Burdothian military, caji (isho weaver), condrij (mercenary), dyte punk (muadra street tough), entris (translator), ex-militia member, githerin (licensed thief), shadow warrior, indoor Iscin (scientist), outdoor Iscin (naturalist), jer (jungle explorer), learsis (healer), merchant, querrid (researcher), sailor, shast (host/innkeeper), sherja (gladiator), thomboc (cowboy), country toth (farmer), city toth (worker), yiordeh (private investigator), yord (city guard/cop) detailed instructions
4) Fill in derived characteristics - occupations may affect your characteristics. After you choose your occupation, your characteristics are final, and you have a set of secondary characteristics derived from the 12 primary ones Detailed instructions
5) Choose remaining skills - Your education characteristic determines how many points you have to spend on skills. detailed instructions
6) Equip your character - roll 3d6 for money, then spend that to buy equipment, and then get a special item or items. Detailed instructions
7) Describe/choose your background - you'll come up with a backstory, origin and motivations for your character; the GM and/or other players will offer suggestions if you like. Detailed instructions
OVERVIEW
1) Generate characteristics - there are 12 characteristics in Jorune: 3 groups of four. You can roll dice to generate them randomly, or divvy up 50 points for each group of 3. Detailed instructions
2) Choose a race - human, boccord, muadra, crugar, woffen, or bronth. detailed instructions
3) Choose an occupation - beaster (animal wrangler), Burdothian military, caji (isho weaver), condrij (mercenary), dyte punk (muadra street tough), entris (translator), ex-militia member, githerin (licensed thief), shadow warrior, indoor Iscin (scientist), outdoor Iscin (naturalist), jer (jungle explorer), learsis (healer), merchant, querrid (researcher), sailor, shast (host/innkeeper), sherja (gladiator), thomboc (cowboy), country toth (farmer), city toth (worker), yiordeh (private investigator), yord (city guard/cop) detailed instructions
4) Fill in derived characteristics - occupations may affect your characteristics. After you choose your occupation, your characteristics are final, and you have a set of secondary characteristics derived from the 12 primary ones Detailed instructions
5) Choose remaining skills - Your education characteristic determines how many points you have to spend on skills. detailed instructions
6) Equip your character - roll 3d6 for money, then spend that to buy equipment, and then get a special item or items. Detailed instructions
7) Describe/choose your background - you'll come up with a backstory, origin and motivations for your character; the GM and/or other players will offer suggestions if you like. Detailed instructions