1.1 The Singing Sword
There's no time to check the fellow reaction, so she turned to follow Waylan
OOC: bonus action- inspire Rufio. You gain one Bardic Inspiration die, a d6. Once within the next 10 minutes, you can roll the die and add the number rolled to one ability check, attack roll, or saving throw.
Rolls
Vicious Mockery - (1d20+3)
(11) + 3 = 14
Psychic damage (if they roll lower than 13) - (1d4)
(2) = 2
Weylan immediately notifies Feylinde that the back four of the party have diverted to the south. Feylinde responds to the alert and begins to follow Weylan. Szent hears something, while Seneia marches on, oblivious to what's happening behind her.
Weylan and Feylinde will arrive at alley in Round 2. Need Round 2 actions from all four.
The halfling is clearly out numbered by the three thugs. He looks particularly small and ineffective standing there waving his short sword and yelling. The four orphans arrive bravely and quickly assess the situation. Samej weaves a spell at the nearest thug, but the thug simply looks around directly at him and says, "What the fork? Guys we have company! Get'em!"
Rufio decides to wait and see, an action most alien to him. When the thug shouts "Get 'em " he shrugs off his stasis and springs into action. He launches at the vocal thug stating "I hope you're looking for trouble, because you just found it!" The thug isn't intimidated as a flying punch narrowly misses his jaw. The thug grins revealing yellowed rotten teeth.
Alanya decides to assist Rufio and taunts the nearest thug viciously. She thinks she sees his chin wobble as he takes 2 psychic damage. Rufio also feels inspired (add 1d6 once within next 10 minutes).
Eiden's plan to smooth the scene is trumped by the actions of his comrades as full blown combat breaks out. Thug 1 lunges with his sword at Rufio and misses wildly. Thug 2 steps up to Eiden and says, "We like trouble!" He swings his sword and it simply glances off Eiden' s armor. Thug 3 attacks the halfling, but the halfling nimbly dodges the blow, "Whoooaaa, steady on!"
Thug 1: 2 damage
Thug 2: 0
Thug 3: 0
Please post Round 2 actions. Please state target, 1, 2, or 3.
Rolls
Wisdom save - vicious mockery - (1d20)
(4) = 4
Thug 1 attack and damage - (1d20, 1d8)
1d20 : (5) = 5
1d8 : (1) = 1
Thug 2 attack and damage - (1d20, 1d8)
1d20 : (11) = 11
1d8 : (8) = 8
Thug 3 attack and damage - (1d20, 1d8)
1d20 : (5) = 5
1d8 : (2) = 2
Rolls
Attack and Damage on Thug 2 - (1d20+4, 1d6+2)
1d20+4 : (15) + 4 = 19
1d6+2 : (4) + 2 = 6
OOC: Casting "Bane": Up to three creatures must make a Charisma saving throw (13). Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must subtract 1D4.
Rolls
Damage from spell - (1d12)
(10) = 10
Rolls
Ranged attack - handaxe - (1d20+4)
(18) + 4 = 22
Damage on a hit - (1d6)
(4) = 4
Rolls
Gut punch - (1d20+3)
(9) + 3 = 12
Punch damage if it hits (includes rage damage & extra 1d6) - (1d4+5, 1d6)
1d4+5 : (3) + 5 = 8
1d6 : (1) = 1
Grapple attempt if the punch hits (granted by Tavern brawler feat) - (1d20+5)
(18) + 5 = 23
Another grapple check [advantage] - (1d20+3)
(3) + 3 = 6
Rolls
Perception (Can he see where the others have gone) - (1d20+1)
(6) + 1 = 7
"What--?" she starts, trying to scan the Market to find the others.
Rolls
Perception to understand what's going on - (1d20+2)
(13) + 2 = 15
Szent hears Feylinde's voice and alerts Seneia. The message was clear, the rest of the party was heading South. Seneia hears Szent's warning and stop's dead. Both orphans look for signs of the orphans. They are in luck because Feylinde is moving slowly and they catch a glimpse of her in the crowd. (Assumed delay by Feylinde gives Szent and Seneia bonus to see her. Feylinde now in Group 1. Post actions for Round 3.).
Group 2: Initiative order: Weylan, Halfling, Samej, Rufio, Alanya, Thugs, Eiden - Round 2
Weylan arrives at the scene and throws Green at Thug 3, his named axe arcing perfectly through the air and striking the thug cleanly (4 damage)
The halfling attempts to respond to Thug 3's attack. Stepping aside from the thug's attack gives him an opening, so he lunges forward and sinks his sword into Thug 3's side. "Ow!!"
Samej casts a spell at Thug 1, but the Thug shrugs it off. (Ooc: when casting spells provide DC. I'm guessing 14 saved?)
Rufio is enjoying the fight, but his blows aren't landing. Aiming for a gut punch, his blow is resisted by the shield of leather armor.
Alanya casts bane, and Thugs 1 and 2 feel slightly demoralized.
Thug 1 smirks at Rufio's ineffective punch and takes advantage to strike him with his sword with precision but raging Rufio is somehow resistant (6 damage, not so sorry!). Thug 2 attacks Eiden, but Alanya's spell does not cause enough disruption to cause him to miss. ( 2 damage). Thug 3 hits the halfling back causing 4 damage.
Eiden is a little surprised at being hit by the lucky blow, but retaliates quickly, and connects with Thug 2 soundly for 6 damage.
Thug 1: 2
Thug 2: 6
Thug 3: 8
Halfling: 4
Round 3 actions please.
Rolls
Halfling attack, damage - (1d20+2, 1d8)
1d20+2 : (19) + 2 = 21
1d8 : (4) = 4
Con save - (1d20)
(14) = 14
Bane saving throw, thug 1,2,3 - (1d20-1, 1d20-1, 1d20-1)
1d20-1 : (11) - 1 = 10
1d20-1 : (1) - 1 = 0
1d20-1 : (15) - 1 = 14
Thugs, attack, damage - (3d20, 3d8)
3d20 : (201916) = 55
3d8 : (824) = 14
Crit damage on Rufio - (1d8)
(5) = 5
Bane 1, 2 - (2d4)
(11) = 2