Virgo [ EDIT ]

This game has been retired! That means it's no longer being run.
Portland, Maine
August, 1928.
Steven Gilbert is a wealthy businessman, a leading exponent of the bourgeoisie of the roaring twenties. He sees his heritage project going up in smoke, when Timothy, his only six-year-old son, disappears.
A group of investigators will try to find his missing son. The group may include:

1) Police detectives
2) Private detective hired by Gilbert
3) Relatives or friends strongly motivated to find the missing kid

But Timothy´s disappearance is not the only gloomy burden weighting on the Gilbert family. Alyssa, Timothy's mother, committed suicide one year ago, and the reason for such an extreme action are still obscure.

{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
{{details.title}}
,
{{details.created}}
{{details.postFrequency.timesPer}} posts per {{details.postFrequency.perPeriod == 'd' ? 'day' : 'week'}}
{{details.approvedPlayers}} / {{details.numPlayers}}
{{details.charsPerPlayer}}
Are you sure you want to retire this game?
It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


1) Distribute 520 points between:
STR (Strength), CON (Constitution), SIZ (Size), DEX (Dexterity), APP (Appearance), INT (Intelligence), POW (Power), EDU (Education) and Luck
Maximum for any attribute is 90

2) Define movement rate
Both DEX and STR are lower than SIZ: movement 7
Either DEX or STR are lower than SIZ: movement 8
Both DEX or STR are equal to SIZ: movement 8
Both DEX and STR are higher than SIZ: movement 9

3) Choose age and apply age modifications
15 to 19 = EDU: -5, SIZ: -5, STR: -5, Luck: +15
20 to 39: no modification
40 to 49: = APP: -5, STR: -5, COS: -5, DEX: -5, Movement: -1, EDU: +15
50 to 59: APP: -10, STR: -10, COS: -10, DEX: -10, Movement: -2, EDU: +20
60 to 69: APP: -20, STR: -20, COS: -20, DEX: -20, Movement: -3, EDU: +30
Maximum for any attribute is still 90

4) Define damage bonus and build
STR + SIZ= 2 to 64: Damage Bonus=-2 Build=-2
STR + SIZ= 65 to 84: Damage Bonus=-1 Build= -1
STR + SIZ= 85 to 124: Damage Bonus=0 Build= 0
STR + SIZ= 125 to 164: Damage Bonus=+2 Build= +1
STR + SIZ= 165 to 180: Damage Bonus=+3 Build= +2

5) Define hit points, sanity and magic points
Hit points: (CON+SIZ)/10 round down
Sanity = POW
Magic points: = POW/5 round down

6) Choose an occupation
Antiquarian, Artist, Athlete, Author, Clergyman, Criminal, Dilettante, Doctor of Medicine, Drifter, Engineer, Entertainer, Farmer, Journalist, Lawyer, Librarian, Military Officer, Missionary, Musician, Parapsychologist, Pilot, Police Detective, Police Officer, Private Investigator, Professor, Soldier, Tribal Member, Zealot

7) Decide skills and allocate skill points
After you have chosen an occupation, calculate your occupation skill points using the characteristics specified alongside the occupation. Allocate the resulting total as percentage points amongst those skills listed for the occupation—your investigator’s professional skills. Points should also be allocated to Credit Rating within the range indicated for the occupation. Not all the skills need to have points allotted to them, however points left undistributed are lost. Note that each skill has a number in brackets next to it on the investigator sheet: this is the base chance of success in that skill, and any points allocated to that skill are added to this base number. Write down the total points for each skill on the investigator sheet (the points you have allocated plus the base chance printed on the investigator sheet).

ANTIQUARIAN—Appraise, Art/Craft (any), History, Library Use, Other Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Spot Hidden, any one other skill.
Credit Rating: 30–70 Occupation Skill Points: EDU x 4

ARTIST—Art/Craft (any), History or Natural World, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Other Language, Psychology, Spot Hidden, any two other skills.
Credit Rating: 9–50 Occupation Skill Points: EDU x 2 + either POW x 2 or DEX x 2.

