Game's Discussion

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Oct 31, 2015 10:33 am
BlackStork says:
Normally the simple rule works if i am not stating othewise - 1 post/action per player per one round, and all players turns required in order to advance (i will wait till all do their turns) - thats why it's important to follow game turns and post if you did not .

But this turn was declared as special : Players can do up to 2 posts /actions in one round. In any order. This means you can do one more just now, and next time you will be able to do post is only once i advance the plot as GM and declare new round.
Ok, thanks! Will post in a few minutes.
Nov 1, 2015 7:48 am
T'Jekyll still need to pick: Non-combat task of specialisation (need to choose now) , and Flex Skill(can be left not set for now and be picked on need - can be changed once a day)
Please update your Character Sheet :) Ty
Nov 2, 2015 11:49 am
BlackStork says:
Ronna, Nyom and Mandoric resisted "gentle and lingering" intrusion into their minds without alot of effort.
Strange thing happened to Mandoric Seskii as it went to Zinobia and started hissing on him angrilly.
Sorry I don't understand - Mandoric wasn't trying to resist, but to establish communication. Was that the result anyway? Mandoric actually has an inability in resisting mental influence.
Last edited November 2, 2015 11:50 am
Nov 2, 2015 11:57 am
The rusult of his attempt is that the loyal Seskii defended him from intrusion and took that something on himself. As Seskii are very loyal they feel when they need to protect masters. The contact failed, and as Mandoric was weak with his Mental defences his urge was intercepted by loyal and more primal, often led by it's animal urge creature -his Seskii. His Seskii have much more familiarity with it, and it bravely took it, as it felt it could harm the master. Mandoric lost control on his Seskii now (for now) but himself he is safe and sound.
Sorry for not expanding and posting those details. I hope now it's clear.
Did not wanted to spoil. Hurried abit , needed to do another post to do note with it. Hope its OK now.
Was planning on expanding it in new post as more details after turn end.
Nov 2, 2015 12:25 pm
Now i arrived home. Yesterday, when i had time i prepared the post because i had 4 posts of 5 (excluding your one which came at morning).
So, instead of waiting whole day till evening after your post i posted immidiately at morning, when all the post was prepeared and i provided shortened version of your personal data, planning on "expanding" it as thigs reveal themselves little by little, but i do agree there could be more than that. I am editing original post and will post it as regular (because note system is buggy and you can not post more than 1 note in one post without problems.)

Pls check on edited version of the turn post here. Thnks for mentioning that. I appreciate that
Nov 2, 2015 4:44 pm
Note that I have updated my character sheet with my non-combat task of choice (repair implants) and tracking as my flex skill. Thanks for your patience.
Nov 2, 2015 6:23 pm
Yeah, saw that, thnks and yw :)
Nov 2, 2015 9:15 pm
To attention of players which are not influenced by "The Urge" which OOLIN called from The Ambassador (Ronna, Nyom, Mandoric) - your impact is critical, and your actions could influence whole flow of campaign now (or at least where and how Act II starts and will happen) - following and basing on what going on with Zinobia , OOLIN and T'Jekyll - but the situation and outcome not only created by them.


And the vibe of the situation and importance of what happening is quite apparent to all characters not influenced by "The Urge".

Your characters are not passive watchers (unless they are really want to be ones), they are ones who can influence and impact events that are escalating and developing in front of their eyes - if they want to

Just needed to state and emphasize importance of what i just stated and importance of having teamplay in such situations
Nov 3, 2015 7:45 am
Great, thanks for the clarification, both of Mandoric's situation and the general danger. Mandoric's now doing his bit to try to help Zinobia. I don't think he's figured out OOLIN and T'Jekyll yet, but will do what he can if/once he 'saves' Zinobia.
Nov 3, 2015 8:06 am
The main danger it to lose control and implications. No one in party knows which octant is "better" so technically they are all equal except that after partially losing control 3 party members been pulled towards different sections.
Nov 4, 2015 5:54 am
Quote:
OOLIIN recieves 2 xp as reward for GM intrusion, 1 for herself 1 to give up to other player (as GM i can suggest - my suggestion would be T'Jekyll)
Yes, granting the XP to T'Jekyll.
Nov 4, 2015 8:40 pm
BlackStork says:
Please OOLIN and T'Jekyll, please add Intelligence rolls to your actions (edit your posts). I will modify them myself.
Done. :-)
Nov 4, 2015 11:25 pm
Yes, done.
Nov 8, 2015 7:07 am
Sorry for the silence...been incredibly busy...will post later today.
Nov 8, 2015 7:43 am
Cool. Np . Thnx for notifcation.Cheers :)
Nov 8, 2015 9:31 pm
Small note: When i post big posts I composing them first. Normally its easier for me to post more raw version first, and then make it more clean & correct later.
If you read it fresh after my post and plan to post later, I advise to re-read before you post, because I usually edit post alot at some point after i release it. It's easier for me to work with existing post and tune it when i see it.
Nov 9, 2015 2:38 am
Good to know. Thanks! :-)
Nov 10, 2015 8:16 am
Incidentally, BlackStork, I like your artwork. I do a fair amount of hand-drawn artwork myself, and the scans never come out looking as clean as what you've provided.

Someday I will (in English we have a lot of weird figures of speech I want to insert here: "bite the bullet," "knuckle down," "take the bit in my teeth," which all mean the underlined:) force myself to do what I am reluctant to do, and I will take the time to learn how to do digital artwork. I admire anyone who has already done so.
Nov 10, 2015 9:18 am
Thank You! I am very happy you like it. It helps to create immersion, and the feeling of the story/plot and campaign.

I am not illustrator. But i have alot of experience in vector graphics, and that will be used in campaign (later, Act 3 and further) - alot of vector art that will help to explain and deliver alot of homevbrew stuff i adding to core Numenera Setting which is unique and special to Octagon story, plot and factions.

This drawing was made by mouse using vector programm, and then just painted with some simplistic brushes with opacity. I actually can do bit better ones, but i prefer to spend time on working on plot/making posts so i do not have time to make better illustrations using wacom and doing them for longer time with much more patience and polishing. Perhaps i will do it at certain milestone points, but for now i invest into story / immersion, and 2d vector support for complex homebrew additions so it will be fancy and clear for you.
Nov 10, 2015 10:52 am
As the game intensifies and advances - i have question to all of you - if i will grant you roles to edit Octagonpedia thread in order to maintain alot of things that coming and will come - there alot of terminology, factions ,items. If you want and are willing to maintain it i can do that so you will have good place to store things in pedia style. Otherwise i will not maintain it alot, and will add myself only most basic things as i prefer to focus on the story etc.
If you will have such pedia it could be very helpful that it will store data and details your party collects during the story progression - so anyone will be able to have quick access to it.

So yes to editor rules for players in Octagonpedia and Player-managed pedia entries or not, and scarce basic stuff will suffice, and rest could be datamined in main game story thread?
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