OOC Thread

load previous
Oct 24, 2015 9:17 pm
loving the stunt system. Gotta get my IRL groups into some AGE action.
Oct 24, 2015 9:18 pm
Yeah, this is one of my favorite new systems I've tried. Right up there with 5e, which was my first.
Oct 25, 2015 4:51 pm
Yeah I'm loving the stunt system as well! Can someone post the RP stunts in the rules thread too? :-)
Oct 25, 2015 6:15 pm
I'll get a copy... Just a minute. :)
Oct 25, 2015 6:39 pm
Thanks for posting that, PhantomNimbus! :-)
Oct 25, 2015 6:43 pm
Hope it's legible. Screen shot from my phone screen. :)
Oct 25, 2015 6:50 pm
Yeah, it's perfect! :-)
Oct 25, 2015 7:27 pm
Also added the exploration stunt list.
Oct 25, 2015 7:50 pm
Good stuff!
Oct 25, 2015 9:22 pm
Thanks Phantom!
Oct 27, 2015 2:37 am
Hey, how long does it take us to get to the location, and does a light walk there get us the equivalent of an hours rest? Otherwise Jake is going to be resting heavily on the Arcane Lance's from my staff since that doesn't drain MP. Lol.
Oct 27, 2015 4:05 am
It won't take that long, but in the interest of keeping it fun for the mages, let's just say our mages can catch a bit of a magical second wind and treat it like an hour's rest.
Oct 27, 2015 4:14 am
Jake is most appreciative. :)
Oct 28, 2015 3:27 pm
Nice exploration stunts! While they may make more work for a GM, they certainly make 'roll perception' more interesting than in some systems.
I'll advance us shortly.
Oct 28, 2015 8:19 pm
Anyone else upset by the lack of list for 'Initiative Stunts'. Lol.
Last edited October 28, 2015 8:19 pm
Oct 28, 2015 8:23 pm
Just now, yup, heh.
Last edited October 28, 2015 8:23 pm
Oct 29, 2015 6:26 am
Jabes.plays.RPG says:

Yeah, gonna try dual weapon style this time. Am I correct in understanding that I attack twice per round this way?
Correct me if I'm wrong, but all I can find about two-weapon fighting is the bonus to defence and the cheaper lightning attack at the journeyman level.
Oct 29, 2015 7:04 am
Quote:
Talent - Dual Weapon Style: When you wielding two weapons, you can use an activate action to gain either a +1 bonus to melee attacks or a +1 bonus to Defense against melee attacks. The bonus persists until the end of combat. You can switch the bonus with another activate action.
Ok, so per round you only still attack with one weapon or the other, but you either get a bonus to defense (I guess from parrying with the spare weapon) or an attack bonus (because you're badass)? I thought it might let you attack with both weapons, but I'll take it! :-)
Oct 29, 2015 7:10 am
If you upgrade to the journeyman level down the road, the cheaper lightning attack would be pretty awesome seeing how frequently stunts come up.
Oct 30, 2015 10:12 pm
We can move on to Bray and let Rothas act when he's ready.
load next

You do not have permission to post in this thread.