Apr 21, 2015 5:27 pm
The already dark lighting of the inn is subdued by the swirls of heavy smoke moving languidly through the air, the only sources of illumination being the central fire pit and a few sooty tallow candles. The air is filled with the savoury scent of roast mutton as a large haunch sizzles and rotates over the flames, laboriously turned by the sweating spit boy. A cacophony of conversations fill the room, some in hushed tones and others animated over the games of cards or dice. A few patrons sit quietly by themselves, swords resting upon laps under the table, the blades partially drawn.
The inn is a large, rustic affair with a beamed ceiling and wooden walls. A dozen crashed and stained tables fill the main area. The bar is to the left, a pass-through to the kitchen is on the right. A dozen cracked and stained tables fill the main area. The bar is to the left, a pass-through to the kitchen is on the right. A slate above the bar lists the daily specials, the main one being mutton.
The night outside the inn is cool and crisp. Somewhere a musician tunes a lute, strumming a few exploratory chords. Combined with the slow spinning of the roast, the savoury scent, and the flames dancing in the hearth, it lulls one into somnolence.
Welcome! Introduce your character as they walk into the tavern for a night of rest, relaxation and maybe even gambling and roughhousing. In your introductory post identify another character in the game, preferably one already in the tavern (if you're not the first to post), and your characters connection to them. Are you adventuring companions returning successful from a recent task? Are you old friends, meeting by chance for the first time in what has been ages and keen to rekindle your friendship? Are you in the others debt, owing them for getting you out of a tough scrap some years ago? Whatever it is, "hook" yourselves together as you introduce your characters. Role-play freely for a bit, and once all the PC's are ready we'll get the adventure started.
Also, in this scene, you're free to use minor NPCs in your posts without needing GM intervention. If you want to order a drink, feel free to describe a barmaid serving you, or the bar tender interacting with you briefly. Small NPC interactions don't need me - if you want to strike up a conversation with an NPC or engage in something more substantial, then leave space for me to role-play the NPC.
The inn is a large, rustic affair with a beamed ceiling and wooden walls. A dozen crashed and stained tables fill the main area. The bar is to the left, a pass-through to the kitchen is on the right. A dozen cracked and stained tables fill the main area. The bar is to the left, a pass-through to the kitchen is on the right. A slate above the bar lists the daily specials, the main one being mutton.
The night outside the inn is cool and crisp. Somewhere a musician tunes a lute, strumming a few exploratory chords. Combined with the slow spinning of the roast, the savoury scent, and the flames dancing in the hearth, it lulls one into somnolence.
Welcome! Introduce your character as they walk into the tavern for a night of rest, relaxation and maybe even gambling and roughhousing. In your introductory post identify another character in the game, preferably one already in the tavern (if you're not the first to post), and your characters connection to them. Are you adventuring companions returning successful from a recent task? Are you old friends, meeting by chance for the first time in what has been ages and keen to rekindle your friendship? Are you in the others debt, owing them for getting you out of a tough scrap some years ago? Whatever it is, "hook" yourselves together as you introduce your characters. Role-play freely for a bit, and once all the PC's are ready we'll get the adventure started.
Also, in this scene, you're free to use minor NPCs in your posts without needing GM intervention. If you want to order a drink, feel free to describe a barmaid serving you, or the bar tender interacting with you briefly. Small NPC interactions don't need me - if you want to strike up a conversation with an NPC or engage in something more substantial, then leave space for me to role-play the NPC.