ATHLETE—Climb, Jump, Fighting (Brawl), Ride, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Swim, Throw, any one other skill.
Credit Rating: 9–70 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2.
AUTHOR—Art (Literature), History, Library Use, Natural World or Occult, Other Language, Own Language, Psychology, any one other skill.
Credit Rating: 9–30 Occupation Skill Points: EDU x 4

CLERGY, MEMBER OF THE—Accounting, History, Library Use, Listen, Other Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, any one other skill.
Credit Rating: 9–60 Occupation Skill Points: EDU x 4

CRIMINAL—one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Spot Hidden, Stealth, plus four specialisms from the following: Appraise, Disguise, Fighting, Firearms, Locksmith, Mechanical Repair and Sleight of Hand.
Credit Rating: 5–65
Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

DILETTANTE—Art/Craft (Any), Firearms, Other Languages, Ride, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), any three other skills.
Credit Rating: 50–99 Occupation Skill Points: EDU x 2 + APP x 2

DOCTOR OF MEDICINE—First Aid, Other Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), any two other skills as academic or personal
specialties (e.g. a psychiatrist might take Psychoanalysis).
Credit Rating: 30–80 Occupation Skill Points: EDU x 4

DRIFTER—Climb, Jump, Listen, Navigate, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Stealth, any two other skills.
Credit Rating: 0–5 Occupation Skill Points: EDU x 2 + either APP x 2, DEX x 2 or STR x 2
ENGINEER—Art/Craft (Technical Drawing), Electrical Repair, Library Use, Mechanical Repair, Operate Heavy Machinery, Science (Engineering), Science (Physics), any one other skill.
Credit Rating: 30–60 Occupation Skill Points: EDU x 4

ENTERTAINER—Art/Craft (Acting), Disguise, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Listen, Psychology, any two other skills.
Credit Rating: 9-70 Occupation Skill Points: EDU x 2 + APP x 2
FARMER—Art/Craft (Farming), Drive Auto (or Wagon), one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Mechanical Repair, Natural World, Operate Heavy Machinery, Track, any one other skill.
Credit Rating: 9–30 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

JOURNALIST—Art/Craft (Photography), History, Library Use, Own Language, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, any two other skills.
Credit Rating: 9–30 Occupation Skill Points: EDU x 4

LAWYER—Accounting, Law, Library Use, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Psychology, any two other skills.
Credit Rating: 30–80 Occupation Skill Points: EDU x 4

LIBRARIAN—Accounting, Library Use, Other Language, Own Language, any four other skills as personal specialties or specialist reading topics.
Credit Rating: 9–35 Occupation Skill Points: EDU x 4

MILITARY OFFICER—Accounting, Firearms, Navigate, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Psychology, Survival, any one other skill.
Credit Rating: 20–70 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

MISSIONARY—Art/Craft, First Aid, Mechanical Repair, Medicine, Natural World, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), any two other skills.
Credit Rating: 0–30 Occupation Skill Points: EDU x 4

MUSICIAN—Art/Craft (instrument), one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Listen, Psychology, any four other skills.
Credit Rating: 9–30 Occupation Skill Points: EDU x 2 + either DEX x 2 or POW x 2

PARAPSYCHOLOGIST—Anthropology, Art/Craft (Photography), History, Library Use, Occult, Other Language, Psychology, any one other skill.
Credit Rating: 9–30 Occupation Skill Points: EDU x 4

PILOT—Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machinery, Pilot (aircraft), Science (Astronomy), any two other skills.
Credit Rating: 20–70 Occupation Skill Points: EDU x 2 + DEX x 2
POLICE DETECTIVE—Art/Craft (Acting) or Disguise, Firearms, Law, Listen, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Spot Hidden, any one other skill.
Credit Rating: 20–50 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

POLICE OFFICER—Fighting (Brawl), Firearms, First Aid, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Law, Psychology, Spot Hidden and either of the following as a personal specialty: Drive Automobile or Ride.
Credit Rating: 9–30 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

