Character Creation

Oct 25, 2015 7:28 pm
http://canonfire.com/wiki/images/9/98/White_Plume_Mountain03.jpg

This will be an adventure for 4-6 brave (and probably foolish) adventurers, at level 3. Core PHB and Unearthed Arcana will be permitted sources of race/class/feats/spells, and for stats we're going to do it classic-style (roll 4d6, drop lowest).

For a free bonus feat, you can roll your attributes in place (that is, your first roll is assigned as Str, second Dex, etc...). You don't have to pick race/class until after you roll (that would be beyond mean).

Discussion about characters here, as well as your stats rolls. For equipment, as you will be level 3, it is safe to assume you have had the opportunity to get whatever you need. I will permit you to eschew starting equipment and instead pick any 1 armor, up to 4 'hands' worth of weapons/shields and a 'reasonable' amount of adventuring gear (you could just pick a pack or two and call it a day). If you want something like '10 daggers' and a bandolier, we can discuss that. Basically, your character should be reasonably equipped.
Oct 25, 2015 8:15 pm
Stat rolls in order. Hmmm...this is a pretty flexible array.

STR 10
DEX 12
CON 15
INT 12
WIS 12
CHA 8
Last edited October 25, 2015 8:17 pm

Rolls

Stat rolls in order - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5231) = 11

4d6 : (5611) = 13

4d6 : (6542) = 17

4d6 : (6412) = 13

4d6 : (3534) = 15

4d6 : (1332) = 9

Oct 25, 2015 8:20 pm
Not bad. High CON is good for anything, and average Int / Str basically means, as long as you pick a race that compliments your core stat, you're basically 'decent' for anything (but MAD classes are probably a bad bet - unless there's a race that perfectly matches the MAD -- I'm basically thinking the only thing you'd struggle with is Monk or, obviously, a CHA based class like Bard).

Either way, free feat for being badass!
Oct 25, 2015 8:56 pm
I've never in my life played a druid so I might try that. :-)
Oct 25, 2015 9:46 pm
In order stats

Str: 13
Dex: 13
Con: 10
Int: 10
Wis: 6
Cha: 15

Not too terrible :)
Last edited October 25, 2015 9:49 pm

Rolls

Stats in order - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5325) = 15

4d6 : (5424) = 15

4d6 : (3432) = 12

4d6 : (3334) = 13

4d6 : (1114) = 7

4d6 : (6316) = 16

Oct 25, 2015 9:51 pm
Stats in (old school) order.

STR: 14
INT: 8
WIS: 12
DEX: 14
CON: 15
CHA: 11
Last edited October 25, 2015 9:52 pm

Rolls

STR - (4d6)

(6126) = 15

INT - (4d6)

(1341) = 9

WIS - (4d6)

(2462) = 14

DEX - (4d6)

(5425) = 16

CON - (4d6)

(4562) = 17

CHA - (4d6)

(5422) = 13

Oct 25, 2015 9:59 pm
Thinking that I'm probably gonna be a Warlock, sorcerer, or paladin. Take advantage of that charisma :)
Oct 25, 2015 10:11 pm
So far no one's rolled an 8 in CON, so you've all got a shot ;)

Why not all three? (multiclass madness!)
Oct 25, 2015 11:32 pm
Old school proves favorable. Free feat here I come!

15+2 11 10+1 12 12 12

Average scores eh...let's see if we can do something interesting!

Half-orc battlemaster fighter
Feat: Charger
Last edited October 26, 2015 6:11 pm

Rolls

Str Dex Con Int Wis Cha - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (6345) = 18

4d6 : (5133) = 12

4d6 : (1226) = 11

4d6 : (3453) = 15

4d6 : (3363) = 15

4d6 : (5243) = 14

Hp roll - (2d10+10)

(53) + 10 = 18

Trinket - (1D100)

(71) = 71

Oct 25, 2015 11:37 pm
I'm thinking Drow Rogue with a Crossbow Feat. Lone surviving male of House Haz'K he fled through the Under Dark to the surface after his house was eliminated by a rival family.

If Drow or no good, no big deal, I'll switch him to a Wood Elf.
Last edited October 25, 2015 11:37 pm
Oct 25, 2015 11:38 pm
It's decided, gonna be a warlock, thinking probably Great Old One pact, but I'm gonna look into it a bit more. Are Sword Coast Adventurer's Guide subclasses allowable?
Oct 25, 2015 11:40 pm
Any official stuff is allowed. I don't have access to SCAG, but I also don't police player characters and just straight up trust you folks (shhhhh, don't tell the players).
Oct 25, 2015 11:41 pm
If you do need proof of stuff I can send pictures of the subclass I pick, if you'd like
Oct 25, 2015 11:47 pm
Nah, it'll be fun. I trust you! Plus, if you're not above board, I'm certain another player will notice.

Also, szemly, you can be a Drow if you like. The adventure is mostly in a dungeon, so the whole 'sunlight makes life suck horribly' thing won't come up (much... in this adventure. I do play to run S4 after this, if you all survive.. or if *any* of you survive I should say).
Oct 26, 2015 2:38 am
Drow it is! Haven't played a Rogue yet, but my wife is playing one in our game and they seem kind of fun.
Oct 26, 2015 4:30 am
Very tempted to be a variant human, just for 2 feats at level 1!

I will be making my character tomorrow at work, regardless :)
Oct 26, 2015 8:04 am
I'm definitely playing druid. Wood elf or variant human (2 feats? Yes, please!) Wait, are we all squishies?! Aha, Biscuit is a battlemaster. :-)
Oct 26, 2015 8:54 am
Sheesh, 3 human variants? You folks are boring. Feats are good, but I'm really not convinced they are THAT good to make it worth eschewing all the cool stuff you get for being non-human (I would, however, definitely take variant human over regular human every time).

Half-Orc resilience? Half-Elf's darkvision and cherry picked stat boosts? Halfling awesomeness (rerolling 1's, entering larger creature's spaces)? All of this really pales in comparison to a feat (when you are already getting a free feat)?
Oct 26, 2015 10:28 am
It depends which feat you take. Some are nearly worthless (elemental adept, wtf?). Some play into character concepts really well. With charger and alert, Xasu has a deadly first strike mechanic. Great synergy between the feats and class archetype. Plus classic d&d was very 'human' due to class restrictions. If I had different stats I would have considered another race for sure.

As for now, Xasu will probably die epicly in combat but deal some serious damage before that happens
Oct 26, 2015 10:35 am
I can definitely see cases (like Charger and Alert) where 2 feats is a big deal. I was just surprised that three (of 6) players had thought to make variant humans (as I would've thought getting a free feat would make other options more salient). My biggest issue with feats in 5e (which I, overall, quite like how they work - a huge improvement over 3e as feats really are things that make you unique and powerful and interesting) is that some of them are simply worthless (elemental adept, wtf?), and some are uninspired (like the armour feats).

The Two Weapon Fighting, Crossbow Expert, Alert, Charger, etc... these are what feats should be like. I'm tempted, to be honest, to sit down and knock out a couple dozen homebrew feats to fill the thematic space on feats, and in my regular games give everyone 1 free feat at character creation (and prohibit taking additional feats until level 12). Just because feats can do such a great job making a character concept come into its own. Like, over in the Ravenloft game, 3/4 of Zinn's character concept is made *possible* by her one feat. That one feat is the difference between being a pretty cool swashbuckler and a badass two weapon fighter (the whole thing I'm doing with the hand crossbows can also transition into dual rapier sword-play, and would have if not for our lovely mage making the badguy float out of melee range :P.. I digress... FEATS!)
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