Prologue: Tionne Darek
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Rolls
Perception (Cun-2, 1 rank)
3 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 2 Advantage
Stealth (Ag-3, no ranks)
2 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 1 Advantage
Tionne moves slowly and carefully through the darkened alley toward the door at the dead end. When she reaches the door, she examines the lock carefully, then attempts to get it open.
Rolls
Stealth (Ag-3, no ranks, blue for darkness)
4 Success, 2 Threat
Total: 4 Success, 2 Threat
Skullduggery (Cu-2, no ranks)
2 Advantage, 2 Failure
Total: 2 Failure, 2 Advantage
Computers (Int-4, 1 rank)
3 Success, 3 Advantage, 3 Threat
Total: 3 Success
Rolls
Stealth (Ag-3, no ranks)
4 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 3 Success, 1 Threat
Computers (Int-4, 1 rank)
3 Success, 1 Advantage, 1 Triumph, 2 Threat
Total: 3 Success, 1 Threat, 1 Triumph
I'd like to use it in one of two ways: Either I've managed to scramble the locks code so that even the original key won't open it, thus preventing pursuit, or this is an abandoned warehouse. Abandoned for a looooong time. Safehouse? Or both? :D
That'll have to do I guess. Stang! I'm not cut out for this cloak and dagger stuff! she carefully opens the door and peers out into the street. Time to talk to someone bigger...
I assume you were thinking about getting the bounty removed. How about getting protection from some Black Sun rival instead? The ones with enough clout to stay independent just now are Groola the Hutt and Tarfful.