PRIVATE INVESTIGATOR—Art/Craft (photography), Disguise, Law, Library Use, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Psychology, Spot Hidden and any one other skill (e.g. Computer Use, Locksmith, Firearms).
Credit Rating: 9–30 Occupation Skill Points: EDU x 2 + either DEX x 2 ormSTR x 2

PROFESSOR—Library Use, Other Language, Own Language, Psychology, any four other skills as academic or personal specialties.
Credit Rating: 20–70 Occupation Skill Points: EDU x 4

SOLDIER—Climb or Swim, Dodge, Fighting, Firearms, Stealth, Survival and two of the following: First Aid, Mechanical Repair or Other Language.
Credit Rating: 9–30 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

TRIBE MEMBER—Climb, Fighting or Throw, Natural World, Listen, Occult, Spot Hidden, Swim, Survival (any).
Credit Rating: 0–15 Occupation Skill Points: EDU x 2 + either DEX x 2 or STR x 2

ZEALOT—History, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Psychology, Stealth, and any three other skills.
Credit Rating: 0–30 Occupation Skill Points: EDU x 2 + either APP x 2 or POW x 2

8) Allocate personal interests skill points
Investigators also draw upon experience, skills and knowledge gained from hobbies and other non-professional activities, called personal interests. Multiply the investigator’s INT × 2 and allot the points to any skills (which can include adding further points to occupation skills), except Cthulhu Mythos. Write down the total points for each skill on the investigator sheet (the points you’ve allocated plus the base chance printed on the investigator sheet).

9) Equipment, ownings and cash. Consider Credit rating as follows:
Credit Rating 0: Penniless
A person that cannot even afford the level of ‘poor‘ is considered penniless.
Accommodation: such a person would be living on the street.
Travel: walking, hitchhiking or stowing away on a train or ship.
Cash: 0.50 $ Assets: Credit rating x10

Credit Rating 1-9: Poor
Able to afford the bare minimum of a roof over their head and at least one meager meal each day.
Accommodation: restricted to the cheapest rental housing or fleabag hotel.
Travel: public transport of the cheapest sort. Any transport possessed will be cheap and unreliable.
Cash: Credit rating x1 Assets: Credit rating x10

Credit Rating 10-49: Average
A reasonable level of comfort, three meals a day and occasional treat.
Accommodation: an average home or apartment, either rented or privately owned. Expect to stay in moderately priced hotels.
Travel: standard forms of travel can be used, but not first class. In a modern- day period, this person would be likely to own a reliable car.
Cash: Credit rating x2 Assets: Credit rating x50

Credit Rating 50-89: Wealthy
This level of wealth affords luxury and comfort.
Accommodation: a substantial residence, perhaps with some domestic help (butler, housekeeper, cleaner, gardener, etc.) Possibly a second home in the country or abroad. Stay in expensive hotels.
Travel: first class. This person would own an expensive car or equivalent.
Cash: Credit rating x5 Assets: Credit rating x500

Credit Rating 90+: Rich
This level of wealth affords great luxury and comfort.
Accommodation: a plush residence or estate with abundant domestic help (butler, servants, cleaner, gardener, etc.). Second homes in the country and abroad.
Stay in top hotels.
Travel: first class. In the modern day this person would own numerous luxury cars. There is no requirement to make any account for accommodation, food or incidental travel expenses so long as an investigator’s spending falls within the bounds of his or her living standard. Refer to the spending levels below if the investigator wishes to make more significant purchases.
Cash: Credit rating x20 Assets: Credit rating x200

Write down any important items, weapons or equipment your investigator possesses. There is no need to write a detailed list of everything your character owns—just list the notable items.

Decks

Label
Cards Remaining
Actions
{{deck.label}}
{{deckTypes[deck.type].name}}
{{deck.cardsRemaining}}

There are no decks available at this time

Game Closed

This game is closed for applications

Join Game

Interested in this game?

Login or Register to join!

Game Full

This game is currently full

Join Game

Your request to join this game is awaiting approval

If you're tired of waiting, you can withdraw from the game.

Invite Pending

You've been invited to join this game!

Submit a Character

You cannot submit any more characters to this game

You don't have any characters to submit