Story I: The Rift
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Thud
Baric Moves out of the rubble from the statues and swaps his rapier for his other throwing dagger, one poised above his drum and the other raised to throw.
Thud
It may have to wait, but I think our only option for burial is going to be outside the crypt. Best greet our guest first, though. He's got a terribly rude way of knocking.
Thud
I'm up for a bandy if you are! Baric maneuvers slightly to have the statue nearest the door between himself and the door.
There's another slam as Ameera rushes past the door, a few splinters breaking off as the door cracks loudly once more. Erran moves in front of it, ready with his blade. The others slowly gather around, ready to get beyond the door or face down their foe.
As this is happening, the wisp slowly goes still, then begins to gently descend down into the female corpse that lies on the ground. It slowly vanishes into its back, and the body shudders visibly. The corpse gets its arms beneath it, pushing itself off of the ground. It stumbles, however, when its broken arm bends grotesquely and causes it to fall again. But it pushes itself back onto its knees before rising. The woman's face is withered, decayed and twisted. Her mouth is gritted, baring teeth due to lips taut around her blackened gums. Her expression is malice.
Ameera tries the door, and the handle does turn, but the door does not budge. Likely it is stuck. From the first room on the right (as you originally saw it), you hear the sounds of shuffling, scraping, and breathing. Two more corpses within rise from the ground, awakened by the sudden disturbance.
Also, Baric, I probably wasn't clear enough on the description of the room, because being behind a statue would've left you really far away, so I put you closer with the group. If that's not what you want, let me know and we can move you.
And Pyrrah, you're freely allowed to draw one weapon at the start of combat, so you can have your bow!
I did make a map, just to give everyone something to reference, if you want it.
https://docs.google.com/spreadsheets/d/18FjKpcby_nPISP97OHXqwROusT_DDO9w2ldxgrunEEQ/edit?usp=sharing
"Stay dead, cretin! Ixen bluthel!" keeping the ever weakening door in his peripheral, Erran extends his hand towards her and launches a sphere of flames in her direction.
Rolls
Attack Roll (Firebolt) - (1d20+4)
(14) + 4 = 18
Damage - (1d10)
(5) = 5
Rolls
Athletics- turn the handle and force the door open! - (1d20-1)
(14) - 1 = 13
Rolls
Shortbow - (1d20+5)
(19) + 5 = 24
Damage - (1d6+3)
(4) + 3 = 7
Ameera forces her shoulder to the door, and though it budges ever so slightly from her effort, it remains shut.
Baric—back to the wall of the crypt [ooc: I15] and watching the forming undead—begins moving at pace toward the creature. He uses his dagger hilts to begin a low drumming as wryly, he begins a song of inspiration in dwarvish,
The brave Ameera who stalks the deep,
her magics know no bound'ries,
iron is within her veins,
firm as any foundry's.
He throws one dagger at the creature, continuing the drumming with the other dagger flying and twirling in his fingers and sings again,
The door the door is nothing more,
Than twigs all in a bundle,
My song, my song, will lend you strength
to make those twigs all crumble!
The final beat of the drum ends and its vibration hums through the cave, resonating in Ameera as she seeks to push the door open.
Standing ready, just outside the creature's reach he draws his hand axe, preparing for whatever the next blow will be.
Baric will draw his hand axe at the beginning of his next turn, but will make an opportunity of attack with a dagger if the creature chooses to do so. I've included that roll as well if you need it.
Rolls
Attack: dagger thrown - (1d20+4)
(2) + 4 = 6
OoAttack: dagger held (Finesse) - (1d20+4)
(13) + 4 = 17
Damage Attack - (1d4+2)
(2) + 2 = 4
Damage OoAttack - (1d4+2)
(3) + 2 = 5
Devanis' turn, and then the monsters!
"I'll try to hold them off! Someone help Ameera with that door!"
• On your first turn during combat...If you use the Attack action, you can make one additional attack.
Crossbow Expert
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Rolls
Hand crossbow attack, damage - (1d20+5, 1d6+3)
1d20+5 : (9) + 5 = 14
1d6+3 : (6) + 3 = 9
Shortsword attack, damage - (1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d6+3 : (1) + 3 = 4
Handaxe attack, damage - (1d20+2, 1d6)
1d20+2 : (10) + 2 = 12
1d6 : (5) = 5
Two more of the restless dead charge from the side-room. Devanis meets them at the doorway, delivering a quick slash with his shortsword to the first corpse he sees. This one, a tall man with sagging skin and a face that appears to have been half chewed away by rats, reaches up and catches Devanis' arm at the wrist. His strength is overpowering, but the ranger is able to chop at his forearm with the axe he drew, freeing his hand. "Ghu.. Ghh.. Ghh.." He grunts, mouth moving as though he were trying to form words. He swings the dead weight of his arm toward Devanis, who is able to move away from the clumsy attack.
As he does, a second form comes out of the shadows of that side room, charging down the slope of the room toward him. Certainly he'd knock Devanis aside at the speed he was going, if his strength was anywhere close to the other's. However, his feet catch on a loose stone, and he stumbles, scraping painfully off of the wall before stopping near Devanis, his charge rendered ineffective.
As this occurs, there is a thunderous cracking sound as the door beside Erran erupts in the center, showering him with splinters. The last four inches of a broad, steel blade is seen lodged in the door from the other side. The door will give way momentarily. There is the sound of grunting from the other side as the blade is pried away.
Rolls
Attack... - (1d20+3, 1d20+3)
1d20+3 : (3) + 3 = 6
1d20+3 : (3) + 3 = 6
Rolls
Strength with inspiration - (1d20+1, 1d6-1)
1d20+1 : (11) + 1 = 12
1d6-1 : (3) - 1 = 2
Rolls
Acrobatics - (1d20+3)
(15) + 3 = 18