Yeah you get 3 nudges and a result of 0. Which is a failure, with 1 consequence... BUT, nudges can be spent to eliminate consequences, so it's a failure with 0 consequences (and the 2 extra nudges do nothing, you can't spend nudges for anything besides reducing consequences on a failure).
I find the dice mechanics of this system interesting... but a bit irritating as well. The system tells me that most tasks, except the most strenuous and risky, are Difficulty 1... but with the amount of dice you guys roll, that means most tasks don't have meaningful costs for failing, because if you don't roll a pair of 1's (or better), you certainly roll at least one 6. Going to have to do some rethinking about difficulties of tasks, I think, because while 'heroes' shouldn't fail often, failure is where interesting plot twists, complications and unexpected happenings come from!