Expedition: White Plume Mountain

load previous
Dec 15, 2015 10:27 am
Eithne sidesteps to position herself west of the golems and blasts them with thunderous energy once more. She motions for the rest of the pack to run past and join Xasu.

OOC: Thunderwave with Level 2 slot. Trying to push the golems into the eastward alcove so we can all run into the passage and be done with this room.

What a bummer damage roll! :-P
Last edited December 15, 2015 10:28 am

Rolls

Thunder damage - (3d8)

(118) = 10

Dec 15, 2015 10:35 am
Both golems are blasted backwards, slamming into the wall and stumbling.

Of course... that's the last action of the round so...

The two remaining golems right themselves and storm back towards Eithne, delivering a furious series of slams and strikes. Eithne protects herself from most of the attacks, but still suffers under the battering (11 Damage).

Player turn. Map not updated, don't think we need it anymore - Eithne is engaged with both golems, and the lot are in the middle of the room
Dec 15, 2015 11:06 am
Xasu will inspect the mechanism first as he is far away from the fray!

Rolls

Int, investigation - (1d20+1)

(10) + 1 = 11

Dec 15, 2015 2:44 pm
"Sacred fire, sacred flame; Sacred Fire, Sacred FLAME!" Ohica chants at Eithne's side, calling down Ulaa's wrath on whichever Golem is further east (DEX save vs 12).

(...and with a 1, balance is restored to the Force)
Last edited December 15, 2015 2:46 pm

Rolls

Sacred flame radiant damage - (1d8)

(1) = 1

Dec 15, 2015 3:50 pm
Boide intones another call to Clanggedin, casting Sacred Flame on the same target as Ohica's.

Rolls

Sacred Flame - (1d8)

(7) = 7

Dec 15, 2015 4:09 pm
Valinar launches another bolt of fire, coordinating his attacks with Boide and Ohica.

Rolls

Firebolt - (1d20+5, 1d10)

1d20+5 : (1) + 5 = 6

1d10 : (4) = 4

Dec 16, 2015 3:26 am
Tolvaj looks down at his weapons, "All useless in this fight" he whispers to himself. Reaching into his sack he pulls out a deck of "Three Card Dragon" cards and run towards Boide's position, stopping just long enough to hurl the deck at the golems engaged with Eithne. It's a futile gesture at best, but he's hoping it will at least distract the things long enough to let him get past.

OOC: I didn't know what the hell he was going to do with a deck of cards anyhow...
Dec 16, 2015 8:52 pm
Eithne feels what little strength that was restored to her flagging. She needs to get away now! She blasts the golems with thunder again before changing into a sturdier shape and turning to flee.

OOC: Wildshape into Dire Wolf, and moving her speed (50ft) towards Xasu.
Quote:
DIRE WOLF
Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 37
Speed 50 ft.

STR: 17 (+3)
DEX: 15 (+2)
CON: 15 (+2)
INT: 3 (-4)
WIS: 12 (+1)
CHA: 7 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13
CR 1

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the
creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Rolls

Thunderwave - (2d8)

(87) = 15

Dec 21, 2015 2:18 pm
The concentrated blasting tears apart one of the two golems. The remaining one is launched backwards by the thunderous blast, giving EIthne the space to chase after Xasu safely.

Xasu, meanwhile, inspects the turnstile and establishes that it makes the passage a one-way passage. Except by physically removing the turnstile, there's no way to get back once you've gone through it.

The remaining golem lurches forward and swings a heavy fist at Ohica (9 Damage).

Sorry for the delay. Was travelling, then sick, then had to catch up on things, then sick again... Holiday Seasons eh?
Dec 21, 2015 2:29 pm
Valinar is running low on magical energy and doesn't want to risk losing any companions so he pulls a potion out of his pack. Fire breath ought to do the trick, after downing the potion he takes a deep breath an releases a large burst of flame right at the remaining golem.

Potion of Fire Breath: Golem must make a dex save (DC 13) or take 4d6 damage (Half damage on successful save)

Free Interaction: Retrieve Potion
Action: Drink Potion
Bonus Action: Breathe Flames
Last edited December 21, 2015 2:33 pm

Rolls

FIRE BREATH! - (4d6)

(5144) = 14

Dec 21, 2015 2:35 pm
The burst of fire wraps around the golem and when the fire clears, there is nothing left but a seared pile of flesh where golem "13" previously stood.

Combat over! That was a close one. Also, you lot can gain a level during your next extended rest
Dec 21, 2015 4:22 pm
Boide takes a moment to catch his breath, then he goes around the party to check on each person's condition.

OOC: Who needs healing? I have two spell slots left that I can Cure Wounds with.
Dec 21, 2015 5:08 pm
Tolvaj will go and inspect each of the golems, "Perhaps there is something of worth to be found among their corpses."

Use whichever roll (if either) makes the most sense.

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Investigation - (1d20-1)

(3) - 1 = 2

Dec 21, 2015 5:16 pm
Boide's voice is deadpan. "Aye, you do that," he says to the drow. "You go take care of the really important stuff while the rest of us do the trivial task of patching up the mortal wounds."

Calling down the hall, Boide checks on the status of the half-orc. "Hey you! Orc! You doing okay? I don't know, seemed like you'd be the prime candidate for that smack-down, eh?!"
Dec 21, 2015 5:30 pm
Tolvaj ignores Boide's comment and continues his (obviously failed) search of the golems.
Dec 21, 2015 6:16 pm
Xasu trots back to meet the others, shrugs once and leans back on the door.

"Ugh...numbers not my strong point. Stitched-up giants...not those either."
Dec 21, 2015 6:16 pm
Tolvaj finds flesh. Burnt, singed, gorey, gooey, piles of flesh.
Dec 21, 2015 10:08 pm
Valinar slumps to the ground in relief, his lights spinning and brightening to their full brilliance, "That was far too close. I could really use a nap about now."
Dec 22, 2015 5:39 pm
"Shall we rest here, then? I'm spent," grumbles Boide. Almost without waiting for any complaint, the cleric sits on the ground to meditatively catch his breath. Making camp can wait for just a second.

OOC: What's the HP status for everybody? Boide is currently at 24/27, so he'll recover HP during an extended rest. I've got two Cure Wounds (1d8+4 HP) for anyone that's low.
Dec 23, 2015 5:22 am
Ohica nods to Boide, grateful for his solid presence. She was pretty shaken by the whole experience. Then she checks on Xasu and Eithne: how badly hurt are they, still?

(OoC: Ohica's down to 16/25. Stupid magic damage, which enabled their fists to completely ignore her heavy armor mastery! grumble..grumble...mostly, I'm delighted that we survived, somehow. If Xasu, Eithne, or anyone else is still down a bunch of HP, Ohica can use prayer of healing again for 2d8+6 HP on all of us)
load next

You do not have permission to post in this thread.