Oct 29, 2018 8:35 am
Its origin lost to the mists of time, the art of Harrowing (that is, reading one's fortune using a set of tarot cards called a Harrow deck) is an ancient, respected and feared tradition throughout Varisia. Well, maybe not feared by gamblers who use such decks to play a game called Towers, but even that activity is frowned upon by the average Varisian, if not outright considered disrespectful towards a sacred object. Given its importance to those in Korvosa and beyond, pretty much everyone knows that a Harrow deck is made up of 54 cards. Each card symbolizes the six basic abilities of a creature, its moral and ethical stance, and the outlook of events past, present, and future. Most people know the basic meaning or symbolism of each card, but it takes a truly gifted Harrower to interpret them, depending on their positioning during an actual Harrowing.
Sezuram wakes up in his bed abruptly just as dawn breaks. Another nightmare. The story always the same, memories from the time he was accused of murder and expelled from the church of Pharasma. Yet something is different this time. Next to his pillow is a Harrow card.
Upon closer inspection, it is the Twin, true neutral card of charisma. The doppelganger represents duality of purpose or identity, or indecision and fence-sitting. Perhaps his own, as he's sat on the fence for quite some time, instead of hunting down the man responsible.
Tider Valomoor finds a similar Harrow card in front of him as he opens his eyes, knelt in prayer at the Temple of Pharasma. Perhaps an answer to his prayers, or a sign from the goddess?
His is the Rabbit Prince, chaotic neutral card of dexterity. It represents the caprice of battle, and the prince's broken sword indicates that defeat may come to anyone. The card sometimes represents younger members of royal or noble houses.
Marcus Cole finds the harrow card in one of his pockets, though he's pretty sure he hasn't been close to neither a Harrower or a gambler for quite some time.
As he's well aware of, the Locksmith is the lawful neutral card of dexterity. It represents the keys the subject needs to unlock his fate. The card grants the tools needed to unlock some new place, puzzle, or hoard, but provides no information as for the lock itself.
Each card itself is unmarred, but written in bold ink on the back is a short message, identical for each:
I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate and justice must be done.
Sezuram wakes up in his bed abruptly just as dawn breaks. Another nightmare. The story always the same, memories from the time he was accused of murder and expelled from the church of Pharasma. Yet something is different this time. Next to his pillow is a Harrow card.
Upon closer inspection, it is the Twin, true neutral card of charisma. The doppelganger represents duality of purpose or identity, or indecision and fence-sitting. Perhaps his own, as he's sat on the fence for quite some time, instead of hunting down the man responsible.
Tider Valomoor finds a similar Harrow card in front of him as he opens his eyes, knelt in prayer at the Temple of Pharasma. Perhaps an answer to his prayers, or a sign from the goddess?
His is the Rabbit Prince, chaotic neutral card of dexterity. It represents the caprice of battle, and the prince's broken sword indicates that defeat may come to anyone. The card sometimes represents younger members of royal or noble houses.
Marcus Cole finds the harrow card in one of his pockets, though he's pretty sure he hasn't been close to neither a Harrower or a gambler for quite some time.
As he's well aware of, the Locksmith is the lawful neutral card of dexterity. It represents the keys the subject needs to unlock his fate. The card grants the tools needed to unlock some new place, puzzle, or hoard, but provides no information as for the lock itself.
Each card itself is unmarred, but written in bold ink on the back is a short message, identical for each:
I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate and justice must be done.
OOC:
How does everyone react, how do they interpret the Harrow card they found and what do they do?