Dec 2, 2015 8:39 am
Hello! Welcome to the Mistborn AG! First step is character creation, and really this should be done together. Your characters will form a thieving crew, and so it will be important that you're skills and abilities don't overlap (think of heist films, where each character has a role/job to perform/play).
Unless you have a very good story idea/reason I'm going to preemptively prohibit Kandra characters, admit at most 1 Terris character and tentatively prohibit Mistborn (you can, of course, still play Mistings; but no two Mistings of the same type). If you're new to the setting and all of those terms make no sense, worry not, I hope to start writing up setting primers soon. Here is the rulebook's recommend process of character creation:
Step 1: Start with the Crew: First, you and other players need to visualize the Crew — why they’re together, what causes they have in common, and what they hope to achieve as a team.
Common Cause: Vengeance
Primary Target: The Nobility
Method: Whatever Works
Step 2: Devise a Concept: Next, turn your attention to the concept for your personal character. Rough out an idea of what he or she is like and where he or she fits into the world and the Crew.
Ahsas (Disenfranchised Obligator)
foolsmask (Sly Con-Woman)
spaceseeker19
Remnant (Disgruntled Factory Worker)
njohn858
Step 3: Answer 10 Important Questions: Concept in hand, answer a series of questions that are common to every Hero. These will help you define core details about your character: his or her most important beliefs, history, personal- ity, skills, powers (if any), and other reasons he or she is special.
Step 4: Define Your Strengths: Armed with the answers from Step 3, prioritize your character’s strength in three different areas: Attributes, Standings, and Powers. Choosing between these strengths determines your abilities and the number of points you can assign to them.
Step 5: Fill in the Details: The technical part of your character is done and you can now apply the last little details that make him or her unique: name, race, Resiliences, and starting Props.
Unless you have a very good story idea/reason I'm going to preemptively prohibit Kandra characters, admit at most 1 Terris character and tentatively prohibit Mistborn (you can, of course, still play Mistings; but no two Mistings of the same type). If you're new to the setting and all of those terms make no sense, worry not, I hope to start writing up setting primers soon. Here is the rulebook's recommend process of character creation:
Step 1: Start with the Crew: First, you and other players need to visualize the Crew — why they’re together, what causes they have in common, and what they hope to achieve as a team.
Common Cause: Vengeance
Primary Target: The Nobility
Method: Whatever Works
Step 2: Devise a Concept: Next, turn your attention to the concept for your personal character. Rough out an idea of what he or she is like and where he or she fits into the world and the Crew.
Ahsas (Disenfranchised Obligator)
foolsmask (Sly Con-Woman)
spaceseeker19
Remnant (Disgruntled Factory Worker)
njohn858
Step 3: Answer 10 Important Questions: Concept in hand, answer a series of questions that are common to every Hero. These will help you define core details about your character: his or her most important beliefs, history, personal- ity, skills, powers (if any), and other reasons he or she is special.
Step 4: Define Your Strengths: Armed with the answers from Step 3, prioritize your character’s strength in three different areas: Attributes, Standings, and Powers. Choosing between these strengths determines your abilities and the number of points you can assign to them.
Step 5: Fill in the Details: The technical part of your character is done and you can now apply the last little details that make him or her unique: name, race, Resiliences, and starting Props.