Uncegilla Cove Burning

load previous
Mar 10, 2016 5:54 am
As Pha takes off and heads for open water, the flapping tarp looks as though it will unfurl and drag the small craft away on the wind, but somehow it holds. Once over water Pha lowers the craft and fills the makeshift contraption. They whine of the engine as he attempts to rise up again is terrifying...

...but he makes it. Somehow, beyond what anyone would have believed, now that the water is in the bag, the true genius of the design can be seen. That last loop around the machine gives Pha enough leverage that he is able to distribute the water in a directed fashion at the flames. The building collapses do to the structural damage and the added weight of the water. Smoke and ash blind and sting the eyes of the gathered crowd....

When their vision returns though they see that the fire has been put out, that the aldiea has been saved. Small embers till glow among the wreckage, but the threat has ended. The future is still very uncertain for Uncegilla Cove, but tonight it is safe.
OOC:
Heck yeah a 20 on the hail Mary will will put out the flames. Good work on all that. I am about to pass out from lack of sleep, so XP and aftermath stuff will come in the morning. Feel free to narrate some stuff about how the villagers treats your characters as the heroes they are.
Mar 10, 2016 5:30 pm
With the embers dying the village seems oddly cold in comparison. Stopping the device and using hound's body as a stepping down he looks around at the devestation before speaking out, "Gather and take stock of the missing, we'll need to set up a place to treat the injured. These few may be missed so we should set up a watch to the skies for more coming eventually. Gather the bodies, their gauntlets hide the controls for their devices... Find the Seeker, we have much to discuss..." he states to the abled bodied still standing before rummaging through the Hound's body.

Pha would send word for someone to find and bring Mohsen since she might be able to help with the devices. He'd wonder for a bit helping where he could and look to see if Chiag was still alive, he helped where he could for a bit before eventually finding himself squatting in front of the twisted duo incased in metal. He put his ear against the statue to try and hear anything tapping it slightly with his covered fist to see if there was a response within still.

You and I are much alike... Pha thought as he worked to see what he could figure out about the mutant girl who tried to save the village. Once done he'd squat again in front of the two and most likely nod off due to exhaustion.
OOC:
I figure this is as good a place to pass out as any, been a while since Pha actually slept 'close to the village'. Taking my recovers. Void the rolls where appropriate if there's more storyline before the night is done.

Rolls

10 minute Rest - (1d6+2)

(6) + 2 = 8

1 Hour Rest - (1d6+2)

(6) + 2 = 8

10 hour rest - (1d6+2)

(4) + 2 = 6

Mar 10, 2016 5:45 pm
After doing all he can for his mentor and the village Galen will make his way over to pay his respects to Kveit. He kneels down and bids her a final farewell before working his way around the village, helping with the wounded, and helping salvage whatever they can.
Mar 11, 2016 2:44 pm
Most of the villagers mill about cleaning up the mess of the Timmerman attack. The Seer sits with the injured and wounded, he offers comfort to the older people of the village who know him. A woman approaches the nanite encased body of Kveit and Lord Death. She spits on them and begins sobbing and wailing. She is not crying for Kveit, but for the other participants in the Rite, whom Kveit claimed to have slain. The Seer approaches her and calms her. He tells her it was a deception, that Kveit had tried to distract the Timmermen and that everyone who made it to the Spriam was alive and well. Three men agree to accompany the Seer to retrieve them, but by the time that group is ready to leave they have been joined by several others. The trek is long and they won't return until well after dark, but there is no danger, they take plenty of torches.

Irving Winters is taken back to his home to recover. The healer has done all that they can, but he is still unconscious. His chances of recovery seem good, but it is all up to him now.
The Timmermen bodies each have a few cyphers on them, these are gathered for identification in the town hall. Pha is asked to move the flying machines outside of town, where they are hidden from sight in a dry dock usually used for boat repairs. He takes the time to teach a few people (i.e. the PCs) how to operate them and distributes key mechanisms to everyone. The large transport ship will not fly again most likely. It does not require a control device, but otherwise the system seems similar enough to the small craft that you (PCs) are sure you could fly it if you could learn how to repair it. That knowledge is beyond anyone in the town, probably even The Seer. For the time being the wreckage is hidden from view with debris and detritus. It probably won't pass direct inspection but it might keep people from looking to closely as they fly overhead.

Although the festivities are over, the food that was intended for the feast is still ready. The mood lightens some as the immediate work is wrapped up and people sit down to eat. The heroes of the day are treated to the best portions.
OOC:
Everyone gets 6 XP for bravery and action and learning about the world. Rest for the night, use what recovery rolls you have available. As usual I will leave this thread open for any additional comments or soft RP you;d like to do. I will post the list of new cyphers in the OOC thread. You will be able to resupply.
Mar 11, 2016 3:08 pm
During the festivites Galen attempts to keep his mood light, but it's hard after what happened to Irving and Kveit. After the festivities Galen will sit in Irving's room and keep his adoptive father company while he sleeps, telling him about the Rite and his own accomplishments in it. He has two golden rings in his right hand and occasionally stops his speaking to stare at them, afraid of what they might represent.
Last edited March 11, 2016 3:09 pm

Rolls

Recovery Roll - (1d6+1)

(6) + 1 = 7

Mar 11, 2016 3:46 pm
Moving through the crowd sometimes later after rousing after some time Pha will check on finding Mohsen and discussing the larger vehicle, if it's beyond repair after talking with her and a few of the tinkerers of the village Pha would suggest breaking in down for parts and hiding the shell in pieces. He suggests stripping the bodies of the invaders as they are human like and burying them outside of town, their armor and weapons to be inspected for anything useful or possibly disguises later. After checking on Amburn and Chaig he finds himself staring at the metal duo intertwined wondering where they could move it and possibly set up a shrine if they can't free Kveit.
OOC:
If some wants to RP a bit let me know since this seems like an interlude moment.
Mar 11, 2016 6:40 pm
Carrick walked through the smoke and ash to where he had left Kylia. Her father was attending to her and as he approached, Carrick wondered how her father would react to all that happened and the role Carrick played in it. He had completed the Rite, true, but he had also upset the balance of the aldiea. He hoped that his courage would make him appear more favorably in her father's eyes, but he knew that she might be protected even more now. He decided to play it safe and give them some space for now.

He committed himself to the cleanup, helping to haul the bodies away and hide the large ship. He reveled in learning to fly the smaller vessels and was eager to take to the sky as much as he could. He argued with Pha against dismantling the larger ship, advocating for keeping it intact until they could understand it enough to repair it. Having a flying vessel of that size would be a huge asset if (and when) the Timmermen were to return. But he wholeheartedly agreed that they should keep the weapons and armor. They had previously talked of attacking the Timmermen at their home base, and provisioning themselves with such only made sense. He looked through the weapons, passing over the whips and spears, looking for a good blade.

Later, as he sat by the statue of Death and Kveit, he allowed himself to mourn his strange friend. She had helped him gain an amount of control over his powers, and he had in turn given her friendship. He thought about the Timmerman's cry of them being alive, and he whispered to Kveit that he'd try to find a way to save her from Death's cold embrace.
Mar 11, 2016 7:15 pm
Agreeing that if it's repairable or useable it'd be a boon to the village for now, but regardless it needed to disappear either in pieces or once it was working again. Pha would probably shock Carrick again with the thought of the village relocating someplace else possibly while they searched out the Timmermen and their fortress and put a stop to the raiding.

You do not have permission to post in this thread.