Funnel of Fools [ EDIT ]
This game has been retired! That means it's no longer being run.
Let's see how this do.
All the info should be on my drive (pbta>Funnel World), or just ask.
Funnel World is a lot of random character generation up front which is not standard for the pbta format but it's meant to generate silly, suboptimal characters. Lean into what the dice tell you, this is pbta so we will see what happens. We can decide afterwards if we want to follow a certain tone as well.
So yeah, roll 3 characters each. They will die.
The general schtick is that we've got a crowd of villagers in a situation. Each player has one character who steps up to act at a certain time. We can bench a character if you want to and it is thematically appropriate and have the next step up.
If you see me narrate something and think it's fictionally appropriate for your other character to step up or intervene instead then go for it.
Playing multiple PCs is generally easier in PbP I think, so if you're happy thinking about each character all the time I'm not going to stop you.
Because we've got more time to write a response, you should be able to check it against the moves list and see if any trigger. It will often be the case that you'll know what sort of move you're aiming for so you can write your character's action with the trigger in mind.
Then add your roll to the end of your response - no need to wait for me to drop in just to say "yeah you trigger X, roll"
Then I'll narrate the outcome.
As with all pbta, the idea is you don't name the move, you just narrate. Do your best to feel the fiction rather than the mechanics.
I think we've got private forum threads for the game, so feel free to post whatever in the OOC thread and I'll open up the game thread when we're ready.
All the info should be on my drive (pbta>Funnel World), or just ask.
Funnel World is a lot of random character generation up front which is not standard for the pbta format but it's meant to generate silly, suboptimal characters. Lean into what the dice tell you, this is pbta so we will see what happens. We can decide afterwards if we want to follow a certain tone as well.
So yeah, roll 3 characters each. They will die.
The general schtick is that we've got a crowd of villagers in a situation. Each player has one character who steps up to act at a certain time. We can bench a character if you want to and it is thematically appropriate and have the next step up.
If you see me narrate something and think it's fictionally appropriate for your other character to step up or intervene instead then go for it.
Playing multiple PCs is generally easier in PbP I think, so if you're happy thinking about each character all the time I'm not going to stop you.
Because we've got more time to write a response, you should be able to check it against the moves list and see if any trigger. It will often be the case that you'll know what sort of move you're aiming for so you can write your character's action with the trigger in mind.
Then add your roll to the end of your response - no need to wait for me to drop in just to say "yeah you trigger X, roll"
Then I'll narrate the outcome.
As with all pbta, the idea is you don't name the move, you just narrate. Do your best to feel the fiction rather than the mechanics.
I think we've got private forum threads for the game, so feel free to post whatever in the OOC thread and I'll open up the game thread when we're ready.
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