The Armitage Inquiry [ EDIT ]

This game has been retired! That means it's no longer being run.
It is late September, 1926. The start of a new school year at Miskatonic University.

A few months ago, Professor Henry Roades took an archaeological expedition from the Miskatonic University to the small settlement of Blackwater Creek in the Miskatonic Valley region of Massachusetts. Most of the expedition has returned; however Professor Roades and his wife, Abigail, are still on site. While Professor Roades has sent a letter to his head of department explaining his absence, concern is growing, especially now the new academic year has begun. The fact that Roades has not answered any subsequent correspondence is not helping. Professor Ernest McTavish, the head of the Department of Archaeology, has asked a few people to go out to Blackwater Creek, make sure that the Henry and Abigail are safe and ensure they return to Arkham as soon as possible.

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Your investigator should be a faculty member, student, friend of the Roades family or, given that the students who returned have reported that there are some rough types in the area, a private detective or other hired professional.

Step-by-step character generation here:

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1. Determine Characteristics

Characteristics are STR, CON, DEX, SIZ, APP, POW, INT and EDU. We will be using the POINT BUY method for characteristics.

Share 460 points among the eight characteristics as you wish (within the 15 to 90 range). There is a recommended minimum value of 40 for INT and SIZ, although these may be lower, with the Keeper's agreement.

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2. Age Modifiers

Decide your investigator's age:

*19 and under - Deduct 5 points from STR or SIZ, and also from EDU. Roll twice for Luck and use the higher value.
*20s or 30s - make an improvement check for EDU
*40s - Deduct 5 points from STR, CON or DEX, and also from APP. Make 2 improvement checks for EDU.
*50s - Deduct 10 points from STR, CON or DEX (split across one, two, or all three), and also APP. Make 3 improvement checks for EDU.
*60s - Deduct 20 points from STR, CON, or DEX (split across one, two, or all three), and reduce APP by 15. Make 4 improvement checks for EDU.
*70s - Deduct 40 points from STR, CON, or DEX (split across one, two, or all three), and reduce APP by 20. Make 4 improvement checks for EDU.
*80s - Deduct 80 points from STR, CON, or DEX (split across one, two or all three), and reduce APP by 25. Make 4 improvement checks for EDU.

EDU IMPROVEMENT CHECK: Roll 1D100. If the result is greater than your present EDU, add 1D10 percentage points to EDU (which cannot go about 99).

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3. Derived Attributes

Sanity equals the POW characteristic.
Magic Points equal one fifth of POW.
Roll 3D6x5 for Luck.
Hit Points equal SIZ+CON divided by 10, rounded down.

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4. Determine Move Rate

If:
*Both DEX and STR are each less than SIZ = MOV 7
*Either STR or DEX is equal to or greater than SIZ, or if all are equal = MOV 8
*Both STR and Dex are each greater than SIZ = MOV 9

If age is in the:
*40s, deduct 1 from MOV
*50s, deduct 2 from MOV
*60s, deduct 3 from MOV
*70s, deduct 4 from MOV
*80s, deduct 5 from MOV

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5. Decide Occupation & Allot Points to skills.

Choose an occupation and note down the occupation skills and Credit Rating. Calculate occupation skill points using the characteristics specified by the occupation. Allot these points across the occupation skills, not forgetting to put points into Credit Rating. Add points to the base chances written next to each skill on the sheet.

SUGGESTED OCCUPATIONS FOR THE CAMPAIGN FRAME (all found in the 7th Edition Investigator's Handbook):
-Agency Detective
-Alienist
-Archaeologist
-Doctor of Medicine
-Librarian
-Nurse
-Police Detective/Officer
-Private Investigator
-Professor
-Researcher
-Scientist
-Soldier/Marine
-Student
-White-Collar Worker


SUGGESTED OCCUPATIONS IN BLACKWATER CREEK:
-Clergy
-Criminal (Bootlegger, Gangster)
-Craftsperson
-Doctor of Medicine
-Drifter
-Elected Official
-Farmer
-Hobo
-Journalist
-Laborer
-Outdoorsman
-Photographer

(Of course, I will accept any occupations that are plausible within the framework of the campaign, which I will elaborate on in the investigator generation thread. For example, I ran a Miskatonic University game with someone who wanted to be a member of the Board of Trustees, so I worked with him and we decided he'd use the White Collar Worker package. So if you have a specific idea for the frame that doesn't gel with any of the occupations listed here, I'm happy to work with you.)

There can be multiple Professors and Students in the party without issue. Aside from that, I'd prefer to avoid duplicating professions.

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6. Personal Interest Skills

Calculate personal interest points by multiplying INT by 2. Allot these points to any skills to round out the investigator (not forgetting fighting and firearms skills, if appropriate).

Points not allotted are lost.

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7. Additional Background and Portrait

Give your investigator a name and write in their age, sex, occupation, current residence and where they grew up.

Find a nice pic on Google, and upload it to your GP character sheet.

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8. Combat Values

Determine Damage Bonus & Build by adding STR + SIZ and looking up the result:

STR + SIZ; DB; Build
2-64; -2; -2
65-84; -1; -1
85-12; 0; 0
125-164; +1D4; 1
165-204; +1D6; 2

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9. Create a Backstory

Think about your investigator and write in a few pithy entries for three to six of: Personal Description, Ideology/Beliefs, Significant People, Meaningful Locations, Treasured Possessions and Traits.

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10. Determine Finances
11. Gear & Equipment

We'll talk about these in the thread.

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